Opened 16 years ago

Closed 16 years ago

Last modified 11 months ago

#834 closed defect (outdated)

GUI: Normal Scale on OpenGL fails

Reported by: SF/darkshineknight Owned by: SF/ender
Priority: normal Component: GUI
Keywords: Cc:
Game: Monkey Island 3


When I tried to run COMI on "ScummVMGL.exe", I
found that the normal scale (which I set
in "ScummVM.ini") uses 2x filtering from the graphics
card. This can be annoying for some games where the
2x scaling makes it difficult to run the game, ie COMI.
When I ran COMI, it also deployed the SDL Parachute. I
am unsure as to whether it was due to the 2x scaling of
the graphics card, as the latest daily build (May 31) had
a corrupt "ScummVMGL.exe" within it. I am trying to
download it again to see if it was just a downloading
error, but I think the error was during compiling it.

Boring information follows:
ScummVM 0.4.2cvs
May 30 Win32 Daily Build
COMI English
nVidia GeForce 2 MX 400

Ticket imported from: #746854. Ticket imported from: bugs/834.

Change History (3)

comment:1 by SF/ender, 16 years ago

Owner: set to SF/ender
Resolution: outdated
Status: newclosed

comment:2 by SF/ender, 16 years ago

A lot of updates were made to the OpenGL system lately,
and it has been merged with the main executable.

I'm going to close this, just post a comment if the bug
still occurs and I will reopen the report.

comment:3 by digitall, 11 months ago

Component: --Unset--GUI
Game: Monkey Island 3
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