Opened 16 years ago

Closed 16 years ago

#980 closed defect (outdated)

MM: Ed walks in place during cutscene

Reported by: SF/wishbone Owned by:
Priority: low Component: Engine: SCUMM
Keywords: Cc:
Game: Maniac Mansion

Description

During the cutscene where Ed and Edna talk (the "YEAH,
SO!" cutscene), Ed is walking in place during the entire
scene. Have not reproduced this bug, as the trigger for
the cutscene is a timer (I think), and I had no savegame
from a reasonably short time before the cutscene occurs.

My setup:
Scummvm0.5.0-pre, daily win32 snapshot, 11 Jul 2003
Win98

Ticket imported from: #769891. Ticket imported from: bugs/980.

Change History (8)

comment:1 Changed 16 years ago by SF/hibernatus

Ctrl-G to avoid waiting :)
I saw the same kind of bug in zak256 i think, when you enter
the cave in seattle (right after digging).
That can be reached pretty quickly: use wallpaper on
cashcard, take knife, use knife on bus, use tree branch on
squirrel and use tree branch on dirt.

comment:2 Changed 16 years ago by fingolfin

Well, if you could at least provide a savegame from which one just
has to wait for the cutscene to occur, that would be a tremendous
help in debugging this. Thanks!

Hibernatus, well you left out several steps of course... :-) BUt
anyway, so I use the tree branch on dirt, we get a short fade...
then Zak tells me that this was a lot of work. Done. No problems
for me. Where do you get a "walk-on-spot" bug, exactly?

comment:3 Changed 16 years ago by fingolfin

Priority: normallow
Summary: MM(V2) Ed walks in place during cutsceneMM: Ed walks in place during cutscene

comment:4 Changed 16 years ago by SF/wishbone

fingolfin, I'm sorry I didn't attach a savegame, but I explained
why. I didn't really anticipate this bug, so how should I have
been able to make a savegame just before it happened?

Incidentally, I think scummvm creates an autosave every 5
minutes or so, but I didn't know that at the time, otherwise I
would have saved that. I'm relatively new to scummvm you
see, so I don't know all the features yet. As it is, I did the
best I could. I may try to reproduce it one of these days,
even though that will take a couple of hours.

comment:5 Changed 16 years ago by fingolfin

Wishbone, don't worry, I understand why you didn't attach a save
game... I just thought that maybe you have one from before the
cutscene, even if it's e.g. 10 minutes before it, so that one doesn't
have to play till the point. Since I never really played MM myself,
I am not so familiar with how to get to a specific cutscene from
the start.
So, what I meant was not "you evil wishbone, you should have
attached a proper savegame" but rather "hey wishbone, maybe
you have at least a savegame from which one can play in a
reasonable time till the point where the cutscene occurs" :-)

comment:6 Changed 16 years ago by SF/hibernatus

I've just realized I forgot to say you had to enter the cave
before Zak complains. So: use branch on dirt, skip cutscene,
quickly walk to cave entrance.
Anyway, there's an easier way to see that kind of bug in Zak
v1, v2 and v3: get your cashcard and go to Lou's Loans, then
try to sell something without going to the sell window. Lou
should start dancing after saying "Ya gotta go to the Sell
window.".

comment:7 Changed 16 years ago by SF/darkshineknight

Hi,
I have seen with the ScummVM Win32 Daily Build on
23/07/03 that Ed did NOT walk on the spot, he was standing
still. I think that this bug has been solved (however it was, I
don't think anyone actually set out to stop it), and that it
can be closed.

comment:8 Changed 16 years ago by fingolfin

Resolution: outdated
Status: newclosed
Note: See TracTickets for help on using tickets.