#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
defect
|
Engine: Tinsel
|
high
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
defect
|
Engine: Gob
|
high
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
Engine: ZVision
|
high
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
Engine: Grim
|
high
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
defect
|
Engine: Grim
|
high
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
defect
|
Engine: Parallaction
|
high
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
|
defect
|
Cloud
|
high
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
Engine: Stark
|
high
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
feature request
|
Ports
|
high
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
Engine: Tony
|
high
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
Engine: CGE2
|
high
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
defect
|
Engine: Tinsel
|
high
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
|
defect
|
Engine: Sword2
|
high
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
defect
|
Engine: Groovie
|
high
|
#15157 |
SKY: BASS cursor disappeared
|
new
|
|
defect
|
Engine: Sky
|
high
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
new
|
|
defect
|
Engine: Cine
|
high
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
new
|
|
defect
|
Engine: Hugo
|
high
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
|
Engine: AGS
|
high
|
#15489 |
SAGA: IHNM fails to start on the 3DS
|
new
|
|
defect
|
Engine: SAGA
|
high
|
#15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
|
pending
|
AndywinXp
|
defect
|
Engine: SCUMM
|
high
|
#15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
new
|
|
defect
|
Engine: Grim
|
high
|
#15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
defect
|
Engine: Grim
|
high
|
#15607 |
SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever
|
new
|
|
defect
|
Engine: SCUMM
|
high
|
#15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
new
|
|
defect
|
Engine: Ultima
|
high
|
#15632 |
BAGEL: The Space Bar audio problem
|
new
|
dreammaster
|
defect
|
Engine: BAGEL
|
high
|
#15638 |
SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib
|
new
|
|
defect
|
Engine: SCUMM
|
high
|
#15656 |
MIDI: Add support for Nuked SC-55
|
new
|
|
feature request
|
Audio
|
high
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
new
|
|
defect
|
Engine: AGS
|
high
|
#15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
Engine: Grim
|
high
|
#15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
high
|
#15745 |
SWORD2: Unknown game variant for sword2
|
new
|
|
defect
|
Engine: Sword2
|
high
|
#15847 |
Nuvie integration broke.
|
pending
|
mduggan
|
defect
|
Engine: Ultima
|
high
|
#15883 |
AGS: Gobliiins 5: Game crashes after completing the first part
|
new
|
|
defect
|
Engine: AGS
|
high
|
#15916 |
LURE: Selecting dialogs in fullscreen (OpenGL) broken in 2.9.0pre and 2.8.0
|
new
|
|
defect
|
Engine: Lure
|
high
|
#15939 |
TWP: You can give 90% of the items to Franklin and they can't be recovered
|
new
|
scemino
|
defect
|
Engine: TWP
|
high
|
#15943 |
M4:Riddle: Running animation glitches in the intro (German Version)
|
new
|
dreammaster
|
defect
|
Engine: M4
|
high
|
#15945 |
NANCY: nancy7: Heap overrun in RippedLetterPuzzle
|
new
|
|
defect
|
Engine: Nancy
|
high
|
#15948 |
M4:Riddle: Incorrect colors displaying on menu and segfault on quit
|
new
|
|
defect
|
Engine: DGDS
|
high
|
#15960 |
TWP: In part 3, Teddy bear and passport may not be present in Boris's hotel room
|
new
|
scemino
|
defect
|
Engine: TWP
|
high
|
#15969 |
TETRAEDGE: Syberia 1/2 (Mac German) crashes
|
new
|
|
defect
|
Engine: Tetraedge
|
high
|
#16001 |
DRACI: Selected item is unusable after saving
|
new
|
|
defect
|
Engine: Draci
|
high
|