Opened 22 months ago

Last modified 19 months ago

#9944 new defect

SCI: KQ5: Crispin Area Pathfinding Loop

Reported by: dafioram Owned by:
Priority: low Component: Engine: SCI
Keywords: pathfinding Cc:
Game: King's Quest 5

Description

ScummVM: 1.10.0git-3766-gb0ecbc9 64bit
Game: Kings Quest 5 Windows/English 1.000.052
OS: Win7-64

When transversing the screen with Crispin's house if you click in a bad spot, somewhere near the hill or lower, then Graham will loop back and forth over the hill. I was coming from the top left and heading down over the bridge.

I cannot reproduce this so if this gives insight into where to patch in the code great, but if not I wouldn't bother.

I was able to click away when it showed the walking icon so I could get out of the loop.

Demo: https://streamable.com/x62dg

Attachments (1)

kq5-cd-win.049 (42.2 KB) - added by dafioram 21 months ago.
Persistence pays off. Attached is the saved game in the infinite loop.

Download all attachments as: .zip

Change History (5)

comment:1 Changed 22 months ago by m-kiewitz

Does this also happen in the original interpreter?

comment:2 Changed 22 months ago by dafioram

Even if it does I doubt anyone can reproduce it since I can't even reproduce it in scummvm. Because it was looping I was able to start my video recording software to capture it.

Changed 21 months ago by dafioram

Attachment: kq5-cd-win.049 added

Persistence pays off. Attached is the saved game in the infinite loop.

comment:3 Changed 20 months ago by csnover

Keywords: sci removed

comment:4 Changed 19 months ago by dafioram

Keywords: pathfinding added
Summary: SCI: KQ5: Crispin Area Pathing LoopSCI: KQ5: Crispin Area Pathfinding Loop
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