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Results (1101 - 1142 of 1142)

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Ticket Summary Status Owner Type Priority Component
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal Engine: AGOS
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL
#14296 ACCESS: Amazon - add support for Super VGA new feature request normal Engine: Access
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request normal Port: 3DS
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new defect low Engine: Mohawk
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal Audio: MT32
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