EGA LOOM: Bypassing the copy protection
|Reported by:||eriktorbjorn||Owned by:||Kirben|
Since the LucasArts Classic Adventures collection doesn't include enough information to get past the EGA Loom copy protection screen (the original interpreter doesn't show this screen), here's one way to get ScummVM past it.
We do this for quite a lot of games now, so we should probably make a note about it in the README or something, explaining what we do, and why we do it for some games but not (I think) for all.
Ticket imported from: #727309. Ticket imported from: patches/305.