Game-specific 'EGA' palettes for Amiga versions
|Reported by:||SF/quietust||Owned by:|
|Game:||Indiana Jones 3|
A recent build added an Amiga-specific palette for 16-
color games which seemed significantly higher contrast
than before (bright colors brighter, dark colors darker);
these were likely taken from one specific game (in my
case, not Amiga Indy3).
The colors in the current snapshot are (RGB444, taken
directly from scumm/gfx.cpp):
000 00C 0C0 0CC C00 C0C C60 CCC
666 66F 0F0 0FF F99 F0F FF0 FFF
In Amiga Indy3 [v1.4], the colors should be (RGB444,
captured from WinUAE):
000 00B 0B0 0BB B00 B0B B70 BBB
777 77F 0F0 0FF F88 F0F FF0 FFF
As I don't own Amiga versions of any other games
(Maniac Mansion, Zak McKracken, Loom), I don't know
what they use
It's certainly possible that each 16-color Amiga game
used a slightly different builtin palette; the appropriate
palette could be selected based on the game loaded.
Ticket imported from: #771830. Ticket imported from: feature-requests/112.