Timeline



06/14/14:

23:34 Changeset [c48c585f] by dreammaster
CGE2: Fix loading of fixed-point integer values
18:27 Changeset [600c32a] by uruk <koppirnyo@…>
CGE2: Implement snWalk().
18:13 Changeset [58c312d9] by uruk <koppirnyo@…>
CGE2: Implement snReach() and connected functions.
17:46 Changeset [3d63184f] by uruk <koppirnyo@…>
CGE2: Rethink Spare::dispose().
14:48 Changeset [1ff27b72] by Filippos Karapetis <bluegr@…>
MADS: Init scene variables for Phantom/Dragon, so they can start again
08:56 Ticket #6645 (TUCKER: Ego walks "through" closed cellar door) created by raziel-
[…] […]
08:18 Changeset [ace0e5e8] by Marisa-Chan <llancelot7@…>
ZVISION: Fix compilation errors with latest scummvm
06:47 Ticket #6644 (TUCKER: Lola teleported to table) created by raziel-
[…] […]
06:43 Changeset [2ee3b7c] by sev-
FULLPIPE: Fix crash on exit
03:22 Changeset [28717ff] by dreammaster
CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hide

06/13/14:

20:36 Changeset [a2c3a117] by uruk <koppirnyo@…>
CGE2: Rename setCave() to setScene().
20:29 Changeset [2b5eec44] by uruk <koppirnyo@…>
CGE2: Implement snCover and snUncover. Also add and implement …
20:20 Changeset [63c0cb40] by uruk <koppirnyo@…>
CGE2: Stub snSay again.
20:19 Changeset [52fb03fc] by uruk <koppirnyo@…>
CGE2: Fix Sprite::touch(). Not it only takes action if the user …
19:53 Ticket #6643 (TUCKER: Missing a "down" animation on the boat (Docks)) created by raziel-
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19:34 Ticket #6642 (TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet) created by raziel-
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19:31 Ticket #6641 (TUCKER: Bubbles in the Plugs Shop not always visible) created by raziel-
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18:21 Ticket #6640 (TUCKER: Royston leaves a trail of black bobs) created by raziel-
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17:52 Changeset [0bd781a3] by uruk <koppirnyo@…>
CGE2: Implement releasePocket().
17:41 Changeset [95e3f24] by uruk <koppirnyo@…>
CGE2: Implement Hero::turn().
17:39 Changeset [3aae5cf] by uruk <koppirnyo@…>
CGE2: Implement Hero::hStep().
17:36 Changeset [235d0fff] by uruk <koppirnyo@…>
CGE2: Reimplement Hero::setCave().
17:16 Ticket #6639 (TUCKER: Punk sprite freeze, second sprite appears) created by raziel-
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15:02 Changeset [bad8e7ea] by uruk <koppirnyo@…>
CGE2: Fix Sprite::ghost and snGhost().
14:43 Changeset [4558995] by Marisa-Chan <llancelot7@…>
Merge remote-tracking branch 'upstream/master' into zvision …
14:31 Changeset [2ad2be37] by uruk <koppirnyo@…>
CGE2: Implement Hero::tick().
14:13 Changeset [95c844a0] by uruk <koppirnyo@…>
CGE2: Implement snKill(). Add and implement Sprite::setCave() during …
12:07 Changeset [6ac5e2c] by uruk <koppirnyo@…>
CGE2: Fix initialization of HeroTab.
07:49 Changeset [5c005ad3] by sev-
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
07:44 Changeset [e181edd0] by sev-
FULLPIPE: Implement FullpipeEngine::cleanup()
07:32 Changeset [96065c7f] by sev-
FULLPIPE: Implement GameLoader::~GameLoader()
07:32 Changeset [de01a091] by sev-
FULLPIPE: Removed unused code
03:49 Changeset [162c8409] by dreammaster
CGE2: Fix FXP initialiation and division operator

06/12/14:

19:36 Ticket #6638 (RINGWORLD2: Game sometimes hangs in flup tube system (may affect other ...) created by eriktorbjorn
[…] […]
19:21 Ticket #6637 (RINGWORLD2: Flup tube map not redrawn on loading save) created by eriktorbjorn
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19:07 Ticket #6636 (RINGWORLD2: Drawing glitch (transparency?) in flup tube system) created by eriktorbjorn
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19:05 Changeset [dfc94267] by Strangerke
CGE2: Get somewhat better values
12:18 Changeset [cd31c9e] by Strangerke
MADS: initialize a couple of variable in DialogLine
08:01 Changeset [17edab10] by anotherguest <larspson@…>
Merge branch 'master' of github.com:scummvm/scummvm
08:01 Changeset [c2debe02] by anotherguest <larspson@…>
SYMBIAN: Added esock.lib for byteswap.
07:32 Changeset [18242b8] by sev-
FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
07:16 Changeset [0fe605be] by sev-
FULLPIPE: Implement GameVar::~GameVar()
06:03 Changeset [46f30804] by anotherguest <larspson@…>
Merge branch 'master' of github.com:scummvm/scummvm
06:02 Changeset [237bc4cc] by anotherguest <larspson@…>
SYMBIAN: Add symbian support for voyeur
05:20 Changeset [207f3c8b] by Strangerke
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
05:20 Ticket #6635 (RINGWORLD2: Arrow keys don't work in Miranda's maze) created by eriktorbjorn
[…] […]

06/11/14:

23:18 Changeset [45f8bd75] by Strangerke
CGE2: Fix code computing distance
20:02 Changeset [263cc287] by sev-
FULLPIPE: Use safe string copying. CID 1208908
20:01 Changeset [1d533334] by sev-
FULLPIPE: Copy string safely. CID 1208909
19:42 Ticket #6634 (WME: Vsevolod (DEMO) - Font too big(?)) created by raziel-
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09:48 Changeset [de15b20] by anotherguest <larspson@…>
SYMBIAN: Add Fedor to Symbian Credit list in credits.pl
09:48 Changeset [a2e701d7] by anotherguest <larspson@…>
SYMBIAN: Added support for two new engines. Updated MMP files and help …
05:40 Ticket #6633 (TSAGE: Ringworld2 - Cursor doesn't always update properly) created by eriktorbjorn
[…] […]

06/10/14:

21:37 Changeset [19ab6082] by digitall
MOHAWK: Add version number for Riven Italian detection entry. Also, …
21:34 Ticket #6629 (MOHAWK: Missing detection entry for Riven 5-CD Italian) closed by digitall
20:07 Changeset [92e02457] by Alyssa Milburn <fuzzie@…>
OPENGLSDL: Always ignore bad resolution changes. Otherwise we can end …
16:32 Changeset [8ca3316] by sev-
FULLPIPE: Plug potential resource leak. CID 1208906
15:27 Changeset [5a5fe344] by uruk <koppirnyo@…>
CGE2: Implement display of speech bubbles. The sound code connected …
12:38 Changeset [85c5533] by uruk <koppirnyo@…>
CGE2: Handle kCmdSetRef. Fix Snail during the process.
12:02 Changeset [71b0a4cc] by uruk <koppirnyo@…>
CGE2: Implement Sprite::labVal().
12:02 Changeset [e10f22b6] by uruk <koppirnyo@…>
CGE2: Move kLineMax to cge2.h.
09:16 Ticket #6632 (TOUCHE / IOS: Several Animations are missing) created by SF/andwan0
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09:14 Ticket #6631 (DRASCULA: Music doesn't play from original directory structure) created by SF/andwan0
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09:13 Ticket #6630 (SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene ...) created by SF/andwan0
[…] […]
05:25 Changeset [51184eab] by Strangerke
CRUISE: Remove some useless variables, use a boolean for a variable

06/09/14:

21:54 Changeset [12c53128] by uruk <koppirnyo@…>
CGE2: Implement a couple of command handling functions.
21:37 Changeset [638814d3] by Johannes Schickel <lordhoto@…>
BUILD: Remove USE_TERMCONV related bits in port.mk. We don't have any …
21:34 Changeset [63fa2d4] by uruk <koppirnyo@…>
CGE2: Simplify if-statements.
21:20 Changeset [76fa66fc] by uruk <koppirnyo@…>
CGE2: Fix endless loop regarding kCmdWait.
20:46 Changeset [ff4c060] by Johannes Schickel <lordhoto@…>
FULLPIPE: Use strlcpy instead of strncpy in some places. strncpy does …
19:48 Changeset [bd63ee2c] by sev-
FULLPIPE: Fix compilation
19:46 Changeset [729810bb] by sev-
FULLPIPE: Initialize variable. CID 1153659
19:39 Changeset [39088eec] by sev-
FULLPIPE: Fix copy-paste error from original. CID 1199556
19:36 Changeset [2e30e0fc] by sev-
FULLPIPE: Safely copy string. CID 1208908
19:34 Changeset [df5ef5b] by sev-
FULLPIPE: Safely copy strings
19:33 Changeset [c41ebe6f] by sev-
COMMON: Added align() method for BitStream
16:24 Changeset [9d33b098] by digitall
MOHAWK: Add Detection Entry for Italian 5-CD version of Riven. This …
16:11 Changeset [b0685aeb] by Strangerke
CRUISE: Initialize some variables
16:10 Ticket #6611 (WME: Vsevolod (DEMO) - Unknown version) closed by somaen
fixed
16:09 Ticket #6595 (WME: Oknytt - Unknown version) closed by somaen
fixed
16:01 Changeset [10f65a3c] by Strangerke
CRUISE: some more renaming, remove another useless variable
15:57 Changeset [58bfb3b4] by Strangerke
CRUISE: Remove a couple of useless variables
15:53 Changeset [ff93aef6] by Strangerke
CRUISE: Initialize some variables in the contractor, change some …
14:57 Ticket #6629 (MOHAWK: Missing detection entry for Riven 5-CD Italian) created by SF/dodomorandi
[…] […]
14:25 Changeset [0a1c75bc] by somaen
WINTERMUTE: Add detection for Vsevolod Prologue
14:09 Changeset [767368f] by somaen
WINTERMUTE: Add detection for Oknytt
05:31 Ticket #6628 (TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways ...) created by eriktorbjorn
[…] […]
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