| #11765 |
MM: XEEN: English names in German Clouds intro
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
| #12242 |
SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #12277 |
SCUMM: MM (NES) - Music-behavior in cutscenes during alarm
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
| #12809 |
MM: XEEN: Original German crossword puzzle bug
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
| #12996 |
SCUMM: Restore unused item animation frames?
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #13051 |
GRIM: Can't type German Umlauts
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #13737 |
SCUMM: Re-enable lines in DOTT
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
| #14860 |
SCUMM: Remove continuity error in toupee scene in SAMNMAX
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
| #15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #15619 |
SCUMM: ZAK C64: Verbs not cleared properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15620 |
SCUMM: ZAK C64: Intro animations are too fast
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #15639 |
SCUMM: SAM: Strange dialogue line behavior in Bumpusville, German version
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
| #15683 |
SCI: SQ5: Two more rooms with speed problems
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #15793 |
SCUMM: ZAK: No bus engine sound on C64
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #16316 |
SCUMM: SAMNMAX: Vanishing sprites when pausing at Mystery Vortex (original bug)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16348 |
SCUMM: DIG: Original Bug in German version with text at start of the intro
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16353 |
SCUMM: MANIAC: Confused state when dying while being caught by Ed (original bug)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16420 |
SCI: LSL7: Map shortcut on keyboard doesn't work
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16528 |
KYRA: KYRA1 wrongly detected as demo
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
| #16544 |
AGOS: Simon1: Gerald's sprite gets broken
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
| #13618 |
SCUMM: MM (NES) - No start splash screen nor LFG-logo
|
new
|
|
feature request
|
low
|
Engine: SCUMM
|
| #14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
| #14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
| #15502 |
SCUMM: INDY3 Pink pixels at Irene's typewriter
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
| #15503 |
SCUMM: INDY3 Irene vanishes for a moment
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|