Timeline



02/21/15:

23:56 Changeset [85aecfaa] by dreammaster
MADS: Fix animations of spider and vulture in witch doctor's hut scene
22:45 Changeset [076ce7e6] by dreammaster
MADS: Implement scroll wheel support for scrolling inventory
21:48 Changeset [c660119c] by dreammaster
MADS: Fix depth for seaweed in scene 104
21:24 Changeset [6ca8d22f] by jammm <jem456.vasishta@…>
WINTERMUTE: Fixed parentFolder name check when testing for …
21:14 Changeset [549b5d43] by dreammaster
MADS: Fix crash when trapping bouncy native in pit
20:52 Ticket #6809 (BASE: FSNode's getParent()->getName() is inconsistent.) created by somaen
[…] […]
20:52 Changeset [df5742e] by dreammaster
MADS: Fix player animation when getting blown up by mine
19:41 Changeset [c99a901f] by dreammaster
XEEN: More code for dismiss dialog
19:34 Changeset [f49b1f9b] by dreammaster
XEEN: Implemented giveTreasure
15:43 Changeset [c5a98b00] by dreammaster
XEEN: Implement more combat methods
12:43 Changeset [c3da0c33] by Pawel Kolodziejski <aquadran@…>
GFX: make OS X work with OpenGL 2.1 shaders
11:35 Changeset [f7407f35] by Pawel Kolodziejski <aquadran@…>
MATH: Add a vector rotation method to the Quaternion class
04:58 Changeset [5993f6ba] by Pawel Kolodziejski <aquadran@…>
STARK: fixed warning about undefined Texture class
04:57 Changeset [b790e9ba] by dreammaster
XEEN: Implemented attack2
04:55 Changeset [09ad223d] by Pawel Kolodziejski <aquadran@…>
STARK: fixed compilation for non C++11
04:54 Changeset [0c3739e9] by Pawel Kolodziejski <aquadran@…>
STARK: fixed compilation warnings
02:55 Changeset [917b143e] by dreammaster
XEEN: Implement attack method
01:08 Changeset [ebc134a2] by dreammaster
XEEN: Implement attackMonster and breakAllItems

02/20/15:

18:21 Changeset [f0a9dfe7] by Paweł Kołodziejski <aquadran@…>
Merge pull request #1175 from d356/xcode-fix XCODE: Add missing files …
18:06 Changeset [9a3a812e] by David Cardwell <d356@…>
XCODE: Add missing files to the Xcode project Add codec48.cpp, …
13:47 Changeset [caf7f376] by dreammaster
XEEN: Implemented monsterAttack
02:12 Changeset [b66bf1a8] by dreammaster
XEEN: Implemented stopAttack
00:12 Changeset [73fd89da] by somaen
STARK: Stub opShowPlay
00:04 Changeset [9418227e] by somaen
STARK: Stub opScriptCall, and add a hack to allow the called scripts …

02/19/15:

23:36 Changeset [69efbd7] by somaen
STARK: Draw debug information in-frame for now.
23:21 Changeset [2779c77f] by somaen
STARK: Implement some of saveLoad for Knowledge, so that it remembers …
22:55 Changeset [e1e3488c] by somaen
STARK: Render a green X as mouse cursor for now.
22:39 Changeset [01cc1cbc] by somaen
STARK: Add subtitles to the speech, just using kGUIBigFont for now.
17:47 Changeset [9f429d7] by somaen
STARK: Stub opItem3DWalkTo
17:46 Changeset [c5d30e5] by somaen
STARK: Stub opPlayAnimation
17:35 Changeset [4291c060] by somaen
STARK: Stub opChangeSound.
17:30 Changeset [56499658] by somaen
STARK: Stub opScrollSet
17:25 Changeset [7a2ca41f] by somaen
STARK: Stub opIsOnPlace.
17:18 Changeset [440700b] by somaen
STARK: Stub opEnableFloorField.
17:11 Changeset [233a6e34] by somaen
STARK: Modify opSetBoolean and opIsSet to actually read and write the …
17:07 Changeset [7f7edea9] by somaen
STARK: Make opScriptEnable actually have an effect on the enabled-ness …
13:26 Changeset [7c3f373b] by dreammaster
XEEN: Fix selecting spells to cast in spells dialog
12:57 Changeset [e17d2582] by dreammaster
XEEN: Fix display of spell names in Spells dialog
03:11 Changeset [4c420a70] by dreammaster
XEEN: Fix drawing buttons in Spells dialog when switching character
03:05 Changeset [cd5bc0ec] by dreammaster
XEEN: Simplify use of addButton when setting up button lists
02:42 Changeset [aa89e602] by dreammaster
XEEN: Spell dialogs fixes for non-casters
02:17 Changeset [da368f5e] by dreammaster
XEEN: Add special case spell handling during combat
01:35 Changeset [0f78fb93] by dreammaster
XEEN: Implement extra code for passing active character to castSpell
00:30 Changeset [6b59b6da] by somaen
STARK: Stub opIsRandom
00:15 Changeset [6af7d625] by somaen
STARK: Stub opSetBoolean
00:11 Changeset [f7da795b] by somaen
STARK: Stub opEnableDiaryEntry
00:00 Changeset [f67d1085] by somaen
STARK: Stub opSetInteractiveMode.

02/18/15:

23:56 Changeset [d8ed9c92] by somaen
STARK: Stub opSpeakWithoutTalking.
23:45 Changeset [0bc29d9] by somaen
STARK: Stub opIsOnFloorField.
23:37 Changeset [5121fffd] by somaen
STARK: Stub opScriptEnable
23:31 Changeset [bd8a592] by somaen
STARK: Print the name of the FMV that should be played in the stub.
23:29 Changeset [b2fb88d0] by somaen
STARK: Stub opIsSet.
23:15 Changeset [620f5ec6] by somaen
STARK: Stub opActivateMesh
23:09 Changeset [a800cdd0] by somaen
STARK: Stub opActivateTexture.
21:31 Changeset [af8c6082] by somaen
STARK: Stub opPlayFullMotionVideo for now.
21:24 Changeset [f0c8b26] by somaen
STARK: Stub the opPauseRandom opcode, to reduce the noise in the …
21:21 Changeset [db4bd59] by somaen
STARK: Make describe() const in ResourceReference.
18:51 Ticket #6805 (SWORD25: no video in BS2.5) closed by criezy
invalid
15:44 Ticket #6808 (ZVISION: Sound distortion in Zork Nemesis end credits) created by eriktorbjorn
[…] […]
15:12 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) closed by RichieSams
13:11 Changeset [6a7fd195] by dreammaster
XEEN: Fixes for display of Spells dialog
08:33 Changeset [4f6f0fb1] by wjp
SCI: Fix digital audio Regression from 5028487038fd, where I assumed …
04:24 Changeset [71cc9e41] by Johannes Schickel <lordhoto@…>
WINCE: Fix compilation.
02:57 Changeset [1d5d98e] by dreammaster
XEEN: Fix display of buttons in Cast Spell window
02:47 Changeset [7b3c10b0] by dreammaster
XEEN: Implemented Cast Spell dialog
01:15 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) created by SF/powersliderr1
[…] […]

02/17/15:

22:45 Changeset [d732d706] by somaen
Merge pull request #1172 from chkr-private/mesh-alpha-fixes EMI: …
18:58 Changeset [fdc09c2c] by wjp
SCI: Add alternative version of QfG3 "Woo" dialog patch The GOG …
04:56 Ticket #6799 (HUGO: Silent quit when using inventory) closed by eriktorbjorn
fixed
02:52 Ticket #6806 (SCI: QFG3: Dialog Crash about Leopard women's marriage.) created by SF/powersliderr1
[…] […]
00:58 Changeset [c045adae] by dreammaster
XEEN: Implementing more combat logic
00:57 Changeset [6d226501] by Christian Krause <chkr@…>
EMI: Implement mesh-specific alpha values - if …

02/16/15:

23:55 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) closed by bluegr
fixed
23:49 Changeset [b45e7060] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6803 (tuning fork box state)
20:39 Ticket #6805 (SWORD25: no video in BS2.5) created by SF/legluondunet
[…] […]
20:34 Ticket #6804 (SWORD25: add option to choose language speech) created by SF/legluondunet
[…] […]
19:35 Changeset [30d94950] by dreammaster
XEEN: Starting of combat UI, moved _combatParty into Combat class
16:42 Changeset [e7ffed76] by dreammaster
XEEN: Implemented giveCharDamage
10:22 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) closed by bluegr
10:13 Ticket #6793 (ZVISION: Saving at bottom of staircase creates buggy savegame) closed by bluegr
fixed
10:11 Changeset [f04ef8b7] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6793 in Zork Nemesis
01:47 Changeset [75a070de] by dreammaster
XEEN: Implementing combat methods
01:32 Changeset [6ed60538] by Johannes Schickel <lordhoto@…>
CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
01:13 Changeset [3745ddbe] by Johannes Schickel <lordhoto@…>
WIN32: Add experimental SDL2 support. Based on changes by aquadran.
00:25 Changeset [3f22c12c] by Johannes Schickel <lordhoto@…>
SDL: Handle icon setup in SdlWindow.
00:03 Changeset [627d7663] by Johannes Schickel <lordhoto@…>
SDL: Add basic abstraction class for the SDL window.
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