Timeline



07/16/11:

22:08 Changeset [8800794f] by Johannes Schickel <lordhoto@…>
SCUMM: Clarify PC Speaker style sound resource handling with a comment.
18:55 Changeset [1a9ec35] by Alyssa Milburn <fuzzie@…>
COMPOSER: Try handling keyDown event.
18:55 Changeset [c7f1a87] by Alyssa Milburn <fuzzie@…>
COMPOSER: Misc tweaks/fixes.
18:05 Changeset [6f80bce8] by Alyssa Milburn <fuzzie@…>
COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy).
18:04 Changeset [1cf09e3f] by Alyssa Milburn <fuzzie@…>
COMPOSER: Misc sprite changes.
18:04 Changeset [c95320b] by Alyssa Milburn <fuzzie@…>
COMPOSER: Clear audio on new page.
18:03 Changeset [82102367] by Alyssa Milburn <fuzzie@…>
COMPOSER: Improve stopping anims.
18:02 Changeset [aa52698] by Alyssa Milburn <fuzzie@…>
COMPOSER: Fix z-ordering (properly, this time).
16:35 Ticket #5800 (SCI: QFG1EGA inventory items truncated) created by SF/blazingstix
[…] […]
14:03 Changeset [54f26b6c] by Alyssa Milburn <fuzzie@…>
COMPOSER: Implement the rest of the script opcodes.
12:28 Changeset [e1df646a] by dreammaster
CGE: Set up a separate variable for the game tick speed, independent …
11:12 Changeset [00061bc5] by dreammaster
CGE: Added support for GMM save/load and launcher loading
09:07 Changeset [c7096367] by eriktorbjorn <eriktorbjorn@…>
DREAMWEB: Clarify a comment in my previous commit slightly.
09:04 Changeset [d1fbf595] by eriktorbjorn <eriktorbjorn@…>
DREAMWEB: Rewrote lockmon() to fix pausing/unpausing The original …
08:33 Changeset [ce070cdd] by dreammaster
CGE: Implemented basic savegame support I've slightly modified the …
06:23 Changeset [10627dcc] by dreammaster
CGE: Fix the selection of menu items to call appropriate dispatch method
05:44 Changeset [50d313a5] by dreammaster
CGE: Implement monochrome view mode button
05:30 Changeset [b957eda] by dreammaster
CGE: Map keypad Enter to be handled like the main Enter key
05:17 Changeset [c3f31201] by dreammaster
CGE: Cleaned up room preview handling code and fixed memory leak

07/15/11:

23:04 Changeset [ec77c2f] by Alyssa Milburn <fuzzie@…>
COMPOSER: Don't complain about on-time animation ending.
22:59 Changeset [9e127a10] by Alyssa Milburn <fuzzie@…>
COMPOSER: Don't die on missing/bad anims.
22:57 Changeset [70ae2c74] by Alyssa Milburn <fuzzie@…>
COMPOSER: Handle loading/unloading pages properly.
22:57 Changeset [28d4aaf0] by Alyssa Milburn <fuzzie@…>
COMPOSER: Fix z-ordering issues.
22:56 Changeset [acfd1363] by Alyssa Milburn <fuzzie@…>
COMPOSER: Always handle multiple resource entries in pipes.
21:44 Changeset [97d7767e] by Alyssa Milburn <fuzzie@…>
COMPOSER: Decompress sprites at load time.
21:43 Changeset [f396e77c] by Alyssa Milburn <fuzzie@…>
COMPOSER: Fix removeSprite behaviour.
19:57 Ticket #5763 (WinCE: Nippon Safes: Objects didn't appear) closed by digitall
19:10 Changeset [f8101088] by Alyssa Milburn <fuzzie@…>
COMPOSER: Stub remaining script function calls.
18:36 Changeset [5a1d0ab7] by sev-
BUILD: Include localized readmes into win32 package
18:27 Changeset [95af0b82] by sev-
DOCS: move translated readmes one level up
18:26 Changeset [3ae2b6f2] by sev-
DOCS: Remove obsolete HE-related file lists
18:08 Ticket #5799 (SDL/OpenGL: Crash when switching renderer backend) created by SF/simsaw
[…] […]
13:20 Changeset [78494667] by Alyssa Milburn <fuzzie@…>
COMPOSER: Detect 'Liam Finds a Story' and the bundled demos.
13:19 Changeset [8517c17b] by Alyssa Milburn <fuzzie@…>
COMPOSER: Handle single-directory games.
13:18 Changeset [add7129] by Alyssa Milburn <fuzzie@…>
COMPOSER: Don't read off the end of pipes.
12:56 Changeset [453fbb74] by dreammaster
CGE: Bugfixes for loading the room preview shapes list
12:14 Changeset [4dd65c5] by dreammaster
CGE: Removed some commented out code from previous bugfix
12:12 Changeset [8c7130fd] by dreammaster
CGE: Fix display of in-game hotspot description
11:25 Changeset [b74e1b6a] by dreammaster
CGE: Pathfinder now works
10:43 Changeset [11fa6b9] by dreammaster
CGE: Fix some errors in the pathfinder setup
09:38 Changeset [c3bed46b] by dreammaster
CGE: Fix for all the game objects being draggable

07/14/11:

23:39 Changeset [6092b324] by CeRiAl <ikhatib@…>
WINCE: Change default values for "FM_high_quality" & …
22:02 Changeset [24ca79e7] by Alyssa Milburn <fuzzie@…>
COMPOSER: Detect Gregory and the Hot Air Balloon.
21:36 Changeset [3935b3ed] by Alyssa Milburn <fuzzie@…>
COMPOSER: Manage/render sprites.
20:55 Ticket #3985 (KYRA2: WinCE:Music on Menu freezes and goes to infinity) closed by CeRiAl
18:08 Changeset [40a6c232] by Alyssa Milburn <fuzzie@…>
COMPOSER: Add a first attempt at an engine.
12:36 Changeset [f0d10b62] by dreammaster
CGE: In progress work on pathfinder
08:57 Ticket #5758 (WinCE: Pharkas: Sepia image doesn't change to full color) closed by CeRiAl
04:45 Ticket #5798 (Tinsel: Discworld II final scene bug) created by SF/patryn
[…] […]

07/13/11:

23:44 Ticket #5709 (INDY3: EGA version script bugs) closed by sev-
fixed
23:09 Changeset [482fcea8] by Johannes Schickel <lordhoto@…>
SCUMM: Add debug output in case the code tries to set up a …
22:53 Changeset [ed3fe437] by athrxx <athrxx@…>
SCUMM: fix regression caused by recent sjis code changes
22:49 Changeset [f814dc97] by Johannes Schickel <lordhoto@…>
SCUMM: Handle default instrument set up in iMuse like the original.
22:49 Changeset [9565af1a] by Johannes Schickel <lordhoto@…>
SCUMM: Implement iMuse alloc part command closer to the original.
20:45 Ticket #5797 (SCI: LSL6: Crash loading savegames) closed by wjp
fixed
20:43 Changeset [3e38e6e] by wjp
SCI: Restore deleted LSL6 workaround for crash on loading This was …
20:30 Ticket #5797 (SCI: LSL6: Crash loading savegames) created by SF/phantom4
[…] […]
18:55 Ticket #5796 (SCI: User-translated files are ignored) created by SF/tinekefrineke
[…] […]
16:08 Changeset [a50abde1] by Matthew Hoops <clone2727@…>
BUILD: Allow for disabling Bink support
13:47 Changeset [5825ccc1] by Matthew Hoops <clone2727@…>
BACKENDS: Fix spelling of 'Mac OS X'
13:43 Changeset [554dda70] by Matthew Hoops <clone2727@…>
BACKENDS: Fix compilation on case-sensitive Mac OS X
13:30 Changeset [708f7739] by Matthew Hoops <clone2727@…>
BACKENDS: Fix a typo
13:28 Changeset [7f58d62b] by Matthew Hoops <clone2727@…>
BACKENDS: Remove unneeded define check
13:26 Changeset [cde3a3d9] by Matthew Hoops <clone2727@…>
BACKENDS: Rename appMenu_osx.* to appmenu_osx.*
13:20 Changeset [19bb69c7] by Matthew Hoops <clone2727@…>
BACKENDS: Fix compilation on Mac OS X without translation support
11:39 Changeset [79e08c68] by sev-
KYRA: Add detection for Russian versions of Kyra1 & LoL
11:33 Changeset [10536e2] by sev-
SCUMM: Fix bug #3306145: INDY3: EGA version script bugs Based on a …
11:04 Changeset [324ccb17] by dreammaster
CGE: Split pathfinding related code into walk.cpp
10:42 Changeset [c3c8032c] by dreammaster
CGE: Implemented Bitmap::xShow method
09:21 Changeset [9dc2cb87] by dreammaster
CGE: Fix array size in Spike class constructor
09:18 Changeset [6c971900] by dreammaster
CGE: Fixed initialising of _shadow that was crashing the intro sequence
06:44 Changeset [4d0f83b] by Strangerke
CGE: Rename some constants

07/12/11:

22:29 Changeset [5148f80f] by Strangerke
CGE: add a new SNPOST to fix the function pointer issue
22:23 Changeset [648d127] by Ismail Khatib <ikhatib@…>
Merge pull request #51 from CeRiAl/macosx-appmenu-i18n MACOSX: Add …
21:06 Ticket #5795 (Toon: Player desapear when you use a object in pepper plant) closed by sylvaintv
fixed
20:55 Changeset [ab5850a] by sylvaintv <sylvaintv@…>
TOON: Fix default walk to object with screen scrolling Bug #3363119: …
12:44 Changeset [4d96ec70] by dreammaster
CGE: Fixed a previously commented adding of mouse object to show queue
12:43 Changeset [700dbe02] by dreammaster
CGE: Fix ProgName method to handle extensions without a leading period
12:02 Changeset [11c9e648] by dreammaster
CGE: More bugfixes for memory leaks
11:53 Changeset [e2b19ad9] by dreammaster
CGE: Fixed several memory leaks of main objects
11:43 Changeset [89103205] by dreammaster
CGE: Removed redundant disable/enable calls
11:41 Changeset [b6be9032] by dreammaster
CGE: Fixed a memory leak with Sprite::setSeq
11:16 Changeset [daae033e] by dreammaster
CGE: Converted SprExt::_Seq to use dynamically allocated data
07:43 Ticket #5792 (Game not found by 1.3.0) closed by wjp
fixed
06:02 Changeset [a524adca] by Strangerke
CGE: Suppress isVga() and memType()
05:24 Changeset [dab96401] by Strangerke
CGE: Implement snGhost by splitting _m field in two. Some cleanup.

07/11/11:

22:47 Changeset [5a42f290] by CeRiAl <ikhatib@…>
MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+
20:53 Changeset [25c0f0a7] by Johannes Schickel <lordhoto@…>
SCUMM: Adapt iMuse code formatting to our standards.
20:20 Changeset [ae4aad40] by Johannes Schickel <lordhoto@…>
NEWS: Mention SCUMM v5 PC Speaker support in 1.4.0 section.
19:51 Changeset [a8846d3] by Johannes Schickel <lordhoto@…>
Merge pull request #54 "SCUMM v5 PC Speaker driver". Discussion can …
14:34 Ticket #5795 (Toon: Player desapear when you use a object in pepper plant) created by SF/umbrio
[…] […]
10:56 Changeset [9ba5e2b3] by dreammaster
CGE: Reverted last commit due to extra memory leaks
10:37 Changeset [18077762] by dreammaster
CGE: Standardised Sprite::seq on always allocating/freeing data
08:46 Ticket #7820 (ANDROID PORT: Xperia Play touchpad support) created by SF/waster36
[…] […]
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