Opened 4 years ago
Last modified 3 years ago
#9944 new defect
SCI: KQ5: Crispin Area Pathfinding Loop
Reported by: | dafioram | Owned by: | |
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Priority: | low | Component: | Engine: SCI |
Version: | Keywords: | pathfinding | |
Cc: | Game: | King's Quest 5 |
Description
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit
Game: Kings Quest 5 Windows/English 1.000.052
OS: Win7-64
When transversing the screen with Crispin's house if you click in a bad spot, somewhere near the hill or lower, then Graham will loop back and forth over the hill. I was coming from the top left and heading down over the bridge.
I cannot reproduce this so if this gives insight into where to patch in the code great, but if not I wouldn't bother.
I was able to click away when it showed the walking icon so I could get out of the loop.
Attachments (1)
Change History (5)
comment:1 by , 4 years ago
comment:2 by , 4 years ago
Even if it does I doubt anyone can reproduce it since I can't even reproduce it in scummvm. Because it was looping I was able to start my video recording software to capture it.
by , 4 years ago
Attachment: | kq5-cd-win.049 added |
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Persistence pays off. Attached is the saved game in the infinite loop.
comment:3 by , 4 years ago
Keywords: | sci removed |
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comment:4 by , 3 years ago
Keywords: | pathfinding added |
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Summary: | SCI: KQ5: Crispin Area Pathing Loop → SCI: KQ5: Crispin Area Pathfinding Loop |
Does this also happen in the original interpreter?