Opened 21 years ago

Closed 21 years ago

Last modified 6 years ago

#834 closed defect (outdated)

GUI: Normal Scale on OpenGL fails

Reported by: SF/darkshineknight Owned by: SF/ender
Priority: normal Component: GUI
Version: Keywords:
Cc: Game: Monkey Island 3


Hi, When I tried to run COMI on "ScummVMGL.exe", I found that the normal scale (which I set in "ScummVM.ini") uses 2x filtering from the graphics card. This can be annoying for some games where the 2x scaling makes it difficult to run the game, ie COMI. When I ran COMI, it also deployed the SDL Parachute. I am unsure as to whether it was due to the 2x scaling of the graphics card, as the latest daily build (May 31) had a corrupt "ScummVMGL.exe" within it. I am trying to download it again to see if it was just a downloading error, but I think the error was during compiling it.

Boring information follows: ScummVM 0.4.2cvs May 30 Win32 Daily Build COMI English nVidia GeForce 2 MX 400

Ticket imported from: #746854. Ticket imported from: bugs/834.

Change History (3)

comment:1 by SF/ender, 21 years ago

Owner: set to SF/ender
Resolution: outdated
Status: newclosed

comment:2 by SF/ender, 21 years ago

A lot of updates were made to the OpenGL system lately, and it has been merged with the main executable.

I'm going to close this, just post a comment if the bug still occurs and I will reopen the report.

comment:3 by digitall, 6 years ago

Component: --Unset--GUI
Game: Monkey Island 3
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