#13746 |
MAKE: Dynamic build detection fails at compile time.
|
new
|
|
defect
|
--Other--
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
defect
|
Engine: ADL
|
|
#10872 |
AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts
|
new
|
|
defect
|
Engine: AGI
|
|
#13274 |
MD5: AGI: Unknown Variant of SQ2 v2.0D
|
new
|
|
defect
|
Engine: AGI
|
|
#13734 |
MD5: AGI: KQ4 2.2 unknown variant
|
new
|
|
defect
|
Engine: AGI
|
|
#14286 |
MD5: AGI: SQ2: Unknown game variant
|
new
|
|
defect
|
Engine: AGI
|
|
#14287 |
MD5: AGI: Unknown game variant for agi
|
new
|
|
defect
|
Engine: AGI
|
|
#14454 |
AGI: Winnie the Pooh Hundred Acre Wood shutdown
|
new
|
|
defect
|
Engine: AGI
|
|
#14596 |
MD5: AGI: Space Quest 2 Unknown game variant
|
new
|
|
defect
|
Engine: AGI
|
|
#14602 |
MD5: Unknown game variant for agi
|
new
|
|
defect
|
Engine: AGI
|
|
#14604 |
MD5: Unknown game variant for agi
|
new
|
|
defect
|
Engine: AGI
|
|
#14605 |
MD5: Unknown game variant for agi
|
new
|
|
defect
|
Engine: AGI
|
|
#14633 |
AGS: In daily 2.8.0 builds many games are unplayable and/or affected by graphical glitches or crashes
|
new
|
fracturehill
|
defect
|
Engine: AGS
|
|
#13771 |
French translation variant for asylum
|
new
|
|
patch
|
Engine: Asylum
|
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
defect
|
Engine: Buried
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
Engine: CGE2
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
Engine: Chewy
|
|
#14635 |
MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
new
|
|
defect
|
Engine: GLK: Adrift
|
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
|
feature request
|
Engine: Grim
|
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
|
defect
|
Engine: Grim
|
|
#14455 |
GRIM: Excessive save game scanning/checking wastes FPS
|
new
|
|
defect
|
Engine: Grim
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
defect
|
Engine: MADE
|
|
#13920 |
MOHAWK: LB - French sheila version not starting
|
new
|
|
defect
|
Engine: Mohawk
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
Engine: Mohawk
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
|
defect
|
Engine: Stark
|
|
#14362 |
SWORD1: Missing detection entry (unknown french version)
|
pending
|
lotharsm
|
defect
|
Engine: Sword1
|
|
#14667 |
SWORD1: Unknown game variant for sword1
|
new
|
|
defect
|
Engine: Sword1
|
|
#14590 |
Korean translate for sword2
|
new
|
|
patch
|
Engine: Sword2
|
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
new
|
|
defect
|
Engine: Tinsel
|
|
#13834 |
TRECISION: Nightlong: Union City Conspiracy - Unable to save
|
new
|
|
defect
|
Engine: Trecision
|
|
#14659 |
MD5: Unknown game variant for ultima
|
new
|
|
defect
|
Engine: Ultima
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
defect
|
Engine: Wintermute
|
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
somaen
|
patch
|
Engine: Wintermute
|
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
somaen
|
patch
|
Engine: Wintermute
|
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
Engine: ZVision
|
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
new
|
|
defect
|
Port: 3DS
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
defect
|
Port: Android
|
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
new
|
|
defect
|
Port: PS3
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
defect
|
Port: PSP
|
|
#13902 |
MAKE: RISCOS: Object file is not deleted when running make distclean
|
new
|
|
defect
|
Port: RISC OS
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
|
defect
|
Ports
|
|