Timeline
09/03/03:
- 18:59 Changeset [a1e336c1] by
- Added FIXME comment about how we probably need locking for FxServer() …
- 17:00 Changeset [94df02c7] by
- Implement the ACTOR_PAN opcode. The only place I know of where it's …
- 10:34 Changeset [a0f6948] by
- add a bunch of known targets for some of the newer humongous games, …
- 10:26 Changeset [0fb53e1f] by
- prepare for larger target names svn-id: r9986
- 08:55 Changeset [018d2ee6] by
- add some stub cases for later humongous games, queue loading and a …
- 06:27 Changeset [ee68d3d1] by
- Removed fxLooped[], fxCached[] and musCounter[]. They were written to, …
- 06:03 Changeset [3fba3b3d] by
- fixed music fading out. it's "goto" hack. originaly dsound has 3 …
- 05:04 Changeset [1fc3c0be] by
- more cleanup svn-id: r9982
- 04:45 Changeset [b62c527] by
- some cleanup code svn-id: r9981
- 03:57 Changeset [455d3faf] by
- fixed interval of fxServer func (why i saw before 1000 miliseconds?), …
09/02/03:
- 22:38 Changeset [e17a451a] by
- remove shadow'd var by using variable name from prototype svn-id: r9979
- 22:35 Changeset [fee1cc04] by
- remove unused variable svn-id: r9978
- 21:00 Changeset [534fc0f7] by
- imuse digi use mixer volume and pan control now svn-id: r9977
- 20:34 Changeset [7c4e678a] by
- moved volume and pan control into flow func svn-id: r9976
- 20:32 Changeset [47a2bc6e] by
- update vc7 file svn-id: r9975
- 18:33 Ticket #1210 (ALL: mouse lag in full screen mode regression) created by
- […] […]
- 16:51 Changeset [4b49daf] by
- Fixed compiler warning that I introduced earlier. svn-id: r9974
- 16:20 Changeset [124a8403] by
- Unless I'm gravely mistaken, StreamCompMusic() should always create a …
- 15:55 Changeset [145f17c4] by
- Moved the sound initialisation to the Sword2Sound constructor to avoid …
- 15:11 Changeset [907485c1] by
- Another untested endian fix. svn-id: r9971
- 14:50 Changeset [60dd2166] by
- Add missing verbOps cse for loomcd, needs work. svn-id: r9970
- 13:50 Changeset [730e6b8c] by
- Use the new per-channel pausing. This allows us to play the music for …
- 13:48 Changeset [f4869978] by
- Added per-channel pausing. Maybe I should have named the …
- 12:55 Changeset [8c61a29c] by
- Since soundHandleMusic[] is now an array of sound handles instead of …
- 11:24 Changeset [f90b5f06] by
- This changes applies to both version 3 and 4, according to disasm. …
- 09:55 Changeset [5270fa2d] by
- Re-formatted the code to be a bit more in line with the rest of …
- 09:54 Changeset [66cdc790] by
- Re-formatted the code to be a bit more in line with the rest of …
- 07:49 Changeset [5a6bce5] by
- changed sounds volume to original volume level, and fixed sounds in …
- 07:18 Changeset [f59a0633] by
- fixed if check svn-id: r9962
- 06:13 Changeset [1f29e041] by
- add note about FluidSynth to ALSA section svn-id: r9961
- 03:21 Changeset [3f2ca2b3] by
- Fix from Hibernatus, correct start position for sfx in Amiga …
09/01/03:
- 18:05 Ticket #1209 (ALL: SFX changes CD audio volume regression) created by
- […] […]
- 17:11 Changeset [7b26efda] by
- Add sound looping for Amiga zak/maniac svn-id: r9959
- 16:05 Ticket #465 (ZAK256: Looping ambient sounds ignore start/end loop pos.) closed by
- fixed
- 15:40 Changeset [a2b1e908] by
- Fix from Hibernatus, indy3 has black shadows svn-id: r9958
- 14:02 Changeset [db18d465] by
- forgot this svn-id: r9957
- 13:43 Changeset [743a3fbd] by
- added sound handle stuff to mixer streams svn-id: r9956
- 11:21 Ticket #1208 (LOOM: Crashes very close to the end) created by
- […] […]
- 10:16 Ticket #1207 (LOOMCD: voice totally out of sync, too) created by
- […] […]
- 10:12 Changeset [e6a0261c] by
- The channel could be destroyed so changeVolumeAndPan can't access it …
- 09:08 Changeset [ebf9114f] by
- Add v1 maniac load/save screen support Detect save files svn-id: r9954
- 07:50 Changeset [97545e41] by
- Add missing break Skip auto save slot. svn-id: r9953
- 06:40 Changeset [178b0d82] by
- Another attempt at fixing the music1.clu / music2.clu thing. svn-id: r9952
- 06:23 Changeset [56ca9f03] by
- possibly fixes for not exist id stream channel svn-id: r9951
- 06:13 Changeset [beb138d4] by
- added warkaround for not exist music stream id at appendStream call …
- 06:11 Changeset [e9727c15] by
- Minor cleanup of color cycle resource loading svn-id: r9949
- 05:08 Ticket #1205 (MI1: Palette cycling issues) closed by
- fixed
- 05:07 Changeset [db6cd681] by
- Add work around for color cycling been used in monkeyvga when it …
- 03:08 Changeset [c5141005] by
- Add CD audio check for loomcd Revert last change, since it wipped out …
- 01:50 Changeset [b43a6f64] by
- Override default initial setting of subtitles enabled in loomcd …
08/31/03:
- 20:36 Changeset [82fea496] by
- added comments: volume: 0 - 127 pan: (-127 <-> 0 <-> 127) (left <-> …
- 20:26 Changeset [2533b23a] by
- added mixer features: volume and pan control per channel svn-id: r9944
- 18:26 Ticket #1206 (LOOMCD: Voice problems) created by
- […] […]
- 18:09 Changeset [54f5caed] by
- Untested (because I don't have any savegames on this computer) support …
- 17:47 Ticket #1205 (MI1: Palette cycling issues) created by
- […] […]
- 17:28 Changeset [e60ee06] by
- When a fading music channel is freed to make room for new music, or …
- 15:39 Changeset [b5ece537] by
- cleanup and make script_v2 use o5_saveLoadGame svn-id: r9941
- 14:58 Changeset [f77faa23] by
- some things needed for supporting original save/load screens in v3 …
- 10:45 Changeset [3b62d9b] by
- No longer assume that all sound effects are 22 kHz. Some are 11 kHz. …
- 10:38 Changeset [155f4591] by
- Cleaned up StreamCompMusic(), including some untested endian-fixes. …
- 03:19 Changeset [25a7c5de] by
- support having speech clusters named speech1.clu and speech2.clu …
- 02:00 Ticket #7313 (DC: autosave and message) created by
- […] […]
- 01:54 Ticket #7312 (DC: screen positioning) created by
- […] […]
- 01:21 Changeset [ce23cdfe] by
- Update indy3 If there are any graphical glitches left, please add a …
- 00:36 Ticket #1202 ("82.lfl not found...") closed by
- invalid
- 00:34 Changeset [f28581cd] by
- Add note about roland update for loom/mi1 [ega] svn-id: r9935
- 00:00 Changeset [4ea7eeb5] by
- fix compilation svn-id: r9934
08/30/03:
- 22:56 Ticket #1204 (FT: demolition car moves in wrong direction) created by
- […] […]
- 22:17 Changeset [c54baa4] by
- BS2 crashed because it passed a buffer of uneven length to the mixer. …
- 21:58 Changeset [f00b48b4] by
- Set a default music volume so that we can actually hear it. :-) …
- 21:09 Changeset [7b3aae7c] by
- fixed not cleared sound handle for music svn-id: r9931
- 20:36 Changeset [f72681b1] by
- Made PlayingSoundHandle unsigned again, since the mixer change was …
- 20:35 Changeset [dfe5d067] by
- Reverted previous change since the mixer change was reverted. svn-id: …
- 20:34 Ticket #1203 (MONKEYVGA: No fourth part / hangs at music) created by
- […] […]
- 20:27 Changeset [b321a7a] by
- ah svn-id: r9928
- 20:26 Ticket #1202 ("82.lfl not found...") created by
- […] […]
- 20:25 Changeset [c684a07] by
- revert id handle stuff svn-id: r9927
- 20:14 Changeset [e7bebcf7] by
- Fixed Simon 2 intro regression (and possibly others as well) caused by …
- 20:07 Changeset [bfee72f7] by
- If -1 is going to be a valid value for a PlayingSoundHandle, the data …
- 18:12 Changeset [9c05d44d] by
- added func isChannelActive for mixer, and fixed handling numbers of …
- 18:06 Changeset [a2dad74d] by
- added sfx support, increased speech support, and music code(streaming …
- 15:32 Changeset [890c5cde] by
- Very basic sfx support for Amiga version of maniac/zak svn-id: r9922
- 15:21 Changeset [5825a283] by
- properly close down when playing demo svn-id: r9921
- 10:23 Changeset [23ba54ec] by
- Fixed sprite clipping issues, I hope. svn-id: r9920
- 09:42 Changeset [144b9ed7] by
- Alter last commit, since looping would never be stopped on Mac …
- 09:15 Changeset [5fe5bd2e] by
- * empty log message * svn-id: r9918
- 09:12 Changeset [2181413] by
- indy3ega [mac] use same sound effects format as indy3ega [amiga] …
- 08:03 Changeset [f76725b3] by
- Update comment svn-id: r9916
- 04:20 Ticket #1201 (Dreamcast Daily builds) created by
- […] […]
- 03:34 Changeset [8a4eaa5] by
- Feature Request [778833] '-F' not documented Added -F and …
- 02:38 Changeset [cf3de378] by
- Fixed bad AND operator. May invalidate savegames from the last 24 …
- 01:32 Changeset [f2e8033e] by
- Adjust music timer for game with no music support. svn-id: r9913
- 01:31 Ticket #1008 (INDY3EGA: Amiga - music timer running way too fast) closed by
- fixed
08/29/03:
- 15:06 Changeset [ae183c8c] by
- Opcode change to load/save screen in original loom svn-id: r9912
- 09:01 Changeset [a9173133] by
- Adjust music timer svn-id: r9911
- 08:51 Ticket #1128 (ALL: broken samples with monster.sog) closed by
- fixed
- 08:04 Changeset [5f8630d4] by
- Memory leak svn-id: r9910
- 08:00 Ticket #1200 (DOTTDEMO: does not start regression) closed by
- fixed
- 07:57 Changeset [ea1cd183] by
- fix dottdemo by checking that room exists before trying to set a …
- 07:07 Changeset [ef4fdd0] by
- My last commit was wrong, this is correct solution. svn-id: r9908
- 06:53 Changeset [bed0061] by
- Fix verbs been shown in cutscenes in v1-v2 games if loading/saving …
- 06:46 Changeset [fb060c6c] by
- Disabled debug output. (I really need to get the debug message level …
- 06:46 Changeset [33f9cb35] by
- Change zak room color remapping, so it work correctly after load/save …
- 06:42 Changeset [ed698cb6] by
- Added some code to stop producing interpolation frames if the scene …
- 06:19 Changeset [d900ea66] by
- Cleanup. svn-id: r9903
- 04:13 Ticket #1016 (MI1: palette effect missing) closed by
- fixed
- 04:08 Changeset [f1d9afc5] by
- Only needed for versions 1 - 4 svn-id: r9902
- 04:05 Changeset [5507d752] by
- Replaced VER_V* notation for savegames with a simple number. So that …
- 03:54 Changeset [20aaf3c] by
- Added _roomPalette to savegame. Savegame version now at 21. svn-id: r9900
- 03:35 Changeset [cec0239] by
- Fix for bug [770687] MI1: palette effect missing Added support for CC …
- 02:45 Changeset [e32f17d8] by
- don't try to read objectRoomTable for HEv7 games right now svn-id: r9898
- 02:39 Changeset [176803c] by
- make the 2nd gen windows based humongous games that have things like a …
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