Timeline



07/14/11:

23:39 Changeset [6092b324] by CeRiAl <ikhatib@…>
WINCE: Change default values for "FM_high_quality" & …
22:02 Changeset [24ca79e7] by Alyssa Milburn <fuzzie@…>
COMPOSER: Detect Gregory and the Hot Air Balloon.
21:36 Changeset [3935b3ed] by Alyssa Milburn <fuzzie@…>
COMPOSER: Manage/render sprites.
20:55 Ticket #3985 (KYRA2: WinCE:Music on Menu freezes and goes to infinity) closed by CeRiAl
18:08 Changeset [40a6c232] by Alyssa Milburn <fuzzie@…>
COMPOSER: Add a first attempt at an engine.
12:36 Changeset [f0d10b62] by dreammaster
CGE: In progress work on pathfinder
08:57 Ticket #5758 (WinCE: Pharkas: Sepia image doesn't change to full color) closed by CeRiAl
04:45 Ticket #5798 (Tinsel: Discworld II final scene bug) created by SF/patryn
[…] […]

07/13/11:

23:44 Ticket #5709 (INDY3: EGA version script bugs) closed by sev-
fixed
23:09 Changeset [482fcea8] by Johannes Schickel <lordhoto@…>
SCUMM: Add debug output in case the code tries to set up a …
22:53 Changeset [ed3fe437] by athrxx <athrxx@…>
SCUMM: fix regression caused by recent sjis code changes
22:49 Changeset [f814dc97] by Johannes Schickel <lordhoto@…>
SCUMM: Handle default instrument set up in iMuse like the original.
22:49 Changeset [9565af1a] by Johannes Schickel <lordhoto@…>
SCUMM: Implement iMuse alloc part command closer to the original.
20:45 Ticket #5797 (SCI: LSL6: Crash loading savegames) closed by wjp
fixed
20:43 Changeset [3e38e6e] by wjp
SCI: Restore deleted LSL6 workaround for crash on loading This was …
20:30 Ticket #5797 (SCI: LSL6: Crash loading savegames) created by SF/phantom4
[…] […]
18:55 Ticket #5796 (SCI: User-translated files are ignored) created by SF/tinekefrineke
[…] […]
16:08 Changeset [a50abde1] by Matthew Hoops <clone2727@…>
BUILD: Allow for disabling Bink support
13:47 Changeset [5825ccc1] by Matthew Hoops <clone2727@…>
BACKENDS: Fix spelling of 'Mac OS X'
13:43 Changeset [554dda70] by Matthew Hoops <clone2727@…>
BACKENDS: Fix compilation on case-sensitive Mac OS X
13:30 Changeset [708f7739] by Matthew Hoops <clone2727@…>
BACKENDS: Fix a typo
13:28 Changeset [7f58d62b] by Matthew Hoops <clone2727@…>
BACKENDS: Remove unneeded define check
13:26 Changeset [cde3a3d9] by Matthew Hoops <clone2727@…>
BACKENDS: Rename appMenu_osx.* to appmenu_osx.*
13:20 Changeset [19bb69c7] by Matthew Hoops <clone2727@…>
BACKENDS: Fix compilation on Mac OS X without translation support
11:39 Changeset [79e08c68] by sev-
KYRA: Add detection for Russian versions of Kyra1 & LoL
11:33 Changeset [10536e2] by sev-
SCUMM: Fix bug #3306145: INDY3: EGA version script bugs Based on a …
11:04 Changeset [324ccb17] by dreammaster
CGE: Split pathfinding related code into walk.cpp
10:42 Changeset [c3c8032c] by dreammaster
CGE: Implemented Bitmap::xShow method
09:21 Changeset [9dc2cb87] by dreammaster
CGE: Fix array size in Spike class constructor
09:18 Changeset [6c971900] by dreammaster
CGE: Fixed initialising of _shadow that was crashing the intro sequence
06:44 Changeset [4d0f83b] by Strangerke
CGE: Rename some constants

07/12/11:

22:29 Changeset [5148f80f] by Strangerke
CGE: add a new SNPOST to fix the function pointer issue
22:23 Changeset [648d127] by Ismail Khatib <ikhatib@…>
Merge pull request #51 from CeRiAl/macosx-appmenu-i18n MACOSX: Add …
21:06 Ticket #5795 (Toon: Player desapear when you use a object in pepper plant) closed by sylvaintv
fixed
20:55 Changeset [ab5850a] by sylvaintv <sylvaintv@…>
TOON: Fix default walk to object with screen scrolling Bug #3363119: …
12:44 Changeset [4d96ec70] by dreammaster
CGE: Fixed a previously commented adding of mouse object to show queue
12:43 Changeset [700dbe02] by dreammaster
CGE: Fix ProgName method to handle extensions without a leading period
12:02 Changeset [11c9e648] by dreammaster
CGE: More bugfixes for memory leaks
11:53 Changeset [e2b19ad9] by dreammaster
CGE: Fixed several memory leaks of main objects
11:43 Changeset [89103205] by dreammaster
CGE: Removed redundant disable/enable calls
11:41 Changeset [b6be9032] by dreammaster
CGE: Fixed a memory leak with Sprite::setSeq
11:16 Changeset [daae033e] by dreammaster
CGE: Converted SprExt::_Seq to use dynamically allocated data
07:43 Ticket #5792 (Game not found by 1.3.0) closed by wjp
fixed
06:02 Changeset [a524adca] by Strangerke
CGE: Suppress isVga() and memType()
05:24 Changeset [dab96401] by Strangerke
CGE: Implement snGhost by splitting _m field in two. Some cleanup.

07/11/11:

22:47 Changeset [5a42f290] by CeRiAl <ikhatib@…>
MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+
20:53 Changeset [25c0f0a7] by Johannes Schickel <lordhoto@…>
SCUMM: Adapt iMuse code formatting to our standards.
20:20 Changeset [ae4aad40] by Johannes Schickel <lordhoto@…>
NEWS: Mention SCUMM v5 PC Speaker support in 1.4.0 section.
19:51 Changeset [a8846d3] by Johannes Schickel <lordhoto@…>
Merge pull request #54 "SCUMM v5 PC Speaker driver". Discussion can …
14:34 Ticket #5795 (Toon: Player desapear when you use a object in pepper plant) created by SF/umbrio
[…] […]
10:56 Changeset [9ba5e2b3] by dreammaster
CGE: Reverted last commit due to extra memory leaks
10:37 Changeset [18077762] by dreammaster
CGE: Standardised Sprite::seq on always allocating/freeing data
08:46 Ticket #7820 (ANDROID PORT: Xperia Play touchpad support) created by SF/waster36
[…] […]

07/10/11:

20:19 Changeset [b8f6257d] by athrxx <athrxx@…>
SCUMM: minor bug fix in FM-Towns midi driver
20:10 Changeset [f1d3b35c] by Johannes Schickel <lordhoto@…>
JANITORIAL: Remove svn keywords from audio/decoders/codec.h
19:50 Changeset [46aabed3] by Matthew Hoops <clone2727@…>
AUDIO: Fix QDM2 sound in QuickTime files
19:50 Changeset [c46aa54] by Matthew Hoops <clone2727@…>
AUDIO: Fix remaining AAC bugs by decoding with the same AAC context …
17:23 Changeset [4ee228bb] by Johannes Schickel <lordhoto@…>
SCUMM: Fix some envelope bugs in PC Speaker output.
17:01 Changeset [0d02cc0e] by wjp
REDHAT: Update list of packaged data files (cherry picked from commit …
16:14 Changeset [5f5daade] by Johannes Schickel <lordhoto@…>
SCUMM: Let PC Speaker output be controlable via music volume.
16:06 Changeset [adb2bbbb] by Johannes Schickel <lordhoto@…>
SCUMM: Properly implement volume controler for PC Speaker output.
15:58 Changeset [5edb6f9e] by Johannes Schickel <lordhoto@…>
SCUMM: Fix priority settings in iMuse allocate part sysEx command. …
15:42 Changeset [781b721] by Johannes Schickel <lordhoto@…>
SCUMM: Fix PC Speaker sound. Now we only output a new frequency if a …
15:11 Changeset [18cbb63] by sev-
SWORD25: Removed custom endianness code in persistence code This is …
15:10 Changeset [1c711da] by sev-
SWORD25: Fix regression introduced in 5dd8f2575b0f Janitorial removed …
14:21 Changeset [dab9c057] by Johannes Schickel <lordhoto@…>
SCUMM: Do not allow multi midi mode for PC Speaker output. Thanks to …
14:19 Ticket #5794 (SCI: HOYLE4: Crash in bridge) created by SF/truus999
[…] […]
11:36 Changeset [ea53386f] by eriktorbjorn <eriktorbjorn@…>
SAGA: Use #error instead of a deliberate syntax error.
11:07 Changeset [10ca53a0] by dreammaster
CGE: Fix cursor to show on-screen once the game starts
10:28 Changeset [c3a4ba8b] by dreammaster
CGE: More fixes for free/delete[] mismatches
10:13 Changeset [9b5b882] by dreammaster
CGE: Bugfix for correctly flagging key release
10:07 Changeset [f33ac85e] by dreammaster
CGE: Bugfixes for some crashes
10:02 Changeset [9efefdbc] by dreammaster
CGE: Fixed the display of text in the name entry dialog Whilst the …
09:23 Changeset [a693ff2e] by dreammaster
CGE: A few more fixes for memory leaks identified by Valgrind
08:17 Changeset [66c7777d] by dreammaster
CGE: Fix Valgrind identified errors
07:58 Changeset [32c8962d] by dreammaster
CGE: Removed some accidentally added debugging statements
07:56 Changeset [88c7b25e] by dreammaster
CGE: Fixed more free/delete[] mismatches identified by Valgrind
05:39 Changeset [1b231ed7] by eriktorbjorn <eriktorbjorn@…>
SAGA: Mute the music while the game is paused It already paused the …
04:51 Changeset [1870f09d] by dreammaster
CGE: Fix several allocation mismatches and Valgrind issues
03:28 Changeset [fb4ed222] by Johannes Schickel <lordhoto@…>
SCUMM: Minor clean up in iMuse instrument handling code.
03:21 Changeset [abbd29b] by Johannes Schickel <lordhoto@…>
SCUMM: Limit iMuse default instrument load to PC Speaker output. …
03:13 Changeset [0a94fc5b] by Johannes Schickel <lordhoto@…>
SCUMM: Only try to load MT-32 instruments when we have a MIDI output …
03:02 Changeset [e70f1aae] by digitall
SCI: Added Missing Detection Entry for "Slater And Charlie Go Camping" …
02:54 Changeset [bf409193] by Johannes Schickel <lordhoto@…>
SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5.
02:51 Changeset [6355ccc] by digitall
SCI: Added Missing Detection Entry for "Slater And Charlie Go Camping" …
01:45 Changeset [ef83c24] by dreammaster
CGE: Added extra event processing call to fix non-responsiveness when …
01:40 Changeset [8628b15] by dreammaster
CGE: Fixed compiler warning
00:12 Changeset [6039e8a2] by dreammaster
CGE: Removed the definition of the now unused SavTab structure
00:11 Changeset [319ff2ca] by dreammaster
CGE: Changed Sprite::contract to always destroy the sprite array
00:10 Changeset [0bbefbef] by dreammaster
CGE: Created PocLight class to encapsulate the LI sprite array
00:07 Changeset [47b17cd1] by dreammaster
CGE: Create Spike class to encapsulate the SP spite array
00:04 Changeset [622dc2d5] by dreammaster
CGE: Created a CavLight class to encapsulate the PR sprite array
00:00 Changeset [9d40a1b] by dreammaster
CGE: Mouse MC sprite array into the Mouse class

07/09/11:

23:57 Changeset [817a52e] by dreammaster
CGE: Created a HorizLine stub class to hold the HL sprite array
23:51 Changeset [1e83e279] by dreammaster
CGE: Moved MB sprite array into Square class
23:44 Changeset [989e071b] by dreammaster
CGE: Implemented code for saving games, removing the need for the …
23:11 Ticket #5734 (Operation Stealth 256 DOS/US version ("Mr.Bond") crash 1.3.0) closed by wjp
invalid
22:45 Changeset [c06c05a7] by athrxx <athrxx@…>
GRAPHICS: remove char/line spacing handling from sjis code (as …
21:57 Changeset [f24bac2] by athrxx <athrxx@…>
SCUMM: fix DS compilation
18:07 Changeset [e3dbae88] by athrxx <athrxx@…>
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing Also …
18:07 Changeset [b1cb88dd] by athrxx <athrxx@…>
SCUMM: cleanup sjis font rendering code
14:30 Changeset [52dce792] by digitall
Wii: Enable Virtual Keyboard for Wii and Gamecube in Configure. This …
14:20 Ticket #4420 (GMM: Overwrites engine cursor settings, when loading) closed by SF/sf-robot
13:06 Ticket #5776 (Android: No right-click menu in FT) closed by dhewg
worksforme
12:59 Changeset [0d3a2267] by Filippos Karapetis <md5@…>
SAGA: Removed several game flags, which are now found more reliably on …
11:34 Changeset [49f209a4] by Filippos Karapetis <md5@…>
MOHAWK: Silence MSVC warnings
11:13 Ticket #5793 (IHNM: Can't use right monitor with ellen) created by SF/umbrio
[…] […]
09:24 Ticket #5778 (Android 10.1" Tablet Resolution Incompatibility) closed by dhewg
invalid
08:13 Ticket #5791 (Wii: Virtual Keyboard doesnt show up) closed by dhewg
fixed
07:46 Changeset [ec3b9314] by Alyssa Milburn <fuzzie@…>
CREATE_PROJECT: Quote parameters in MSVC10 post-build step. Also, do …
07:39 Changeset [cf1a45f] by Strangerke
CGE: replace the 2 memcpy previously used by a memmove (thanks …
07:35 Ticket #7566 (WIN: don't display hidden/system folders) closed by Strangerke
fixed
07:32 Ticket #9274 (ScummVM Tools: Linux SMK to DXA conversion script updated) closed by Strangerke
fixed
07:29 Ticket #8907 (Convert_dxa single batch) closed by Strangerke
fixed
03:46 Ticket #5787 (Ringworld: Spanish CD MD5) closed by digitall
02:03 Changeset [bc298a58] by Littleboy <littleboy@…>
LASTEXPRESS: Simplify SoundQueue::updateQueue() - Remove useless …
02:03 Changeset [e7e6894] by Littleboy <littleboy@…>
LASTEXPRESS: Prefix savegame filenames with "lastexpress"
02:03 Changeset [63e2fe7e] by Littleboy <littleboy@…>
LASTEXPRESS: Have LastExpress_ADPCMStream inherit directly from …
01:26 Changeset [831d358d] by sylvaintv <sylvaintv@…>
TOON: Fix rare palette glitch during one frame after cutscene
00:58 Ticket #5769 (Toonstruck (Spanish) Bad Graphic in squirrel book) closed by sylvaintv
fixed
00:55 Changeset [36222c74] by sylvaintv <sylvaintv@…>
TOON: Fixed palette problem in LoadPicture Bug #3325272: "Toonstruck …
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