Opened 16 years ago

Closed 16 years ago

Last modified 12 months ago

#7296 closed enhancement (outdated)

Game-specific 'EGA' palettes for Amiga versions

Reported by: SF/quietust Owned by:
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 3


A recent build added an Amiga-specific palette for 16-
color games which seemed significantly higher contrast
than before (bright colors brighter, dark colors darker);
these were likely taken from one specific game (in my
case, not Amiga Indy3).

The colors in the current snapshot are (RGB444, taken
directly from scumm/gfx.cpp):
000 00C 0C0 0CC C00 C0C C60 CCC
666 66F 0F0 0FF F99 F0F FF0 FFF

In Amiga Indy3 [v1.4], the colors should be (RGB444,
captured from WinUAE):
000 00B 0B0 0BB B00 B0B B70 BBB
777 77F 0F0 0FF F88 F0F FF0 FFF

As I don't own Amiga versions of any other games
(Maniac Mansion, Zak McKracken, Loom), I don't know
what they use

It's certainly possible that each 16-color Amiga game
used a slightly different builtin palette; the appropriate
palette could be selected based on the game loaded.

Ticket imported from: #771830. Ticket imported from: feature-requests/112.

Change History (8)

comment:1 by SF/logicdeluxe, 16 years ago

Just a suggestion: ScummVM could use external palettes if
present in the game data directory. Make it a simple text
file which just lists the colors in such RGB hex triples as
posted here. This way everyone easily could tweak them for
their own.

comment:2 by Kirben, 16 years ago

The current Amiga palette was produced by comparing colors
values of screenshots of Maniac Mansion under WinUAE and
Maniac Mansion under Dosbox with Color Picker tools under
Gimp. Looks like my attempt was flawed though, as I just
notiiced the colors in WinUAE screenshots change slightly
when I pasted image into Gimp.
How would I convert those RGB444 values into a color table
for ScummVM ? a patch would be welcome, as I'm very new
at this.

comment:3 by SF/quietust, 16 years ago

Converting the RGB444 hex triplets to palette table data is
extremely easy - as an example, B71 would translate to
Red=0xBB, Green=0x77, and Blue=0x11 (or "187, 119, 17").
Once I find the 'proper' way to load a file from the game's
data directory, I should be able to add support for custom
palette data in Amiga games (probably with a filename
like "palette.dat").

comment:4 by fingolfin, 16 years ago

If yo use the File class, it offers automatic support to open files
inside the game data directory.

Although I have my strong doubts about the usefulness of such a

comment:5 by Kirben, 16 years ago

Thanks, I have corrected the Amiga palette in ScummVM. I
compared each 16 color Amiga game briefly in
ScummVM/WinUAE and looks like they all share the same
palette after all.

comment:6 by SF/quietust, 16 years ago

No longer necessary, as there is only one 16-color Amiga
palette shared between Maniac Mansion/Zak McKracken/
Loom/Indy3 and ScummVM has it.

comment:7 by SF/quietust, 16 years ago

Resolution: outdated
Status: newclosed

comment:8 by digitall, 12 months ago

Component: Engine: SCUMM
Game: Indiana Jones 3
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