Timeline



08/30/03:

22:56 Ticket #1204 (FT: demolition car moves in wrong direction) created by SF/atmosfear
[…] […]
22:17 Changeset [c54baa4] by Torbjörn Andersson <eriktorbjorn@…>
BS2 crashed because it passed a buffer of uneven length to the mixer. …
21:58 Changeset [f00b48b4] by Torbjörn Andersson <eriktorbjorn@…>
Set a default music volume so that we can actually hear it. :-) …
21:09 Changeset [7b3aae7c] by aquadran
fixed not cleared sound handle for music svn-id: r9931
20:36 Changeset [f72681b1] by Torbjörn Andersson <eriktorbjorn@…>
Made PlayingSoundHandle unsigned again, since the mixer change was …
20:35 Changeset [dfe5d067] by Torbjörn Andersson <eriktorbjorn@…>
Reverted previous change since the mixer change was reverted. svn-id: …
20:34 Ticket #1203 (MONKEYVGA: No fourth part / hangs at music) created by SF/mr-maniac
[…] […]
20:27 Changeset [b321a7a] by aquadran
ah svn-id: r9928
20:26 Ticket #1202 (&quot;82.lfl not found...&quot;) created by SF/mr-maniac
[…] […]
20:25 Changeset [c684a07] by aquadran
revert id handle stuff svn-id: r9927
20:14 Changeset [e7bebcf7] by Torbjörn Andersson <eriktorbjorn@…>
Fixed Simon 2 intro regression (and possibly others as well) caused by …
20:07 Changeset [bfee72f7] by Torbjörn Andersson <eriktorbjorn@…>
If -1 is going to be a valid value for a PlayingSoundHandle, the data …
18:12 Changeset [9c05d44d] by aquadran
added func isChannelActive for mixer, and fixed handling numbers of …
18:06 Changeset [a2dad74d] by aquadran
added sfx support, increased speech support, and music code(streaming …
15:32 Changeset [890c5cde] by Travis Howell <kirben@…>
Very basic sfx support for Amiga version of maniac/zak svn-id: r9922
15:21 Changeset [5825a283] by Jonathan Gray <khalek@…>
properly close down when playing demo svn-id: r9921
10:23 Changeset [23ba54ec] by Torbjörn Andersson <eriktorbjorn@…>
Fixed sprite clipping issues, I hope. svn-id: r9920
09:42 Changeset [144b9ed7] by Travis Howell <kirben@…>
Alter last commit, since looping would never be stopped on Mac …
09:15 Changeset [5fe5bd2e] by Travis Howell <kirben@…>
* empty log message * svn-id: r9918
09:12 Changeset [2181413] by Travis Howell <kirben@…>
indy3ega [mac] use same sound effects format as indy3ega [amiga] …
08:03 Changeset [f76725b3] by Travis Howell <kirben@…>
Update comment svn-id: r9916
04:20 Ticket #1201 (Dreamcast Daily builds) created by SF/shadowofbob
[…] […]
03:34 Changeset [8a4eaa5] by Jamieson Christian <jamieson630@…>
Feature Request [778833] '-F' not documented Added -F and …
02:38 Changeset [cf3de378] by Jamieson Christian <jamieson630@…>
Fixed bad AND operator. May invalidate savegames from the last 24 …
01:32 Changeset [f2e8033e] by Travis Howell <kirben@…>
Adjust music timer for game with no music support. svn-id: r9913
01:31 Ticket #1008 (INDY3EGA: Amiga - music timer running way too fast) closed by Kirben
fixed

08/29/03:

15:06 Changeset [ae183c8c] by Travis Howell <kirben@…>
Opcode change to load/save screen in original loom svn-id: r9912
09:01 Changeset [a9173133] by Travis Howell <kirben@…>
Adjust music timer svn-id: r9911
08:51 Ticket #1128 (ALL: broken samples with monster.sog) closed by fingolfin
fixed
08:04 Changeset [5f8630d4] by Chris Apers <chrilith@…>
Memory leak svn-id: r9910
08:00 Ticket #1200 (DOTTDEMO: does not start regression) closed by SF/khalek
fixed
07:57 Changeset [ea1cd183] by Jonathan Gray <khalek@…>
fix dottdemo by checking that room exists before trying to set a …
07:07 Changeset [ef4fdd0] by Travis Howell <kirben@…>
My last commit was wrong, this is correct solution. svn-id: r9908
06:53 Changeset [bed0061] by Travis Howell <kirben@…>
Fix verbs been shown in cutscenes in v1-v2 games if loading/saving …
06:46 Changeset [fb060c6c] by Torbjörn Andersson <eriktorbjorn@…>
Disabled debug output. (I really need to get the debug message level …
06:46 Changeset [33f9cb35] by Travis Howell <kirben@…>
Change zak room color remapping, so it work correctly after load/save …
06:42 Changeset [ed698cb6] by Torbjörn Andersson <eriktorbjorn@…>
Added some code to stop producing interpolation frames if the scene …
06:19 Changeset [d900ea66] by Torbjörn Andersson <eriktorbjorn@…>
Cleanup. svn-id: r9903
04:13 Ticket #1016 (MI1: palette effect missing) closed by Kirben
fixed
04:08 Changeset [f1d9afc5] by Travis Howell <kirben@…>
Only needed for versions 1 - 4 svn-id: r9902
04:05 Changeset [5507d752] by Jamieson Christian <jamieson630@…>
Replaced VER_V* notation for savegames with a simple number. So that …
03:54 Changeset [20aaf3c] by Jamieson Christian <jamieson630@…>
Added _roomPalette to savegame. Savegame version now at 21. svn-id: r9900
03:35 Changeset [cec0239] by Jamieson Christian <jamieson630@…>
Fix for bug [770687] MI1: palette effect missing Added support for CC …
02:45 Changeset [e32f17d8] by Jonathan Gray <khalek@…>
don't try to read objectRoomTable for HEv7 games right now svn-id: r9898
02:39 Changeset [176803c] by Jonathan Gray <khalek@…>
make the 2nd gen windows based humongous games that have things like a …

08/28/03:

21:17 Ticket #1200 (DOTTDEMO: does not start regression) created by SF/logicdeluxe
[…] […]
20:50 Ticket #7311 (different config file behaviour for -w) created by SF/logicdeluxe
[…] […]
19:46 Changeset [2a89cd9c] by Oliver Kiehl <olki@…>
fix killLastWord svn-id: r9896
19:20 Changeset [898bbc85] by Max Horn <max@…>
double cursor animation speed (see bug #757191) svn-id: r9895
18:11 Ticket #735 (ALL: Crash on exit) closed by fingolfin
worksforme
15:23 Changeset [876fe0a] by Jonathan Gray <khalek@…>
add readINI stub (a HEv7 op) svn-id: r9894
14:25 Changeset [62f94f1] by Jonathan Gray <khalek@…>
clean up humongous v7 index file block handling svn-id: r9893
12:26 Changeset [259fb424] by Torbjörn Andersson <eriktorbjorn@…>
I forgot to commit this file earlier. (It's only a FIXME comment …
12:23 Changeset [b8d5342f] by Travis Howell <kirben@…>
Remove junk svn-id: r9891
12:21 Changeset [cf4ae40] by Travis Howell <kirben@…>
Update warnings in mingw makefile. Add hack to allow nosubtitles in …
10:10 Changeset [0a7dd227] by Jonathan Gray <khalek@…>
revert previous broken commit which didn't logically make sense as it …
10:00 Changeset [906c7818] by Travis Howell <kirben@…>
Fix regression that caused subtitles to always be shown in loomcd …
06:38 Changeset [6071e79d] by Travis Howell <kirben@…>
Leave small_header color cycle resource disabled for now, since it …
06:36 Changeset [f7ce397] by Torbjörn Andersson <eriktorbjorn@…>
Removed the Surface class in favor of small struct specially made for …
06:14 Changeset [76df5a27] by Torbjörn Andersson <eriktorbjorn@…>
Cleanup svn-id: r9885
06:13 Changeset [aab8d690] by Torbjörn Andersson <eriktorbjorn@…>
Fixed format string error. svn-id: r9884
01:10 Changeset [cde3b3dc] by Travis Howell <kirben@…>
Load older Color Cycling resource. Still need to work out resource …

08/27/03:

22:33 Ticket #1199 (just borrow your SEVEN mintues please) closed by SF/ender
invalid
22:25 Ticket #1199 (just borrow your SEVEN mintues please) created by SF/qcharles
[…] […]
16:12 Changeset [4424687b] by Travis Howell <kirben@…>
V1 games are now supported svn-id: r9882
15:14 Ticket #1193 (MI1: background color regression) closed by Kirben
fixed
15:13 Changeset [221253b9] by Travis Howell <kirben@…>
Force redraw so copy protection screen in monkeyega/vga is shown …
13:58 Ticket #7296 (Game-specific 'EGA' palettes for Amiga versions) closed by SF/quietust
outdated
13:31 Changeset [9154abe] by Torbjörn Andersson <eriktorbjorn@…>
Add code to check for game-specific scaler and fullscreen settings, …
13:08 Ticket #1198 (Sam: Game not displaying in ce scumm loader) created by SF/ipaquser
[…] […]
12:36 Ticket #1197 (COMI: text display off screen) created by SF/logicdeluxe
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12:34 Ticket #1196 (COMI: strange light pixels) created by SF/logicdeluxe
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12:32 Ticket #1195 (COMI: wrong text position) created by SF/logicdeluxe
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12:30 Ticket #1194 (MI1demo: plank behind the kitchen) created by SF/logicdeluxe
[…] […]
12:28 Ticket #1193 (MI1: background color regression) created by SF/logicdeluxe
[…] […]
12:06 Ticket #1192 (LOOM: Transitioneffect(0) is unimplemented but DOES exist!!!) closed by fingolfin
invalid
07:32 Ticket #891 (LOOM: gfx glitch when leaving Lady Cygna's gravestone) closed by Kirben
fixed
07:17 Changeset [0119d6d6] by Torbjörn Andersson <eriktorbjorn@…>
Added code for smoothing upscaled sprites (for the highest detail …
07:01 Changeset [1ebb3cb7] by Torbjörn Andersson <eriktorbjorn@…>
Unstubbed DimPalette() (used when pausing the game) and re-indented …
06:56 Changeset [5f5b9c1e] by Travis Howell <kirben@…>
Ooops svn-id: r9877
06:49 Changeset [48606fc1] by Travis Howell <kirben@…>
Update news svn-id: r9876
06:32 Changeset [8b91af78] by Jonathan Gray <khalek@…>
use file class for speech so people with clusters in different …
03:54 Changeset [e37c9305] by Travis Howell <kirben@…>
Add change ot fix pallete issue in 256 color small_header games …
01:17 Ticket #1018 (ZAK: wrong colors in seattle cave) closed by Kirben
fixed
01:16 Ticket #1005 (INDY3EGA: Speech text black for one guard in castle) closed by Kirben
fixed
01:15 Ticket #896 (MONKEYEGA: Palette wrong in some locations) closed by Kirben
fixed
01:12 Changeset [06d07054] by Travis Howell <kirben@…>
Fix room palette issues in small_header games. Fix is only for EGA …
00:48 Changeset [69693575] by Joost Peters <joostp@…>
errr. this shouldn't have been committed svn-id: r9872
00:36 Changeset [3443c5c3] by Joost Peters <joostp@…>
Basic speech code, the change in speech.cpp is needed for me, but I am …

08/26/03:

16:36 Ticket #1192 (LOOM: Transitioneffect(0) is unimplemented but DOES exist!!!) created by SF/lord_nightmare
[…] […]
16:09 Changeset [b91c1825] by Travis Howell <kirben@…>
Revert v1 zak face costume color nack to 8, since palette is fixed. …
15:56 Changeset [63e89e5] by Travis Howell <kirben@…>
Fix room colors in v1 zak svn-id: r9869
15:19 Changeset [fda7df57] by Torbjörn Andersson <eriktorbjorn@…>
Handle the fadeNow parameter to BS2_SetPalette() so that the palette …
11:01 Ticket #1191 (MI1: Crash on church entry) closed by fingolfin
wontfix
09:22 Ticket #1191 (MI1: Crash on church entry) created by SF/durzel
[…] […]
06:53 Changeset [8277c6cb] by Torbjörn Andersson <eriktorbjorn@…>
The graphics detail settings partially work now. They only affect how …
06:35 Changeset [f3675261] by Torbjörn Andersson <eriktorbjorn@…>
Actually, we used to draw blast text after blast objects. I changed …
02:35 Ticket #8275 (Win32 - search for .INI in program path first) created by SF/quietust
[…] […]

08/25/03:

21:00 Changeset [6d4475c] by Max Horn <max@…>
cleanup svn-id: r9865
20:57 Changeset [52534e2c] by Max Horn <max@…>
fix actor position in V1 games (by eyeballing the original in dosbox); …
20:18 Changeset [8977d6ce] by Max Horn <max@…>
v1 masking fixes svn-id: r9863
20:05 Changeset [f91c5753] by Max Horn <max@…>
fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' …
14:54 Changeset [95b85581] by Max Horn <max@…>
check for costume format, not engine version svn-id: r9860
14:27 Changeset [953e4216] by Max Horn <max@…>
implemented V1/C64 object masking, and simplified drawStripC64Mask a …
14:17 Changeset [285570f0] by Travis Howell <kirben@…>
This fix should be v2 only Update comment svn-id: r9858
13:50 Ticket #1043 (Zak: No tram sequence) closed by Kirben
fixed
13:15 Changeset [2257f8c0] by Max Horn <max@…>
enable V1/C64 masking svn-id: r9857
13:13 Changeset [e40e6bb2] by Max Horn <max@…>
fixed and cleaned up V1 actor masking svn-id: r9856
11:30 Changeset [528cde27] by Torbjörn Andersson <eriktorbjorn@…>
Clarified the comments for our Surface class a bit. I plan on removing …
06:13 Changeset [fcc904a8] by Torbjörn Andersson <eriktorbjorn@…>
FadeServer() is now called from ServiceWindows(), thus eliminating the …
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