Custom Query (39 matches)


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Ticket Summary Status Owner Type Component Version
#14454 AGI: Winnie the Pooh Hundred Acre Wood shutdown new defect Engine: AGI
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file new defect Engine: AGOS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect Engine: AGS
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect Port: Android
#14630 BACKENDS: 3DS: No text visible in any UI elements new defect Port: 3DS
#14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS new defect Port: PS3
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect Port: PSP
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect Engine: CGE2
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect Engine: Chewy
#14835 FREESCAPE: Dark Side sounds are not implemented new neuromancer defect Engine: Freescape
#13771 French translation variant for asylum new patch Engine: Asylum
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy defect Engine: Gob
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect Engine: Grim
#13128 GRIM: Grim Fandango Remastered - Steam MD5 new feature request Engine: Grim
#14159 GRIM: MD5 dialog can’t be cancelled new defect Engine: Grim
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect Engine: Hypno
#14590 Korean translate for sword2 new patch Engine: Sword2
#13782 MADE: ScummVM closes unexpectedly after playing first audio new defect Engine: MADE
#13939 MD5: ADL: Unknown game variant for hires2 new defect Engine: ADL
#14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants new defect Engine: GLK: Adrift
#14401 MD5: MOHAWK: Unknown game variant for mohawk new defect Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new defect Engine: Mohawk
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect Engine: Tinsel
#14660 MD5: Unknown game variant for buried new defect Engine: Buried
#14964 Nancy Drew Haunted Mansion- Force closing new defect Engine: Nancy
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect Ports
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request Engine: Private
#14751 Peggy's Party Special Edition new feature request Engine: Director
#14955 SCI: QFG4: Squid Stone Runes Dial Not Working new defect Engine: SCI
#14921 SCI: QFG4: Throwing Rocks at Bonsai Bush is Again Causing Crashes (w/Ashlancer) new defect Engine: SCI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect Engine: Stark
#14862 SWORD2: Unknown Game Variant pending digitall defect Engine: Sword2
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect Engine: Tetraedge
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect Engine: Tetraedge
#14693 Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN) pending somaen patch Engine: Wintermute
#14697 Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN) pending somaen patch Engine: Wintermute
#14957 Using an Enchanted Staff spell crashes the game in Ultima VI new defect Engine: Ultima
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect Engine: Wintermute
#11483 ZVISION: ZGI: Music broke new defect Engine: ZVision
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