Timeline



08/08/14:

20:58 Changeset [886cf189] by lukaslw <lukaslw@…>
PRINCE: showPower(), O_EXIT - last mini-game and game ending
15:09 Changeset [b0dd6db5] by lukaslw <lukaslw@…>
PRINCE: Script update - readScriptFlagValue fix
13:30 Changeset [fb0a1f55] by dreammaster
ACCESS: Implemented cmdGoto script command
13:19 Changeset [80c8fbe] by dreammaster
ACCESS: Simplify command list array to use a virtual method
13:13 Changeset [9aefd909] by dreammaster
ACCESS: Fix opening files by name
12:43 Changeset [cbae401a] by digitall
AMIGAOS: Add a stack cookie Setting up a static stack to avoid …
11:05 Changeset [38f7a9bc] by raziel- <raziel-@…>
AMIGAOS: Cleanup of the AmigaOS version number
10:50 Changeset [13d01576] by raziel- <raziel-@…>
AMIGAOS: Get rid of the OS version number "4" is the version of the …
02:53 Changeset [745aa3da] by dreammaster
ACCESS: Implemented skeleton script command method list
02:04 Changeset [52721cf2] by dreammaster
ACCESS: General cleanup of Room class
01:59 Changeset [6715bb08] by dreammaster
ACCESS: Move playField and tile data to Room class
01:54 Changeset [0c38730f] by dreammaster
ACCESS: Implement buildScreen
01:00 Ticket #6608 (SCI Parser - apostrophes not recognized) closed by bluegr
fixed
00:59 Changeset [e11fe136] by Filippos Karapetis <bluegr@…>
SCI: Handle 's at the end of words - bug #6608
00:31 Changeset [0183007] by dreammaster
ACCESS: Fixes for loading room data

08/07/14:

23:59 Changeset [593c8c9] by Filippos Karapetis <bluegr@…>
SCI: Code formatting fixes
23:55 Ticket #6606 (SCI: HOYLE1 - About menu displayed too high) closed by bluegr
fixed
23:51 Changeset [f2f8bf56] by Filippos Karapetis <bluegr@…>
SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606
23:43 Changeset [010ba5b] by dreammaster
ACCESS: Fix reading last resource of container files
23:16 Ticket #6600 (SCI: Castle of Dr Brain - kUnLoad error after loading a game) closed by bluegr
fixed
23:14 Ticket #6574 (SCI: Phantasmagoria - French version) closed by bluegr
23:11 Changeset [e7f02388] by Filippos Karapetis <bluegr@…>
SCI: Extend hack to fix regression in GK1
23:11 Changeset [43f57f27] by Filippos Karapetis <bluegr@…>
SCI: Add the French version of Phantasmagoria - bug #6574
23:11 Changeset [e13cc803] by Filippos Karapetis <bluegr@…>
SCI: Show the address segment when trying to free hunks from an …
23:11 Changeset [1cbfe02] by Filippos Karapetis <bluegr@…>
SCI: Allow invalid references to kUnload() - bug #6600 Since the …
20:55 Changeset [278a14d9] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Fix crash when quitting on "Game data not found" dialog …
20:46 Changeset [42c9b1a2] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Minor whitespace fix.
13:23 Changeset [bea93f34] by dreammaster
ACCESS: Implemented setupRoom method
13:04 Changeset [bb70ea0] by Johannes Schickel <lordhoto@…>
TEST: Remove odd test in rendermode tests. This specific test checked …
10:54 Ticket #6700 (FOTAQ: Weird Response Glitches) created by SF/selmiak
[…] […]
10:51 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) created by SF/selmiak
[…] […]
08:58 Changeset [2cfef44] by Marisa-Chan <thunder_8888@…>
ZVISION: venus_id now in base control class
08:52 Changeset [7378443e] by Marisa-Chan <thunder_8888@…>
ZVISION: Implement safe control
02:43 Changeset [031cc32c] by dreammaster
ACCESS: Implemented room data loading
00:20 Changeset [4dbcdd19] by lukaslw <lukaslw@…>
PRINCE: showNormAnims() fix
00:19 Changeset [3645aad6] by dreammaster
ACCESS: Add Amazon character and room resource lists

08/06/14:

23:34 Ticket #6698 (DREAMWEB: Crash after intro on OSX 10.9.4) closed by lordhoto
duplicate
23:21 Ticket #6698 (DREAMWEB: Crash after intro on OSX 10.9.4) created by SF/johnny-vh
[…] […]
18:57 Changeset [37b77168] by Strangerke
TOON: Remove some dead code
18:07 Changeset [09d1dee5] by Strangerke
MADS: Fix some more uninitialized variables
17:16 Changeset [76480bed] by Strangerke
MADS: Rex - Fix some uninitialized variables in the menu
17:06 Changeset [f24346aa] by Strangerke
MADS: Avoid potential buffer overflows
16:05 Changeset [a85a93f8] by lukaslw <lukaslw@…>
PRINCE: getAnimData() update
15:44 Changeset [59bc45e7] by uruk <koppirnyo@…>
CGE2: Get rid of _keyAlt.
15:35 Changeset [c47a8799] by lukaslw <lukaslw@…>
PRINCE: Second hero movement - moveShandria(), moveRunHero() fix
15:34 Changeset [e8cb2a37] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Silence Cppcheck warnings about buffer overflow I don't know …
12:55 Changeset [3bd0f0f3] by dreammaster
ACCESS: Split resources into a seperate file just for Amazon resources
12:28 Changeset [c4d6dc37] by dreammaster
ACCESS: Added room clearing
12:17 Ticket #6690 (TOLTECS: English DOS Version not detected) closed by bluegr
wontfix
12:15 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) closed by bluegr
12:12 Changeset [ea2ee4ad] by Filippos Karapetis <bluegr@…>
SAGA: Fix OOB access in the Shorten decoder The changes are based on …
12:09 Changeset [9eb8832] by Filippos Karapetis <bluegr@…>
SCI: Fix script bug #6692 - QFG3: Crash when speaking at the top of …
12:08 Changeset [672a46b8] by Filippos Karapetis <bluegr@…>
DETECTOR: Do not show the zero matched size for illegitimate copies
12:07 Changeset [1f2db34] by Filippos Karapetis <bluegr@…>
TOLTECS: Blacklist a pirated CD-RIP version (bug #6690) This is a …
09:59 Ticket #6697 (BUILD: make test doesn't work OOTB) closed by lordhoto
05:21 Ticket #6697 (BUILD: make test doesn't work OOTB) created by SF/ownerless
[…] […]
03:23 Changeset [8e43a6c5] by dreammaster
ACCESS: Add scripts classes and Amazon room setup
02:17 Changeset [7d605ce5] by dreammaster
ACCESS: Implement outer room handler
01:02 Ticket #6695 (Script hangs at start Mordack fight) closed by bluegr
wontfix
01:01 Ticket #6696 (Can't open onscreen keyboard on Samsung Galaxy Note 3) created by SF/clusterm
[…] […]
00:59 Changeset [f1309a7] by dreammaster
ACCESS: Remainder of Amazon game initialization added
00:29 Ticket #6695 (Script hangs at start Mordack fight) created by SF/kq5g5
[…] […]
00:04 Changeset [c4fb7668] by dreammaster
ACCESS: Moved globals into the main engine classes

08/05/14:

21:23 Ticket #6694 (iOS: GUI problem) created by SF/m1rall
[…] […]
16:11 Changeset [a3c829a7] by lukaslw <lukaslw@…>
PRINCE: Background animations - update
02:38 Changeset [e6b1d148] by dreammaster
ACCESS: Added Globals classes
02:30 Changeset [49337549] by lukaslw <lukaslw@…>
PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, …
01:35 Changeset [bb48a15] by dreammaster
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro

08/04/14:

20:07 Changeset [5791d48c] by lukaslw <lukaslw@…>
PRINCE: showHero - special animations drawing position fix
19:56 Changeset [d100597c] by lukaslw <lukaslw@…>
PRINCE: Inventory after swaping and loading fix
19:31 Changeset [2bed8724] by lukaslw <lukaslw@…>
PRINCE: showHero() - special animations fix
13:38 Changeset [3dc9b75d] by Johannes Schickel <lordhoto@…>
Merge pull request #485 from Akz-/mp3-seeking-fix AUDIO: Increment …
13:21 Changeset [04d42638] by dreammaster
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
10:55 Changeset [f36fbcb9] by lukaslw <lukaslw@…>
PRINCE: loadLocation() - freeAllNormAnims
10:02 Changeset [c3a3bdeb] by lukaslw <lukaslw@…>
PRINCE: showHero() update
09:43 Changeset [1696e0dd] by Marisa-Chan <thunder_8888@…>
ZVISION: Prepare save data while changing location
09:42 Changeset [e9676f5d] by Marisa-Chan <thunder_8888@…>
ZVISION: Implementation of save control
09:41 Changeset [49fc9eb5] by Marisa-Chan <thunder_8888@…>
ZVISION: Define ID's for system strings
09:39 Changeset [5a5a32c8] by Marisa-Chan <thunder_8888@…>
ZVISION: New SaveManager methods for pre-buffering save data
09:35 Changeset [550c4dbc] by Marisa-Chan <thunder_8888@…>
ZVISION: Implement full code for input control
09:33 Changeset [73d26bc2] by Marisa-Chan <thunder_8888@…>
ZVISION: Don't focus on already focused control
09:32 Changeset [d7d058cd] by Marisa-Chan <thunder_8888@…>
ZVISION: New scriptManager location methods
09:29 Changeset [fb62b947] by Marisa-Chan <thunder_8888@…>
ZVISION: Make controls processing breakeable.
06:55 Changeset [85f4c2cc] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - update

08/03/14:

20:59 Changeset [d41c5cd7] by dreammaster
ACCESS: Added decompression code
20:50 Changeset [010a806a] by uruk <koppirnyo@…>
CGE2: Rework canSaveGameStateCurrently().
20:49 Changeset [69b9a3f] by uruk <koppirnyo@…>
CGE2: Properly fade out if the player exits during the intro too.
20:23 Changeset [11d2cf66] by uruk <koppirnyo@…>
CGE2: Rework the handling of the sound buttons on the toolbar. Also …
17:16 Changeset [07fc3fb] by uruk <koppirnyo@…>
CGE2: Some repair in Bitmap::code().
13:44 Changeset [b8b3e5af] by Strangerke
CGE2: Some more minor cleanup
13:18 Changeset [41fece64] by uruk <koppirnyo@…>
CGE2: Remove #if 0-s.
13:04 Changeset [7dfb2b01] by uruk <koppirnyo@…>
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
12:47 Changeset [2697c713] by Strangerke
CGE2: Misc cleanup
12:46 Changeset [60a77ae6] by uruk <koppirnyo@…>
CGE2: Add autosave functionality.
10:15 Changeset [61083e5c] by uruk <koppirnyo@…>
CGE2: Add RTL support.
09:59 Changeset [00bb645e] by uruk <koppirnyo@…>
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
09:53 Changeset [241d07ff] by uruk <koppirnyo@…>
CGE2: Silence GCC warning concerning destructors of Choice's children.
09:36 Changeset [8eae09af] by uruk <koppirnyo@…>
CGE2: Fix memory leak concerning the quit menu.
08:50 Changeset [239fa2a5] by uruk <koppirnyo@…>
CGE2: Rename classes representing quit menu choices.
08:45 Changeset [c23ac81] by wonst719 <wonst719@…>
Fix non-MSVC build
08:33 Changeset [6558581d] by Strangerke
CGE2: Remove more checks on the return value of new
07:27 Changeset [2b60bb9c] by uruk <koppirnyo@…>
CGE2: Fix possible null pointer dereference.

08/02/14:

23:51 Changeset [9dc06870] by Strangerke
CGE2: Start removing the checks on the return value of new
21:17 Changeset [d44ff54] by uruk <koppirnyo@…>
CGE2: Fix error message in makeSpeechBubbleTail().
21:09 Changeset [7a63e12e] by dreammaster
ACCESS: Added screen loading and file index load fixes
20:26 Changeset [f2de89c7] by Strangerke
CGE2: Fix CppCheck warnings by reducing variable scope
19:46 Changeset [0708a0e8] by Johannes Schickel <lordhoto@…>
Merge pull request #483 from lordhoto/scumm-sfx-fix SCUMM: Fix …
19:14 Changeset [a35ba4c] by dreammaster
ACCESS: Adding file loading
17:05 Changeset [3376ab4f] by Strangerke
CGE2: Update the comment about another non-fixable workaround
17:04 Changeset [0eb7e524] by Strangerke
CGE2: Update comment concerning a workaround for a non-fixable issue
15:22 Changeset [161f2135] by lukaslw <lukaslw@…>
PRINCE: German texts drawing - update
14:23 Changeset [96ab1d5d] by dreammaster
CGE2: Further FXP multiply fix to fix hero scaling
14:21 Changeset [b761953] by lukaslw <lukaslw@…>
PRINCE: displayInventory(), runDialog() clean up
14:20 Changeset [34c9775] by lukaslw <lukaslw@…>
PRINCE: Cursor after loading fix
14:07 Changeset [a94bf197] by dreammaster
ACCESS: Implement fading routines
14:03 Changeset [51bc133c] by lukaslw <lukaslw@…>
PRINCE: Background interpreter during dialog boxes
11:39 Changeset [54a78d6] by lukaslw <lukaslw@…>
PRINCE: mainLoop() update
01:32 Changeset [857f9442] by dreammaster
ACCESS: Implement decoding of game cursors

08/01/14:

20:20 Changeset [4d24209e] by dreammaster
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
19:21 Changeset [c2451b57] by dreammaster
ACCESS: Added resources for cursors
17:36 Changeset [1a49887] by Strangerke
CGE2: Some cosmetic changes
17:22 Changeset [c012c762] by Strangerke
CGE2: Remove moveHi() and moveLo() from bitmap
16:25 Changeset [a1ffdcbc] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - update
15:52 Changeset [0a49ba74] by lukaslw <lukaslw@…>
PRINCE: addInvObj() - update
15:49 Changeset [6083701] by lukaslw <lukaslw@…>
PRINCE: Second hero - scroll fix
15:44 Changeset [d902842] by lukaslw <lukaslw@…>
PRINCE: Cursor - typo fix
15:38 Changeset [3c29d61f] by lukaslw <lukaslw@…>
PRINCE: Code clean-up
15:16 Changeset [0d662566] by dreammaster
CGE2: Further fixes to FXP operators to fix pathfinding
07:01 Ticket #6693 (SCI: QFG3: Walking out of bounds at tree) created by SF/diggly
[…] […]
05:47 Changeset [dc155b2] by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStream
05:39 Changeset [d8ef4087] by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStream

07/31/14:

22:43 Changeset [1d12bddd] by Joni Vähämäki <jonivah@…>
AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the …
22:35 Changeset [b3589c7] by lukaslw <lukaslw@…>
PRINCE: Parallax and animSet loading update
21:42 Changeset [03b6b61] by lukaslw <lukaslw@…>
PRINCE: Animation::clear() update
21:02 Changeset [d8853725] by lukaslw <lukaslw@…>
PRINCE: Animations - update, optimization
18:59 Changeset [34f496c3] by lukaslw <lukaslw@…>
PRINCE: Second hero implementation
03:29 Changeset [60881987] by lukaslw <lukaslw@…>
PRINCE: Animations - update

07/30/14:

22:09 Changeset [08dd3f6] by lukaslw <lukaslw@…>
PRINCE: showHero() - kHeroStateRun fix
21:44 Changeset [1b5d3e0] by lukaslw <lukaslw@…>
PRINCE: FLC animations - update
19:58 Changeset [e81acaf] by lukaslw <lukaslw@…>
PRINCE: Mob exam texts loading - location 58 fix
19:13 Changeset [6d278157] by uruk <koppirnyo@…>
CGE2: Comment out delay in the splash screen during testing.
18:50 Changeset [464aea3] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - mainLoop() update
17:54 Changeset [93a552c2] by lukaslw <lukaslw@…>
PRINCE: Skull mini-game fix
17:34 Changeset [6a38671c] by uruk <koppirnyo@…>
CGE2: Rearrange showTitle() and add some delay to the display. Now …
17:15 Changeset [733f72d8] by uruk <koppirnyo@…>
CGE2: Fix sunset() and sunrise(). Now they really do the …
14:44 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) created by SF/diggly
[…] […]
11:54 Ticket #6691 (SCI: QFG3: Crash when loading Pool of Peace save) created by SF/diggly
[…] […]
07:05 Changeset [06144cee] by uruk <koppirnyo@…>
CGE2: Remove dummies from save header and change save checksum. The …
07:01 Changeset [6b48172] by uruk <koppirnyo@…>
CGE2: Disable checking the sound options while the intro animation is …
02:49 Changeset [83f55f7] by dreammaster
ACCESS: Main engine skeleton and events manager
01:02 Changeset [8480f53d] by dreammaster
ACCESS: Initial engine skeleton
00:23 Changeset [4139e79f] by dreammaster
CGE2: Fixes for the FXP class

07/29/14:

18:59 Changeset [e5139cdd] by uruk <koppirnyo@…>
CGE2: Fix loading during gameplay.
16:42 Changeset [0b8a727a] by uruk <koppirnyo@…>
CGE2: Repair computation of save checksum.
14:41 Changeset [4e32736e] by uruk <koppirnyo@…>
CGE2: Prevent the engine from entering an endless loop when loading. …
14:27 Changeset [fc8f6d9c] by uruk <koppirnyo@…>
CGE2: Fix initialization of volume switches.
14:13 Changeset [b3365300] by uruk <koppirnyo@…>
CGE2: Fix saving of moving heroes.
13:59 Changeset [e51888d9] by uruk <koppirnyo@…>
CGE2: Refactor Hero::expand() and Sprite::expand().
11:40 Changeset [2c5af2ae] by uruk <koppirnyo@…>
CGE2: Remove unused functions from EncryptedStream.
11:30 Changeset [02c0b419] by uruk <koppirnyo@…>
CGE2: Remove unnecessary CHECKME comment.
11:25 Changeset [800ff402] by uruk <koppirnyo@…>
CGE2: Move ColorBank and kColorNum to one place. They are strongly …
11:25 Changeset [cee669e7] by uruk <koppirnyo@…>
CGE2: Implement setAutoColors(). Add a redefinition of closest() to do so.
10:13 Changeset [95854c3a] by uruk <koppirnyo@…>
CGE2: Get rid of sndSetVolume() and connected code.
09:52 Changeset [6e00d80] by uruk <koppirnyo@…>
CGE2: Implement Vga::rotate().
09:20 Changeset [e828be1b] by uruk <koppirnyo@…>
CGE2: Initialize Vga::_rot properly.
09:17 Changeset [375a7c3] by uruk <koppirnyo@…>
CGE2: Implement snCycle, add stub for Vga::rotate().
09:12 Changeset [70f54c6] by uruk <koppirnyo@…>
CGE2: Remove unused code.
09:09 Changeset [3d69c67f] by uruk <koppirnyo@…>
CGE2: Get rid of kExitOkText.
09:06 Changeset [77610ad9] by uruk <koppirnyo@…>
CGE2: Get rid of kCrackedText.
08:56 Changeset [df59c0d0] by uruk <koppirnyo@…>
CGE2: Remove not useful comment from switchScene().
08:38 Changeset [d4e14253] by uruk <koppirnyo@…>
CGE2: Implement snFlash().
07:06 Changeset [5016e09a] by uruk <koppirnyo@…>
CGE2: Don't bother with saving/loading sound options. We always get …
07:05 Changeset [d95a4c5f] by uruk <koppirnyo@…>
CGE2: Get rid of _flag.
06:48 Changeset [f538660c] by uruk <koppirnyo@…>
CGE2: Fix graphic glitch at closing the game.
02:10 Changeset [956b9890] by lukaslw <lukaslw@…>
PRINCE: enableOptions() - update for inventory items
02:10 Changeset [4a022e7] by lukaslw <lukaslw@…>
PRINCE: syncGame() fix
00:25 Changeset [08d781b6] by lukaslw <lukaslw@…>
PRINCE: Game saving - basic implementation

07/28/14:

20:28 Changeset [dd1637af] by uruk <koppirnyo@…>
CGE2: Fix initialization of Mouse.
18:40 Changeset [db6cab7a] by uruk <koppirnyo@…>
CGE2: Repair loading from savestate.
18:29 Ticket #6689 (SWORD1: Unable to examine and notice toilet brush used by kebab seller) closed by criezy
invalid
14:40 Changeset [b911b66c] by uruk <koppirnyo@…>
CGE2: Keep in sync the in-game color blind option with the Launcher's.
14:29 Changeset [fca11e7] by uruk <koppirnyo@…>
CGE2: Get rid of more unused variables.
14:26 Changeset [ae4adf4a] by uruk <koppirnyo@…>
CGE2: Move implementation of Console into a .cpp file. Also get rid …
14:17 Changeset [fe77bfec] by uruk <koppirnyo@…>
CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().
14:17 Changeset [b9d13ae4] by uruk <koppirnyo@…>
CGE2: Get rid of unused variables in Bitmap.
14:17 Changeset [cc7a70d] by uruk <koppirnyo@…>
CGE2: Use if-else instead of switch-case with boolean values.
14:17 Changeset [ab2f720] by uruk <koppirnyo@…>
CGE2: Remove commas at the end of enumerator lists.
03:44 Changeset [82d46436] by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in LoopingAudioStream
03:44 Changeset [931e2e16] by Matthew Hoops <clone2727@…>
AUDIO: Fix endOfStream() for LimitingAudioStream
03:44 Changeset [6d632dd] by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in QueuingAudioStreamImpl
03:44 Changeset [d235396] by Matthew Hoops <clone2727@…>
AUDIO: Fix QueuingAudioStreamImpl locking
03:44 Changeset [1b834f9] by Matthew Hoops <clone2727@…>
AUDIO: Finish off AAC/QDM2 queues when done decoding a packet
02:23 Changeset [7416a4f] by dreammaster
MADS: Beginnings of exit advert view

07/27/14:

22:31 Changeset [6e27b523] by dreammaster
MADS: Fix invalid parameter in error call
22:02 Changeset [822d1786] by lukaslw <lukaslw@…>
PRINCE: showTexts() fix
21:58 Changeset [68432e8d] by dreammaster
MADS: Beginnings of animation view class
20:48 Changeset [73dfbc70] by dreammaster
MADS: Beginnings of re-implementing text view class
18:40 Changeset [45533b73] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Silence GCC warning
16:45 Changeset [73784c26] by Strangerke
CGE2: Add work around for piram_/pirami issue
15:47 Changeset [951239bf] by lukaslw <lukaslw@…>
PRINCE: O_CHECKANIMFRAME, O_CHECKBACKANIMFRAME fix
15:10 Changeset [913751e] by dreammaster
MADS: Main menu selections now working
14:18 Changeset [9b00eedd] by dreammaster
MADS: Menu item highlighting and selection animation now working
14:04 Changeset [87756b4e] by lukaslw <lukaslw@…>
PRINCE: findPoint(), makePath() - update
11:27 Changeset [2ccea09b] by lukaslw <lukaslw@…>
PRINCE: showText() - fix for inventory items in wider locations
09:58 Ticket #6690 (TOLTECS: English DOS Version not detected) created by SF/markcoolio
[…] […]
00:19 Changeset [7ea081e7] by dreammaster
MADS: Add support to event manager for intercepting events

07/26/14:

23:40 Changeset [b87723f3] by dreammaster
MADS: Cleanup of menu item positioning
22:46 Changeset [c394a685] by Strangerke
CGE2: Fix misleading tabulation, improve warning
22:26 Changeset [1d3e1c5a] by dreammaster
MADS: Menuitems now animating correctly for the main menu
21:55 Ticket #6689 (SWORD1: Unable to examine and notice toilet brush used by kebab seller) created by SF/jcw2
[…] […]
18:58 Changeset [c1456d27] by lukaslw <lukaslw@…>
PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, …
18:17 Changeset [c224455e] by lukaslw <lukaslw@…>
PRINCE: LMB texts skipping - slot 9 exclude
18:07 Changeset [58ce087e] by lukaslw <lukaslw@…>
PRINCE: showTexts() update - inventory texts
17:31 Changeset [9ea766c] by lukaslw <lukaslw@…>
PRINCE: Hero state names - update
17:15 Changeset [0d1b5533] by lukaslw <lukaslw@…>
PRINCE: drawScreen() update
14:51 Changeset [7c777e75] by lukaslw <lukaslw@…>
PRINCE: showNormAnims() fix
14:38 Changeset [e08a59ad] by lukaslw <lukaslw@…>
PRINCE: freeSample() fix
11:37 Changeset [8e28a2c0] by uruk <koppirnyo@…>
CGE2: Make the debug channel of the opcodes more verbose.
11:30 Changeset [8564c7ec] by Joni Vähämäki <jonivah@…>
AUDIO: Increment total play time when decoding MP3 data.
10:59 Changeset [0bfde97] by uruk <koppirnyo@…>
CGE2: Implement debug console and add a debug channel for opcodes.
10:52 Changeset [c78596a8] by uruk <koppirnyo@…>
CGE2: Remove another unused opcode.
10:08 Changeset [8d21a21b] by uruk <koppirnyo@…>
CGE2: Change random source.
09:44 Changeset [6ac87927] by uruk <koppirnyo@…>
CGE2: Repair display of version and translation strings.
03:33 Changeset [97d10f94] by lukaslw <lukaslw@…>
PRINCE: Sounds and voices - fix and update
02:07 Changeset [5f2687fd] by dreammaster
MADS: Main menu background is now correctly loading

07/25/14:

23:51 Changeset [687a1687] by lukaslw <lukaslw@…>
PRINCE: Block options menu on mobs in map location
22:54 Changeset [eebedf53] by lukaslw <lukaslw@…>
PRINCE: Inventory functions - update
22:39 Changeset [89a680e9] by lukaslw <lukaslw@…>
PRINCE: Script update and clean up
22:37 Changeset [e6a6753c] by lukaslw <lukaslw@…>
PRINCE: makePath() fix
21:34 Changeset [88286115] by uruk <koppirnyo@…>
CGE2: More refactoring in cge2.h and cge2.cpp.
21:24 Changeset [56da652] by uruk <koppirnyo@…>
CGE2: Rearrange things a bit in cge2.h.
21:19 Changeset [5861b963] by uruk <koppirnyo@…>
CGE2: Now refactor optionTouch() the right way.
21:15 Changeset [266f1c7d] by uruk <koppirnyo@…>
Revert "CGE2: Refactor optionTouch()." This reverts commit …
21:08 Changeset [85909a5] by uruk <koppirnyo@…>
CGE2: Refactor optionTouch().
21:05 Changeset [87034907] by uruk <koppirnyo@…>
CGE2: Refactor optionTouch().
20:59 Changeset [8a9a088b] by uruk <koppirnyo@…>
CGE2: Fix optionTouch().
20:53 Changeset [62e0a32] by uruk <koppirnyo@…>
CGE2: Repair checkVolumeSwitches().
20:43 Changeset [ac178b60] by uruk <koppirnyo@…>
CGE2: Fix optionTouch(). Now you can't change the sound options via …
20:34 Changeset [eaddafde] by uruk <koppirnyo@…>
CGE2: Get rid of unnecessary variables.
20:32 Changeset [94446543] by uruk <koppirnyo@…>
CGE2: Implement the sfx volume button on the toolbar.
20:24 Changeset [668b133d] by uruk <koppirnyo@…>
CGE2: Implement the music volume button on the toolbar.
18:30 Changeset [9524f1d1] by uruk <koppirnyo@…>
CGE2: Remove useless TODO comment.
18:29 Changeset [98c6bfa0] by uruk <koppirnyo@…>
CGE2: Fix broken compilation by previous commit.
18:27 Changeset [22f1207c] by uruk <koppirnyo@…>
CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.
18:24 Changeset [aaf1f6a] by uruk <koppirnyo@…>
CGE2: Fix initialization of sound switches on the toolbar.
17:20 Changeset [3c0665e] by uruk <koppirnyo@…>
CGE2: Rework loadUser(). Now initToolbar() works as intended both …
13:21 Changeset [2a1b354a] by lukaslw <lukaslw@…>
PRINCE: Hero bored timer - update
12:47 Changeset [98dafb86] by lukaslw <lukaslw@…>
PRINCE: loadVoice() update - hero talk time
08:58 Changeset [72c8dbaf] by Strangerke
CGE2: Update another warning
08:55 Changeset [d83a8162] by Strangerke
CGE2: Remove unused constant in Talk, fix a warning
01:09 Changeset [7d4b050] by dreammaster
MADS: Clean up _depthStyle usage in DepthSurface class
00:03 Changeset [92647962] by lukaslw <lukaslw@…>
PRINCE: showHero(), heroMoveGotIt() - frames counting fix

07/24/14:

23:57 Changeset [09570f8d] by lukaslw <lukaslw@…>
PRINCE: Mob priority list implementation - loadMobPriority(), …
21:25 Changeset [737fc953] by uruk <koppirnyo@…>
CGE2: Rearrange _commandText[]'s content.
21:22 Changeset [8a1d0461] by uruk <koppirnyo@…>
CGE2: Fix kCmdWalk's comment.
21:19 Changeset [b85e5dcf] by uruk <koppirnyo@…>
CGE2: Remove kCmdDim and kCmdStep and connected code.
21:16 Changeset [42f0440] by uruk <koppirnyo@…>
CGE2: Remove more unused opcodes.
21:07 Changeset [6caee92] by uruk <koppirnyo@…>
CGE2: Fix typo in SETREF's comment.
21:06 Changeset [12210ec] by uruk <koppirnyo@…>
CGE2: Remove the unused opcodes.
20:57 Changeset [c8438981] by uruk <koppirnyo@…>
CGE2: Remove handling of unused opcodes.
20:19 Changeset [15a2256] by uruk <koppirnyo@…>
CGE2: Implement snTrans() and snPort().
19:28 Changeset [e6e83d99] by lukaslw <lukaslw@…>
PRINCE: Fix for location 49 - after first talk with Arivald
19:12 Ticket #6688 (UBUNTU: Build failure due to Unity Taskbar) created by SF/c-korn
[…] […]
17:44 Changeset [7c65aa7a] by uruk <koppirnyo@…>
CGE2: Repair/rename checkSoundHandle().
16:59 Changeset [1f88852d] by lukaslw <lukaslw@…>
PRINCE: blackPalette(), setPalette() update - allow game quit
16:55 Changeset [6743b8b] by uruk <koppirnyo@…>
CGE2: Remove redundant default labels.
16:55 Changeset [ff97d52d] by uruk <koppirnyo@…>
CGE2: Distinguish SFX from speech when playing sounds. Now the sound …
16:53 Changeset [9c9da0d] by lukaslw <lukaslw@…>
PRINCE: doZoomIn(), doZoomOut() - memory leak fix
16:39 Changeset [8829b20c] by lukaslw <lukaslw@…>
PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTE
16:11 Changeset [24cc8a87] by uruk <koppirnyo@…>
CGE2: Implement checkSaySwitch() and add/fix connected code.
14:50 Changeset [755fedcc] by uruk <koppirnyo@…>
CGE2: Set speech only/text only/both modes according to Launcher options.
11:13 Changeset [c546997] by lukaslw <lukaslw@…>
PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), …
00:45 Changeset [4b13c33b] by wonst719 <wonst719@…>
SCUMM: Refine SMUSH Korean text shadow rendering to match the original …
00:40 Changeset [cbe54f71] by wonst719 <wonst719@…>
SCUMM: Implement text shadow in Korean COMI
00:13 Ticket #6687 (SCI: Quitting while MIDI plays causes hanging notes) created by lordhoto
[…] […]

07/23/14:

23:23 Changeset [09cb06d1] by Johannes Schickel <lordhoto@…>
SCI: Small formatting fix.
19:46 Changeset [58cb15e8] by lukaslw <lukaslw@…>
PRINCE: O_CHANGEHEROSET implementation
19:21 Changeset [35b27639] by lukaslw <lukaslw@…>
PRINCE: loadSample(), loadVoice() update
18:41 Changeset [933b6b79] by lukaslw <lukaslw@…>
PRINCE: Spec hero animation - getSurface(), countDrawPosition(), …
14:11 Changeset [bcba6f55] by lukaslw <lukaslw@…>
PRINCE: Position of texts in wider locations - fix
13:07 Changeset [275bc26] by lukaslw <lukaslw@…>
PRINCE: O_PUSHSTRING, O_POPSTRING
12:56 Changeset [a6eb0890] by uruk <koppirnyo@…>
CGE2: Move inventory system's functions from cge2_main.cpp to …
12:47 Changeset [cd8b7c0d] by uruk <koppirnyo@…>
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
12:24 Changeset [014b734c] by uruk <koppirnyo@…>
CGE2: Increase readability of code connected to music switch.
11:40 Changeset [9bd18877] by wjp
DISTS/REDHAT: Package neverhood.dat
10:31 Changeset [6336ddb3] by uruk <koppirnyo@…>
CGE2: Keep music setting in sync with the Launcher.
08:59 Changeset [e3e1f46a] by wonst719 <wonst719@…>
SCUMM: Fix Korean/Taiwanese text line break in The DIG
08:09 Changeset [4c3bd3e0] by uruk <koppirnyo@…>
CGE2: Add MidiPlayer::syncVolume() call to checkSounds().
08:00 Changeset [b15b104] by uruk <koppirnyo@…>
CGE2: Updgrade checkSaySwitch(). Now it takes into account the …
07:52 Changeset [71a9ead9] by uruk <koppirnyo@…>
CGE2: Add and implement checkSounds() and checkMusicSwitch().
07:29 Changeset [2f5e115e] by uruk <koppirnyo@…>
CGE2: Use nullptr instead of NULL in switchColorMode().
07:28 Changeset [93b8f101] by uruk <koppirnyo@…>
CGE2: Implement switchMusic():
07:16 Changeset [e4f845a] by wonst719 <wonst719@…>
SCUMM: Fix text shadow in The DIG Korean.
04:43 Changeset [4fc58ff7] by wonst719 <wonst719@…>
SCUMM: Fix non-Towns CJK text rendering
00:39 Changeset [94f504f2] by Johannes Schickel <lordhoto@…>
SCUMM: Fix Ctrl+t key code combination to affect speech mode. …
00:39 Changeset [1efc311] by Johannes Schickel <lordhoto@…>
SCUMM: Make sure digital SFX are played even when speech is muted. …
00:39 Changeset [e57e16e] by Johannes Schickel <lordhoto@…>
SCUMM: Use correct sound type for digital sfx. This makes sure that …
00:32 Changeset [d7ad1b0] by lukaslw <lukaslw@…>
PRINCE: O_PUTBACKANIM() fix
00:31 Changeset [f81a6b4] by lukaslw <lukaslw@…>
PRINCE: makePath() update

07/22/14:

23:57 Changeset [563d8370] by Joel Teichroeb <joel@…>
ANDROID: Modernize build system Written originally by @Botje for …
23:47 Changeset [be9c3bf7] by Filippos Karapetis <bluegr@…>
MADS: WIP handling of V2 walk nodes and walkable areas
23:47 Changeset [9118f38b] by Filippos Karapetis <bluegr@…>
MADS: Add support for FAB decompression in the dump_file command
23:24 Changeset [2ffc9e15] by lukaslw <lukaslw@…>
PRINCE: Map location update
19:22 Changeset [78258151] by Pawel Kolodziejski <aquadran@…>
WME: added few more games. added ability to detect from exe files.
18:25 Changeset [49f68a89] by uruk <koppirnyo@…>
CGE2: Reimplement checkSaySwitch().
17:07 Changeset [848b2650] by uruk <koppirnyo@…>
CGE2: Unstub CommandHandler::runCommand().
16:59 Changeset [aa6b4601] by uruk <koppirnyo@…>
CGE2: Change call order of checkSoundHandle().
16:54 Changeset [def6b4fc] by uruk <koppirnyo@…>
CGE2: Add and use Sound::checkSoundHandle().
16:01 Changeset [2f19de9] by uruk <koppirnyo@…>
CGE2: Fix error introduced by previous commit.
15:59 Changeset [e261886d] by uruk <koppirnyo@…>
CGE2: Fix snSound().
15:12 Ticket #6686 (SCI: General MIDI using SC-55 misses instruments) created by SF/natedavis82
[…] […]
14:52 Changeset [b6d81011] by lukaslw <lukaslw@…>
PRINCE: plotTracePoint(), plotTraceLine(), tracePath(), approxPath() update
13:41 Changeset [77b5c7e4] by uruk <koppirnyo@…>
CGE2: Rename _commandStat to _soundStat.
09:47 Changeset [04ed4d3a] by Kirben
SCUMM: Add workaround for script bugs that caused problems in Jumping …
00:24 Changeset [50940f13] by Kirben
SCUMM: Add HE100 differences when resetting sprites.
00:10 Changeset [819ca063] by lukaslw <lukaslw@…>
PRINCE: approxPath(), plotTraceLine() clean up

07/21/14:

22:52 Changeset [0415b818] by lukaslw <lukaslw@…>
PRINCE: makePath() - crash fix, tracePath() - update
20:52 Changeset [705bac0e] by lukaslw <lukaslw@…>
PRINCE: displayInventory() - hero path clearing, makePath() crash fix
18:20 Changeset [bac9529] by uruk <koppirnyo@…>
CGE2: Remove Spare::locate(char *file), since it's not used anymore.
17:57 Changeset [6e264224] by uruk <koppirnyo@…>
CGE2: Rework loading of sprites from file. Now it satisfies the needs …
17:52 Changeset [1176721] by uruk <koppirnyo@…>
CGE2: Fix the issue of loading sprites with changed _ref. It fixes …
15:20 Changeset [2024fea1] by lukaslw <lukaslw@…>
PRINCE: showHero(), scrollHero() update
14:36 Changeset [6a4ea9ef] by lukaslw <lukaslw@…>
PRINCE: Destination direction of hero movement
14:14 Changeset [d024d998] by lukaslw <lukaslw@…>
PRINCE: showHero() update

07/20/14:

20:33 Changeset [1c09a34f] by dreammaster
MADS: Fix palette method signature
19:30 Ticket #6685 (GOB3 Hebrew - Right Hand doesn't respond to click) created by SF/orgads
[…] […]
18:19 Changeset [e88d6265] by Filippos Karapetis <bluegr@…>
SAGA: Add support for MIDI music in SAGA2 games
18:18 Changeset [0d926f9a] by Filippos Karapetis <bluegr@…>
SAGA: Cleanup
15:49 Changeset [d8508a51] by Filippos Karapetis <bluegr@…>
SAGA: Add debug commands for playing music, sounds and voices
15:40 Changeset [717597b0] by lukaslw <lukaslw@…>
PRINCE: Options menu - no option error fix
15:38 Changeset [2749f97d] by lukaslw <lukaslw@…>
PRINCE: freeHeroAnim(), O_SETHEROANIM()
14:46 Changeset [d316b00b] by Filippos Karapetis <bluegr@…>
SAGA: Some renaming
14:30 Changeset [8b9d3bed] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - fix during talking and options menu
14:17 Changeset [7bab457] by Filippos Karapetis <bluegr@…>
SAGA: Remove the now unneeded individual cave scene handlers
14:10 Changeset [bb353d14] by Filippos Karapetis <bluegr@…>
SAGA: Merge all of the ITE intro cave scene handlers
14:10 Changeset [7c19effd] by Filippos Karapetis <bluegr@…>
SAGA: Move ITE credits together with the other ITE static data
14:10 Changeset [e5b10ab] by Filippos Karapetis <bluegr@…>
SAGA: Move the ITE intro text together with the other static ITE data
14:10 Changeset [e6633954] by Filippos Karapetis <bluegr@…>
SAGA: Add wrappers for queuing music events
14:10 Changeset [b14a2599] by Filippos Karapetis <bluegr@…>
SAGA: Get rid of the MUSIC_DEFAULT flag
14:10 Changeset [96dfeab1] by Filippos Karapetis <bluegr@…>
SAGA: Fix spacing
14:10 Changeset [8f5ccbff] by Filippos Karapetis <bluegr@…>
SAGA: Move and rename some defines which are only used in the ITE intro
14:08 Changeset [e241b6ea] by lukaslw <lukaslw@…>
PRINCE: 9997BEKA.WAV fix - not exisiting sound in data files
14:01 Changeset [9ea138a3] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Initialise _lineIndex Without this, Rex Nebular crashes on …
03:18 Changeset [469eecb9] by digitall
BUILD: Add port specific makefile for AmigaOS4. This moves the …
02:24 Changeset [fd89ecd] by digitall
BUILD: Change AmigaOS4 packaging target to "amigaos4dist". This is a …
02:22 Changeset [5efe1047] by digitall
BUILD: Fix AmigaOS4 build variable naming to be clearer.

07/19/14:

23:46 Changeset [0415d35c] by lukaslw <lukaslw@…>
PRINCE: O_WALKHERO, walkTo() update
19:19 Ticket #6684 (SAGA: ITE - Intro speech lacks pauses between phrases.) created by SF/gaula92
[…] […]
18:40 Changeset [23892e76] by dreammaster
MADS: Remove redundant saved surface from FullScreenDialog base class
16:10 Changeset [f66a2855] by lukaslw <lukaslw@…>
PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, …
01:11 Changeset [5a5211f] by lukaslw <lukaslw@…>
PRINCE: tracePath() - fix
00:33 Changeset [a224e28c] by dreammaster
MADS: Fixes for compilation warnings
00:20 Changeset [97d29deb] by dreammaster
MADS: Beginnings of work on Rex Nebular main menu

07/18/14:

23:55 Changeset [6016f49] by lukaslw <lukaslw@…>
PRINCE: findPoint() fix and clean-up
20:40 Changeset [d62a85c] by lukaslw <lukaslw@…>
PRINCE: plotTracePoint() fix
19:16 Changeset [40e1ddf8] by lukaslw <lukaslw@…>
PRINCE: showHero() update - hero movement and turning
13:35 Changeset [f4a35de7] by lukaslw <lukaslw@…>
PRINCE: showHero() update
00:26 Changeset [db9e503c] by uruk <koppirnyo@…>
CGE2: Rework snSetRef().

07/17/14:

22:12 Changeset [c285d329] by uruk <koppirnyo@…>
CGE2: Silence GCC warnings.
18:50 Changeset [f3345f29] by uruk <koppirnyo@…>
CGE2: Use locate instead() of take() in CGE2Eninge::locate(). It …
15:33 Changeset [5963a540] by uruk <koppirnyo@…>
CGE2: Add destructor to Hero(). Hopefully it will cut short the leak …
15:23 Changeset [49cea2d] by uruk <koppirnyo@…>
CGE2: Initialize _wideSpace in InfoLine's constructor.
14:44 Changeset [5e780d3d] by uruk <koppirnyo@…>
CGE2: Use locate() instead of take() where possible.
14:41 Changeset [2203b7df] by uruk <koppirnyo@…>
CGE2: Smaller revision regarding Spare.
13:41 Changeset [d9e82f8f] by uruk <koppirnyo@…>
CGE2: Get rid of _sprite.
13:18 Changeset [a82bd2d9] by uruk <koppirnyo@…>
CGE2: Fix memory leak regarding Sprite::ghost(). uint8 *v = new …
12:28 Changeset [dfddfbbd] by lukaslw <lukaslw@…>
PRINCE: scanDirections() fix
11:59 Changeset [79d4f09] by Pawel Kolodziejski <aquadran@…>
CREATE_PROJECT/MSVC: allow include SDL includes from SDL subdir

07/16/14:

20:12 Changeset [6fe1bb3c] by lukaslw <lukaslw@…>
PRINCE: Pathfinding - scanDirections()

07/15/14:

21:54 Changeset [20eb951b] by uruk <koppirnyo@…>
CGE2: Rework getText() so it works nicely with offUse().
21:12 Changeset [7d6c02ce] by uruk <koppirnyo@…>
CGE2: Add Hero::contract(). Fix the crash introduced by previous …
20:15 Changeset [0b0f998a] by uruk <koppirnyo@…>
CGE2: Try a different approach regarding _dim. Now it doesn't crash …
17:32 Changeset [fbd8f2c3] by Strangerke
CGE2: Some rework in snail
14:22 Changeset [8fae34df] by uruk <koppirnyo@…>
CGE2: Implement snRoom().
13:17 Changeset [d9471679] by uruk <koppirnyo@…>
CGE2: Fix the intro animation.
12:41 Changeset [8861b0b] by uruk <koppirnyo@…>
CGE2: Get rid of _mode.
12:19 Changeset [470736b9] by uruk <koppirnyo@…>
CGE2: Remove unnecessary comment from sceneUp().
11:53 Changeset [035fb6a] by uruk <koppirnyo@…>
CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;

07/14/14:

16:17 Changeset [753b5f8] by uruk <koppirnyo@…>
CGE2: Unstub CommandHandler::reset().
16:15 Changeset [2f8967d9] by uruk <koppirnyo@…>
CGE2: Unstub showTitle().
16:14 Changeset [807f354c] by uruk <koppirnyo@…>
CGE2: Remove unused classes from vga13h.
16:04 Changeset [b941fe22] by uruk <koppirnyo@…>
CGE2: Unstub movie().
16:01 Changeset [89295b7] by uruk <koppirnyo@…>
CGE2: Remove unnecessary comment from ~Vga().
01:26 Changeset [b0c454f] by lukaslw <lukaslw@…>
PRINCE: Pathfinding - bug fixing, first correct path

07/13/14:

23:19 Changeset [52dbd886] by lukaslw <lukaslw@…>
PRINCE: makePath update, bug fixing
16:27 Changeset [7155db43] by lukaslw <lukaslw@…>
PRINCE: Pathfinding - bug fixing, approxPath()
14:21 Changeset [dba224b] by Filippos Karapetis <bluegr@…>
Revert "NEWS: Fix typo" This reverts commit …
14:14 Changeset [ebcb9ee1] by Filippos Karapetis <bluegr@…>
NEWS: Fix typo
14:12 Changeset [f953e3a4] by Filippos Karapetis <bluegr@…>
MT32: Sync with the latest changes in munt This syncs the code with …
04:07 Ticket #6683 (SCUMM: INDY3-VGA/DOS Saving during Cutscene corrupts savestate) created by SF/segra
[…] […]

07/12/14:

21:52 Changeset [5a870100] by Marisa-Chan <llancelot7@…>
ZVISION: Bool results for keyUp and keyDown events for controls.
21:44 Changeset [7f2d4d9a] by Marisa-Chan <llancelot7@…>
ZVISION: Implement fuctionality for change focus without of calling …
21:41 Changeset [ce24864] by Marisa-Chan <llancelot7@…>
ZVISION: Fix drawTxt y-position.
21:39 Changeset [bc4b0b5b] by Marisa-Chan <llancelot7@…>
ZVISION: Implement code for getControl
21:38 Changeset [9dd9bfce] by Marisa-Chan <llancelot7@…>
ZVISION: String manager only load text lines without parsing text styles.
21:35 Changeset [57857a1d] by Marisa-Chan <llancelot7@…>
ZVISION: Controls now can return type of control.
19:09 Changeset [b9103b8d] by Marisa-Chan <llancelot7@…>
ZVISION: Implement functions for system messaging.
17:17 Ticket #6682 (GUI: Builtin Theme: Failed to load localized font) closed by lordhoto
invalid
17:13 Ticket #6682 (GUI: Builtin Theme: Failed to load localized font) created by SF/superzanac
[…] […]
08:44 Changeset [fd40cb22] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix potential crash in o5_setClass() If 'obj' was exactly …
03:35 Changeset [bf90d360] by Matthew Hoops <clone2727@…>
MADE: Print v1 database debugging at level 1 instead of all the time
03:32 Changeset [9b282326] by Matthew Hoops <clone2727@…>
MADE: Error out when a picture cannot be found
03:29 Changeset [3ddf0446] by Matthew Hoops <clone2727@…>
MADE: Error out when a blocks file fails to open

07/11/14:

22:21 Ticket #6681 (MORTEVIELLE: No Synthesized Voices) created by SF/diggly
[…] […]
21:49 Changeset [b6164d10] by sev-
MAEMO: Sync changelog with 1.7.0
21:26 Changeset [c565e0d6]v1.7.0 by sev-
DISTS: Generated Code::Blocks and MSVC project files
21:25 Changeset [814b27b] by sev-
RELEASE: This is 1.7.0
21:20 Changeset [87ef1c39] by sev-
REDHAT: Added neberhood.dat and update release version name
21:15 Changeset [ca0800d] by sev-
WIN32: Specify release version number and date
21:13 Changeset [b8f3952] by sev-
PSP: Specify release number
21:11 Changeset [dc75ea68] by sev-
NEWS: Specify 1.7.0 release date
21:11 Changeset [609e9238] by sev-
NEWS: Specify 1.7.0 release date
21:06 Changeset [dc0806da] by sev-
Merge pull request #482 from SimSaw/branch-1-7 DOCS: Very last minute …
17:30 Changeset [e0772adc] by SimSaw
DOCS: Very last minute update to German NEWS (Neues). Neues now based …
16:14 Changeset [eec9e4a8] by lukaslw <lukaslw@…>
PRINCE: Pathfinding - next update
14:41 Changeset [44cf86e9] by wjp
NEWS: Synchronize with branch-1-7
13:50 Changeset [9db5b8b4] by Sven Hesse <drmccoy@…>
CREDITS: Add Haiku port maintained by Luc Schrijvers Quoth Luc …
13:50 Changeset [9a3849c] by Sven Hesse <drmccoy@…>
CREDITS: Retire BeOS porter Stefan Parviainen Quoth Luc Schrijvers …
13:46 Changeset [1bbee909] by Sven Hesse <drmccoy@…>
CREDITS: Add Haiku port maintained by Luc Schrijvers Quoth Luc …
13:40 Changeset [f54a3304] by Sven Hesse <drmccoy@…>
CREDITS: Retire BeOS porter Stefan Parviainen Quoth Luc Schrijvers …
11:58 Changeset [a195bd1d] by wjp
Revert "MT32: Copyright year bump" This reverts commit …
11:58 Changeset [aabbf21] by wjp
Revert "MT32: Update to munt 1.4.0" This reverts commit …
10:08 Changeset [bdf3c494] by wjp
DISTS/REDHAT: Add libmad build patch From LinuxFromScratch (cherry …
10:08 Changeset [54b6f52c] by wjp
DISTS/FEDORA: Package wintermute.zip (cherry picked from commit …
10:08 Changeset [39cfc2c6] by wjp
DISTS/FEDORA: Add (back) mpeg2dec dependency (cherry picked from …
10:02 Changeset [cf8017e7] by wjp
DISTS/REDHAT: Add libmad build patch From LinuxFromScratch
09:30 Changeset [02c37139] by wjp
DISTS/FEDORA: Package wintermute.zip
09:25 Changeset [2347d29c] by wjp
DISTS/FEDORA: Add (back) mpeg2dec dependency
07:16 Changeset [5068deb5] by anotherguest <larspson@…>
CREDITS: Added Fedor Strizhniou, moved Keith Scroggins for correctness.

07/10/14:

23:20 Changeset [bccbdb75] by Matthew Hoops <clone2727@…>
NEWS: Add Pegasus items
23:19 Changeset [1f480202] by Matthew Hoops <clone2727@…>
NEWS: Add Pegasus items
22:56 Changeset [32df9f77] by Johannes Schickel <lordhoto@…>
MT32: Comment out default showLCDMessage/printDebug implementations. …
22:52 Ticket #6678 (SCUMM: LOOM Mac - Steam version exits immediately with error()) closed by criezy
fixed
22:40 Changeset [8602e715] by Johannes Schickel <lordhoto@…>
Revert "MT32: Avoid runtime abort due to non-POD object pass in MT32 …
22:38 Changeset [f8d0a48] by Johannes Schickel <lordhoto@…>
Revert "MT32: Avoid runtime abort due to non-POD object pass in MT32 …
22:33 Changeset [a479c360] by criezy
GUI: Treat bundles as directories in the OS X file browser This …
22:23 Changeset [2e7e87e3] by somaen
I18N: Fix "go up" and "misc" in the Norwegian (bokmål/nynorsk) translation.
22:18 Changeset [c528af49] by somaen
I18N: Fix "go up" and "misc" in the Norwegian (bokmål/nynorsk) translation.
22:13 Changeset [f02fa14f] by digitall
MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator.
22:11 Changeset [6731eb21] by digitall
MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator.
21:54 Changeset [b30e8e5] by criezy
GUI: Treat bundles as directories in the OS X file browser This …
20:27 Changeset [0f58b3ac] by lukaslw <lukaslw@…>
PRINCE: Pathfinding - second update
20:11 Changeset [0df37ed1] by criezy
Merge pull request #481 from SimSaw/branch-1-7 DOCS: Updated German …
19:53 Changeset [33a413ba] by Johannes Schickel <lordhoto@…>
IMAGE: Fix TGA copy and paste error. (cherry picked from commit …
19:37 Changeset [a9e91aac] by Johannes Schickel <lordhoto@…>
Merge pull request #480 from klusark/patch-2 IMAGE: Fix TGA copy and …
19:35 Ticket #6680 (INDY3: 'What is' command glitch in the Library) created by SF/diggly
[…] […]
19:05 Changeset [666b881] by anotherguest <larspson@…>
SYMBIAN: Merged changes from 1.7.0 branch for Symbian Makefiles and …
19:02 Changeset [99c618aa] by anotherguest <larspson@…>
SYMBIAN: Added help files to UIQ3 version
18:47 Changeset [4939211d] by anotherguest <larspson@…>
SYMBIAN: Updated makefiles with new max heap 128mb, updated help file, …
18:44 Changeset [2f0aa389] by SimSaw
DOCS: Updated German README (Liesmich) and NEWS (Neues). � Liesmich …
17:02 Ticket #6679 (INDY3 DOS-EGA: book of maps graphic glitch) created by SF/diggly
[…] […]
14:41 Changeset [b711899a] by lukaslw <lukaslw@…>
PRINCE: Pathfinding progress
09:04 Changeset [a312ab4] by anotherguest <larspson@…>
Merge branch 'branch-1-7' of github.com:scummvm/scummvm into branch-1-7
05:28 Changeset [46c933d9] by Joel Teichroeb <joel@…>
IMAGE: Fix TGA copy and paste error.
01:52 Ticket #6671 (RINGWORLD2: Crash during final (?) confrontation) closed by dreammaster
fixed
01:48 Changeset [7a986f5] by dreammaster
TSAGE: Fix for R2R endgame crash when active character is Seeker
01:43 Changeset [9eb9979] by dreammaster
TSAGE: Fix for R2R endgame crash when active character is Seeker
00:22 Changeset [1b1238d4] by lukaslw <lukaslw@…>
PRINCE: Loading path data, fpGetPixelAddr(), fpGetPixel(), …

07/09/14:

23:13 Ticket #6678 (SCUMM: LOOM Mac - Steam version exits immediately with error()) created by SF/janischulze
[…] […]
19:38 Changeset [aa31d1f] by criezy
I18N: Regenerate translations data file
19:37 Changeset [57e9ca90] by criezy
I18N: Updated da_DA for version 1.7.0
19:37 Changeset [93ba50e] by criezy
I18N: Fix Language field in es_ES po file This field was wrongly …
19:35 Changeset [a40ea1ec] by criezy
I18N: Regenerate translations data file
19:35 Changeset [f4f356c] by criezy
I18N: Updated da_DA for version 1.7.0
19:30 Changeset [fc3feb4d] by criezy
I18N: Fix Language field in es_ES po file This field was wrongly …
16:48 Changeset [4d2c1315] by Strangerke
CGE2: Silence a GCC warning, reduce the scope of a variable
14:56 Changeset [fcce50e] by uruk <koppirnyo@…>
CGE2: Hook handling of F10 into the Keyboard::getKey().
14:56 Changeset [f57d2ff4] by uruk <koppirnyo@…>
CGE2: Remove unnecessary stub from Keyboard's constructor.
14:44 Changeset [1be1ce61] by Strangerke
CGE2: Set widespace for Inf text, update first line of info text in CGE.SAY
13:48 Changeset [dc2330a] by Strangerke
CGE2: Implement the keyboard handler
10:57 Changeset [dbea97b7] by uruk <koppirnyo@…>
CGE2: Remove unnecessary stub from loadHeroes().
10:56 Changeset [55f91da1] by uruk <koppirnyo@…>
CGE2: Remove unused local variable from loadScript().
10:53 Changeset [ec885280] by uruk <koppirnyo@…>
CGE2: Remove unnecessary stub from cge2_main().
10:51 Changeset [3dc79442] by uruk <koppirnyo@…>
CGE2: Fix Sound::open().
10:46 Changeset [2f8abb06] by uruk <koppirnyo@…>
CGE2: Implement Sound::open(), add stub for checkSaySwitch().
10:16 Ticket #6677 (BinkDecoder::loadStream is using too much stack.) closed by wjp
fixed
10:14 Changeset [df5995f4] by wjp
VIDEO: Reduce BinkDecoder stack usage See bug #6677. (cherry picked …
09:55 Changeset [8f869c74] by uruk <koppirnyo@…>
CGE2: Add option for enabling color blind mode from the Launcher.
09:53 Changeset [c1bda3c9] by uruk <koppirnyo@…>
CGE2: Remove unnecessary stub from run().
09:33 Changeset [5a13833] by uruk <koppirnyo@…>
CGE2: Rework number().
09:17 Changeset [45da1e7c] by uruk <koppirnyo@…>
CGE2: Implement switchVox() and switchCap().
08:41 Changeset [d0a6fa4c] by uruk <koppirnyo@…>
CGE2: Implement switchColorMode().
07:02 Changeset [a6db675c] by anotherguest <larspson@…>
Merge branch 'branch-1-7' of github.com:scummvm/scummvm into branch-1-7
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