Timeline



03/06/15:

23:57 Changeset [177d7ac2] by dreammaster
MADS: Fix car door exiting animations
23:40 Changeset [cf845c6] by dreammaster
MADS: Another car opening animation fix
13:39 Changeset [763a962] by dreammaster
MADS: Fix animation of lab door opening
13:30 Changeset [4c88d81c] by dreammaster
MADS: Fix another incorrect car door opening animation
01:27 Changeset [07623530] by somaen
SDL: Special case the call to SDL_CreateThread for SDL2, since SDL2 …
01:21 Changeset [2d858d8] by somaen
CONFIGURE: Always link against Cocoa on OS X, since SDL2 doesn't seem …
00:57 Changeset [6cb0a4c1] by Filippos Karapetis <bluegr@…>
SDL: Fix compilation with SDL 2.0 under MSVC In SDL 2.0, intrin.h is …
00:39 Changeset [9a494936] by Filippos Karapetis <bluegr@…>
DEVTOOLS: Add support for linking with SDL 2.0 in create_project This …

03/05/15:

22:42 Changeset [76e824ed] by dreammaster
MADS: Bugfixes and cleanup for Herman conversation
19:08 Changeset [c4317a8d] by Johannes Schickel <lordhoto@…>
SDL: Fake key events for unassociated TEXTINPUT events.
19:08 Changeset [26fb7b2] by Johannes Schickel <lordhoto@…>
SDL: Remove TEXTINPUT events we associate with KEYDOWN.
17:24 Changeset [c0fafcf3] by dreammaster
MADS: Fix mismatched delete/free releasing screen surface
17:16 Changeset [3fae9f17] by dreammaster
MADS: Show a warning if sound code reads beyond end of sound data blocks
14:12 Changeset [f501e91] by dreammaster
MADS: Fix crash after throwing both bones to dog
13:02 Changeset [5936f7c9] by Matthew Hoops <clone2727@…>
MACOSX: Fix compilation Broken by 3f22c12
12:49 Changeset [b84d2e8d] by dreammaster
MADS: Fix timer initialization in two scenes
12:40 Changeset [bb175b39] by dreammaster
MADS: Fix screwed up death animation when getting eaten in village stream
06:28 Changeset [53cd90b3] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Fix GCC signed/unsigned warning
02:51 Changeset [ce4c0301] by dreammaster
MADS: Fix animations for opening car door at various car locations
02:30 Changeset [51797d14] by dreammaster
MADS: Fix gender scanning animation in car
01:54 Changeset [16ced34] by dreammaster
MADS: Fix assert when there are more than 5 talk options available
01:43 Changeset [0780ec95] by dreammaster
MADS: Fix Herman animating too quickly
00:39 Changeset [b66aaeb9] by Johannes Schickel <lordhoto@…>
BUILD: Output working command line for git commit in ideprojects target.
00:39 Changeset [4119ed73] by Johannes Schickel <lordhoto@…>
BUILD: Update ideprojects target to generate MSVC12 project files.
00:32 Changeset [606e303f] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Update codeblocks readme.txt to "new" dir structure.
00:31 Changeset [6f56d4e9] by Johannes Schickel <lordhoto@…>
IPHONE: Remove readme file about XCode project generation. This is …
00:30 Changeset [86a514ed] by Johannes Schickel <lordhoto@…>
IPHONE: Remove out-dated XCode project files.
00:10 Changeset [4d13d44] by Johannes Schickel <lordhoto@…>
Merge pull request #572 from lordhoto/sdl2-support SDL: Add …
00:08 Changeset [b5ac3ecb] by Johannes Schickel <lordhoto@…>
CREDITS: Mention skristiansson for his initial SDL2 support work.

03/04/15:

23:55 Changeset [cecb9a9] by dreammaster
MADS: Fix crash throwing bones to dog
20:48 Ticket #6813 (GUI: Tooltips eat keypresses) created by wjp
[…] […]
14:42 Ticket #6812 (KYRA1: Segfault on openpandora) created by SF/pickle136
[…] […]
13:49 Changeset [652a6623] by dreammaster
XEEN: Implement cmdChooseNumeric script opcode
12:45 Changeset [15d375b] by dreammaster
XEEN: Implement remaining missing code in checkEvents
10:45 Ticket #5903 (DRASCULA-IT: Crash/graphic glitch at castle towers) closed by bluegr
fixed
10:45 Changeset [d9564d4] by Filippos Karapetis <bluegr@…>
Merge pull request #589 from norbertbajko/drascula_crash DRASCULA: …
04:20 Changeset [8101f8d0] by dreammaster
XEEN: More script opcodes
02:26 Changeset [66dc9ac7] by dreammaster
XEEN: Implement give/take script opcodes

03/03/15:

04:13 Changeset [de5aedc] by dreammaster
XEEN: Implemented cmNPC and TownMessage dialog class
02:39 Changeset [7bbbfd2a] by dreammaster
XEEN: Implementing more script opcodes

03/02/15:

07:38 Changeset [6f7b031] by Torbjörn Andersson <eriktorbjorn@…>
GRAPHICS: Fix GCC signed/unsigned warnings.
03:16 Changeset [02c04694] by dreammaster
XEEN: Fixes for text entry
02:58 Changeset [8e6708e] by dreammaster
XEEN: Hook up debugger properly and implement spell command
00:05 Changeset [aef874cf] by dreammaster
MADS: Fix animation of hand typing code in teleporter

03/01/15:

23:21 Changeset [e664e91] by dreammaster
MADS: Fix display of teleporter values with leading zeroes
19:57 Ticket #6811 (ANDROID: kyra.dat error on loading EOB) created by SF/meunierd
[…] […]
16:23 Changeset [bcf2e82] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:16 Changeset [0abf6d7] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:06 Changeset [43a09925] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "actors.cpp" Explain #5903 DRASCULA-IT bug fix
15:41 Changeset [ee5b8ed5] by dreammaster
XEEN: Implement remaining spells
15:21 Changeset [066e71f] by Johannes Schickel <lordhoto@…>
SDL: Call setupIcon for each window creation with SDL2. This should …
15:07 Changeset [c6506b56] by dreammaster
XEEN: Implemented more spells
13:48 Changeset [8778603d] by Norbert Bajkó <norbert.bajko94@…>
DRASCULA: fix crash/graphic glitch at castle towers Fix bug #5903
13:31 Changeset [b2437688] by dreammaster
XEEN: Implementing spells
03:53 Changeset [07f504fe] by dreammaster
XEEN: Fix ordering of spell list and methods
01:43 Changeset [97899626] by dreammaster
XEEN: Implemented protection from elements spell
00:22 Changeset [b414ff26] by dreammaster
XEEN: Implement some of the spells

02/28/15:

23:50 Changeset [8106190] by dreammaster
XEEN: gcc compilation fixes
23:43 Changeset [93cc299e] by dreammaster
XEEN: Implement addHitPoints and spellFX methods
19:59 Changeset [99aa64bd] by dreammaster
XEEN: Fix crash on shooting
18:00 Changeset [b3787094] by dreammaster
XEEN: Implement shoot action
17:45 Changeset [973c5a0d] by dreammaster
XEEN: Implemented multiAttack
02:33 Changeset [302b3cd] by dreammaster
XEEN: Fix updating cell flag that grate is unlocked
01:52 Changeset [b9539c6c] by dreammaster
XEEN: Fixes for marking grates as unlocked

02/27/15:

12:50 Changeset [b46561ef] by dreammaster
XEEN: Implemented openGrate
02:35 Changeset [349ad82f] by dreammaster
XEEN: Fix moving backwards
01:50 Changeset [dc7e4153] by dreammaster
XEEN: Fixes for attacking monsters
00:58 Changeset [c069a7f8] by dreammaster
XEEN: Fix mode change across display of CastSpell dialog

02/26/15:

13:29 Changeset [19007bac] by dreammaster
XEEN: Fix hang calling checkEvents when in combat mode
13:10 Changeset [68e30b29] by dreammaster
XEEN: Fix monster/party taking turns in combat
03:03 Changeset [4191335d] by dreammaster
XEEN: Method rename and compilation warning fixes
02:54 Changeset [b4c8c81a] by dreammaster
XEEN: Properly reimplement nextChar
01:25 Changeset [9b6749c] by dreammaster
XEEN: Fix display of combat action buttons
01:08 Changeset [9a8c4c55] by dreammaster
XEEN: Add a MonsterStruct pointer to the MazeMonster class
00:42 Changeset [ad33b8bb] by dreammaster
XEEN: Fixed display of attacking monster names

02/25/15:

22:36 Ticket #6810 (ARM: Various Crashes due to buggy ARM ASM optimizations) created by SF/apoleon
[…] […]
12:54 Changeset [0e1bd495] by dreammaster
XEEN: Prevent double call to moveMonsters
12:37 Changeset [5bb494ff] by dreammaster
XEEN: Fix mosnters moving towards party

02/24/15:

22:33 Changeset [2fa47e2] by somaen
Merge pull request #587 from jammm/scummvm_local WINTERMUTE: Added …
17:34 Changeset [32013976] by jammm <jem456.vasishta@…>
WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes Fix bug …
16:53 Changeset [1ff4c02c] by somaen
Merge pull request #586 from jammm/master WINTERMUTE: Fixed …
01:04 Changeset [20bdb154] by dreammaster
XEEN: Fix _newDay initialization
00:35 Changeset [cba25ea4] by dreammaster
XEEN: Fix placement of enemies

02/23/15:

11:11 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) closed by digitall
fixed
04:45 Changeset [9725fc57] by dreammaster
XEEN: Renaming and move flags used for UI indicators
03:59 Changeset [ddf71710] by dreammaster
XEEN: Fix placement of objects in setIndoorsObjects
03:58 Changeset [2d2fc3f9] by dreammaster
XEEN: Add horizontal placement fix for scaled sprites
01:37 Changeset [3e05d900] by dreammaster
XEEN: Merge scaling code from XSurface into sprite drawing code

02/22/15:

23:33 Changeset [c15ca5ca] by dreammaster
XEEN: Fix compiler warning
21:49 Changeset [bab1afa6] by Matthew Hoops <clone2727@…>
BASE: Fix infinite loop upon trying to play a game and not finding the …
16:45 Changeset [3f27fd8] by dreammaster
XEEN: Fix horizontal positioning for flipped images
15:57 Changeset [6126d45b] by dreammaster
XEEN: Remove redundant comment from drawList method
03:11 Changeset [458bf830] by dreammaster
XEEN: Restrict sprite drawing to window bounds
00:43 Changeset [877474cd] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Allow text to scroll off screen before removing it For example …

02/21/15:

23:56 Changeset [85aecfa] by dreammaster
MADS: Fix animations of spider and vulture in witch doctor's hut scene
22:45 Changeset [076ce7e6] by dreammaster
MADS: Implement scroll wheel support for scrolling inventory
21:48 Changeset [c660119c] by dreammaster
MADS: Fix depth for seaweed in scene 104
21:24 Changeset [6ca8d22f] by jammm <jem456.vasishta@…>
WINTERMUTE: Fixed parentFolder name check when testing for …
21:14 Changeset [549b5d43] by dreammaster
MADS: Fix crash when trapping bouncy native in pit
20:52 Ticket #6809 (FSNode's getParent()->getName() is inconsistent.) created by somaen
[…] […]
20:52 Changeset [df5742e] by dreammaster
MADS: Fix player animation when getting blown up by mine
19:41 Changeset [c99a901f] by dreammaster
XEEN: More code for dismiss dialog
19:34 Changeset [f49b1f9b] by dreammaster
XEEN: Implemented giveTreasure
15:43 Changeset [c5a98b00] by dreammaster
XEEN: Implement more combat methods
04:57 Changeset [b790e9ba] by dreammaster
XEEN: Implemented attack2
02:55 Changeset [917b143e] by dreammaster
XEEN: Implement attack method
01:08 Changeset [ebc134a2] by dreammaster
XEEN: Implement attackMonster and breakAllItems

02/20/15:

13:47 Changeset [caf7f376] by dreammaster
XEEN: Implemented monsterAttack
02:12 Changeset [b66bf1a8] by dreammaster
XEEN: Implemented stopAttack

02/19/15:

13:26 Changeset [7c3f373b] by dreammaster
XEEN: Fix selecting spells to cast in spells dialog
12:57 Changeset [e17d2582] by dreammaster
XEEN: Fix display of spell names in Spells dialog
03:11 Changeset [4c420a70] by dreammaster
XEEN: Fix drawing buttons in Spells dialog when switching character
03:05 Changeset [cd5bc0ec] by dreammaster
XEEN: Simplify use of addButton when setting up button lists
02:42 Changeset [aa89e602] by dreammaster
XEEN: Spell dialogs fixes for non-casters
02:17 Changeset [da368f5e] by dreammaster
XEEN: Add special case spell handling during combat
01:35 Changeset [0f78fb93] by dreammaster
XEEN: Implement extra code for passing active character to castSpell

02/18/15:

18:51 Ticket #6805 (SWORD25: no video in BS2.5) closed by criezy
invalid
15:44 Ticket #6808 (ZVISION: Sound distortion in Zork Nemesis end credits) created by eriktorbjorn
[…] […]
15:12 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) closed by RichieSams
13:11 Changeset [6a7fd195] by dreammaster
XEEN: Fixes for display of Spells dialog
08:33 Changeset [4f6f0fb1] by wjp
SCI: Fix digital audio Regression from 5028487038fd, where I assumed …
04:24 Changeset [71cc9e41] by Johannes Schickel <lordhoto@…>
WINCE: Fix compilation.
02:57 Changeset [1d5d98e] by dreammaster
XEEN: Fix display of buttons in Cast Spell window
02:47 Changeset [7b3c10b0] by dreammaster
XEEN: Implemented Cast Spell dialog
01:15 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) created by SF/powersliderr1
[…] […]

02/17/15:

18:58 Changeset [fdc09c2c] by wjp
SCI: Add alternative version of QfG3 "Woo" dialog patch The GOG …
04:56 Ticket #6799 (HUGO: Silent quit when using inventory) closed by eriktorbjorn
fixed
02:52 Ticket #6806 (SCI: QFG3: Dialog Crash about Leopard women's marriage.) created by SF/powersliderr1
[…] […]
00:58 Changeset [c045ada] by dreammaster
XEEN: Implementing more combat logic

02/16/15:

23:55 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) closed by bluegr
fixed
23:49 Changeset [b45e706] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6803 (tuning fork box state)
20:39 Ticket #6805 (SWORD25: no video in BS2.5) created by SF/legluondunet
[…] […]
20:34 Ticket #6804 (SWORD25: add option to choose language speech) created by SF/legluondunet
[…] […]
19:35 Changeset [30d94950] by dreammaster
XEEN: Starting of combat UI, moved _combatParty into Combat class
16:42 Changeset [e7ffed76] by dreammaster
XEEN: Implemented giveCharDamage
10:22 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) closed by bluegr
10:13 Ticket #6793 (ZVISION: Saving at bottom of staircase creates buggy savegame) closed by bluegr
fixed
10:11 Changeset [f04ef8b7] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6793 in Zork Nemesis
01:47 Changeset [75a070de] by dreammaster
XEEN: Implementing combat methods
01:32 Changeset [6ed60538] by Johannes Schickel <lordhoto@…>
CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
01:13 Changeset [3745ddbe] by Johannes Schickel <lordhoto@…>
WIN32: Add experimental SDL2 support. Based on changes by aquadran.
00:25 Changeset [3f22c12c] by Johannes Schickel <lordhoto@…>
SDL: Handle icon setup in SdlWindow.
00:03 Changeset [627d7663] by Johannes Schickel <lordhoto@…>
SDL: Add basic abstraction class for the SDL window.

02/15/15:

20:01 Changeset [ef2a459] by dreammaster
XEEN: Moved _openDoor into InterfaceMap
19:55 Changeset [bdc8e73] by dreammaster
XEEN: Fix walking through walls
19:43 Changeset [93e5fd7c] by dreammaster
XEEN: Moved more variables out of InterfaceMap that belong in Interface
19:20 Changeset [adde24a3] by dreammaster
XEEN: Move more code from InterfaceMap that should be in Interface class
19:10 Changeset [74b4d91f] by dreammaster
XEEN: Implemented startFalling
18:49 Changeset [60e83c2] by Filippos Karapetis <bluegr@…>
PEGASUS: Silence two MSVC warnings
17:28 Changeset [f477de20] by wjp
SCI: Add more audio debugging output
17:28 Changeset [165a8c26] by wjp
SCI: Fix version check for MIDI controller 4E This is only supported …
17:26 Changeset [a90ad5b4] by dreammaster
XEEN: Move drawMiniMap to Interface class
17:20 Changeset [6605a0c] by dreammaster
XEEN: Implemented more code from end of draw3d
17:01 Changeset [cc9f62fc] by dreammaster
XEEN: Split up draw3d between Interface and InterfaceMap, start of …
16:07 Changeset [db325695] by dreammaster
MADS: Fix proper cycling of idle animations
14:50 Changeset [7739e12e] by dreammaster
MADS: Stop player disappearing after cutscene of fish being eaten
13:31 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) closed by wjp
fixed
13:21 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) closed by wjp
fixed
13:21 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) closed by wjp
fixed
13:21 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) closed by wjp
fixed
13:20 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) closed by wjp
fixed
13:16 Changeset [6dcc8b0] by wjp
Merge branch 'sci_audio' This branch contains a number of …
13:14 Changeset [2b49b5f] by wjp
SCI: Fix sound object frame selector rate Thanks waltervn. Verified …
13:14 Changeset [d0cb5f5] by wjp
SCI: Only allow a single 'playBed' song in SCI1early
13:10 Changeset [7658821a] by dreammaster
MADS: Fix left screen clipping for scaled flipped sprites
13:05 Changeset [1c5722f0] by wjp
SCI: Allow channel remapping from audio thread too
13:05 Changeset [50284870] by wjp
SCI: Use sound resource priority by default for songs SCI1 sound …
13:01 Changeset [0018bb0] by wjp
SCI: Give songs that start playing later higher priority
13:01 Changeset [0aadd20] by wjp
SCI: Add debugging output
12:57 Changeset [b80e74af] by wjp
SCI: Handle voice limits differently For playBed songs, SCI1early …
12:57 Changeset [e42a5123] by wjp
SCI: Don't remap channels from playBed songs
12:57 Changeset [5964cc23] by wjp
SCI: Always re-sort playlist in soundPlay Previously, it would only …
12:19 Changeset [51561c80] by dreammaster
MADS: Fix left edge screen clipping for non-scaled flipped sprites
02:34 Changeset [2c9ad1ee] by dreammaster
MADS: Fix death animations for seaweed and underwater mine
01:44 Changeset [a505ae94] by dreammaster
MADS: Fix picture when picking up timer module

02/14/15:

23:03 Changeset [be489d88] by dreammaster
MADS: Fix palette loading for in-game dialogs
21:54 Changeset [d31e602a] by dreammaster
MADS: Allow Escape key to close game options dialog
20:34 Changeset [1aa91814] by dreammaster
MADS: Cleanup and bugfixes for panning transition support methods
18:06 Changeset [52adf51] by RichieSams
ZVISION: Check for point and style changes when early breaking from a …
15:06 Changeset [58ef44e] by wjp
SCI: Register and save playBed option to PlaySound The playBed option …
15:06 Changeset [26d55b09] by wjp
SCI: Match SSCI channel reset order It may or may not matter for a …
15:06 Changeset [f1e34f11] by wjp
SCI: Initialize voice counts in SCI1+
15:06 Changeset [84d2414a] by wjp
SCI: Avoid resetting already unused channels
14:19 Changeset [5ec05f6] by Strangerke
ACCESS: MM - use PRINTSTR in several places, remove related TODOs
13:36 Changeset [dae78936] by dreammaster
XEEN: Fix _buttonValue check for moving through doorways
13:28 Ticket #6791 (ZVISION: Game feels sluggish around Frobozz Electric building (script bug)) closed by bluegr
fixed
13:27 Changeset [53a2c30] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6791 (max value of delay_render) This fixes …
13:25 Changeset [cad435d] by dreammaster
XEEN: Fix default display of doors
13:14 Ticket #6794 (ZVISION: Yoruk's coffin instant death) closed by bluegr
fixed
13:08 Changeset [9ce285a1] by Filippos Karapetis <bluegr@…>
ZVISION: Also reference the script manager in ResultAction members
13:08 Changeset [60c06b84] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant …
13:08 Changeset [14914b2a] by Filippos Karapetis <bluegr@…>
ZVISION: Add custom equality operators for game location This makes …
12:32 Changeset [b79d552] by dreammaster
XEEN: Implemented drawDice
04:48 Changeset [9b0b0cd9] by dreammaster
XEEN: Implemented exchangeAttribute
04:20 Changeset [d225bc4] by dreammaster
XEEN: Implemented saveCharacter

02/13/15:

06:20 Changeset [2fe58fac] by Strangerke
ACCESS: MM - Fix a bug in doBox_v1, implement some TYPE_3 code
04:16 Changeset [e16ecd11] by dreammaster
XEEN: Implementing create chracter dialog

02/12/15:

04:37 Changeset [2772cd33] by dreammaster
XEEN: Implemented code for deleting characters in Party dialog
02:09 Changeset [a39b0b24] by dreammaster
XEEN: Fix changing selected character with mouse in various dialogs
02:04 Changeset [6548dd05] by dreammaster
XEEN: Fix removing and adding chars to party in Party dialog
01:04 Changeset [2f39bd5] by dreammaster
XEEN: Fixes for display of party dialog

02/11/15:

21:25 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) closed by RichieSams
21:13 Changeset [2d2cfbe0] by RichieSams
ZVISION: Create temporary subtitle surfaces on the stack rather than …
21:13 Changeset [8ecc5e5] by RichieSams
ZVISION: Handle question text rendering manually, rather than forcing …
21:13 Changeset [cff81cd7] by RichieSams
ZVISION: Remove forced render to screen timedMessage() is always …
21:13 Changeset [a851fa8e] by RichieSams
ZVISION: Refactor text rendering code in order to fix word wrapping …
06:23 Changeset [232775c5] by Strangerke
ACCESS: MM - Implement cmdPushLocation
04:40 Changeset [50ae4f9] by dreammaster
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
00:28 Changeset [e5961783] by dreammaster
XEEN: Refactored drawing the party icons into a separate class

02/10/15:

13:55 Ticket #7876 (Pause / Break functionality like in the original scumm and SCI executables) created by SF/andoru
[…] […]
13:42 Changeset [8256f7c8] by dreammaster
XEEN: Refacored face sprites loading into Roster and Character classes
06:53 Changeset [a54bb5e] by Strangerke
ACCESS: MM - Implement cmdSpecial0
03:01 Changeset [a612dd68] by dreammaster
XEEN: Further refactoring for party dialog setup
02:34 Changeset [c798a555] by dreammaster
XEEN: More refactoring needed for party dialog setup
01:57 Changeset [62eb3951] by dreammaster
XEEN: Some refactoring needed for resources the party dialog will need

02/09/15:

18:34 Changeset [bdf30421] by Strangerke
ACCESS: MM - Implement cmdSpecial7
04:54 Changeset [55be1b8] by dreammaster
MADS: Variable renaming in closestColor
03:07 Changeset [5e00b39c] by dreammaster
MADS: Implementing code for panning screen transitions

02/08/15:

21:35 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) created by eriktorbjorn
[…] […]
21:03 Changeset [ccb224d8] by dreammaster
XEEN: In progress Dismiss dialog
18:37 Ticket #6802 (FREDDI2: assert() error) created by BenCastricum
[…] […]
14:47 Changeset [cbbd1a92] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Set safe control state value after animation finishes If we …
12:56 Changeset [8725f2cf] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Limit input text to the width of the input control This is …
09:13 Changeset [b7b4e9cc] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Draw transparent text in original save dialog Before this …
03:47 Changeset [a381c49c] by dreammaster
XEEN: Implemented bashing
02:17 Changeset [d6e76055] by dreammaster
XEEN: Implemented resting
00:08 Changeset [65ecc9b7] by dreammaster
XEEN: Another fix for makeItem variable usage
00:00 Changeset [54ae7eb2] by dreammaster
XEEN: Fix incorrect variable usage in makeItem

02/07/15:

23:43 Changeset [996ce24] by dreammaster
XEEN: Fix writeString to constrain text to window
23:32 Changeset [c313113f] by dreammaster
XEEN: Fix for switching modes and loading auto notes in Quests dialog
23:14 Changeset [528fce5a] by dreammaster
XEEN: Fix headers and key handling in Quests dialog
23:02 Changeset [90db7872] by dreammaster
XEEN: Implement Quests dialog
20:55 Changeset [a0661328] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix detection of the DoTT Maniac Mansion easter egg target …
20:27 Changeset [b633704] by dreammaster
XEEN: Implemented remainder of ItemsDialog
17:04 Changeset [4bd128be] by dreammaster
XEEN: Finished doItemOptions
16:45 Changeset [5ffbe2de] by dreammaster
XEEN: Implemented getIdentifiedDetails and getAttributes
01:57 Changeset [d40c6253] by dreammaster
XEEN: Implemented makeItem

02/06/15:

20:11 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) created by eriktorbjorn
[…] […]
16:42 Ticket #6800 (ZVISION Cannot be compiled on Android - FreeType2 isn't available) created by SF/youngbilly
[…] […]
07:25 Changeset [a81fbda3] by Strangerke
ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR
07:24 Changeset [ef9c9b78] by Strangerke
ACCESS: MM - Fix a crash
01:47 Changeset [b39f4179] by dreammaster
XEEN: Merged confirmation and yes/no dialogs into single source file
01:17 Changeset [6595abcf] by dreammaster
XEEN: Moved _maeNames to a new Resources class
01:05 Changeset [85c2dd5] by dreammaster
XEEN: Split up assembleItemName and renamed to getFullDescription

02/05/15:

13:00 Changeset [fc04fe6d] by dreammaster
XEEN: equipItem methods for armor and accessories
06:36 Changeset [a05e8625] by Strangerke
ACCESS: Remove an unused function
05:59 Changeset [fb78a6f4] by Strangerke
ACCESS: MM - Add an optional variable to scroll functions
05:42 Changeset [852a6b3e] by Strangerke
ACCESS: MM - Hook scroll functions in takePicture
03:24 Changeset [a983d9ab] by dreammaster
XEEN: Implemented weapon variation of equipItem
01:41 Changeset [7ea32f33] by dreammaster
XEEN: Moved passRestrictions to the InventoryItems class
01:22 Changeset [8eb9ad5] by dreammaster
XEEN: Split Character class into it's own file
00:18 Changeset [4953b79] by dreammaster
XEEN: Partial implementation of doItemOptions

02/04/15:

23:04 Changeset [531029f5] by Torbjörn Andersson <eriktorbjorn@…>
HUGO: Avoid drawing text above screen (bug #6799) When drawing cursor …
21:22 Changeset [452c5e59] by Strangerke
ACCESS: Tex2 - Start implementing takePicture()
06:36 Changeset [bb640a85] by Strangerke
ACCESS: MM - Fix compilation
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