Custom Query (27 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Ticket Summary Status Owner Type Component Version
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect Engine: AGS
#15356 AGS: Implement custom keymapper for a selection of games new feature request Engine: AGS
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that pending lephilousophe defect Port: Wii
#15581 BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine new dreammaster defect Engine: BAGEL
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect Engine: CGE2
#15190 CINE: Operation Stealth demo hangs on the DS new defect Engine: Cine
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango new defect Cloud
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect Engine: Gob
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending defect Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect Engine: Grim
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) new defect Engine: Grim
#15086 GROOVIE: Clandestiny final cutscene crashes new defect Engine: Groovie
#15197 HUGO: Icon bar gets stuck with the DS port new defect Engine: Hugo
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect Engine: Hypno
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect Engine: Parallaction
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- feature request Ports
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request Engine: Private
#15489 SAGA: IHNM fails to start on the 3DS new defect Engine: SAGA
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) pending AndywinXp defect Engine: SCUMM
#15157 SKY: BASS cursor disappeared new defect Engine: Sky
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect Engine: Stark
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect Engine: Sword2
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect Engine: Tetraedge
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect Engine: Tinsel
#14594 TONY: Tony Tough issues/crash on MacOS new defect Engine: Tony
#11483 ZVISION: ZGI: Music broke new defect Engine: ZVision
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.