Timeline
02/21/15:
- 23:56 Changeset [85aecfaa] by
- MADS: Fix animations of spider and vulture in witch doctor's hut scene
- 22:45 Changeset [076ce7e6] by
- MADS: Implement scroll wheel support for scrolling inventory
- 21:48 Changeset [c660119c] by
- MADS: Fix depth for seaweed in scene 104
- 21:24 Changeset [6ca8d22f] by
- WINTERMUTE: Fixed parentFolder name check when testing for …
- 21:14 Changeset [549b5d43] by
- MADS: Fix crash when trapping bouncy native in pit
- 20:52 Ticket #6809 (BASE: FSNode's getParent()->getName() is inconsistent.) created by
- […] […]
- 20:52 Changeset [df5742e] by
- MADS: Fix player animation when getting blown up by mine
- 19:41 Changeset [c99a901f] by
- XEEN: More code for dismiss dialog
- 19:34 Changeset [f49b1f9b] by
- XEEN: Implemented giveTreasure
- 15:43 Changeset [c5a98b00] by
- XEEN: Implement more combat methods
- 12:43 Changeset [c3da0c33] by
- GFX: make OS X work with OpenGL 2.1 shaders
- 11:35 Changeset [f7407f35] by
- MATH: Add a vector rotation method to the Quaternion class
- 04:58 Changeset [5993f6ba] by
- STARK: fixed warning about undefined Texture class
- 04:57 Changeset [b790e9ba] by
- XEEN: Implemented attack2
- 04:55 Changeset [09ad223d] by
- STARK: fixed compilation for non C++11
- 04:54 Changeset [0c3739e9] by
- STARK: fixed compilation warnings
- 02:55 Changeset [917b143e] by
- XEEN: Implement attack method
- 01:08 Changeset [ebc134a2] by
- XEEN: Implement attackMonster and breakAllItems
02/20/15:
- 18:21 Changeset [f0a9dfe7] by
- Merge pull request #1175 from d356/xcode-fix XCODE: Add missing files …
- 18:06 Changeset [9a3a812e] by
- XCODE: Add missing files to the Xcode project Add codec48.cpp, …
- 13:47 Changeset [caf7f376] by
- XEEN: Implemented monsterAttack
- 02:12 Changeset [b66bf1a8] by
- XEEN: Implemented stopAttack
- 00:12 Changeset [73fd89da] by
- STARK: Stub opShowPlay
- 00:04 Changeset [9418227e] by
- STARK: Stub opScriptCall, and add a hack to allow the called scripts …
02/19/15:
- 23:36 Changeset [69efbd7] by
- STARK: Draw debug information in-frame for now.
- 23:21 Changeset [2779c77f] by
- STARK: Implement some of saveLoad for Knowledge, so that it remembers …
- 22:55 Changeset [e1e3488c] by
- STARK: Render a green X as mouse cursor for now.
- 22:39 Changeset [01cc1cbc] by
- STARK: Add subtitles to the speech, just using kGUIBigFont for now.
- 17:47 Changeset [9f429d7] by
- STARK: Stub opItem3DWalkTo
- 17:46 Changeset [c5d30e5] by
- STARK: Stub opPlayAnimation
- 17:35 Changeset [4291c060] by
- STARK: Stub opChangeSound.
- 17:30 Changeset [56499658] by
- STARK: Stub opScrollSet
- 17:25 Changeset [7a2ca41f] by
- STARK: Stub opIsOnPlace.
- 17:18 Changeset [440700b] by
- STARK: Stub opEnableFloorField.
- 17:11 Changeset [233a6e34] by
- STARK: Modify opSetBoolean and opIsSet to actually read and write the …
- 17:07 Changeset [7f7edea9] by
- STARK: Make opScriptEnable actually have an effect on the enabled-ness …
- 13:26 Changeset [7c3f373b] by
- XEEN: Fix selecting spells to cast in spells dialog
- 12:57 Changeset [e17d2582] by
- XEEN: Fix display of spell names in Spells dialog
- 03:11 Changeset [4c420a70] by
- XEEN: Fix drawing buttons in Spells dialog when switching character
- 03:05 Changeset [cd5bc0ec] by
- XEEN: Simplify use of addButton when setting up button lists
- 02:42 Changeset [aa89e602] by
- XEEN: Spell dialogs fixes for non-casters
- 02:17 Changeset [da368f5e] by
- XEEN: Add special case spell handling during combat
- 01:35 Changeset [0f78fb93] by
- XEEN: Implement extra code for passing active character to castSpell
- 00:30 Changeset [6b59b6da] by
- STARK: Stub opIsRandom
- 00:15 Changeset [6af7d625] by
- STARK: Stub opSetBoolean
- 00:11 Changeset [f7da795b] by
- STARK: Stub opEnableDiaryEntry
- 00:00 Changeset [f67d1085] by
- STARK: Stub opSetInteractiveMode.
02/18/15:
- 23:56 Changeset [d8ed9c92] by
- STARK: Stub opSpeakWithoutTalking.
- 23:45 Changeset [0bc29d9] by
- STARK: Stub opIsOnFloorField.
- 23:37 Changeset [5121fffd] by
- STARK: Stub opScriptEnable
- 23:31 Changeset [bd8a592] by
- STARK: Print the name of the FMV that should be played in the stub.
- 23:29 Changeset [b2fb88d0] by
- STARK: Stub opIsSet.
- 23:15 Changeset [620f5ec6] by
- STARK: Stub opActivateMesh
- 23:09 Changeset [a800cdd0] by
- STARK: Stub opActivateTexture.
- 21:31 Changeset [af8c6082] by
- STARK: Stub opPlayFullMotionVideo for now.
- 21:24 Changeset [f0c8b26] by
- STARK: Stub the opPauseRandom opcode, to reduce the noise in the …
- 21:21 Changeset [db4bd59] by
- STARK: Make describe() const in ResourceReference.
- 18:51 Ticket #6805 (SWORD25: no video in BS2.5) closed by
- invalid
- 15:44 Ticket #6808 (ZVISION: Sound distortion in Zork Nemesis end credits) created by
- […] […]
- 15:12 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) closed by
- 13:11 Changeset [6a7fd195] by
- XEEN: Fixes for display of Spells dialog
- 08:33 Changeset [4f6f0fb1] by
- SCI: Fix digital audio Regression from 5028487038fd, where I assumed …
- 04:24 Changeset [71cc9e41] by
- WINCE: Fix compilation.
- 02:57 Changeset [1d5d98e] by
- XEEN: Fix display of buttons in Cast Spell window
- 02:47 Changeset [7b3c10b0] by
- XEEN: Implemented Cast Spell dialog
- 01:15 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) created by
- […] […]
02/17/15:
- 22:45 Changeset [d732d706] by
- Merge pull request #1172 from chkr-private/mesh-alpha-fixes EMI: …
- 18:58 Changeset [fdc09c2c] by
- SCI: Add alternative version of QfG3 "Woo" dialog patch The GOG …
- 04:56 Ticket #6799 (HUGO: Silent quit when using inventory) closed by
- fixed
- 02:52 Ticket #6806 (SCI: QFG3: Dialog Crash about Leopard women's marriage.) created by
- […] […]
- 00:58 Changeset [c045adae] by
- XEEN: Implementing more combat logic
- 00:57 Changeset [6d226501] by
- EMI: Implement mesh-specific alpha values - if …
02/16/15:
- 23:55 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) closed by
- fixed
- 23:49 Changeset [b45e7060] by
- ZVISION: Fix script bug #6803 (tuning fork box state)
- 20:39 Ticket #6805 (SWORD25: no video in BS2.5) created by
- […] […]
- 20:34 Ticket #6804 (SWORD25: add option to choose language speech) created by
- […] […]
- 19:35 Changeset [30d94950] by
- XEEN: Starting of combat UI, moved _combatParty into Combat class
- 16:42 Changeset [e7ffed76] by
- XEEN: Implemented giveCharDamage
- 10:22 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) closed by
- 10:13 Ticket #6793 (ZVISION: Saving at bottom of staircase creates buggy savegame) closed by
- fixed
- 10:11 Changeset [f04ef8b7] by
- ZVISION: Fix script bug #6793 in Zork Nemesis
- 01:47 Changeset [75a070de] by
- XEEN: Implementing combat methods
- 01:32 Changeset [6ed60538] by
- CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
- 01:13 Changeset [3745ddbe] by
- WIN32: Add experimental SDL2 support. Based on changes by aquadran.
- 00:25 Changeset [3f22c12c] by
- SDL: Handle icon setup in SdlWindow.
- 00:03 Changeset [627d7663] by
- SDL: Add basic abstraction class for the SDL window.
Note:
See TracTimeline
for information about the timeline view.