#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
defect
|
low
|
Engine: Grim
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
normal
|
Engine: SCUMM
|
#9203 |
SDL: Avoiding pathological screen updates
|
new
|
|
patch
|
normal
|
--Other--
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
defect
|
normal
|
Graphics
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12955 |
MYST3: Video speeds up after room transition
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
|
defect
|
normal
|
Graphics
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
normal
|
Common
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
normal
|
Common
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
|
defect
|
normal
|
Common
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15143 |
SCUMM: Options dialog lists the wrong Music devices
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15161 |
SCI: EcoQuest 1 from "Sierra's School House" is reported as corrupt (and maybe it is!)
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15247 |
SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15262 |
GUI: Options dialog show incorrect default options
|
new
|
|
defect
|
normal
|
GUI
|
#15279 |
SCI: Some Macintosh games are very slow to start
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15293 |
AGI: LSL1: When the same message is repeated, it's not obvious that they're individual messages
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15301 |
ADL: Mystery House: Barely seen title screen
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15303 |
SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?)
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15327 |
SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15379 |
ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored?
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15380 |
ADL: HIRES5: "GET ALL" can pick up objects it shouldn't
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15389 |
ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't
|
new
|
|
defect
|
normal
|
Engine: ADL
|