Timeline



08/07/14:

23:59 Changeset [593c8c9] by Filippos Karapetis <bluegr@…>
SCI: Code formatting fixes
23:55 Ticket #6606 (SCI: HOYLE1 - About menu displayed too high) closed by bluegr
fixed
23:51 Changeset [f2f8bf56] by Filippos Karapetis <bluegr@…>
SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606
23:43 Changeset [010ba5b] by dreammaster
ACCESS: Fix reading last resource of container files
23:16 Ticket #6600 (SCI: Castle of Dr Brain - kUnLoad error after loading a game) closed by bluegr
fixed
23:14 Ticket #6574 (SCI: Phantasmagoria - French version) closed by bluegr
23:11 Changeset [e7f02388] by Filippos Karapetis <bluegr@…>
SCI: Extend hack to fix regression in GK1
23:11 Changeset [43f57f27] by Filippos Karapetis <bluegr@…>
SCI: Add the French version of Phantasmagoria - bug #6574
23:11 Changeset [e13cc803] by Filippos Karapetis <bluegr@…>
SCI: Show the address segment when trying to free hunks from an …
23:11 Changeset [1cbfe02] by Filippos Karapetis <bluegr@…>
SCI: Allow invalid references to kUnload() - bug #6600 Since the …
20:55 Changeset [278a14d9] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Fix crash when quitting on "Game data not found" dialog …
20:46 Changeset [42c9b1a2] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Minor whitespace fix.
13:23 Changeset [bea93f34] by dreammaster
ACCESS: Implemented setupRoom method
13:04 Changeset [bb70ea0] by Johannes Schickel <lordhoto@…>
TEST: Remove odd test in rendermode tests. This specific test checked …
10:54 Ticket #6700 (FOTAQ: Weird Response Glitches) created by SF/selmiak
[…] […]
10:51 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) created by SF/selmiak
[…] […]
08:58 Changeset [2cfef44] by Marisa-Chan <thunder_8888@…>
ZVISION: venus_id now in base control class
08:52 Changeset [7378443e] by Marisa-Chan <thunder_8888@…>
ZVISION: Implement safe control
02:43 Changeset [031cc32c] by dreammaster
ACCESS: Implemented room data loading
00:20 Changeset [4dbcdd19] by lukaslw <lukaslw@…>
PRINCE: showNormAnims() fix
00:19 Changeset [3645aad6] by dreammaster
ACCESS: Add Amazon character and room resource lists

08/06/14:

23:34 Ticket #6698 (DREAMWEB: Crash after intro on OSX 10.9.4) closed by lordhoto
duplicate
23:21 Ticket #6698 (DREAMWEB: Crash after intro on OSX 10.9.4) created by SF/johnny-vh
[…] […]
18:57 Changeset [37b77168] by Strangerke
TOON: Remove some dead code
18:07 Changeset [09d1dee5] by Strangerke
MADS: Fix some more uninitialized variables
17:16 Changeset [76480bed] by Strangerke
MADS: Rex - Fix some uninitialized variables in the menu
17:06 Changeset [f24346aa] by Strangerke
MADS: Avoid potential buffer overflows
16:05 Changeset [a85a93f8] by lukaslw <lukaslw@…>
PRINCE: getAnimData() update
15:44 Changeset [59bc45e7] by uruk <koppirnyo@…>
CGE2: Get rid of _keyAlt.
15:35 Changeset [c47a8799] by lukaslw <lukaslw@…>
PRINCE: Second hero movement - moveShandria(), moveRunHero() fix
15:34 Changeset [e8cb2a37] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Silence Cppcheck warnings about buffer overflow I don't know …
12:55 Changeset [3bd0f0f3] by dreammaster
ACCESS: Split resources into a seperate file just for Amazon resources
12:28 Changeset [c4d6dc37] by dreammaster
ACCESS: Added room clearing
12:17 Ticket #6690 (TOLTECS: English DOS Version not detected) closed by bluegr
wontfix
12:15 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) closed by bluegr
12:12 Changeset [ea2ee4ad] by Filippos Karapetis <bluegr@…>
SAGA: Fix OOB access in the Shorten decoder The changes are based on …
12:09 Changeset [9eb8832] by Filippos Karapetis <bluegr@…>
SCI: Fix script bug #6692 - QFG3: Crash when speaking at the top of …
12:08 Changeset [672a46b8] by Filippos Karapetis <bluegr@…>
DETECTOR: Do not show the zero matched size for illegitimate copies
12:07 Changeset [1f2db34] by Filippos Karapetis <bluegr@…>
TOLTECS: Blacklist a pirated CD-RIP version (bug #6690) This is a …
09:59 Ticket #6697 (BUILD: make test doesn't work OOTB) closed by lordhoto
05:21 Ticket #6697 (BUILD: make test doesn't work OOTB) created by SF/ownerless
[…] […]
03:23 Changeset [8e43a6c5] by dreammaster
ACCESS: Add scripts classes and Amazon room setup
02:17 Changeset [7d605ce5] by dreammaster
ACCESS: Implement outer room handler
01:02 Ticket #6695 (Script hangs at start Mordack fight) closed by bluegr
wontfix
01:01 Ticket #6696 (Can't open onscreen keyboard on Samsung Galaxy Note 3) created by SF/clusterm
[…] […]
00:59 Changeset [f1309a7] by dreammaster
ACCESS: Remainder of Amazon game initialization added
00:29 Ticket #6695 (Script hangs at start Mordack fight) created by SF/kq5g5
[…] […]
00:04 Changeset [c4fb7668] by dreammaster
ACCESS: Moved globals into the main engine classes

08/05/14:

21:23 Ticket #6694 (iOS: GUI problem) created by SF/m1rall
[…] […]
16:11 Changeset [a3c829a7] by lukaslw <lukaslw@…>
PRINCE: Background animations - update
02:38 Changeset [e6b1d148] by dreammaster
ACCESS: Added Globals classes
02:30 Changeset [49337549] by lukaslw <lukaslw@…>
PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, …
01:35 Changeset [bb48a15] by dreammaster
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro

08/04/14:

20:07 Changeset [5791d48c] by lukaslw <lukaslw@…>
PRINCE: showHero - special animations drawing position fix
19:56 Changeset [d100597c] by lukaslw <lukaslw@…>
PRINCE: Inventory after swaping and loading fix
19:31 Changeset [2bed8724] by lukaslw <lukaslw@…>
PRINCE: showHero() - special animations fix
13:38 Changeset [3dc9b75d] by Johannes Schickel <lordhoto@…>
Merge pull request #485 from Akz-/mp3-seeking-fix AUDIO: Increment …
13:21 Changeset [04d42638] by dreammaster
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
10:55 Changeset [f36fbcb9] by lukaslw <lukaslw@…>
PRINCE: loadLocation() - freeAllNormAnims
10:02 Changeset [c3a3bdeb] by lukaslw <lukaslw@…>
PRINCE: showHero() update
09:43 Changeset [1696e0dd] by Marisa-Chan <thunder_8888@…>
ZVISION: Prepare save data while changing location
09:42 Changeset [e9676f5d] by Marisa-Chan <thunder_8888@…>
ZVISION: Implementation of save control
09:41 Changeset [49fc9eb5] by Marisa-Chan <thunder_8888@…>
ZVISION: Define ID's for system strings
09:39 Changeset [5a5a32c8] by Marisa-Chan <thunder_8888@…>
ZVISION: New SaveManager methods for pre-buffering save data
09:35 Changeset [550c4dbc] by Marisa-Chan <thunder_8888@…>
ZVISION: Implement full code for input control
09:33 Changeset [73d26bc2] by Marisa-Chan <thunder_8888@…>
ZVISION: Don't focus on already focused control
09:32 Changeset [d7d058cd] by Marisa-Chan <thunder_8888@…>
ZVISION: New scriptManager location methods
09:29 Changeset [fb62b947] by Marisa-Chan <thunder_8888@…>
ZVISION: Make controls processing breakeable.
06:55 Changeset [85f4c2cc] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - update

08/03/14:

20:59 Changeset [d41c5cd7] by dreammaster
ACCESS: Added decompression code
20:50 Changeset [010a806a] by uruk <koppirnyo@…>
CGE2: Rework canSaveGameStateCurrently().
20:49 Changeset [69b9a3f] by uruk <koppirnyo@…>
CGE2: Properly fade out if the player exits during the intro too.
20:23 Changeset [11d2cf66] by uruk <koppirnyo@…>
CGE2: Rework the handling of the sound buttons on the toolbar. Also …
17:16 Changeset [07fc3fb] by uruk <koppirnyo@…>
CGE2: Some repair in Bitmap::code().
13:44 Changeset [b8b3e5af] by Strangerke
CGE2: Some more minor cleanup
13:18 Changeset [41fece64] by uruk <koppirnyo@…>
CGE2: Remove #if 0-s.
13:04 Changeset [7dfb2b01] by uruk <koppirnyo@…>
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
12:47 Changeset [2697c713] by Strangerke
CGE2: Misc cleanup
12:46 Changeset [60a77ae6] by uruk <koppirnyo@…>
CGE2: Add autosave functionality.
10:15 Changeset [61083e5c] by uruk <koppirnyo@…>
CGE2: Add RTL support.
09:59 Changeset [00bb645e] by uruk <koppirnyo@…>
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
09:53 Changeset [241d07ff] by uruk <koppirnyo@…>
CGE2: Silence GCC warning concerning destructors of Choice's children.
09:36 Changeset [8eae09af] by uruk <koppirnyo@…>
CGE2: Fix memory leak concerning the quit menu.
08:50 Changeset [239fa2a5] by uruk <koppirnyo@…>
CGE2: Rename classes representing quit menu choices.
08:45 Changeset [c23ac81] by wonst719 <wonst719@…>
Fix non-MSVC build
08:33 Changeset [6558581d] by Strangerke
CGE2: Remove more checks on the return value of new
07:27 Changeset [2b60bb9c] by uruk <koppirnyo@…>
CGE2: Fix possible null pointer dereference.

08/02/14:

23:51 Changeset [9dc06870] by Strangerke
CGE2: Start removing the checks on the return value of new
21:17 Changeset [d44ff54] by uruk <koppirnyo@…>
CGE2: Fix error message in makeSpeechBubbleTail().
21:09 Changeset [7a63e12e] by dreammaster
ACCESS: Added screen loading and file index load fixes
20:26 Changeset [f2de89c7] by Strangerke
CGE2: Fix CppCheck warnings by reducing variable scope
19:46 Changeset [0708a0e8] by Johannes Schickel <lordhoto@…>
Merge pull request #483 from lordhoto/scumm-sfx-fix SCUMM: Fix …
19:14 Changeset [a35ba4c] by dreammaster
ACCESS: Adding file loading
17:05 Changeset [3376ab4f] by Strangerke
CGE2: Update the comment about another non-fixable workaround
17:04 Changeset [0eb7e524] by Strangerke
CGE2: Update comment concerning a workaround for a non-fixable issue
15:22 Changeset [161f2135] by lukaslw <lukaslw@…>
PRINCE: German texts drawing - update
14:23 Changeset [96ab1d5d] by dreammaster
CGE2: Further FXP multiply fix to fix hero scaling
14:21 Changeset [b761953] by lukaslw <lukaslw@…>
PRINCE: displayInventory(), runDialog() clean up
14:20 Changeset [34c9775] by lukaslw <lukaslw@…>
PRINCE: Cursor after loading fix
14:07 Changeset [a94bf197] by dreammaster
ACCESS: Implement fading routines
14:03 Changeset [51bc133c] by lukaslw <lukaslw@…>
PRINCE: Background interpreter during dialog boxes
11:39 Changeset [54a78d6] by lukaslw <lukaslw@…>
PRINCE: mainLoop() update
01:32 Changeset [857f9442] by dreammaster
ACCESS: Implement decoding of game cursors
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