Timeline



07/10/11:

20:19 Changeset [b8f6257d] by athrxx <athrxx@…>
SCUMM: minor bug fix in FM-Towns midi driver
20:10 Changeset [f1d3b35c] by Johannes Schickel <lordhoto@…>
JANITORIAL: Remove svn keywords from audio/decoders/codec.h
19:50 Changeset [46aabed3] by Matthew Hoops <clone2727@…>
AUDIO: Fix QDM2 sound in QuickTime files
19:50 Changeset [c46aa54] by Matthew Hoops <clone2727@…>
AUDIO: Fix remaining AAC bugs by decoding with the same AAC context …
17:23 Changeset [4ee228bb] by Johannes Schickel <lordhoto@…>
SCUMM: Fix some envelope bugs in PC Speaker output.
17:01 Changeset [0d02cc0e] by wjp
REDHAT: Update list of packaged data files (cherry picked from commit …
16:14 Changeset [5f5daade] by Johannes Schickel <lordhoto@…>
SCUMM: Let PC Speaker output be controlable via music volume.
16:06 Changeset [adb2bbbb] by Johannes Schickel <lordhoto@…>
SCUMM: Properly implement volume controler for PC Speaker output.
15:58 Changeset [5edb6f9e] by Johannes Schickel <lordhoto@…>
SCUMM: Fix priority settings in iMuse allocate part sysEx command. …
15:42 Changeset [781b721] by Johannes Schickel <lordhoto@…>
SCUMM: Fix PC Speaker sound. Now we only output a new frequency if a …
15:11 Changeset [18cbb63] by sev-
SWORD25: Removed custom endianness code in persistence code This is …
15:10 Changeset [1c711da] by sev-
SWORD25: Fix regression introduced in 5dd8f2575b0f Janitorial removed …
14:21 Changeset [dab9c057] by Johannes Schickel <lordhoto@…>
SCUMM: Do not allow multi midi mode for PC Speaker output. Thanks to …
14:19 Ticket #5794 (SCI: HOYLE4: Crash in bridge) created by SF/truus999
[…] […]
11:36 Changeset [ea53386f] by eriktorbjorn <eriktorbjorn@…>
SAGA: Use #error instead of a deliberate syntax error.
11:07 Changeset [10ca53a0] by dreammaster
CGE: Fix cursor to show on-screen once the game starts
10:28 Changeset [c3a4ba8b] by dreammaster
CGE: More fixes for free/delete[] mismatches
10:13 Changeset [9b5b882] by dreammaster
CGE: Bugfix for correctly flagging key release
10:07 Changeset [f33ac85e] by dreammaster
CGE: Bugfixes for some crashes
10:02 Changeset [9efefdbc] by dreammaster
CGE: Fixed the display of text in the name entry dialog Whilst the …
09:23 Changeset [a693ff2e] by dreammaster
CGE: A few more fixes for memory leaks identified by Valgrind
08:17 Changeset [66c7777d] by dreammaster
CGE: Fix Valgrind identified errors
07:58 Changeset [32c8962d] by dreammaster
CGE: Removed some accidentally added debugging statements
07:56 Changeset [88c7b25e] by dreammaster
CGE: Fixed more free/delete[] mismatches identified by Valgrind
05:39 Changeset [1b231ed7] by eriktorbjorn <eriktorbjorn@…>
SAGA: Mute the music while the game is paused It already paused the …
04:51 Changeset [1870f09d] by dreammaster
CGE: Fix several allocation mismatches and Valgrind issues
03:28 Changeset [fb4ed222] by Johannes Schickel <lordhoto@…>
SCUMM: Minor clean up in iMuse instrument handling code.
03:21 Changeset [abbd29b] by Johannes Schickel <lordhoto@…>
SCUMM: Limit iMuse default instrument load to PC Speaker output. …
03:13 Changeset [0a94fc5b] by Johannes Schickel <lordhoto@…>
SCUMM: Only try to load MT-32 instruments when we have a MIDI output …
03:02 Changeset [e70f1aae] by digitall
SCI: Added Missing Detection Entry for "Slater And Charlie Go Camping" …
02:54 Changeset [bf409193] by Johannes Schickel <lordhoto@…>
SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5.
02:51 Changeset [6355ccc] by digitall
SCI: Added Missing Detection Entry for "Slater And Charlie Go Camping" …
01:45 Changeset [ef83c24] by dreammaster
CGE: Added extra event processing call to fix non-responsiveness when …
01:40 Changeset [8628b15] by dreammaster
CGE: Fixed compiler warning
00:12 Changeset [6039e8a2] by dreammaster
CGE: Removed the definition of the now unused SavTab structure
00:11 Changeset [319ff2ca] by dreammaster
CGE: Changed Sprite::contract to always destroy the sprite array
00:10 Changeset [0bbefbef] by dreammaster
CGE: Created PocLight class to encapsulate the LI sprite array
00:07 Changeset [47b17cd1] by dreammaster
CGE: Create Spike class to encapsulate the SP spite array
00:04 Changeset [622dc2d5] by dreammaster
CGE: Created a CavLight class to encapsulate the PR sprite array
00:00 Changeset [9d40a1b] by dreammaster
CGE: Mouse MC sprite array into the Mouse class

07/09/11:

23:57 Changeset [817a52e] by dreammaster
CGE: Created a HorizLine stub class to hold the HL sprite array
23:51 Changeset [1e83e279] by dreammaster
CGE: Moved MB sprite array into Square class
23:44 Changeset [989e071b] by dreammaster
CGE: Implemented code for saving games, removing the need for the …
23:11 Ticket #5734 (Operation Stealth 256 DOS/US version ("Mr.Bond") crash 1.3.0) closed by wjp
invalid
22:45 Changeset [c06c05a7] by athrxx <athrxx@…>
GRAPHICS: remove char/line spacing handling from sjis code (as …
21:57 Changeset [f24bac2] by athrxx <athrxx@…>
SCUMM: fix DS compilation
18:07 Changeset [e3dbae88] by athrxx <athrxx@…>
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing Also …
18:07 Changeset [b1cb88dd] by athrxx <athrxx@…>
SCUMM: cleanup sjis font rendering code
14:30 Changeset [52dce792] by digitall
Wii: Enable Virtual Keyboard for Wii and Gamecube in Configure. This …
14:20 Ticket #4420 (GMM: Overwrites engine cursor settings, when loading) closed by SF/sf-robot
13:06 Ticket #5776 (Android: No right-click menu in FT) closed by dhewg
worksforme
12:59 Changeset [0d3a2267] by Filippos Karapetis <md5@…>
SAGA: Removed several game flags, which are now found more reliably on …
11:34 Changeset [49f209a4] by Filippos Karapetis <md5@…>
MOHAWK: Silence MSVC warnings
11:13 Ticket #5793 (IHNM: Can't use right monitor with ellen) created by SF/umbrio
[…] […]
09:24 Ticket #5778 (Android 10.1" Tablet Resolution Incompatibility) closed by dhewg
invalid
08:13 Ticket #5791 (Wii: Virtual Keyboard doesnt show up) closed by dhewg
fixed
07:46 Changeset [ec3b9314] by Alyssa Milburn <fuzzie@…>
CREATE_PROJECT: Quote parameters in MSVC10 post-build step. Also, do …
07:39 Changeset [cf1a45f] by Strangerke
CGE: replace the 2 memcpy previously used by a memmove (thanks …
07:35 Ticket #7566 (WIN: don't display hidden/system folders) closed by Strangerke
fixed
07:32 Ticket #9274 (ScummVM Tools: Linux SMK to DXA conversion script updated) closed by Strangerke
fixed
07:29 Ticket #8907 (Convert_dxa single batch) closed by Strangerke
fixed
03:46 Ticket #5787 (Ringworld: Spanish CD MD5) closed by digitall
02:03 Changeset [bc298a58] by Littleboy <littleboy@…>
LASTEXPRESS: Simplify SoundQueue::updateQueue() - Remove useless …
02:03 Changeset [e7e6894] by Littleboy <littleboy@…>
LASTEXPRESS: Prefix savegame filenames with "lastexpress"
02:03 Changeset [63e2fe7e] by Littleboy <littleboy@…>
LASTEXPRESS: Have LastExpress_ADPCMStream inherit directly from …
01:26 Changeset [831d358d] by sylvaintv <sylvaintv@…>
TOON: Fix rare palette glitch during one frame after cutscene
00:58 Ticket #5769 (Toonstruck (Spanish) Bad Graphic in squirrel book) closed by sylvaintv
fixed
00:55 Changeset [36222c74] by sylvaintv <sylvaintv@…>
TOON: Fixed palette problem in LoadPicture Bug #3325272: "Toonstruck …

07/08/11:

23:52 Ticket #5713 (TOON: Two instances of Flux Wildly) closed by sylvaintv
fixed
23:50 Changeset [53985000] by sylvaintv <sylvaintv@…>
TOON: Fix bad character visibility after restore Bug #3307195: "TOON: …
22:47 Ticket #5792 (Game not found by 1.3.0) created by SF/stvmuser
[…] […]
22:41 Changeset [6ed9dd0d] by Strangerke
CGE: Cleanup: rename a couple of forgotten class members
22:25 Changeset [0b27de9] by Strangerke
CGE: replace some 'tricky replicate lines' memcpy by two, in order to …
14:02 Ticket #5791 (Wii: Virtual Keyboard doesnt show up) created by SF/majinchibi
[…] […]
14:00 Ticket #5790 (WII: Start ScummVM from hdd=crash) created by SF/majinchibi
[…] […]
12:21 Changeset [c5a945b5] by David-John Willis <John.Willis@…>
OPENPANDORA: Add explicit location for 'themepath' to the loader script.
11:24 Ticket #5783 (DREAMWEB: German missing ß letter ) closed by wjp
10:25 Changeset [af2bdfcb] by Littleboy <littleboy@…>
LASTEXPRESS: Replace existing decodeIMA calls by code using our custom …
10:25 Changeset [1a71cd1e] by Littleboy <littleboy@…>
LASTEXPRESS: Fix typo in filter table
06:22 Changeset [080d7cf7] by Strangerke
CGE: Rename Mouse class
02:45 Changeset [ed993e63] by Johannes Schickel <lordhoto@…>
SCUMM: Initial PC Speaker output implementation for SCUMM v5. This is …
01:42 Ticket #5789 (WIN32: Function keys not working after app switch in Vista) created by SF/djdiabolik
[…] […]

07/07/11:

23:46 Ticket #5788 (IHNM: Freeze when exiting from the motor room's right door) created by SF/umbrio
[…] […]
20:48 Changeset [0ab63af] by David-John Willis <John.Willis@…>
OPENPANDORA: Change bundle rule to make a SquashFS compressed .PND.
20:43 Changeset [b27e6ac] by David-John Willis <John.Willis@…>
OPENPANDORA: Update support scripts that create .PND distribution file.
18:51 Changeset [dd778667] by eriktorbjorn <eriktorbjorn@…>
CGE: Remove unused variable
18:43 Changeset [fe2e1bb2] by Strangerke
CGE: Remove "bitmaps" files
18:22 Ticket #5764 (IHNM: Crash to desktop in Ellen's Adventure) closed by digitall
18:18 Changeset [a4a99f8] by digitall
TSAGE: Add Spanish CD Detection Entry From Bug #3357777
17:42 Ticket #5784 (DREAMWEB: Crash when confronting Beckett) closed by digitall
17:40 Ticket #5785 (Ringworld: Spanish CD MD5) closed by digitall
duplicate
17:40 Ticket #5786 (Ringworld: Spanish CD MD5) closed by digitall
duplicate
16:42 Changeset [5757fc57] by David-John Willis <John.Willis@…>
GPH: Add note to the README stored with 'mmuhack.o' for the GP2X …
16:38 Ticket #5787 (Ringworld: Spanish CD MD5) created by SF/umbrio
[…] […]
15:57 Ticket #5786 (Ringworld: Spanish CD MD5) created by SF/umbrio
[…] […]
15:34 Ticket #5785 (Ringworld: Spanish CD MD5) created by SF/umbrio
[…] […]
14:23 Changeset [e4fc8e85] by Alyssa Milburn <fuzzie@…>
MOHAWK: Implement stringLen and substring LBCode functions.
14:23 Changeset [33a85af9] by Alyssa Milburn <fuzzie@…>
MOHAWK: Handle cursor changes in kLBNotifyChangeMode.
14:23 Changeset [f0bef196] by Alyssa Milburn <fuzzie@…>
MOHAWK: Maintain ordered list of LB items.
13:23 Changeset [e3558e5] by dhewg <dhewg@…>
PS3: Fix comment
09:35 Changeset [7cf07df] by Vladimir Menshakov <whoozle@…>
DREAMWEB: Fixed ß in german version(typo)
07:24 Changeset [66e81d63] by Alyssa Milburn <fuzzie@…>
Merge remote-tracking branch 'origin/master' into soltys_wip2
07:24 Changeset [affaa1f4] by Alyssa Milburn <fuzzie@…>
CGE: Some cleanup: Move some static functions to CGEEngine, remove …
07:23 Changeset [c86c62b2] by Alyssa Milburn <fuzzie@…>
CGE: Cleanup and renaming. Also move some static and global functions …
00:46 Ticket #9376 (SCI: kString(Dup) : Invalid pointer) closed by bluegr
00:43 Changeset [72da8ef5] by Filippos Karapetis <md5@…>
SCI: Applied patch #3357096 with minor modifications This prevents a …

07/06/11:

23:07 Changeset [b00586df] by CeRiAl <ikhatib@…>
MACOSX: Add i18n support for Mac OSX application menu
21:44 Ticket #9376 (SCI: kString(Dup) : Invalid pointer) created by SF/lephilousophe
[…] […]
18:33 Changeset [8e75d9c8] by Littleboy <littleboy@…>
COMMON: Update documentation comment for TaskbarManager slot
11:40 Changeset [c4b28001] by sev-
LASTEXPRESS: implement Sound::updateQueue() and all dependent functions
06:51 Changeset [d4696e6a] by Vladimir <whoozle@…>
Merge pull request #53 from tsoliman/dreamweb-disable-launcher-loading …
01:05 Ticket #5784 (DREAMWEB: Crash when confronting Beckett) created by tsoliman
[…] […]
00:31 Changeset [478279a4] by Tarek Soliman <tarek@…>
DREAMWEB: disable load button in launcher

07/05/11:

19:23 Changeset [7ee067a8] by athrxx <athrxx@…>
KYRA: fix ingame menu save slots - long GMM save descriptions will be …
19:23 Changeset [67426720] by athrxx <athrxx@…>
AUDIO: add registerDefault for music_driver
17:09 Changeset [559c278b] by Matthew Hoops <clone2727@…>
MOHAWK: Allow setting LB cursors by name
16:53 Ticket #5783 (DREAMWEB: German missing ß letter ) created by SF/hotimoti
[…] […]
12:06 Changeset [2997db00] by dreammaster
CGE: Minor bugfixes for game loading
11:39 Changeset [c676f88d] by dreammaster
CGE: Rearrange engine setup so sprite arrays are setup before they're …
11:11 Changeset [24fa551a] by dreammaster
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
11:07 Changeset [44490c37] by dreammaster
CGE: _hero isn't meant to be instantiated during the engine setup
10:51 Changeset [41c7482a] by dreammaster
CGE: Implement random number source
10:40 Changeset [a1f17731] by dreammaster
CGE: Bugfix for ProgName method
10:26 Changeset [fe0ff3b2] by dreammaster
CGE: Converted loadGame to use the ScummVM serialiser
10:22 Changeset [dbf9e467] by dreammaster
CGE: Started work on endifying savegame loading
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