Timeline



04/30/03:

22:37 Changeset [e3acde9f] by Max Horn <max@…>
assert in compile mode expands to ... nnothing! svn-id: r7236
21:37 Changeset [6b17d487] by Jonathan Gray <khalek@…>
compilation fix svn-id: r7235
21:30 Changeset [797c222e] by Max Horn <max@…>
VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 svn-id: r7234
21:30 Ticket #437 (LOOM: Flashlight glitch) closed by fingolfin
fixed
21:21 Ticket #8209 (DEBUGGER: Command to list Loom drafts) closed by fingolfin
21:16 Changeset [0cacf94] by Max Horn <max@…>
Patch #730309: DEBUGGER: Command to list Loom drafts svn-id: r7233
21:08 Changeset [d4b4915] by Chris Apers <chrilith@…>
Add copyright header svn-id: r7232
20:57 Changeset [f53d7cea] by Chris Apers <chrilith@…>
Add copyright header svn-id: r7231
19:16 Ticket #735 (ALL: Crash on exit) closed by fingolfin
fixed
19:11 Changeset [feab6f90] by Max Horn <max@…>
moved screen mutex from smush into SDL backend (other backends have to …
18:34 Changeset [7093694] by Max Horn <max@…>
free movement may not be necessary for now, but doing it is trivial, …
18:07 Changeset [f0dceac] by Max Horn <max@…>
avoid unneccesary blits svn-id: r7228
17:08 Ticket #8209 (DEBUGGER: Command to list Loom drafts) created by eriktorbjorn
[…] […]
13:58 Changeset [54f34f81] by Max Horn <max@…>
PalmOS (CodeWarrior) project file svn-id: r7227
13:57 Changeset [59bff559] by Max Horn <max@…>
PalmOS changes: allow 8 bit GUI mode svn-id: r7226
13:40 Changeset [d1f576ac] by Max Horn <max@…>
typedef NewGuiColor on all platforms; indention svn-id: r7225
13:23 Changeset [2b74abd2] by Max Horn <max@…>
PalmOS changes svn-id: r7224
12:57 Changeset [30e3a816] by Max Horn <max@…>
use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory …
12:51 Changeset [01d3067b] by Max Horn <max@…>
PalmOS changes svn-id: r7222
12:46 Changeset [38b6a9f0] by Max Horn <max@…>
palmos midi driver svn-id: r7221
12:43 Changeset [81c3ade3] by Max Horn <max@…>
more PalmOS changes svn-id: r7220
11:37 Changeset [42f156dd] by Max Horn <max@…>
started to merge in Chrilith's PalmOS port svn-id: r7219
11:34 Changeset [79ebda76] by Jonathan Gray <khalek@…>
compilation fix svn-id: r7218
11:26 Changeset [77058cb0] by Jonathan Gray <khalek@…>
don't clobber variable for these small header games svn-id: r7217
11:26 Changeset [1be2d30] by Max Horn <max@…>
som changes to make Palm OS happy svn-id: r7216
11:15 Changeset [4ce574f5] by Max Horn <max@…>
cleanup svn-id: r7215
10:28 Changeset [d43b6d0] by Max Horn <max@…>
changed _maxHeapThreshold again (is that better, Marcus? feel free to …
10:27 Ticket #8208 (EGA LOOM: Small text shadow update) closed by SF/khalek
10:27 Changeset [e042792b] by Jonathan Gray <khalek@…>
patch #730034 from erik, EGA LOOM: Small text shadow update svn-id: r7213
10:16 Ticket #8207 (DESCUMM3: Update for recent o5_cursorCommand() change) closed by SF/khalek
06:41 Ticket #8208 (EGA LOOM: Small text shadow update) created by eriktorbjorn
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06:39 Ticket #8207 (DESCUMM3: Update for recent o5_cursorCommand() change) created by eriktorbjorn
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06:36 Ticket #746 (INDY3: Crash when loading new savegames) created by eriktorbjorn
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06:08 Changeset [0bf32a8] by aquadran
small cleanup svn-id: r7212
05:56 Ticket #8206 (EGA LOOM / INDY3: Experimental bugfix) closed by SF/khalek
05:55 Changeset [f97568e5] by Jonathan Gray <khalek@…>
add patch #729633 from erik that lets you turn the straw to gold, …
05:52 Changeset [f359a14] by aquadran
small cleanup svn-id: r7210
05:48 Changeset [39f85f7a] by aquadran
added gfx bitmap and zbuffer codec for v2 games svn-id: r7209
05:47 Changeset [62aec074] by aquadran
fixed warning svn-id: r7208

04/29/03:

22:33 Changeset [f8e18d97] by Oliver Kiehl <olki@…>
adapt code to compact restructure svn-id: r7207
22:29 Changeset [b2f510aa] by Oliver Kiehl <olki@…>
small restructure (I hope the last one, but at least it pushes us up …
20:42 Changeset [27bacb8] by Joost Peters <joostp@…>
added hack-ish intro ESCape key code svn-id: r7205
20:13 Changeset [849178c4] by Joost Peters <joostp@…>
made vars consistent svn-id: r7204
20:05 Changeset [89b808cb] by Joost Peters <joostp@…>
enabled lowTextManager svn-id: r7203
19:52 Changeset [5ea40b67] by Joost Peters <joostp@…>
added lowTextManager(), moved language from getText() to SkyText …
17:42 Changeset [e0e0247b] by Joost Peters <joostp@…>
changed return type for displayText() svn-id: r7201
15:38 Ticket #745 (DIG: Asteroid Lander on the Pen Ultimate buggy) created by SF/ubmax
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15:34 Ticket #8206 (EGA LOOM / INDY3: Experimental bugfix) created by eriktorbjorn
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15:19 Ticket #744 (MI1VGA/INDY3VGA: music plays a bit too fast) created by SF/ubmax
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14:34 Changeset [9e83d987] by Robert Göffringmann <lavosspawn@…>
changed ScummVM header, renamed header defines svn-id: r7200
13:06 Changeset [caf3ffda] by Robert Göffringmann <lavosspawn@…>
fixed pathfinding problems (hopefully) :) svn-id: r7199
11:27 Changeset [3cce1991] by Jonathan Gray <khalek@…>
change/comment to cursorCommond sub/op everyone is talking about …
10:29 Changeset [3053f76a] by Max Horn <max@…>
removed obsolete FIXMEs svn-id: r7197
10:27 Changeset [941b198c] by Max Horn <max@…>
added some thoughts to Erik's (very nice!) patch svn-id: r7196
10:26 Changeset [b23e788b] by Max Horn <max@…>
unified Zak256 charset code with the rest; this *might* cause a …
10:22 Ticket #8205 (INDY3: Better (but incomomplete) fix for intro costume bug) closed by SF/khalek
09:14 Changeset [ea6dace0] by Jonathan Gray <khalek@…>
patch #729365 indy3 intro fix by erik svn-id: r7194
08:39 Changeset [dd3eaff2] by Jonathan Gray <khalek@…>
add target for towns indy4 demo svn-id: r7193
06:34 Ticket #8205 (INDY3: Better (but incomomplete) fix for intro costume bug) created by eriktorbjorn
[…] […]
04:44 Changeset [2a12806] by Jonathan Gray <khalek@…>
remove now uneeded duplicate targets svn-id: r7192
04:27 Changeset [dffb21e7] by Jonathan Gray <khalek@…>
update launcher for recent changes svn-id: r7191
03:32 Changeset [a8f140e] by Jonathan Gray <khalek@…>
make all known file extensions of resource files work svn-id: r7190
01:38 Changeset [89c425d] by Max Horn <max@…>
fixed LoomEGA distaff (you'll need to start a new game); added FIXME …

04/28/03:

20:50 Changeset [3fe290b5] by Oliver Kiehl <olki@…>
endian fixes svn-id: r7188
18:35 Changeset [99e6ac9a] by Max Horn <max@…>
fix loom mouse position quirks (even simplified the code :-) svn-id: r7187
18:28 Changeset [c9f80db2] by Max Horn <max@…>
ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I …
18:19 Changeset [850ee739] by aquadran
fixed two offsets for V2 and two warnings svn-id: r7185
17:30 Ticket #8203 (DESCUMM3: Update for recent text-drawing changes) closed by fingolfin
17:18 Ticket #8204 (EGA LOOM: Text masking) closed by fingolfin
17:17 Changeset [12c44ba7] by Max Horn <max@…>
Patch #728754: EGA LOOM: Text masking svn-id: r7184
16:57 Changeset [f99f7f3] by Max Horn <max@…>
hack to get Indydemo to work svn-id: r7183
15:41 Changeset [33911c29] by Robert Göffringmann <lavosspawn@…>
fixed bug in disk intro svn-id: r7182
14:47 Changeset [8e441804] by Joost Peters <joostp@…>
Some fixes + added floppy version intro svn-id: r7181
14:46 Changeset [1062e671] by Max Horn <max@…>
added two missing opcodes (well one is just a stub, but anyway :-) …
13:59 Changeset [ab622ba5] by Max Horn <max@…>
dump local resources in OLD_BUNDLE games, too (requires some hackery) …
13:35 Changeset [6ae1ed74] by Max Horn <max@…>
hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games …
13:16 Changeset [e13e1179] by Max Horn <max@…>
pedantic checks svn-id: r7177
13:16 Changeset [dc7446f4] by Max Horn <max@…>
make it possible to override dump length in Scumm::dumpResource; fix …
12:38 Changeset [a1a8c3e] by Max Horn <max@…>
cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 …
12:36 Changeset [dabbbde9] by Max Horn <max@…>
typo/cleanup svn-id: r7174
06:22 Ticket #8204 (EGA LOOM: Text masking) created by eriktorbjorn
[…] […]
05:54 Changeset [b4165b02] by Jonathan Gray <khalek@…>
add some he v7 blocks svn-id: r7173
04:04 Changeset [32119fcb] by aquadran
updated vc6 file svn-id: r7172
03:13 Changeset [75294937] by Jonathan Gray <khalek@…>
get rid of one of the obscure variable names svn-id: r7171
01:05 Changeset [d95deb80] by Robert Göffringmann <lavosspawn@…>
fixed bug about checkBlock return value svn-id: r7170

04/27/03:

22:23 Changeset [f14b025] by Oliver Kiehl <olki@…>
oops svn-id: r7169
22:21 Changeset [03adc716] by Max Horn <max@…>
clarified hack svn-id: r7168
22:15 Changeset [28009de4] by Oliver Kiehl <olki@…>
fixed autoroute a bit (still doesn't work correctly but at least it …
22:04 Changeset [34be8be] by Oliver Kiehl <olki@…>
adapted getCompactElem correctly svn-id: r7166
21:45 Changeset [2823a2f] by Oliver Kiehl <olki@…>
adapted the code to the compact changes. not quite complete yet …
21:40 Changeset [687bcd0c] by Oliver Kiehl <olki@…>
Found out what the UnknownStuff is and restructured accordingly …
18:49 Changeset [30ac620b] by Max Horn <max@…>
drop shadow cleanup svn-id: r7163
18:46 Ticket #8202 (EGA LOOM: More text-drawing hackery) closed by fingolfin
18:30 Changeset [732d457a] by Max Horn <max@…>
Patch #728483: EGA LOOM: More text-drawing hackery svn-id: r7162
17:46 Ticket #618 (INDY3: Levitating guard) closed by fingolfin
fixed
17:44 Changeset [dfd99bb] by Max Horn <max@…>
raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means …
16:58 Ticket #8203 (DESCUMM3: Update for recent text-drawing changes) created by eriktorbjorn
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16:56 Ticket #8202 (EGA LOOM: More text-drawing hackery) created by eriktorbjorn
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16:41 Ticket #743 (Dreamcast 4/26/03 build) created by SF/shadowofbob
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16:36 Changeset [648add8] by Oliver Kiehl <olki@…>
fix mistake I did earlier svn-id: r7160
16:30 Ticket #730 (ZAK256: Seg. fault after loading save game) closed by fingolfin
wontfix
16:12 Changeset [b22f6c31] by Max Horn <max@…>
cleanup svn-id: r7159
15:58 Changeset [efae54c7] by Max Horn <max@…>
this indy3 hack is needed for the ega version, too; restricted …
15:49 Changeset [e85cbeb3] by Max Horn <max@…>
small buglet svn-id: r7157
15:43 Changeset [8fdf6e92] by Oliver Kiehl <olki@…>
fixed cvs and modified autoroute parameters. removed initialisation …
15:13 Ticket #742 (SAM : game crashes when powering up telescope) created
[…] […]
15:08 Changeset [76092459] by Robert Göffringmann <lavosspawn@…>
included references to autoroute svn-id: r7155
15:02 Changeset [c27e22d0] by Robert Göffringmann <lavosspawn@…>
The autoroute stuff (completely untested) svn-id: r7154
14:02 Ticket #741 (MI2: text not completely erased after scrolling) created by SF/schneiper
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13:32 Ticket #740 (MI2: Waterfall-sound stop playing) created by SF/schneiper
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11:38 Changeset [d9c87511] by aquadran
some fixes to v2 opcodes svn-id: r7153
11:01 Changeset [07bd5551] by Jonathan Gray <khalek@…>
this seems to be needed for indy3ega as well, note that the text is …
10:05 Changeset [3d52e451] by aquadran
more share code, and fixes svn-id: r7151
09:39 Changeset [33c600dd] by aquadran
and more share code svn-id: r7150
09:03 Changeset [a94afe4] by James Brown <ender@…>
V2 syntax fix svn-id: r7149
07:52 Changeset [caf6d740] by aquadran
put some v2 code into share code svn-id: r7148
07:13 Changeset [5a687ff5] by aquadran
small fix for v2 opcodes svn-id: r7147

04/26/03:

20:06 Changeset [92ddaf20] by aquadran
fixed warnings under vc6 svn-id: r7146
20:03 Changeset [e2f8a6c7] by aquadran
added more v2 opcodes svn-id: r7145
19:01 Changeset [0d01edb2] by Oliver Kiehl <olki@…>
added some more functions svn-id: r7144
17:16 Changeset [351ed407] by Max Horn <max@…>
fixed verb objects for GF_OLD_BUNDLE games svn-id: r7143
16:58 Ticket #8201 (EGA LOOM: Text drawing hackery (don't apply)) closed by fingolfin
16:56 Changeset [64e5240e] by aquadran
fixed offsets for object names for scumm v2 svn-id: r7142
16:52 Changeset [7a5438a5] by Max Horn <max@…>
also fix o5_setObjectName for Indy/Loom svn-id: r7141
16:51 Changeset [35955dd3] by Max Horn <max@…>
Erik's fix for text output in Loom (and Indy3?) svn-id: r7140
16:45 Changeset [adbd60cc] by Max Horn <max@…>
fixed object names in Indy3EGA and Loom svn-id: r7139
16:43 Changeset [4ac863ef] by Max Horn <max@…>
fix warning svn-id: r7138
16:37 Changeset [6bd3454] by aquadran
update for scumm v2 svn-id: r7137
16:25 Changeset [1b5cac75] by Max Horn <max@…>
temporary work around for 16 color games svn-id: r7136
16:17 Changeset [afaac51b] by Max Horn <max@…>
fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString …
14:00 Changeset [9436bff3] by Oliver Kiehl <olki@…>
cleanup svn-id: r7134
13:40 Changeset [e0ac60d8] by Oliver Kiehl <olki@…>
initialise scriptVariables properly svn-id: r7133
13:28 Changeset [2d8fa42f] by Max Horn <max@…>
renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) …
11:48 Ticket #8201 (EGA LOOM: Text drawing hackery (don't apply)) created by eriktorbjorn
[…] […]
11:44 Changeset [5626e42f] by Max Horn <max@…>
Make it possible to disable some/all of our three game modules …
11:43 Changeset [84603432] by Ruediger Hanke <tomjoad@…>
Whatever I changed since last commit ... svn-id: r7130
11:32 Changeset [83f311ad] by Oliver Kiehl <olki@…>
cleanup svn-id: r7129
11:09 Changeset [20e5b2d9] by Oliver Kiehl <olki@…>
link to removeObjectFromWalk and objectToWalk svn-id: r7128
11:02 Changeset [b6172277] by Max Horn <max@…>
fixed endian regression (introduced by the alignment changes) svn-id: …
11:01 Changeset [8b8c52c] by aquadran
updated VC6 file svn-id: r7126
10:43 Changeset [2363704b] by Max Horn <max@…>
proper fix for COMI regression svn-id: r7125
09:43 Changeset [cfaee324] by Oliver Kiehl <olki@…>
some more endian fixes. runs on my mac now as well svn-id: r7124
05:29 Changeset [2d1e313] by Jonathan Gray <khalek@…>
stop assertion from triggering to make ft finishable again svn-id: r7123
01:38 Changeset [b5421369] by Jonathan Gray <khalek@…>
make comi work again, can we branch for 0.4.0 already so all the …

04/25/03:

23:14 Changeset [b62902f8] by Robert Göffringmann <lavosspawn@…>
added class SkyGrid (still untested) svn-id: r7121
21:41 Changeset [bb32c692] by Oliver Kiehl <olki@…>
some endian fixes svn-id: r7120
20:03 Changeset [5c93732d] by Max Horn <max@…>
cleanup; added comment svn-id: r7119
19:55 Changeset [0c933f5c] by aquadran
delete stdafx.cpp svn-id: r7118
19:01 Changeset [1bb3ab32] by Robert Göffringmann <lavosspawn@…>
added me to the readme svn-id: r7117
18:54 Changeset [a0f2693] by Oliver Kiehl <olki@…>
changed zero-sized arrays to pointers svn-id: r7116
18:26 Changeset [7a8dcaaa] by Oliver Kiehl <olki@…>
fixed some errors introduced in some of the last commits svn-id: r7115
18:08 Changeset [c4878ab] by aquadran
fixed warning svn-id: r7114
17:57 Changeset [33e883a] by Max Horn <max@…>
changed turnProg from void* to uint16* svn-id: r7113
17:39 Changeset [733fb795] by aquadran
fixed few warnings svn-id: r7112
17:38 Changeset [9e1e4413] by aquadran
updated VC6 project file svn-id: r7111
17:12 Changeset [573e8dec] by Oliver Kiehl <olki@…>
fix for …
15:59 Changeset [79883aca] by Oliver Kiehl <olki@…>
Credit myself a bit ;) svn-id: r7109
15:41 Changeset [de601220] by Oliver Kiehl <olki@…>
forgot to reactivate the intro ;) svn-id: r7108
15:37 Changeset [a500132] by Oliver Kiehl <olki@…>
added #include "stdafx.h" to some files svn-id: r7107
15:17 Changeset [c36bdb3e] by Oliver Kiehl <olki@…>
Committing my stuff under pressure from Endy ;) please note that there …
15:12 Changeset [da4a76ed] by Oliver Kiehl <olki@…>
committing my stuff under pressure from Endy ;) svn-id: r7105
13:13 Changeset [8137b70] by Jonathan Gray <khalek@…>
close console after we run a script svn-id: r7104
10:57 Changeset [913f9d2e] by Max Horn <max@…>
fixed stupid mistake (yeah yeah, being able to read old code, and use …
09:17 Ticket #8200 (EGA LOOM: Bypassing the copy protection) closed by Kirben
09:16 Changeset [3ecd142d] by Travis Howell <kirben@…>
Add patch #727309 - EGA LOOM: Bypassing the copy protection svn-id: r7102
09:01 Ticket #8200 (EGA LOOM: Bypassing the copy protection) created by eriktorbjorn
[…] […]
04:30 Changeset [a1c43eae] by aquadran
fixed warning under VC6 svn-id: r7101
02:53 Changeset [3da2a094] by Jonathan Gray <khalek@…>
add importres and script starting functionality to the debugger …
00:03 Changeset [33045523] by Max Horn <max@…>
fix a regression my recent change introduce in GF_OLD256 games <sigh> …
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