Opened 18 years ago

Closed 17 years ago

Last modified 13 months ago

#263 closed defect

DOTT: SFX not properly played

Reported by: SF/richiefs Owned by:
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Day of the Tentacle


Sometimes, in day of the tentacle, the sound effects
should not be completely played.
In scummvm, they are always fully played.
We can hear it in the introduction, just before the
arms of tentacle come out (a stretching sound is
fully played whereas only the beginning of that sound
should be played) and many times in the game.

Ticket imported from: #556464. Ticket imported from: bugs/263.

Change History (6)

comment:1 by fingolfin, 17 years ago

Summary: Sfx not properly played in dottDOTT: SFX not properly played

comment:2 by SF/ender, 17 years ago

Some saved games and specific issues are attached in bug
reports 566540, 566539 and 566537

comment:3 by SF/powerlord, 17 years ago

I actually noticed this in the DOS version of DOTT while using
an SBLive card under Windows 98's DOS mode with the
SBLive SB16 emulation.

Could this instead be a problem with sound cards that can
play multiple sounds at once?

comment:4 by SF/jamieson630, 17 years ago

I also noticed this behavior. The canonical DOTT relied on
SCUMM terminating one sound effect when starting another;
in the days of earlier sound cards, this was the only
alternative to doing software sound mixing. Is it possible to
get MMSYSTEM to terminate sound effects in progress? If
so, SCUMMVM could be configurable to allow only one
sound effect at a time, with new sound effects cutting off
earlier ones.

This isn't really a bug, probably more of a feature request.

comment:5 by aquadran, 17 years ago

Status: newclosed

comment:6 by digitall, 13 months ago

Component: Engine: SCUMM
Game: Day of the Tentacle
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