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Results (1101 - 1135 of 1135)

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Ticket Summary Status Owner Type Priority Component
#11182 GUI Dialog for missing Roland MT-32 support new feature request normal Audio: MT32
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13806 RINGWORLD: No MT-32 music, sound popping new defect normal Audio: MT32
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal Audio: MT32
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request normal Audio
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request normal Audio
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect normal Audio
#12537 AUDIO: Support hardware OPL on Windows new feature request low Audio
#13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request normal Audio
#13611 Retrowave is not enabled on 2.6 Windows Build new feature request low Audio
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#14075 AUDIO: Volume settings are not applied on startup new defect normal Audio
#14267 AUDIO: Possible optimisations for the software mixer new feature request normal Audio
#14675 ALSA MIDI devices only use show/use the first available port new patch normal Audio
#14770 Update Nuked OPL3 emulator to lastest version. new feature request normal Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect normal Audio
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect normal Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#15092 SWORD1: Implement Windows version of the audio engine new AndywinXp feature request low Audio
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect normal --Unset--
#6716 Implement descriptive error message on save failure new feature request normal --Other--
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect normal --Other--
#7527 Recognize zipped savegame when no Zlib was compiled new sev- feature request normal --Other--
#7535 Move special debug flags init to plugin API new feature request normal --Other--
#7602 Expose game hotspots to backend new feature request normal --Other--
#7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other--
#9203 SDL: Avoiding pathological screen updates new patch normal --Other--
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#13840 GameID's should be unique per game version + color bitness new defect normal --Other--
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect normal --Other--
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