Game-specific 'EGA' palettes for Amiga versions
|Reported by:||SF/quietust||Owned by:|
|Cc:||Game:||Indiana Jones 3|
A recent build added an Amiga-specific palette for 16- color games which seemed significantly higher contrast than before (bright colors brighter, dark colors darker); these were likely taken from one specific game (in my case, not Amiga Indy3).
The colors in the current snapshot are (RGB444, taken directly from scumm/gfx.cpp): 000 00C 0C0 0CC C00 C0C C60 CCC 666 66F 0F0 0FF F99 F0F FF0 FFF
In Amiga Indy3 [v1.4], the colors should be (RGB444, captured from WinUAE): 000 00B 0B0 0BB B00 B0B B70 BBB 777 77F 0F0 0FF F88 F0F FF0 FFF
As I don't own Amiga versions of any other games (Maniac Mansion, Zak McKracken, Loom), I don't know what they use
It's certainly possible that each 16-color Amiga game used a slightly different builtin palette; the appropriate palette could be selected based on the game loaded.
Ticket imported from: #771830. Ticket imported from: feature-requests/112.