Opened 10 months ago

Closed 9 months ago

#14942 closed defect (worksforme)

Orion Burger: Soft Lock in test 3 labyrinth

Reported by: afreickmann Owned by: dreammaster
Priority: normal Component: Engine: M4
Version: Keywords:
Cc: Game: Orion Burger

Description

When in the labyrinth in test 3, the game can end in a soft lock when changing rooms. I couldn't find a consistent trigger for it (maybe an animation should play?). So you have to change rooms often to trigger it eventually. It happened for me twice yet.

Attachments (1)

burger.029 (13.1 KB ) - added by afreickmann 10 months ago.

Download all attachments as: .zip

Change History (2)

by afreickmann, 10 months ago

Attachment: burger.029 added

comment:1 by dreammaster, 9 months ago

Owner: set to dreammaster
Resolution: worksforme
Status: newclosed

Temporarily added some test code to cycle through all the entrances for all the rooms, and didn't get any freezing. This was on both Visual Studio x86 & x64 builds, as well both 32 and 64 bit MinGW daily builds. So possibly there was some kind of earlier memory corruption, and the freezing in the labyrinth was only a belated side effect.

Note: See TracTickets for help on using tickets.