Timeline



06/18/14:

22:09 Changeset [d7e70eb5] by uruk <koppirnyo@…>
CGE2: Implement inf().
21:34 Changeset [7a549f26] by uruk <koppirnyo@…>
CGE2: Implement offUse().
20:58 Changeset [ea5697d5] by uruk <koppirnyo@…>
CGE2: Implement snKeep(). Now the inventory system is (at least …
20:37 Changeset [d85d3229] by uruk <koppirnyo@…>
CGE2: Implement functions connected to inventory handling. Also move …
19:40 Changeset [0e459796] by Marcus Comstedt <marcus@…>
ANDROID: Allow build with non-ancient SDK
18:43 Changeset [fb97e24a] by uruk <koppirnyo@…>
CGE2: Fix coords of misplaced speech bubbles. The origin of the bug …
16:22 Changeset [e3953430] by Marcus Comstedt <marcus@…>
ANDROID: Hide system mouse pointer on OUYA
09:46 Ticket #6656 (SCUMM: LOOM VGA - After dragon, can not cast EMPTY draft on pool) created by SF/andwan0
[…] […]
06:37 Changeset [a3e89eb4] by sev-
FULLPIPE: Fixed ModalQuery
06:37 Changeset [fde3e7fc] by sev-
FULLPIPE: Implement ModalCredits::update()
06:37 Changeset [c2387dbf] by sev-
FULLPIPE: Implemented ModalIntro::update()
06:37 Changeset [5a8b613a] by sev-
FULLPIPE: Stubbed sceneFade()

06/17/14:

21:31 Changeset [fa00a79b] by Johannes Schickel <lordhoto@…>
NEWS: Mention OpenGL output.
21:31 Changeset [dbbc4586] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Move time stamp for last video mode set after fallback mode …
21:21 Changeset [fff47ac4] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Make workaround for fast resolution changes actually work …
13:38 Changeset [2690147] by uruk <koppirnyo@…>
CGE2: Fix initialization of _posTab. Fixes a possible memory leak.
13:37 Changeset [186d90e5] by uruk <koppirnyo@…>
CGE2: Implement switching between scenes. Minor modification in Spare …
12:34 Changeset [a37bb1da] by sev-
FULLPIPE: Fix crash in scene34. Now it is rendered properly
12:24 Changeset [6c8d48c5] by sev-
FULLPIPE: Cleanup gfx code
12:06 Changeset [7c444319] by sev-
FULLPIPE: cleanup
12:05 Changeset [e6af632] by sev-
FULLPIPE: Implement horizontal flipping
11:55 Changeset [f404c842] by sev-
FULLPIPE: Skip internal 565 rpresentation for sprites and directly …
11:54 Changeset [58472402] by sev-
GRAPHICS: Rename BS_ to TS_ (for TransparentSurface)
11:07 Changeset [343910d3] by sev-
FULLPIPE: Switch graphics to TransparentSurface
11:00 Changeset [8738d55b] by sev-
FULLPIPE: Switch engine to 32 bit
07:34 Changeset [84fb3e81] by Alyssa Milburn <fuzzie@…>
TONY: Switch to 565 screen format. The old (555) screen format is not …
03:19 Changeset [c053a688] by Joel Teichroeb <joel@…>
EMI: Allow nil to be passed to volume in PlayLoadedSound
00:49 Changeset [911ee12d] by Joni Vähämäki <jonivah@…>
EMI: Allow vertices to be associated with multiple joints.
00:47 Changeset [350d9166] by Joni Vähämäki <jonivah@…>
MATH: Make inverseTranslate and inverseRotate methods of Matrix4 const.

06/16/14:

23:24 Changeset [11c65aea] by Joel Teichroeb <joel@…>
Merge pull request #907 from somaen/fixPS2Audio EMI: Make SCXTrack …
22:46 Changeset [ae12264c] by Littleboy <littleboy@…>
LASTEXPRESS: Fix potential out-of-bounds read. CID 1003992
22:46 Changeset [94861cd7] by Littleboy <littleboy@…>
LASTEXPRESS: Check for resulting sequence size in August logic code. …
22:46 Changeset [be563f3c] by Littleboy <littleboy@…>
LASTEXPRESS: Add assert check in Gendarmes logic. CID 1003263
22:46 Changeset [cf360e67] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Ivo functions
22:46 Changeset [0a4cf53d] by Littleboy <littleboy@…>
LASTEXPRESS: Fix comparison in sound entry serialization. CID 1004148
22:46 Changeset [4f78d1fa] by Littleboy <littleboy@…>
LASTEXPRESS: Add asserts in sound entry serialization and update code. …
22:46 Changeset [771cae5] by Littleboy <littleboy@…>
LASTEXPRESS: Check that the archive is loaded correctly in debug code. …
22:46 Changeset [5aad0921] by Littleboy <littleboy@…>
LASTEXPRESS: Replace useless checks by asserts. CID 1004086, 1004090
22:46 Changeset [71a703d8] by Littleboy <littleboy@…>
LASTEXPRESS: Update SavePoint::push/call interface and check for …
22:46 Changeset [cbb7c71c] by Littleboy <littleboy@…>
LASTEXPRESS: Add asserts in EntityData serialization code. CID 1003265
22:46 Changeset [9e1c0f14] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Max functions
22:46 Changeset [b4d7c1c1] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Chapters and Gendarmes functions
22:46 Changeset [374ee55c] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Kahina functions
22:46 Changeset [a42f910a] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Pascale functions
22:46 Changeset [9b4ed3f1] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Cooks functions
22:46 Changeset [d921f672] by Littleboy <littleboy@…>
LASTEXPRESS: Add missing logic in Waiter2 for chapter 4
22:46 Changeset [73cc1803] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Waiter* functions
22:46 Changeset [5310d49e] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Server* classes to Waiter*
22:46 Changeset [7765f852] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Hadija functions
22:46 Changeset [f403d6b4] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Kronos functions
22:08 Changeset [6c9820f8] by criezy
MORTEVIELLE: Comment out detection for improved German translation …
18:44 Ticket #6655 (WME: Dead City - hotspot text issue) created by misterhands
[…] […]
18:16 Ticket #6654 (WME: white chamber - some keys don't work) created by misterhands
[…] […]
18:07 Ticket #6653 (WME: white chamber - slow scrolling) created by misterhands
[…] […]
17:54 Changeset [d4f6d705] by Joel Teichroeb <joel@…>
Merge pull request #883 from JoseJX/FixPPH EMI: Fix sector names that …
17:54 Changeset [6ad4b70d] by Joel Teichroeb <joel@…>
Merge pull request #926 from Akz-/pathfind-fix GRIM/EMI: Pathfinding fixes
17:53 Ticket #6652 (WME: white chamber - bot flickers when changing directions) created by misterhands
[…] […]
17:40 Ticket #6651 (WME: white chamber - language / savegame issue) created by misterhands
[…] […]
17:39 Changeset [e827d871] by Joel Teichroeb <joel@…>
Merge pull request #920 from Akz-/emi-lighting-rebase EMI: Implement …
15:36 Changeset [22de79f9] by sev-
FULLPIPE: Started switching gfx functions to Surface
13:19 Changeset [07009b7d] by Joni Vähämäki <jonivah@…>
EMI: Preserve light color when clamping to [0-1] range. This makes …
12:57 Changeset [a4c4838] by Joseph Jezak <josejx@…>
OPENGL: Add another 16 bit mode.
12:42 Changeset [647458a6] by Joni Vähämäki <jonivah@…>
EMI: Avoid square root in light distance check.
12:42 Changeset [69084551] by Joni Vähämäki <jonivah@…>
EMI: Precompute the vector of enabled lights and the hasAmbient flag.
12:42 Changeset [360c6ee9] by Joni Vähämäki <jonivah@…>
EMI: Implemented SetActorLighting.
12:42 Changeset [b5cdd124] by Joni Vähämäki <jonivah@…>
EMI: Only draw models for actors inside the view frustum. This adds …
12:41 Changeset [8f9f541f] by Joni Vähämäki <jonivah@…>
EMI: Implemented dynamic lighting for models. Lighting is done by …
12:24 Changeset [c3bcfbb8] by Joni Vähämäki <jonivah@…>
GRIM: Test model center position instead of origin in …
12:24 Changeset [cd47ccb5] by Joni Vähämäki <jonivah@…>
GRIM: Use exact string search when searching for shadow sectors. …
05:19 Changeset [e3ed8d5f] by Strangerke
DRASCULA: Reduce some variable scope in Animation

06/15/14:

20:48 Changeset [40262bad] by Strangerke
CGE: Remove (broken) variable length specification
19:52 Changeset [61e3115b] by Strangerke
CGE: Remove (broken) variable length specification
19:33 Changeset [90232405] by uruk <koppirnyo@…>
CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.
19:29 Changeset [c488c152] by uruk <koppirnyo@…>
CGE2: Rework Sprite::touch to use V2D for coords.
19:28 Ticket #6650 (WME: 5MA - volume settings not preserved) created by misterhands
[…] […]
19:24 Changeset [7f4af907] by uruk <koppirnyo@…>
CGE2: Fix compilation broken by previous commit.
19:23 Changeset [e3b5686c] by uruk <koppirnyo@…>
CGE2: Rename caves to scenes.
19:11 Changeset [baffdd97] by uruk <koppirnyo@…>
CGE2: Fix coordinates of mouse handling. Now infoLine is working …
19:11 Changeset [ae964630] by uruk <koppirnyo@…>
CGE2: Rework EventManager::handleEvents(). Also add and implement …
18:50 Changeset [039249d3] by sev-
GRAPHICS: Fix compilation for Amiga
18:15 Changeset [1ebb8aa6] by sev-
Merge pull request #466 from sev-/transparent-surface COMMON: Move …
17:47 Changeset [c57991dd] by Strangerke
CGE: Use booleans instead of uint16 in flag structure
17:23 Ticket #6649 (WME: 5MA - wasps animation is too slow) created by misterhands
[…] […]
17:16 Ticket #6648 (WME: 5MA - music doesn't loop properly) created by misterhands
[…] […]
16:56 Ticket #6647 (WME: 5MA - main menu cat doesn't scream when clicked on) created by misterhands
[…] […]
16:19 Changeset [8dbfcc3] by Strangerke
CRUISE: Add a safeguard to avoid a potential null pointer derefenrece
16:04 Changeset [29ddd3b3] by Joel Teichroeb <joel@…>
Merge pull request #911 from Akz-/emi-save-animation EMI: …
12:43 Changeset [5c706dde] by sev-
SWORD25: Switch to common TransparentSurface
12:43 Changeset [385f835] by sev-
WINTERMUTE: Switch to use of moved to OSystem TransparentSurface
12:43 Changeset [7322d905] by sev-
COMMON: Copy TransparentSurface from Wintermute engine to common code
10:32 Changeset [f3af1297] by Joni Vähämäki <jonivah@…>
GRIM/EMI: The walk destination may reside in multiple sectors, so …
10:32 Changeset [fa6ffcb4] by Joni Vähämäki <jonivah@…>
GRIM/EMI: Always walk towards the target position in a straight line …
10:32 Changeset [db5a91bc] by Joni Vähämäki <jonivah@…>
MATH: Return false in intersectLine2d if lines do not intersect.
10:32 Changeset [4cfa9eb5] by Joni Vähämäki <jonivah@…>
GRIM/EMI: Remove bridge length check.
10:31 Changeset [3ec23475] by Joni Vähämäki <jonivah@…>
GRIM/EMI: Fix bridge height check. See #842
09:25 Changeset [c82246ee] by Strangerke
CGE2: remove useless code related to boolean values
09:12 Changeset [0f923c7e] by Strangerke
CGE2: Change the Flags structure to make use of booleans
01:27 Changeset [8488cf35] by Joel Teichroeb <joel@…>
Merge pull request #923 from Akz-/emi-anim-perf EMI: Animation …
00:58 Ticket #6631 (DRASCULA: Music doesn't play from original directory structure) closed by bluegr
fixed
00:54 Changeset [9c4d0861] by Filippos Karapetis <bluegr@…>
DRASCULA: Handle audio files in the "audio" folder (bug #6631) The …
00:18 Ticket #6646 (DRACI: Some speech doesn't play correctly) created by SF/jennibee
[…] […]
00:17 Changeset [d9a8ecb] by Joni Vähämäki <jonivah@…>
EMI: Fix compatibility with older savegames.
00:17 Changeset [33164204] by Joni Vähämäki <jonivah@…>
EMI: Save and restore chore instance IDs. Previously chore instance …
00:13 Changeset [b6b7b515] by Joni Vähämäki <jonivah@…>
MATH: More efficient matrix multiplication implementation for 3x3 and …
00:13 Changeset [8e31d1a8] by Joni Vähämäki <jonivah@…>
EMI: Store joint indexes to avoid joint lookup by name in each …
00:13 Changeset [eb26094d] by Joni Vähämäki <jonivah@…>
EMI: Move methods that require animation state information from …
00:13 Changeset [af7bc067] by Joni Vähämäki <jonivah@…>
EMI: Use a hash map for joint lookup by name.

06/14/14:

23:34 Changeset [c48c585f] by dreammaster
CGE2: Fix loading of fixed-point integer values
23:12 Changeset [20b0bd2] by Joel Teichroeb <joel@…>
GRIM: Fix going to fullscreen in the demo
18:27 Changeset [600c32ad] by uruk <koppirnyo@…>
CGE2: Implement snWalk().
18:13 Changeset [58c312d9] by uruk <koppirnyo@…>
CGE2: Implement snReach() and connected functions.
17:46 Changeset [3d63184f] by uruk <koppirnyo@…>
CGE2: Rethink Spare::dispose().
14:48 Changeset [1ff27b72] by Filippos Karapetis <bluegr@…>
MADS: Init scene variables for Phantom/Dragon, so they can start again
08:56 Ticket #6645 (TUCKER: Ego walks "through" closed cellar door) created by raziel-
[…] […]
08:18 Changeset [ace0e5e8] by Marisa-Chan <llancelot7@…>
ZVISION: Fix compilation errors with latest scummvm
06:47 Ticket #6644 (TUCKER: Lola teleported to table) created by raziel-
[…] […]
06:43 Changeset [2ee3b7c] by sev-
FULLPIPE: Fix crash on exit
03:22 Changeset [28717ff] by dreammaster
CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hide

06/13/14:

20:36 Changeset [a2c3a117] by uruk <koppirnyo@…>
CGE2: Rename setCave() to setScene().
20:29 Changeset [2b5eec44] by uruk <koppirnyo@…>
CGE2: Implement snCover and snUncover. Also add and implement …
20:20 Changeset [63c0cb40] by uruk <koppirnyo@…>
CGE2: Stub snSay again.
20:19 Changeset [52fb03fc] by uruk <koppirnyo@…>
CGE2: Fix Sprite::touch(). Not it only takes action if the user …
19:53 Ticket #6643 (TUCKER: Missing a "down" animation on the boat (Docks)) created by raziel-
[…] […]
19:34 Ticket #6642 (TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet) created by raziel-
[…] […]
19:31 Ticket #6641 (TUCKER: Bubbles in the Plugs Shop not always visible) created by raziel-
[…] […]
18:21 Ticket #6640 (TUCKER: Royston leaves a trail of black bobs) created by raziel-
[…] […]
17:52 Changeset [0bd781a3] by uruk <koppirnyo@…>
CGE2: Implement releasePocket().
17:41 Changeset [95e3f24] by uruk <koppirnyo@…>
CGE2: Implement Hero::turn().
17:39 Changeset [3aae5cfa] by uruk <koppirnyo@…>
CGE2: Implement Hero::hStep().
17:36 Changeset [235d0fff] by uruk <koppirnyo@…>
CGE2: Reimplement Hero::setCave().
17:16 Ticket #6639 (TUCKER: Punk sprite freeze, second sprite appears) created by raziel-
[…] […]
15:02 Changeset [bad8e7ea] by uruk <koppirnyo@…>
CGE2: Fix Sprite::ghost and snGhost().
14:43 Changeset [4558995] by Marisa-Chan <llancelot7@…>
Merge remote-tracking branch 'upstream/master' into zvision …
14:31 Changeset [2ad2be37] by uruk <koppirnyo@…>
CGE2: Implement Hero::tick().
14:13 Changeset [95c844a0] by uruk <koppirnyo@…>
CGE2: Implement snKill(). Add and implement Sprite::setCave() during …
12:07 Changeset [6ac5e2c] by uruk <koppirnyo@…>
CGE2: Fix initialization of HeroTab.
07:49 Changeset [5c005ad3] by sev-
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
07:44 Changeset [e181edd0] by sev-
FULLPIPE: Implement FullpipeEngine::cleanup()
07:32 Changeset [96065c7f] by sev-
FULLPIPE: Implement GameLoader::~GameLoader()
07:32 Changeset [de01a091] by sev-
FULLPIPE: Removed unused code
03:49 Changeset [162c8409] by dreammaster
CGE2: Fix FXP initialiation and division operator
Note: See TracTimeline for information about the timeline view.