Opened 21 years ago

Closed 21 years ago

Last modified 6 years ago

#8204 closed patch

EGA LOOM: Text masking

Reported by: eriktorbjorn Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Loom


This patch adds text masking to the "Old256" charset renderer. This makes a difference for EGA Loom, for instance when examining the Great Loom for the first time.

At this point I'm starting to wonder if the charset renderers couldn't be made to share more common code between themselves than they do now, but that can wait.

There's still a FIXME comment in the function. Does anyone know what that refers to?

Ticket imported from: #728754. Ticket imported from: patches/309.

Attachments (1)

loom-text-masking.diff (2.1 KB ) - added by eriktorbjorn 21 years ago.
Patch against an April 27 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 21 years ago

Attachment: loom-text-masking.diff added

Patch against an April 27 CVS snapshot

comment:1 by fingolfin, 21 years ago

Owner: set to fingolfin
Status: newclosed

comment:2 by fingolfin, 21 years ago

Sharing common code is always a good thing :-)

No idea why we put that FIXME there, seems to be correct code... from my POV it can be removed.

comment:3 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Loom
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