#7027 |
ZVISION: ZGI: Mass Add picks wrong directory when adding Zork: Grand Inquisitor
|
new
|
|
defect
|
Engine: ZVision
|
high
|
#7107 |
TOLTECS: Wrong "Cancel" behaviour
|
new
|
|
defect
|
Engine: Toltecs
|
high
|
#9669 |
FULLPIPE: Scenes 31/32/34 - Inconsistent character state
|
new
|
|
defect
|
Engine: Fullpipe
|
high
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
defect
|
Engine: Fullpipe
|
high
|
#9713 |
FULLPIPE: Sprites/Animation broken (AmigaOS4)
|
new
|
|
defect
|
Engine: Fullpipe
|
high
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
defect
|
Engine: Fullpipe
|
high
|
#10395 |
FULLPIPE: Stuck when teleportating to foot
|
new
|
|
defect
|
Engine: Fullpipe
|
high
|
#10396 |
FULLPIPE: Rolling bridge is a wrong state
|
new
|
|
defect
|
Engine: Fullpipe
|
high
|
#10934 |
GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge.
|
new
|
|
defect
|
GUI
|
high
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
defect
|
Graphics
|
high
|
#11193 |
SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!
|
new
|
|
defect
|
Engine: SCUMM
|
high
|
#11244 |
CLOUD: Crash when loading a save from the launcher
|
new
|
|
defect
|
Cloud
|
high
|
#11396 |
SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door
|
new
|
sev-
|
defect
|
Engine: Sword2
|
high
|
#11401 |
TOLTECS: Polish version crashes
|
new
|
|
defect
|
Engine: Toltecs
|
high
|
#11438 |
SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl
|
new
|
|
defect
|
Engine: Sherlock
|
high
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
Engine: ZVision
|
high
|
#11484 |
ZVISION: ZGI: Can no longer examine items
|
pending
|
bluegr
|
defect
|
Engine: ZVision
|
high
|
#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
new
|
|
defect
|
Engine: Cruise
|
high
|
#11530 |
CRUISE: Missing end credits
|
new
|
|
defect
|
Engine: Cruise
|
high
|
#11531 |
CRUISE: Save at end of game causes crash on loading
|
new
|
|
defect
|
Engine: Cruise
|
high
|
#11644 |
Blazing Dragons: Splash screen font background too visible
|
new
|
|
defect
|
Engine: Dragons
|
high
|
#11719 |
Ultima IV: Galloping in Combat
|
new
|
|
defect
|
Engine: Ultima
|
high
|
#11753 |
BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable
|
new
|
|
defect
|
Port: Android
|
high
|
#11780 |
BACKENDS: Symbian - Virtual keyboard distortion: The letters are superimposed on each other.
|
new
|
|
defect
|
Port: Symbian
|
high
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
defect
|
Engine: Grim
|
high
|
#11808 |
EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards
|
new
|
|
defect
|
Engine: Grim
|
high
|
#11891 |
SWORD1: PlayStation version crashes ScummVM
|
new
|
|
defect
|
Engine: Sword1
|
high
|
#11910 |
BACKENDS: Symbian - The numeric keypad gets stuck.
|
new
|
|
defect
|
Port: Symbian
|
high
|
#11911 |
BACKENDS: Symbian - Auto save error.
|
new
|
|
defect
|
Port: Symbian
|
high
|
#11973 |
SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in startup menu
|
new
|
|
defect
|
Engine: SCUMM
|
high
|
#11980 |
GLK engine does not support Russian keyboard layout
|
new
|
|
defect
|
Engine: GLK: ZCode
|
high
|
#12011 |
BACKENDS: ANDROID: Tony Tough - cannot bring up the action wheel on Android
|
new
|
|
defect
|
Port: Android
|
high
|
#12017 |
Unknown game variant for agos
|
new
|
|
enhancement
|
Engine: AGOS
|
high
|
#12021 |
SCI: KQ4 Rosella gets stuck entering doors
|
new
|
|
defect
|
Engine: SCI
|
high
|
#12030 |
SCUMM: FT: softlock when fast-exiting room before scripted cutscene
|
new
|
|
defect
|
Engine: SCUMM
|
high
|
#12044 |
Impossible to show the map in the GOG Polish version of Myst
|
new
|
|
defect
|
Engine: Mohawk
|
high
|