Timeline



08/22/14:

21:31 Ticket #6717 (SCI fallback detection assert failure) created by fuzzie
[…] […]
21:24 Ticket #6715 (Android-Port Cursor jumps in upper left corner) closed by fuzzie
duplicate
18:51 Ticket #6716 (Implement descriptive error message on save failure) created by SF/wishmaster51
[…] […]
12:55 Changeset [606f80ef] by uruk <koppirnyo@…>
CGE2: Silence warning about uninitialized variable.
12:46 Ticket #6715 (Android-Port Cursor jumps in upper left corner) created by SF/rldml2010
[…] […]
05:11 Changeset [cf8e28c] by Ben Castricum <github@…>
CLI: change "savegames" into "saved games", same as in GUI
05:11 Changeset [9d885bce] by Ben Castricum <github@…>
GUI: s/savegame/saved game/ Makes it consistant throughout the GUI
04:43 Changeset [fd2ee792] by Ben Castricum <github@…>
SWORD1: Change "no DXA support" message. It's "without zlib" or …
04:40 Changeset [500af48e] by Ben Castricum <github@…>
GUI: Fix description of game specific extraPath
04:40 Changeset [cb94d1f9] by Ben Castricum <github@…>
MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)
02:15 Changeset [41df7734] by dreammaster
ACCESS: Standardise plotting methods and added comments
01:03 Changeset [8d1d1f67] by dreammaster
ACCESS: Fix displaying background in scrolling rooms

08/21/14:

11:44 Changeset [966515a7] by dreammaster
ACCESS: Fix room data loading for MM
03:36 Changeset [afc41c7e] by dreammaster
ACCESS: Added initial resources and detection entry for Martian Memorandum
00:27 Changeset [a8dd2def] by dreammaster
ACCESS: Added scene debugger command
00:22 Changeset [4e5eb04] by dreammaster
ACCESS: Fix freeing player sprites when the scene changes
00:02 Changeset [5870b18e] by dreammaster
ACCESS: Fix for collision detection

08/20/14:

22:32 Changeset [c7d4958] by Strangerke
ACCESS: Implement partially doEstablish
21:04 Changeset [70b8efa] by Strangerke
ACCESS: Finish moving timer flag from bool to byte based on the …
09:13 Changeset [e545a0af] by uruk <koppirnyo@…>
CGE2: Update version in the fallback detection.
00:43 Changeset [23a44244] by dreammaster
ACCESS: Implemented cmdNewRoom opcode
00:31 Changeset [6066afb0] by dreammaster
ACCESS: Fix z ordering of sprites on the screen

08/19/14:

23:46 Changeset [b4f74b9b] by Strangerke
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
23:26 Changeset [aca10de1] by Kirben
SCUMM: Add support for quit script in HE90+ games.
22:39 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) closed by Kirben
fixed
22:36 Changeset [7761c75c] by Kirben
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and …
20:16 Ticket #6714 (SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device) created by eriktorbjorn
[…] […]
19:57 Ticket #6713 (SPYFOX3: No transparency in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
19:50 Ticket #6712 (SPYFOX3: Text drawing glitch in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
05:48 Changeset [992ea95] by Strangerke
ACCESS: Implement two opcodes
04:42 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) created by SF/saleck86
[…] […]
02:53 Changeset [8d45ad26] by dreammaster
ACCESS: Fix walking right
02:15 Changeset [c4a3770c] by dreammaster
ACCESS: Bugfixes for walking
01:29 Ticket #6710 (SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly) created by SF/saleck86
[…] […]
00:15 Changeset [ad0be894] by dreammaster
ACCESS: Simplified surface creation, added drawing for scaled flipped …

08/18/14:

22:18 Changeset [b6dc7a1d] by Strangerke
ACCESS: Implement two more opcodes
20:03 Changeset [afe47b0] by lukaslw <lukaslw@…>
PRINCE: drawTransparentWithTrans - memory leak fix
19:47 Changeset [01bf821e] by lukaslw <lukaslw@…>
PRINCE: dialogImage - second memory leak fix
11:45 Changeset [46d1c106] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Give each MIDI track its own loop flag This is needed because …
11:32 Changeset [080a0301] by dreammaster
ACCESS: Some initial pathfinding bugfixes
04:29 Changeset [17315a4d] by dreammaster
ACCESS: Implemented wall checks for pathfinding
03:15 Changeset [d570da06] by dreammaster
ACCESS: Fix selecting location for player to walk to
03:08 Changeset [5ec8c445] by dreammaster
ACCESS: Fix player flickering
03:04 Changeset [d31b27ba] by dreammaster
ACCESS: Partially implement cmdHelp
02:44 Changeset [9150e18] by dreammaster
ACCESS: Shifted some Amazon specific opcodes to the AmazonScripts class
02:32 Changeset [7fef53b6] by dreammaster
ACCESS: Implemented cmdEndObject
02:13 Changeset [9e98a1ed] by dreammaster
ACCESS: Correct drawing the vertical edges of bubble boxes
02:09 Changeset [38acce33] by dreammaster
ACCESS: Add updateTimers so bubble boxes can be removed
01:53 Changeset [a8a70189] by dreammaster
ACCESS: Fix showing bubble box text correctly
01:08 Changeset [c576b20] by dreammaster
ACCESS: Fix decoding of font data
00:32 Changeset [be463980] by dreammaster
ACCESS: Fix positioning of bubble boxes
00:17 Changeset [483bca3d] by dreammaster
ACCESS: Fixes for drawing bubble box backgrounds

08/17/14:

22:56 Changeset [9393f6d7] by dreammaster
ACCESS: Implemented bubble box drawing code
21:49 Changeset [6642f6d] by Matthew Hoops <clone2727@…>
GRAPHICS: Improve color bit depth conversion Data is no longer …
20:42 Changeset [4ea9339] by Strangerke
ACCESS: Implement cmdSetTex()
19:49 Changeset [1b69da3d] by Strangerke
ACCESS: Implement some more opcodes
16:24 Changeset [422922fe] by Matthew Hoops <clone2727@…>
VIDEO: Add wrapper around setEndTime() to specify an end frame
16:24 Changeset [9a5b3bfd] by Matthew Hoops <clone2727@…>
IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen mode
16:01 Changeset [77626b72] by dreammaster
ACCESS: Add missing string parameters to bubble box methods
15:14 Changeset [404c7cd] by dreammaster
ACCESS: Split the bubble box code from Room into it's own file
09:16 Changeset [3e61eb9c] by Strangerke
ACCESS: Implement some opcodes
08:39 Changeset [1ab89400] by Strangerke
ACCESS: Remove two unused variables
03:18 Changeset [ff01ee68] by dreammaster
ACCESS: Added code for bubble box size calculations
02:18 Changeset [f784b4ef] by dreammaster
ACCESS: Added data for font2 and font6x6
00:26 Changeset [8d6c8ed] by dreammaster
ACCESS: Beginnings of code for text bubble drawing
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