Timeline
02/14/14:
- 21:59 Changeset [f865899] by
- I18N: Update translation template from source code
- 21:47 Changeset [61e4e140] by
- FULLPIPE: Implement sceneHandler09_spitterClick()
- 19:48 Changeset [bc8542aa] by
- VOYEUR: Set private some DATA variables
- 19:13 Ticket #6539 (SCI: LB2 - text alignment issue in credits) created by
- […] […]
- 19:09 Changeset [94f7d018] by
- TOUCHE: Use keycodes for hotkey handling.
- 18:52 Ticket #6538 (SCI: LB2 French - palette issue in intro) created by
- […] […]
- 18:46 Ticket #6537 (SCI: JONES - save / restore game grayed in top menu) created by
- […] […]
- 18:45 Ticket #6536 (SCI: JONES - top menu empty after loading from launcher) created by
- […] […]
- 17:21 Changeset [4e290bf] by
- TOON: Use keycodes for hotkey handling.
- 17:21 Changeset [b91e96e2] by
- TOON: Ignore hotkeys when *any* modifier is used. This makes, for …
- 17:21 Changeset [f5a77e13] by
- TOON: Do not use KeyState::hasFlags when only presence of any flag …
- 16:34 Ticket #6535 (SCI: JONES - kSaveGame crash) created by
- […] […]
- 16:23 Ticket #6510 (SDL: Audio delay in daily builds) closed by
- 16:12 Changeset [616d9959] by
- AVALANCHE: Move/rename/implement SEU::titles().
- 15:55 Ticket #6534 (QUEEN: French versions MD5) created by
- […] […]
- 15:34 Changeset [c5e7aa8e] by
- SDL: Add warning if "waveout" driver is being used for audio. This …
- 12:31 Changeset [6d38d25a] by
- AVALANCHE: Add ShootEmUp's skeleton.
- 10:01 Ticket #6512 (NEVERHOOD: Demo closes after pressing "ESC" key) closed by
- invalid
- 04:09 Changeset [370e596] by
- AVALANCHE: Don't use cctype in Help anymore.
- 04:01 Changeset [b46224ef] by
- AVALANCHE: Get rid of continueHelp(), fix run(). It was unnecessary …
- 03:55 Changeset [5dbe676] by
- AVALANCHE: Implement mouse control in Help.
- 02:18 Changeset [c57e98ce] by
- AVALANCHE: Simplify continueHelp(), move keyboard control to it's own …
- 01:43 Changeset [3d528b51] by
- AVALANCHE: Use keycodes instead of ASCII values in Help.
- 01:20 Changeset [a4294118] by
- IPHONE: Don't link against private framework GraphicsServices. …
- 00:17 Changeset [2a97f13c] by
- VOYEUR: Set private some variables and functions
02/13/14:
- 20:53 Changeset [50c98d9e] by
- FULLPIPE: More initializations in scene09
- 20:47 Changeset [14590b4c] by
- FULLPIPE: Implement sceneHandler09_winArcade()
- 07:44 Changeset [0135224] by
- VOYEUR: Remove useless fields in Events, some renaming
- 07:14 Changeset [1949f451] by
- VOYEUR: Some renaming in Files
- 00:28 Ticket #6530 (WME: Alpha Polaris - WriteFiles not supported) closed by
- wontfix
- 00:26 Ticket #6517 (WME: Dirty Split - has broken dancer image in the VaVoom-bar.) closed by
- fixed
02/12/14:
- 23:40 Changeset [3bda1761] by
- NEWS: Fix typo
- 23:38 Changeset [2b405025] by
- HOPKINS: Fix bug that could cause the music to stop prematurely The …
- 23:01 Changeset [12e9c31f] by
- CGE: Add an option to toggle color blind mode from the launcher
- 22:50 Changeset [aaf9ebfd] by
- FULLPIPE: Enable scene09
- 22:50 Changeset [a1b7a36] by
- FULLPIPE: Implement sceneHandler09()
- 22:50 Changeset [f9ecd651] by
- FULLPIPE: Implement sceneHandler09_updateScreenCallback()
- 22:50 Changeset [2c5e338d] by
- FULLPIPE: Implement scene09_updateCursor()
- 22:50 Changeset [893667fc] by
- FULLPIPE: Plug scene09 in
- 22:50 Changeset [7c549a3e] by
- FULLPIPE: Further work on scene09_initScene()
- 22:50 Changeset [d48d4b3] by
- FULLPIPE: Implement scene09_setupGrit()
- 22:50 Changeset [417426a1] by
- FULLPIPE: Even more work on scene09_initScene()
- 22:50 Changeset [7d0dc056] by
- FULLPIPE: More work on scene09_initScene()
- 22:40 Changeset [d734e8fc] by
- AVALANCHE: Implement keyboard control in Help.
- 21:58 Changeset [e5281bc] by
- AVALANCHE: Made comments ASCII friendly The comments I introduced …
- 21:15 Changeset [243bb0de] by
- AVALANCHE: Silence GCC warnings Mainly, GCC complained about case …
- 20:39 Changeset [cb2b1d5c] by
- AVALANCHE: Rename/implement rest of getMe().
- 17:31 Changeset [24d2e246] by
- WINTERMUTE: Use game format for fallback font rendering. BDF fonts …
- 17:06 Changeset [5883f4c] by
- OPENGL/SDL: Default to RGBA8888 (memory layout). This makes sure the …
- 17:06 Changeset [5d78542] by
- OPENGL: Always support RGBA8888 (memory layout).
- 17:06 Changeset [2cab30e] by
- OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. …
- 16:15 Changeset [ac5907a8] by
- OPENGL: Use frac_t for cursor scaling.
- 16:15 Changeset [6576dd7] by
- OPENGL: Simplify shake offset application.
- 16:15 Changeset [17094868] by
- OPENGL: Use GLfloat for draw cooridnates in Texture.
- 16:15 Changeset [49dcd36e] by
- OPENGL: Use signed types for mouse coordinates. This adjusts for the …
- 16:15 Changeset [ddc70ed] by
- OPENGL: Properly use signed types for cursor hotspot.
- 12:11 Changeset [25892283] by
- SDL: Add debugging code to output SDL video driver name being used.
- 12:08 Changeset [a4ad32c5] by
- SDL: Add debugging code to output SDL audio driver name being used. …
- 06:54 Changeset [e7cc3fc4] by
- VOYEUR: Use American English instead of British English in several places
- 06:48 Changeset [82b4768d] by
- VOYEUR: Initialize some more variables
- 06:36 Changeset [1b7a4cf4] by
- VOYEUR: Initialize properly a couple of Bolt variables
- 02:07 Changeset [a456295c] by
- PEGASUS: Fix returning from Mars after destroying the robot's shuttle
02/11/14:
- 22:10 Changeset [6ffbbc8a] by
- AVALANCHE: Move/rename/implement Help::plotButton().
- 21:34 Changeset [db2baa6f] by
- AVALANCHE: Partially implement Help::getMe(). The drawing of the …
- 18:59 Changeset [62ad697] by
- AVALANCHE: Implement Help::run().
- 18:26 Changeset [45018981] by
- FULLPIPE: Initial code for scene09
- 17:09 Changeset [867efd47] by
- WINTERMUTE: Prevent scripts from setting invalid scroll times Scroll …
- 16:27 Ticket #6386 (PSP: Various game crashes on FW 6.60.) closed by
- 16:23 Ticket #6420 (TOON: Unable to play Wackman arcade game) closed by
- invalid
- 11:19 Changeset [abcadb5] by
- OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha …
- 10:10 Changeset [16898486] by
- OPENGL: Properly setup full game palette on video mode change if required.
- 10:10 Changeset [1f4638fe] by
- OPENGL: Refactor texture instantiation.
- 10:10 Changeset [00635684] by
- OPENGL: Rename notifyContextChange to notifyContextCreate.
- 10:10 Changeset [4d3eb4a4] by
- TIZEN: Notify OpenGL manager about context destruction.
- 10:10 Changeset [b5ca9f5f] by
- OPENGLSDL: Notify OpenGL manager about context destruction.
- 10:10 Changeset [8be41e4f] by
- OPENGL: Add notification function about context destruction.
- 10:10 Changeset [602d3034] by
- OPENGL: Release old texture name before creating a new one. This …
- 07:24 Changeset [0d994187] by
- VOYEUR: Some more renaming
- 07:21 Changeset [5cc1bd62] by
- VOYEUR: Remove unused function header
- 07:00 Changeset [1ed4ed4] by
- VOYEUR: Rename some fields related to fading
- 06:51 Changeset [e688cb50] by
- VOYEUR: Implement fadeIntFunc()
02/10/14:
- 21:30 Changeset [1970bf81] by
- FULLPIPE: Finish renames in scene27. This completes the scene
- 21:30 Changeset [39e28d5c] by
- FULLPIPE: Finish var renames in scene27
- 21:30 Changeset [f3629af0] by
- FULLPIPE: Started renames in scene27
- 15:05 Changeset [ae16c989] by
- Merge pull request #407 from digitall/advancedDetector_queen …
- 15:02 Changeset [1348b82a] by
- QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.
- 14:59 Changeset [7d4c625c] by
- QUEEN: Switch all savegame usage back to "queen.sXX" format. The …
- 14:56 Ticket #6381 (TUCKER: In 3rd part, "Use Peg" fails...So game uncompletable) closed by
- fixed
- 14:48 Changeset [3a5554f7] by
- TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..." …
- 09:49 Changeset [3f6d71dd] by
- AVALANCHE: Implement 'winning_pic'.
- 06:57 Changeset [72d21312] by
- VOYEUR: Remove a useless variable
- 06:56 Changeset [9608a52] by
- VOYEUR: Reduce the scope of a couple of variables
- 06:04 Changeset [a4583ade] by
- AVALANCHE: Add missing braces
02/09/14:
- 21:22 Ticket #6533 (WME: Ghost in the Sheet - Freeze of final cutscenes) created by
- […] […]
- 20:02 Changeset [a12e3298] by
- FULLPIPE: Fix buffer overruns in scene27
- 19:41 Changeset [29377270] by
- CINE: Reduce the scope of some variables, optimize a couple of …
- 19:26 Changeset [78eff8fe] by
- GOB: Fascination - Reduce the scope of a couple of variables
- 19:22 Changeset [7e0bf95a] by
- MORTEVIELLE: Reduce the scope of some variables
- 19:11 Changeset [5cc2315b] by
- AVALANCHE: Initialize a couple of uninitialized variables
- 19:10 Changeset [bd59c19f] by
- HOPKINS: Remove useless assignation
- 19:06 Changeset [56664d03] by
- HOPKINS: Reduce the scope of some more variables
- 16:20 Ticket #6505 (RINGWORLD2: Laser diffusion field doesn't look quite right) closed by
- fixed
- 15:45 Changeset [4ae6d57a] by
- TSAGE: Fix smoke transparency effect in the R2R drive room
- 15:34 Ticket #6532 (WME: Art of Murder - Wrong Entry name and data md5sums) created by
- […] […]
- 15:32 Changeset [8c9d7f93] by
- AVALANCHE: Remove pingo.o from makefile
- 15:30 Ticket #6531 (WME: Art of Murder - Assertion) created by
- […] […]
- 15:10 Ticket #6530 (WME: Alpha Polaris - WriteFiles not supported) created by
- […] […]
- 14:35 Changeset [d0c59114] by
- AVALANCHE: Repair comment formatting.
- 14:25 Changeset [3df5f2a] by
- AVALANCHE: Remove Pingo.
- 14:21 Changeset [da4d4598] by
- AVALANCHE: Add Help's skeleton.
- 12:17 Changeset [b3e0c98] by
- AVALANCHE: Repair fading at the beginning and at the end of the …
- 11:38 Changeset [3e8e9130] by
- AVALANCHE: Optimise the picture loading in GhostRoom.
- 10:44 Changeset [c97ce839] by
- HOPKINS: Reduce the scope of some variables
- 10:39 Changeset [d7c86f39] by
- HUGO: Remove a useless variable assignation
- 10:37 Changeset [fd50556d] by
- HUGO: Reduce the scope of some variables
- 10:22 Changeset [a1ab4cb] by
- CGE: Reduce the scope of some variables
- 10:11 Changeset [49be3ba] by
- TSAGE: R2R - Fix previous commit, check was inverted
- 10:10 Changeset [176e6da6] by
- TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South …
- 10:06 Changeset [9a47b15] by
- TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze)
Note:
See TracTimeline
for information about the timeline view.