EGA LOOM: Text masking
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
This patch adds text masking to the "Old256" charset renderer. This makes a difference for EGA Loom, for instance when examining the Great Loom for the first time.
At this point I'm starting to wonder if the charset renderers couldn't be made to share more common code between themselves than they do now, but that can wait.
There's still a FIXME comment in the function. Does anyone know what that refers to?
Ticket imported from: #728754. Ticket imported from: patches/309.