Timeline



08/28/06:

22:12 Ticket #2810 (MORPHOS: Asking for "SCRIPTS.CLU") created by SF/xzit
[…] […]
19:13 Changeset [557af0cb] by Torbjörn Andersson <eriktorbjorn@…>
Removed the copy protection bypass for Future Wars. We should only …
18:43 Changeset [610547a] by Oystein Eftevaag <vinterstum@…>
Makes sure FilesystemNode::name isn't used to open a file, use a …
14:21 Changeset [7c99b54b] by Johannes Schickel <lordhoto@…>
Removing an extra '!' in a warning message. svn-id: r23799
13:54 Changeset [f2004e88] by Johannes Schickel <lordhoto@…>
Removes a non exisitng file from the msvc8 project files. svn-id: r23798
13:39 Changeset [d639ca97] by Johannes Schickel <lordhoto@…>
Oops. some systems are using ' ' instead of '/' fixing that now... …
13:34 Changeset [ac45e290] by Johannes Schickel <lordhoto@…>
Fixing other FS backends to use the bug fixed version of the POSIX …
13:28 Ticket #2809 (spyfox2 game files not found) created by SF/pix_climber
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13:26 Ticket #2808 (pajama3 game files not found) created by SF/pix_climber
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13:24 Ticket #2807 (PUTTTIME: Game files not found) created by SF/pix_climber
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13:17 Changeset [d9cb390a] by Johannes Schickel <lordhoto@…>
Fixing the Windows FS code to not delete the first character of a …
12:56 Changeset [13ff1a4d] by Johannes Schickel <lordhoto@…>
Update of the msvc8 project files. svn-id: r23794
09:28 Changeset [91b205dd] by Travis Howell <kirben@…>
Add Dutch version of Freddi Fish and Luther's Maze Madness svn-id: r23792
09:27 Changeset [c7b4ca48] by Travis Howell <kirben@…>
Add Dutch version of Freddi Fish and Luther's Maze Madness svn-id: r23791
09:08 Ticket #2806 (MAZE: MAC/Dutch CD not recognized) created by SF/daniel9
[…] […]
04:53 Changeset [49d1056c] by Torbjörn Andersson <eriktorbjorn@…>
Only clear the part of the screen usually controlled by the Screen …
02:20 Ticket #2779 (MM: accepts any number in places where a 4-digit number is..) closed by SF/sf-robot

08/27/06:

12:30 Changeset [d11e72a] by Oystein Eftevaag <vinterstum@…>
Adds voice/chats to the intro, and adds debug strings to the function …
11:57 Changeset [7649160d] by dreammaster
Committed recent disassembly efforts svn-id: r23788
11:48 Changeset [2b06882a] by dreammaster
In progress work on tell command handling svn-id: r23787
11:47 Changeset [37b4f203] by dreammaster
Added support for selecting a sequence of commands in response to the …
11:45 Changeset [1b609920] by dreammaster
Incremented version number svn-id: r23785
11:44 Changeset [73b4636] by dreammaster
Made the Memory::dealloc take a void * to make it easier to free any …
11:43 Changeset [af297a17] by dreammaster
Added support for rooms in the ShowItems method, and adding alphabetic …
11:40 Changeset [a5c72827] by dreammaster
Added missing initialiser for current talking character svn-id: r23782
11:38 Changeset [f871f569] by dreammaster
Added data for room header flags and actions svn-id: r23781
11:37 Changeset [488980d1] by dreammaster
Added comments svn-id: r23780
11:35 Changeset [09bfa99b] by dreammaster
Added code for including room header flags and supported actions …
10:55 Changeset [0b1c1702] by Torbjörn Andersson <eriktorbjorn@…>
Renamed constant to reflect recent change of file name. svn-id: r23777
10:43 Changeset [385748ab] by Torbjörn Andersson <eriktorbjorn@…>
Updated BS1 section. svn-id: r23776
10:40 Changeset [72e01a3] by Torbjörn Andersson <eriktorbjorn@…>
Forgot to close the DXA file. svn-id: r23775
09:10 Changeset [8ae050ff] by Torbjörn Andersson <eriktorbjorn@…>
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to …
05:04 Changeset [dc923e8] by Travis Howell <kirben@…>
Update error messages and always report an error if data file load …
05:02 Changeset [57bdecb4] by Travis Howell <kirben@…>
Update error messages and always report an error if data file load …
01:45 Changeset [6edb334c] by Travis Howell <kirben@…>
Remove the use of AutoComputeDirtyRects feature of backends, due to it …
01:42 Changeset [b964c889] by Travis Howell <kirben@…>
Remove the use of AutoComputeDirtyRects feature of backends, due to it …
01:33 Ticket #2805 (FREDDI1: PC/Dutch CD not recognized) closed by Kirben
outdated
01:23 Ticket #2791 (FREDDI1: MAC/Dutch CD not recognized) closed by Kirben
fixed
01:22 Ticket #2804 (FREDDI3: MAC/Dutch CD not recognized) closed by Kirben
fixed
01:22 Ticket #2803 (SPYFOX: MAC/Dutch CD not recognized) closed by Kirben
fixed
01:20 Ticket #2802 (PUTTTIME: MAC/Dutch CD not recognized) closed by Kirben
fixed
01:14 Changeset [3750fb7c] by Travis Howell <kirben@…>
Add details for Dutch versions of many HE games svn-id: r23768
01:12 Changeset [98e7604c] by Travis Howell <kirben@…>
Add details for Dutch versions of many HE games svn-id: r23767

08/26/06:

22:24 Ticket #8563 (KYRA: Kyra 2 & 3 main menu unification) closed by vinterstum
22:21 Ticket #2805 (FREDDI1: PC/Dutch CD not recognized) created by SF/daniel9
[…] […]
22:17 Changeset [c47a957f] by Oystein Eftevaag <vinterstum@…>
Adds some framework for the Kyra2 intro, expands it a little bit and …
22:13 Ticket #2804 (FREDDI3: MAC/Dutch CD not recognized) created by SF/daniel9
[…] […]
22:11 Ticket #2803 (SPYFOX: MAC/Dutch CD not recognized) created by SF/daniel9
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22:08 Ticket #2802 (PUTTTIME: MAC/Dutch CD not recognized) created by SF/daniel9
[…] […]
22:05 Ticket #2801 (LOST: MAC&PC/Dutch CD not recognized) created by SF/daniel9
[…] […]
22:03 Ticket #2715 (INDY3: Crash in castle Brunwald (german version).) closed by fingolfin
fixed
22:02 Changeset [89e75ae] by Max Horn <max@…>
WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german …
22:01 Ticket #2800 (SOCKS: MAC&PC/Dutch CD not recognized) created by SF/daniel9
[…] […]
21:58 Ticket #2799 (PAJAMA3: MAC/Dutch CD not recognized) created by SF/daniel9
[…] […]
21:56 Ticket #2798 (PAJAMA2: MAC/Dutch CD not recognized) created by SF/daniel9
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21:53 Ticket #2797 (PUTTRACE: MAC&PC/Dutch CD not recognized) created by SF/daniel9
[…] […]
21:49 Ticket #2796 (PUTTZOO: MAC&PC/Dutch CD not recognized.) created by SF/daniel9
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21:45 Ticket #2795 (WATER: MAC&PC/Dutch CD not recognized) created by SF/daniel9
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21:00 Ticket #2785 (DOTT: crash when USE Stamp with Contract) closed by fingolfin
fixed
20:45 Ticket #2759 (SDL: Full screen on Linux with dual head does not work) closed by fingolfin
wontfix
20:05 Changeset [11b7cfc] by Oystein Eftevaag <vinterstum@…>
Stop doing a screen rewrite on each mouse movement event, just …
19:16 Changeset [69daf49a] by Oystein Eftevaag <vinterstum@…>
Don't strip the first character of the filename when FilesystemNode is …
18:37 Changeset [a698cdfc] by Oystein Eftevaag <vinterstum@…>
Catalog the PAK files by base name instead of full path name so we can …
15:11 Changeset [c28011ae] by Torbjörn Andersson <eriktorbjorn@…>
Added some more detection file sizes, using Fingolfin's automagic …
13:44 Changeset [573bad5] by Max Horn <max@…>
Find more detect files, and use sed instead of perl svn-id: r23760
13:38 Changeset [e7f4eaa7] by Max Horn <max@…>
Added my simple shell script which I used to batch-update the MD5 …
13:06 Changeset [830a309f] by Max Horn <max@…>
Added some more detecion file sizes (I have a simple script that …
12:31 Ticket #2794 (FEEBLE:Crash on Sam walk) closed by Kirben
invalid
12:29 Changeset [cc3b4cdf] by Torbjörn Andersson <eriktorbjorn@…>
Now that the cutscene handling in both BS1 and BS2 has been extended …
12:15 Changeset [96ec0d0] by Travis Howell <kirben@…>
Add the Dutch version of Freddi Fish 1 for Macintosh svn-id: r23756
12:02 Changeset [a8a75e4b] by Torbjörn Andersson <eriktorbjorn@…>
Backported fix for bug #1544796. (The one that would create a new …
11:56 Ticket #2790 (AGI: Launching undefined target 'agi' shows a blank screen) closed by Kirben
fixed
11:56 Changeset [be794a6] by Travis Howell <kirben@…>
Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank …
11:38 Ticket #7492 (SWORD: DXA compression) closed by eriktorbjorn
fixed
11:37 Ticket #2788 (ALL: Engine creates launcher entry when failing to launch) closed by Kirben
fixed
11:34 Changeset [ca387f15] by Torbjörn Andersson <eriktorbjorn@…>
Added support for DXA cutscenes. Still needs a bit of cleanup, and the …
11:33 Changeset [92f058f] by Travis Howell <kirben@…>
Fix bug #1544801 - ITE: Engine creates launcher entry when failing to …
11:33 Ticket #2789 (ITE: Engine creates launcher entry when failing to launch) closed by Kirben
fixed
11:33 Changeset [4de0c30] by Travis Howell <kirben@…>
Fix bug #1544801 - ITE: Engine creates launcher entry when failing to …
11:25 Changeset [abb6cdf4] by Travis Howell <kirben@…>
Fix bug #1544799 - SIMON: Engine creates launcher entry when failing …
11:25 Changeset [a4ac594d] by Travis Howell <kirben@…>
Fix bug #1544799 - SIMON: Engine creates launcher entry when failing …
10:53 Ticket #2794 (FEEBLE:Crash on Sam walk) created by SF/rserral
[…] […]

08/25/06:

18:17 Changeset [c7627bbb] by Max Horn <max@…>
Added some MD5 contributer email addresses svn-id: r23748
17:53 Ticket #2793 (BS1: Speech fails on "CD2" in v0.9.0 but not in 0.7.0) created by SF/dead2
[…] […]
17:52 Changeset [3bc38ba] by Max Horn <max@…>
Added some actual file sizes to the MD5 table svn-id: r23747
17:27 Changeset [cb062b12] by Max Horn <max@…>
Add possibilitz to store file sizes in the MD5 table (for future use) …
13:02 Changeset [d12f257f] by Travis Howell <kirben@…>
Correct platform for alternative Italian version of Simon the Sorcerer …
06:30 Changeset [11f1123c] by Kostas Nakos <knakos@…>
fix update rect when adjusting ratio (backport) svn-id: r23744
06:23 Changeset [9d2aa786] by Kostas Nakos <knakos@…>
fix update rect when adjusting ratio (why don't users report these …

08/24/06:

05:53 Ticket #2792 (ZAK C64: cant be installed) created by SF/nubion
[…] […]

08/23/06:

21:13 Changeset [4f9576e0] by Torbjörn Andersson <eriktorbjorn@…>
The DXA player now bases subtitle position on screen size, rather than …
20:30 Ticket #2610 (SWORD2: White noise with CoreAudio driver.) closed by fingolfin
wontfix
08:30 Ticket #2786 (DS: port does not work with ewin2) closed by agent-q
04:26 Ticket #2787 (SWORD2: Engine creates launcher entry when failing to launch) closed by eriktorbjorn
fixed
04:26 Changeset [d4d2146a] by Torbjörn Andersson <eriktorbjorn@…>
Run the game detector before creating the engine. This is based …
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