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Ticket Summary Status Owner Type Component Priority
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect Engine: Tinsel high
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect Engine: Gob high
#11483 ZVISION: ZGI: Music broke new defect Engine: ZVision high
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending defect Engine: Grim high
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect Engine: Grim high
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect Engine: Parallaction high
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts pending lephilousophe defect Engine: Tetraedge high
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango new defect Cloud high
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect Engine: Stark high
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- feature request Ports high
#14594 TONY: Tony Tough issues/crash on MacOS new defect Engine: Tony high
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect Engine: AGS high
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect Engine: CGE2 high
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect Engine: Tinsel high
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect Engine: Sword2 high
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request Engine: Private high
#15086 GROOVIE: Clandestiny final cutscene crashes new defect Engine: Groovie high
#15157 SKY: BASS cursor disappeared new defect Engine: Sky high
#15190 CINE: Operation Stealth demo hangs on the DS new defect Engine: Cine high
#15197 HUGO: Icon bar gets stuck with the DS port new defect Engine: Hugo high
#15356 AGS: Implement custom keymapper for a selection of games new feature request Engine: AGS high
#15489 SAGA: IHNM fails to start on the 3DS new defect Engine: SAGA high
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) pending AndywinXp defect Engine: SCUMM high
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) new defect Engine: Grim high
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart new defect Engine: Grim high
#15621 REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles new defect Engine: Ultima high
#15632 BAGEL: The Space Bar audio problem new dreammaster defect Engine: BAGEL high
#15656 MIDI: Add support for Nuked SC-55 new feature request Audio high
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues new defect Engine: AGS high
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift new defect Engine: Grim high
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken new neuromancer defect Engine: Freescape high
#15745 SWORD2: Unknown game variant for sword2 new defect Engine: Sword2 high
#15761 AGS: The Blackwell Legacy and Unbound - Volume drop when speech occurs doesn't work new defect Engine: AGS high
#15765 FREESCAPE: Dark Side endgame seems buggy new neuromancer defect Engine: Freescape high
#15802 SCUMM: MI2: iMUSE bug on Booty Island new defect Engine: SCUMM high
#15817 DGDS:HoC: German umlauts in Textboxes are not displayed new defect Engine: DGDS high
#15818 DGDS:HoC: Cut-Scenes cannot be skipped new defect Engine: DGDS high
#15820 AGS: Lamplight City (GOG - English) Case 2 could not be wrapped up correctly new defect Engine: AGS high
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