Timeline
02/19/15:
- 23:36 Changeset [69efbd7] by
- STARK: Draw debug information in-frame for now.
- 23:21 Changeset [2779c77f] by
- STARK: Implement some of saveLoad for Knowledge, so that it remembers …
- 22:55 Changeset [e1e3488c] by
- STARK: Render a green X as mouse cursor for now.
- 22:39 Changeset [01cc1cbc] by
- STARK: Add subtitles to the speech, just using kGUIBigFont for now.
- 17:47 Changeset [9f429d7] by
- STARK: Stub opItem3DWalkTo
- 17:46 Changeset [c5d30e5] by
- STARK: Stub opPlayAnimation
- 17:35 Changeset [4291c060] by
- STARK: Stub opChangeSound.
- 17:30 Changeset [56499658] by
- STARK: Stub opScrollSet
- 17:25 Changeset [7a2ca41f] by
- STARK: Stub opIsOnPlace.
- 17:18 Changeset [440700b] by
- STARK: Stub opEnableFloorField.
- 17:11 Changeset [233a6e34] by
- STARK: Modify opSetBoolean and opIsSet to actually read and write the …
- 17:07 Changeset [7f7edea9] by
- STARK: Make opScriptEnable actually have an effect on the enabled-ness …
- 13:26 Changeset [7c3f373b] by
- XEEN: Fix selecting spells to cast in spells dialog
- 12:57 Changeset [e17d2582] by
- XEEN: Fix display of spell names in Spells dialog
- 03:11 Changeset [4c420a70] by
- XEEN: Fix drawing buttons in Spells dialog when switching character
- 03:05 Changeset [cd5bc0ec] by
- XEEN: Simplify use of addButton when setting up button lists
- 02:42 Changeset [aa89e602] by
- XEEN: Spell dialogs fixes for non-casters
- 02:17 Changeset [da368f5e] by
- XEEN: Add special case spell handling during combat
- 01:35 Changeset [0f78fb93] by
- XEEN: Implement extra code for passing active character to castSpell
- 00:30 Changeset [6b59b6da] by
- STARK: Stub opIsRandom
- 00:15 Changeset [6af7d625] by
- STARK: Stub opSetBoolean
- 00:11 Changeset [f7da795b] by
- STARK: Stub opEnableDiaryEntry
- 00:00 Changeset [f67d1085] by
- STARK: Stub opSetInteractiveMode.
02/18/15:
- 23:56 Changeset [d8ed9c92] by
- STARK: Stub opSpeakWithoutTalking.
- 23:45 Changeset [0bc29d9] by
- STARK: Stub opIsOnFloorField.
- 23:37 Changeset [5121fffd] by
- STARK: Stub opScriptEnable
- 23:31 Changeset [bd8a592] by
- STARK: Print the name of the FMV that should be played in the stub.
- 23:29 Changeset [b2fb88d0] by
- STARK: Stub opIsSet.
- 23:15 Changeset [620f5ec6] by
- STARK: Stub opActivateMesh
- 23:09 Changeset [a800cdd0] by
- STARK: Stub opActivateTexture.
- 21:31 Changeset [af8c6082] by
- STARK: Stub opPlayFullMotionVideo for now.
- 21:24 Changeset [f0c8b26] by
- STARK: Stub the opPauseRandom opcode, to reduce the noise in the …
- 21:21 Changeset [db4bd59] by
- STARK: Make describe() const in ResourceReference.
- 18:51 Ticket #6805 (SWORD25: no video in BS2.5) closed by
- invalid
- 15:44 Ticket #6808 (ZVISION: Sound distortion in Zork Nemesis end credits) created by
- […] […]
- 15:12 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) closed by
- 13:11 Changeset [6a7fd195] by
- XEEN: Fixes for display of Spells dialog
- 08:33 Changeset [4f6f0fb1] by
- SCI: Fix digital audio Regression from 5028487038fd, where I assumed …
- 04:24 Changeset [71cc9e41] by
- WINCE: Fix compilation.
- 02:57 Changeset [1d5d98e] by
- XEEN: Fix display of buttons in Cast Spell window
- 02:47 Changeset [7b3c10b0] by
- XEEN: Implemented Cast Spell dialog
- 01:15 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) created by
- […] […]
02/17/15:
- 22:45 Changeset [d732d706] by
- Merge pull request #1172 from chkr-private/mesh-alpha-fixes EMI: …
- 18:58 Changeset [fdc09c2c] by
- SCI: Add alternative version of QfG3 "Woo" dialog patch The GOG …
- 04:56 Ticket #6799 (HUGO: Silent quit when using inventory) closed by
- fixed
- 02:52 Ticket #6806 (SCI: QFG3: Dialog Crash about Leopard women's marriage.) created by
- […] […]
- 00:58 Changeset [c045adae] by
- XEEN: Implementing more combat logic
- 00:57 Changeset [6d226501] by
- EMI: Implement mesh-specific alpha values - if …
02/16/15:
- 23:55 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) closed by
- fixed
- 23:49 Changeset [b45e7060] by
- ZVISION: Fix script bug #6803 (tuning fork box state)
- 20:39 Ticket #6805 (SWORD25: no video in BS2.5) created by
- […] […]
- 20:34 Ticket #6804 (SWORD25: add option to choose language speech) created by
- […] […]
- 19:35 Changeset [30d94950] by
- XEEN: Starting of combat UI, moved _combatParty into Combat class
- 16:42 Changeset [e7ffed76] by
- XEEN: Implemented giveCharDamage
- 10:22 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) closed by
- 10:13 Ticket #6793 (ZVISION: Saving at bottom of staircase creates buggy savegame) closed by
- fixed
- 10:11 Changeset [f04ef8b7] by
- ZVISION: Fix script bug #6793 in Zork Nemesis
- 01:47 Changeset [75a070de] by
- XEEN: Implementing combat methods
- 01:32 Changeset [6ed60538] by
- CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
- 01:13 Changeset [3745ddbe] by
- WIN32: Add experimental SDL2 support. Based on changes by aquadran.
- 00:25 Changeset [3f22c12c] by
- SDL: Handle icon setup in SdlWindow.
- 00:03 Changeset [627d7663] by
- SDL: Add basic abstraction class for the SDL window.
02/15/15:
- 20:01 Changeset [ef2a459] by
- XEEN: Moved _openDoor into InterfaceMap
- 19:55 Changeset [bdc8e73] by
- XEEN: Fix walking through walls
- 19:43 Changeset [93e5fd7c] by
- XEEN: Moved more variables out of InterfaceMap that belong in Interface
- 19:20 Changeset [adde24a3] by
- XEEN: Move more code from InterfaceMap that should be in Interface class
- 19:10 Changeset [74b4d91f] by
- XEEN: Implemented startFalling
- 18:49 Changeset [60e83c2] by
- PEGASUS: Silence two MSVC warnings
- 17:28 Changeset [f477de20] by
- SCI: Add more audio debugging output
- 17:28 Changeset [165a8c26] by
- SCI: Fix version check for MIDI controller 4E This is only supported …
- 17:26 Changeset [a90ad5b4] by
- XEEN: Move drawMiniMap to Interface class
- 17:20 Changeset [6605a0c5] by
- XEEN: Implemented more code from end of draw3d
- 17:01 Changeset [cc9f62fc] by
- XEEN: Split up draw3d between Interface and InterfaceMap, start of …
- 16:51 Changeset [3fb6a1dd] by
- STARK: Apply color keying when drawing Smacker movies
- 16:07 Changeset [db325695] by
- MADS: Fix proper cycling of idle animations
- 14:50 Changeset [7739e12e] by
- MADS: Stop player disappearing after cutscene of fish being eaten
- 13:31 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) closed by
- fixed
- 13:21 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) closed by
- fixed
- 13:21 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) closed by
- fixed
- 13:21 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) closed by
- fixed
- 13:20 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) closed by
- fixed
- 13:16 Changeset [6dcc8b0] by
- Merge branch 'sci_audio' This branch contains a number of …
- 13:14 Changeset [2b49b5f] by
- SCI: Fix sound object frame selector rate Thanks waltervn. Verified …
- 13:14 Changeset [d0cb5f51] by
- SCI: Only allow a single 'playBed' song in SCI1early
- 13:10 Changeset [7658821a] by
- MADS: Fix left screen clipping for scaled flipped sprites
- 13:05 Changeset [1c5722f0] by
- SCI: Allow channel remapping from audio thread too
- 13:05 Changeset [50284870] by
- SCI: Use sound resource priority by default for songs SCI1 sound …
- 13:01 Changeset [0018bb0] by
- SCI: Give songs that start playing later higher priority
- 13:01 Changeset [0aadd20] by
- SCI: Add debugging output
- 12:57 Changeset [b80e74af] by
- SCI: Handle voice limits differently For playBed songs, SCI1early …
- 12:57 Changeset [e42a5123] by
- SCI: Don't remap channels from playBed songs
- 12:57 Changeset [5964cc23] by
- SCI: Always re-sort playlist in soundPlay Previously, it would only …
- 12:19 Changeset [51561c80] by
- MADS: Fix left edge screen clipping for non-scaled flipped sprites
- 02:34 Changeset [2c9ad1ee] by
- MADS: Fix death animations for seaweed and underwater mine
- 01:44 Changeset [a505ae94] by
- MADS: Fix picture when picking up timer module
02/14/15:
- 23:03 Changeset [be489d88] by
- MADS: Fix palette loading for in-game dialogs
- 21:54 Changeset [d31e602a] by
- MADS: Allow Escape key to close game options dialog
- 21:30 Changeset [2475ae6] by
- Merge pull request #1170 from d356/branch-emi-ps2 EMI: Allow saving …
- 20:34 Changeset [1aa91814] by
- MADS: Cleanup and bugfixes for panning transition support methods
- 19:18 Changeset [25081c4] by
- EMI: Add localized save name to PS2 saves Add a PS2-specific save …
- 19:18 Changeset [9b1bbd61] by
- EMI: Change the file-extension of PS2 saves Prevent conflicts with …
- 19:18 Changeset [79432d16] by
- EMI: Simplify GetDiskFreeSpace() Report 700 KB free in the case of …
- 19:18 Changeset [3952fda0] by
- EMI: Append filename to PS2 saves Append “.gsv” to filenames so that …
- 19:18 Changeset [c2d09418] by
- EMI: Allow saving in-game on the PS2 version Change the memory card …
- 18:06 Changeset [52adf513] by
- ZVISION: Check for point and style changes when early breaking from a …
- 15:06 Changeset [58ef44eb] by
- SCI: Register and save playBed option to PlaySound The playBed option …
- 15:06 Changeset [26d55b09] by
- SCI: Match SSCI channel reset order It may or may not matter for a …
- 15:06 Changeset [f1e34f11] by
- SCI: Initialize voice counts in SCI1+
- 15:06 Changeset [84d2414a] by
- SCI: Avoid resetting already unused channels
- 14:19 Changeset [5ec05f6] by
- ACCESS: MM - use PRINTSTR in several places, remove related TODOs
- 13:36 Changeset [dae78936] by
- XEEN: Fix _buttonValue check for moving through doorways
- 13:28 Ticket #6791 (ZVISION: Game feels sluggish around Frobozz Electric building (script bug)) closed by
- fixed
- 13:27 Changeset [53a2c30c] by
- ZVISION: Fix script bug #6791 (max value of delay_render) This fixes …
- 13:25 Changeset [cad435d9] by
- XEEN: Fix default display of doors
- 13:18 Changeset [d9164a6d] by
- STARK: Use SLERP instead of LERP for animations
- 13:14 Ticket #6794 (ZVISION: Yoruk's coffin instant death) closed by
- fixed
- 13:08 Changeset [9ce285a1] by
- ZVISION: Also reference the script manager in ResultAction members
- 13:08 Changeset [60c06b84] by
- ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant …
- 13:08 Changeset [14914b2a] by
- ZVISION: Add custom equality operators for game location This makes …
- 12:32 Changeset [b79d552c] by
- XEEN: Implemented drawDice
- 10:51 Changeset [b6fc87e0] by
- STARK: Draw 2D graphics using textures
- 04:48 Changeset [9b0b0cd9] by
- XEEN: Implemented exchangeAttribute
- 04:20 Changeset [d225bc4c] by
- XEEN: Implemented saveCharacter
Note:
See TracTimeline
for information about the timeline view.