Timeline
Feb 7, 2024:
- 10:15 PM Changeset [8745a64d] by
- NANCY: Implement ValueTest Implemented the record type responsible …
- 10:15 PM Changeset [a8dcc387] by
- NANCY: Implement SetValueCombo Implemented the action record type …
- 10:15 PM Changeset [13694493] by
- NANCY: Implement SetValue Added support for the simplest of the data …
- 10:15 PM Changeset [af2ff229] by
- NANCY: Split data-related records to separate file Created a new …
- 10:15 PM Changeset [f5311cfe] by
- NANCY: Expand TableData struct From nancy8 on, a new method of …
- 10:15 PM Changeset [7682560c] by
- NANCY: Add detection for nancy10 & 11 The games absolutely will not …
- 10:15 PM Changeset [a45a521f] by
- NANCY: Disambiguate detection entries Added more rigid entries for …
- 8:12 AM Ticket #14924 ([SCI] Crash at portal in lighthouse) closed by
- Great! Thank you for confirming, and thank you again for reporting this
- 6:00 AM Ticket #14928 (Orion Burger: Soft Lock Diner with Vera at Test 5) closed by
- fixed
- 5:57 AM Changeset [712d6ce6] by
- M4: Vera fixes in test 5
- 4:39 AM Ticket #14927 (Orion Burger: Soft lock in basement) closed by
- fixed
- 4:39 AM Changeset [78768afb] by
- M4: Fix exiting basement in test 3
Feb 6, 2024:
- 11:09 PM Changeset [ff3682aa] by
- EFH: Fix various crashes when exiting in the middle of an interaction
- 10:15 PM Ticket #14946 (Orion Burger: Main menu new music after completing game) created by
- After completing the game, the main menu continue playing the end …
- 10:12 PM Ticket #14945 (Orion Burger: Cancel dialogue) created by
- I noticed that by clicking in the world on something and triggering a …
- 9:54 PM Ticket #14944 (Orion Burger: Crash at distillery in test 3) created by
- When you produce the carrot drink in the distillery, the 64Bit version …
- 9:47 PM Ticket #14943 (Orion Burger: Animation error for Stolie) created by
- When talking to Stolie in test 5, he is moving his head. His Cap …
- 9:44 PM Ticket #14942 (Orion Burger: Soft Lock in test 3 labyrinth) created by
- When in the labyrinth in test 3, the game can end in a soft lock when …
- 9:30 PM Ticket #14941 (Orion Burger: Cutscenes ends audio a bit early) created by
- The game has sometimes problem with too long audio for the current …
- 9:09 PM Ticket #14935 (Messages when adding Blackwell games to ScummVM) closed by
- invalid: Hi, thank you for the report! All of these game variants are already …
- 8:53 PM Ticket #14940 (Orion Burger: TV comments already say its broken) created by
- In Test 4, when Wilbur looks at the TV in his room BEFORE it got …
- 8:50 PM Ticket #14939 (Orion Burger: Bork in living room no movement) created by
- I noticed that the first Bork (purple), who is laying in the living …
- 8:38 PM Ticket #14938 (Orion Burger: Gizmo in Test 4 not working as expected) created by
- The useless Gizmo you get during Test 4 is not working as expected. - …
- 7:54 PM Ticket #14937 (Orion Burger: No shadows for any character) created by
- The characters have actually always a shadow. Wilbur usually a simple …
- 7:48 PM Ticket #14936 (Orion Burger: Missing animation for Drumz in Test5) created by
- The drummer of the band Drumz in Test 5 is playing with his sticks. …
- 7:32 PM Changeset [5b2929ce] by
- NANCY: Fix kThroughBlack special effects The transition type that …
- 7:32 PM Changeset [a2f6f381] by
- NANCY: Fix Overlay crash in nancy7
- 7:32 PM Changeset [dd749d60] by
- NANCY: Add Bink support to play_video command
- 7:32 PM Changeset [d6016dfb] by
- NANCY: Proper fix for nancy7 movie fades This commit makes changes …
- 7:32 PM Changeset [d468406f] by
- Revert "NANCY: Fix fades in nancy7 dog scare sequence" This reverts …
- 7:32 PM Changeset [66a7fdb5] by
- NANCY: Implement SpigotPuzzle Implemented the AR responsible for …
- 7:32 PM Changeset [71604160] by
- NANCY: Carry over unshown text to next scene A couple of scenes in …
- 7:32 PM Changeset [482da55d] by
- NANCY: Fix drawing of MouseLightPuzzle Previously, the record worked …
- 7:14 AM Changeset [5e855ea2] by
- FREESCAPE: make sure _soundFx pointer array is properly deallocated
- 7:14 AM Changeset [c58629e1] by
- FREESCAPE: implement PWM sounds from dos release of eclipse
- 6:33 AM Changeset [5a12df7b] by
- SCI32: Fix LIGHTHOUSE uninit variable read on VMD playback Fixes bug …
- 6:33 AM Changeset [16ba8872] by
- FREESCAPE: Fix MSVC warning Hopefully fixes github builds
- 3:04 AM Changeset [d36ec096] by
- M4: Fix define for cels byte swapping code
- 2:58 AM Changeset [144b4fd1] by
- M4: Cleaner implementation of BE handling for cels I don't have a BE …
- 2:17 AM Ticket #14935 (Messages when adding Blackwell games to ScummVM) created by
- ScummVM 2.7.1 (Jul 15 2023 06:46:17) Microsoft Windows [Version …
Feb 5, 2024:
- 11:26 PM Ticket #14934 (Orion Burger: Missing graphic at transporter room at end) created by
- After finishing Test 5, Wilbur is about to get send back to earth. …
- 11:15 PM Ticket #14933 (Orion Burger: Hard crash when using Gizmo in Test 4) created by
- In Test 4 you become the useless gizmo, if you play around with it, …
- 11:10 PM Ticket #14932 (Orion Burger: double animation when connecting electrics in Test 4) created by
- In Test 4 you have to kill a Bork by connecting wires. The animation …
- 11:00 PM Ticket #14931 (Orion Burger: Double Wilbur in Test 5) created by
- When Wilbur gives the band leader Vibe the dog collar in Test 5, the …
- 10:48 PM Ticket #14930 (Orion Burger: Wilbur no mouth animations) created by
- I just noticed, that Wilbur often is missing his mouth movement. It …
- 10:43 PM Ticket #14929 (Orion Burger: objects not showing in Test 4) created by
- In Test 4, I noticed at least two missing graphics. The flush chain is …
- 10:31 PM Ticket #14928 (Orion Burger: Soft Lock Diner with Vera at Test 5) created by
- At Test 5, when talking with Vera and going through the whole dialogue …
- 10:21 PM Changeset [2927be02] by
- LIBRETRO: add retroarch playlist path retrieving
- 10:21 PM Changeset [fc097c3d] by
- LIBRETRO: add setLibretroDir
- 10:20 PM Changeset [3d5c3d7] by
- LIBRETRO: remove THREAD_SWITCH_UPDATE short loop
- 10:20 PM Changeset [cf30fe32] by
- LIBRETRO: refactor and improve audio run loop
- 10:20 PM Changeset [f30910e] by
- LIBRETRO: fix free audio buffers
- 8:48 PM Ticket #14927 (Orion Burger: Soft lock in basement) created by
- When you are in test 3 in the basement of the shack, you can't leave …
- 8:28 PM Ticket #14926 (Orion Burger: Soft Lock at town hall) created by
- After Perkins lost his island, he rushes to the town hall and attacks …
- 7:13 PM Ticket #14925 (Orion Burger: Crash at rocker) created by
- After Burl left the diner, the Rockband appears. This screen is very …
- 6:42 PM Changeset [cc6441ab]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation (Basque) Currently translated at 46.2% (955 …
- 2:37 PM Changeset [f8a9cde6] by
- FREESCAPE: clean up usage of spaces/tab in unlock.cpp
- 2:04 PM Ticket #14924 ([SCI] Crash at portal in lighthouse) created by
- When opening a portal in lighthouse the game crashes with debugger …
- 1:28 PM Changeset [5b791014] by
- FREESCAPE: more code for dos releases of eclipse
- 11:38 AM Changeset [ab790486] by
- SCUMM: Fix warning The enum has range restriction, which could lead …
- 11:38 AM Changeset [c2fe238f] by
- FREESCAPE: Remove 'register' variable qualifier
Feb 4, 2024:
- 11:51 PM Ticket #14919 (M4: Orion Burger: Footstep Soundeffect missing) closed by
- fixed
- 11:50 PM Changeset [dbc231d6] by
- M4: Fixes for playing footstep sounds
- 10:12 PM Changeset [e7a0adca] by
- M4: Clarifying Digi code for loading and playing footsteps
- 5:36 PM Ticket #14923 (ANDROID: AGS: Black characters in Gobliiins 5) created by
- If run Gobliiins 5 on Android Scummvm 2.8.0 (Pixel 4A - Android 11) …
- 3:29 PM Changeset [c49c1043] by
- NANCY: Respect text end marker It appears the <e> marker also expects …
- 3:29 PM Changeset [1483cb18] by
- NANCY: Fix switching between item scenes When inside an item's scene, …
- 3:29 PM Changeset [5b15c4c6] by
- NANCY: Fix incorrect navigation AR name
- 3:29 PM Changeset [898903f5] by
- NANCY: Fix reading of SetVolume AR
- 3:29 PM Changeset [140a8a20] by
- NANCY: Get rid of PlaySecondaryVideo parameter Was completely …
- 1:32 PM Ticket #14892 (DOTT: Crash when trying to play MM on Ed's computer) closed by
- fixed: So I guess it's fixed then. But if not, feel free to reopen.
- 9:42 AM Changeset [5963aeed] by
- JANITORIAL: Fix code formatting
- 5:27 AM Ticket #14913 (Orion Burger: Missing Animation in interrogation chamber at start) closed by
- fixed: Fixed. Kudos for noticing the difference.
- 5:26 AM Changeset [68127e8] by
- M4: Fix background monitors animation in room 801
- 5:23 AM Changeset [9331e68f] by
- M4: Change field to _wilburMode in room 801
- 4:22 AM Ticket #14920 (Orion Burger: Missing generic messages by Wilbur) closed by
- fixed: Fixed. They now correctly give a response.
- 4:21 AM Changeset [41848a6] by
- M4: Fix looking at field/island from the bridge
- 4:13 AM Ticket #14914 (Orion Burger: Skip Intro) closed by
- fixed: Good catch. Fixed.
- 4:13 AM Changeset [375ba81] by
- M4: Fix using Escape key to abort intro cutscenes
- 2:43 AM Changeset [33cfcd0f] by
- M4: Added anim enum to room 602
- 2:18 AM Changeset [4958fa03] by
- SCUMM: (INDY3/MAC) - disable sample interpolation for music It was …
- 2:18 AM Changeset [a6805093] by
- SCUMM: (INDY3/MAC) - add internal 16 bit handling to sound player …
- 1:34 AM Changeset [0710f136] by
- M4: Fix hampster wheel crash in test 2
- 1:17 AM Ticket #14917 (Orion Burger: Game crashes at Diner during conversations) closed by
- fixed: I think I've sorted out all the problems in the room. Burl now remains …
- 1:15 AM Changeset [7b0f5dba] by
- M4: Fixes for Vera and Burl in the diner
- 12:30 AM Changeset [283dcbb2] by
- NANCY: Support nancy7 RippedLetterPuzzle The puzzle got some changes …
Feb 3, 2024:
- 11:32 PM Changeset [fde77e43] by
- NANCY: Implement custom cursors Added support for the two (four) …
- 9:52 PM Changeset [1357331f] by
- NANCY: Accurately set sound flags in nancy8 In nancy8 the point at …
- 9:52 PM Changeset [f4561696] by
- NANCY: Implement PlaySoundEventFlagTerse Used in nancy8; same as …
- 9:52 PM Changeset [358ea5a2] by
- NANCY: Add "fix softlocks" option to nancy6 & 7
- 9:52 PM Changeset [d6d45d4f] by
- DEVTOOLS: Add official nancy6/7 patches to nancy.dat These have not …
- 9:52 PM Changeset [294a6eb] by
- DEVTOOLS: Add nancy8 data to create_nancy
- 9:52 PM Changeset [5a769201] by
- DEVTOOLS: Rename variable in create_nancy
- 8:59 PM Changeset [e4979ab4] by
- FREESCAPE: exe unpack for dos release of castle
- 8:59 PM Changeset [0caf1962] by
- FREESCAPE: enable more hardcoded sounds here and there
- 8:39 PM Ticket #14922 (VCRUISE: Schizm: low performance when playing directly from the DVD) created by
- The game in 'E:\' seems to be an unknown game variant. Please report …
- 7:55 PM Ticket #14921 (SCI: QFG4: Throwing Rocks at Bonsai Bush at slow speeds crashes) created by
- I am using ScummVM version 2.8.0. I tried throwing rocks at the …
- 7:23 PM Ticket #14916 (Orion Burger: Crash at town hall) closed by
- fixed: Thanks for the report. I think this is the same as a problem I just …
- 7:05 PM Changeset [e7384ec5] by
- M4: Fix crash talking to mayor in room 105
- 5:01 PM Changeset [933fd7a5] by
- DIRECTOR: Specify name for Xtras 'the' word
- 5:01 PM Changeset [46c57d98] by
- DIRECTOR: Use tail detection for safecracker-win
- 4:33 PM Changeset [24863f14] by
- SCUMM: Simplify startManiac() a little Instead of using …
- 3:41 PM Ticket #14920 (Orion Burger: Missing generic messages by Wilbur) created by
- Wilbur seems to miss some generic messages, I noticed missing audio …
- 3:32 PM Ticket #14919 (M4: Orion Burger: Footstep Soundeffect missing) created by
- Whenever Wilbur is walking, in the Original version, his footsteps …
- 3:24 PM Ticket #14918 (Orion Burger: Game breaking bug at Test 2 hamster wheel) created by
- As soon as Wilbur uses the hamster wheel in Test 2, either correctly …
- 2:28 PM Changeset [917b2791] by
- DOCS: Make grids responsive
- 2:28 PM Changeset [c176474f] by
- DOCS: Update Sphinx to latest version - Only enforce major versions …
- 2:28 PM Changeset [156e41b7] by
- NEWS: Fix markdown indent
- 1:42 PM Ticket #14917 (Orion Burger: Game crashes at Diner during conversations) created by
- Trucker Burl disappears from the diner after a very short time. Even …
- 1:25 PM Ticket #14916 (Orion Burger: Crash at town hall) created by
- In the town hall, you can knock on the three doors of the …
- 1:02 PM Ticket #14915 (ScummVM Tools: Mohawk Bitmaps) created by
- Greetings, Is it possible to add the code from this source to ScummVM …
- 12:57 PM Ticket #14914 (Orion Burger: Skip Intro) created by
- The intro of the game can be cancelled via ESC in the original …
- 12:55 PM Ticket #14913 (Orion Burger: Missing Animation in interrogation chamber at start) created by
- At the beginning of the game, Wilbur is abducted by aliens and …
- 9:40 AM Changeset [cb2cc2ad] by
- SCUMM: Fix undefined va_arg() behavior The second parameter to …
- 3:53 AM Changeset [1ff6239f] by
- M4: Added cell console commands
- 3:53 AM Changeset [e153f02a] by
- M4: Clarify method out of index sprite errors occurs in
- 2:46 AM Ticket #14912 (SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset) created by
- I am using ScummVM version 2.8.0. In Quest for Glory IV, when you are …
- 2:39 AM Ticket #14911 (SCI: QFG4: Brief Display and No Audio at Bushes) created by
- I am using ScummVM version 2.8.0. In Quest for Glory IV, when you …
- 1:46 AM Changeset [1f8e7555] by
- SCUMM: (INDY3/MAC) - fix music note frequency - for certain notes, …
- 12:18 AM Ticket #14910 (SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer ...) created by
- I am using ScummVM version 2.8.0. In Quest for Glory IV, when I give …
Feb 2, 2024:
- 5:24 PM Ticket #14909 (Orion Burger crashes in the Intro in the German version) created by
- If in the German Version in the Intro (where you are tied to the …
- 3:58 PM Changeset [ae622995] by
- M4: Add extra setting of new memory blocks to 0
- 7:06 AM Changeset [aceaf998] by
- COMMON: Fix bug #14892 When both paths were equal, suffix was …
- 5:28 AM Ticket #14908 (Is it possible to include WarBreeds?) closed by
- invalid: No. It's a Realtime Strategy game, so outside the scope for ScummVM. …
- 3:16 AM Changeset [de585f57] by
- SCUMM: (INDY3/MAC) - fix invalid mem access (for very low rates)
- 2:31 AM Changeset [445761dd] by
- SCUMM: (INDY3/MAC) - fix invalid mem access
- 1:52 AM Changeset [028db25d] by
- SCUMM: remove debug leftover
- 1:37 AM Changeset [0772833c] by
- SCUMM: (INDY3/MAC) - sound player fixes - fix Berlin track - fix …
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