Timeline
08/20/03:
- 21:46 Changeset [bfefcc35] by
- Draw combined cursor properly. Thanks to joost for finding out that …
- 21:23 Ticket #1178 (MI1: intro asynchronity regression) created by
- […] […]
- 21:17 Changeset [8b915881] by
- Lots of cleanup. Oh, and the menus should work now. :-) svn-id: r9804
- 20:03 Changeset [470fd270] by
- Need explicit include of stdafx because of free_check kluge... …
- 15:43 Changeset [875decf5] by
- Initial (slightly buggy) support for "luggage" mouse cursors, i.e. …
- 15:26 Ticket #1148 (MI1: SFX stops music) closed by
- fixed
- 15:19 Changeset [f16aec61] by
- Fix speedy music regression in monkeyega/vga/pass. Add unique tag to …
- 14:01 Changeset [be0d723e] by
- Change Amiga palette option to Amiga version svn-id: r9800
- 13:12 Ticket #1177 (M1 CD ITA: Room error) closed by
- invalid
- 12:12 Changeset [af17c1ac] by
- copied some fixes which only were in 0.5.1 branch. svn-id: r9799
- 12:08 Changeset [123af301] by
- fix warning (properly initialise 2 dimensional arrays) svn-id: r9798
- 12:08 Changeset [fc005be4] by
- Remove my junk svn-id: r9797
- 12:04 Changeset [327d37ae] by
- v1 zak costume colors should be perfect now svn-id: r9796
- 12:03 Ticket #1176 (ZAK: Ugly chars instead of german umlauts) closed by
- invalid
- 11:49 Changeset [cc781cb9] by
- Ooops that would have broken v2 svn-id: r9795
- 11:45 Changeset [1757d5a4] by
- v1 zak costume color almost all right. svn-id: r9794
- 11:41 Changeset [7651aa2b] by
- Applied a different fix for the mouse offset problem. As far as I can …
- 11:28 Changeset [264b2d87] by
- Removed some memset()s that I added earlier out of paranoia. Added a …
- 11:13 Changeset [77f13830] by
- SetMenuIcon(), other stubs in menu.cpp will have to be done for things …
- 11:04 Changeset [52f3fa76] by
- correction from olki that fixes mouse y offset being too high svn-id: …
- 10:07 Ticket #1177 (M1 CD ITA: Room error) created by
- […] […]
- 09:54 Ticket #1176 (ZAK: Ugly chars instead of german umlauts) created by
- […] […]
- 08:52 Changeset [e135f8a9] by
- Leave masking disable for now, until it works well. svn-id: r9789
- 08:33 Ticket #1174 (COMI: Sound que buffer overflow) closed by
- duplicate
- 07:13 Ticket #1175 (SCUMM_NEED_ALIGNMENT detection bogus) created by
- […] […]
- 07:03 Ticket #8273 (g++ 3.4 compile fix) created by
- […] […]
- 06:51 Changeset [1100a462] by
- Cleaned up DrawSprite() and added scaling, based on the "line …
- 06:48 Changeset [c2df1277] by
- This should fix the crash in the demo when you tried to walk down the …
- 06:35 Changeset [d0faf4c2] by
- This should fix mouse cursor animations. (Actually, I hardly even …
- 05:44 Ticket #1174 (COMI: Sound que buffer overflow) created by
- […] […]
08/19/03:
- 21:42 Changeset [050241ff] by
- preliminary cursor code. dirty, hacky and no animation yet. but at …
- 16:10 Changeset [f5cdcfa] by
- Fix compile. svn-id: r9784
- 15:03 Changeset [a6d7d152] by
- Fix 1 memory leak + 102 memory leaks using launcher svn-id: r9783
- 14:57 Changeset [ec447fdf] by
- Remove a bunch of unneeded cruft - but barely the surface of it. This …
- 14:05 Ticket #911 (DIG: Crash on PDA/Robin) closed by
- 13:18 Ticket #1173 (BASS crashes after entering 4th room.) created by
- […] […]
- 13:03 Ticket #1172 (SIMON2: two Simons at loan office) closed by
- invalid
- 11:48 Ticket #1172 (SIMON2: two Simons at loan office) created by
- […] […]
- 11:11 Changeset [c284e1b5] by
- This is only require for v1 maniac svn-id: r9781
- 09:19 Ticket #8272 (SWORD2: Sprite drawing (incomplete)) closed by
- 08:47 Changeset [b6ec652a] by
- patch #791032 from erik SWORD2: Sprite drawing (incomplete) svn-id: r9780
- 07:29 Changeset [61c320d5] by
- small changes to v1 mask svn-id: r9779
- 07:19 Ticket #8272 (SWORD2: Sprite drawing (incomplete)) created by
- […] […]
- 05:39 Ticket #1171 (Inability to get to inventory) created by
- […] […]
- 05:37 Ticket #1170 (Screen-flipping unavailable) created by
- […] […]
- 04:47 Changeset [a34f8895] by
- Revert color change for v1 maniac, which actually used in pool room. …
- 04:36 Changeset [f25b5415] by
- Remove fixme svn-id: r9777
- 04:34 Changeset [7771433b] by
- Fix for v1 maniac demo mode not setting text color before displaying …
- 04:28 Changeset [2dd4c408] by
- Fix cursor cycle color for v1 games svn-id: r9775
- 04:15 Changeset [d6105a30] by
- Cleanup v1/v2 color settings for sentance/inventory/verb area. Add …
- 03:20 Changeset [161ef54] by
- Correction for v1 zak faces svn-id: r9773
08/18/03:
- 23:20 Changeset [e7fb69e3] by
- added MDT_PREFER_NATIVE flag to BASS VersionSettings svn-id: r9772
- 23:19 Changeset [f6d69744] by
- added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi …
- 22:52 Ticket #1169 (save/restore in Dreamcast port) closed by
- outdated
- 22:30 Ticket #1169 (save/restore in Dreamcast port) created by
- […] […]
- 22:24 Ticket #1168 (Simon The Sorcerer 1 WIN/DOS detection problem) created by
- […] […]
- 22:18 Ticket #1167 (DC: DIG crashes) created by
- […] […]
- 22:14 Ticket #1166 (DC: COMI crashes) created by
- […] […]
- 21:42 Ticket #1156 (ScummVM 0.5.1 for Dreamcast) closed by
- duplicate
- 20:37 Ticket #1143 (Background sounds are not restarted when loading saved game) closed by
- fixed
- 20:36 Changeset [cc7700f0] by
- fix sfx restart after restoring a savegame svn-id: r9770
- 20:32 Changeset [91ab462c] by
- ops svn-id: r9769
- 20:28 Changeset [fe94648d] by
- fixed debug mode for mask maps svn-id: r9768
- 20:19 Ticket #1142 (Background sound stops in pipe factory) closed by
- wontfix
- 19:29 Ticket #1145 (BASS runs but nothing happens.Actor locked in elevator) closed by
- invalid
- 18:48 Ticket #1165 (DC: Intro problems) created by
- […] […]
- 18:37 Ticket #1164 (DC: Sound problems) created by
- […] […]
- 18:21 Ticket #1163 (DC: Stutter in game/sound in some games) created by
- […] […]
- 17:59 Changeset [8141126e] by
- fixed y position of mask in v1 costume rendering svn-id: r9767
- 17:40 Ticket #1162 (SAM: missing subtitles in Conroy Bumpus' song) created by
- […] […]
- 16:53 Ticket #1161 (SAM: reproducable crash) created by
- […] […]
- 15:13 Changeset [c9b05446] by
- some changes for smush codec 1 and 3, handled by bomp decompression …
- 15:10 Changeset [487084e5] by
- fixed mask conversion for v1 games, still need properly handled …
- 13:55 Changeset [4748b92b] by
- Commented MI1 Demo fix. svn-id: r9764
- 13:33 Ticket #877 (MM: Tape player keeps playing the tape) closed by
- invalid
- 12:53 Changeset [d76b92d2] by
- Make smush player works under PalmOS svn-id: r9763
- 11:25 Changeset [a3c5ba1d] by
- Updated svn-id: r9762
- 11:15 Changeset [48c17b76] by
- Added missing files svn-id: r9761
- 11:09 Changeset [d91320f7] by
- Remove debug svn-id: r9760
- 10:59 Changeset [a47e80cb] by
- Updated globals access for PalmOS svn-id: r9759
- 10:48 Changeset [3c5f641f] by
- Removed : read/write led indicator svn-id: r9758
- 10:47 Changeset [d4d12864] by
- Added : UX50 support + fullscreen mode, Fixed : overlay, some memory …
- 10:46 Changeset [9b5eb11] by
- Add support for flashlight in v1 maniac by converting older values. …
- 10:43 Changeset [034ea25f] by
- Cleanup svn-id: r9755
- 10:42 Changeset [0c386dd5] by
- Added fullscreen option svn-id: r9754
- 09:26 Ticket #8271 (Fix Read Overrun) created by
- […] […]
- 07:46 Changeset [c6118886] by
- Added support for opaque surfaces (it's the default now, actually) …
- 06:59 Changeset [311eb267] by
- Use correct costume color for darkness in v1 zak svn-id: r9752
- 06:29 Changeset [4bad55da] by
- fixed white spaces svn-id: r9751
- 06:11 Changeset [f29fbda] by
- added dumping png frames from smush animation svn-id: r9750
- 04:53 Changeset [c21fd14d] by
- change loomtowns target a tad svn-id: r9749
- 02:16 Changeset [4c6bd716] by
- Fix v1 zak costume colors svn-id: r9748
- 02:02 Changeset [99c677f2] by
- add loom towns target svn-id: r9747
08/17/03:
- 20:06 Ticket #7310 (Support for zip games) closed by
- duplicate
- 19:31 Changeset [d1391b8f] by
- Changed adlib note priorities for small header games svn-id: r9746
- 19:02 Ticket #7310 (Support for zip games) created by
- […] […]
- 16:53 Changeset [1bb575da] by
- Enabled the v1 costume palette tables Kirben and Hoenicke added …
- 16:40 Changeset [711c2b76] by
- . svn-id: r9744
- 16:36 Changeset [bcb78c6e] by
- some memory optimization svn-id: r9743
- 16:32 Changeset [eb5f05fa] by
- More adlib tempo tweaks svn-id: r9742
- 16:24 Changeset [2269031b] by
- cleanup again svn-id: r9741
- 16:23 Changeset [9b7773f4] by
- Don't attempt sound in maniacnes svn-id: r9740
- 16:17 Changeset [41ca8893] by
- forgot this svn-id: r9739
- 16:10 Changeset [970bdea] by
- some cleanup in codec47 svn-id: r9738
- 14:07 Ticket #8270 (SWORD2: Initial graphics work) closed by
- 14:07 Changeset [48ceff05] by
- patch #790060 SWORD2: Initial graphics work from erik very nice indeed …
- 13:49 Ticket #8270 (SWORD2: Initial graphics work) created by
- […] […]
- 12:13 Changeset [d343ef10] by
- Remove c64_ignorePakCols calls for v1 games, since they cause crashes …
- 08:00 Changeset [be2e796] by
- OOps svn-id: r9735
- 07:02 Changeset [bbbca4f] by
- Fix text display in verb/inventory area in demo mode of V1 maniac …
- 05:46 Changeset [811f29fe] by
- Add palette tables for v1 costumes, thanks to Hoenicke Code isn't …
- 05:23 Ticket #1160 (SAM: Mounted Binoculars does not display cursor) created by
- […] […]
- 02:35 Ticket #1159 (MI1: Amiga version hangs with black screen) closed by
- fixed
- 02:34 Changeset [53d1db8c] by
- Fix regressions in MI1 Amiga Revert last change to MI1 demo fix and …
08/16/03:
- 21:45 Changeset [0914e57d] by
- Changed fix for hanging MI1 EGA Demo after finding GFX regressions in …
- 19:36 Ticket #1159 (MI1: Amiga version hangs with black screen) created by
- […] […]
- 17:08 Changeset [d7fae3d] by
- More corrections to the VAR_MUSIC_TIMER computations, mostly to …
- 17:05 Changeset [61162bf3] by
- Semantics correction svn-id: r9729
- 16:40 Changeset [a5968af0] by
- Ooops svn-id: r9728
- 15:51 Ticket #827 (MI2: Graphic glitches in Amiga version) closed by
- duplicate
- 15:44 Ticket #1022 (MI1: demo doesn't work) closed by
- fixed
- 15:13 Changeset [c674852] by
- Fixed hang in MI1 EGA Demo. Hang was the result of a conflict between …
- 14:31 Changeset [87542e0e] by
- Add new music drivers svn-id: r9726
- 14:30 Changeset [6db31f46] by
- Some Tempo changes for adlib sounds svn-id: r9725
- 14:24 Changeset [293ba87b] by
- Allow right mouse click to skip cutscene (Instead of both) in old …
- 11:00 Changeset [c9ece33b] by
- Fixed aspect ratio scaler svn-id: r9723
- 10:37 Changeset [8cd96c79] by
- color table for actor subtitles in v1 maniac isn't static after all, …
- 10:16 Changeset [806ff4ac] by
- Added fullscreen support to palmos svn-id: r9721
- 09:34 Changeset [121b00a6] by
- Corrected timing mechanism for RO music streams. RO streams have …
- 09:20 Changeset [8281c2ee] by
- Revert to old value svn-id: r9719
- 09:12 Changeset [18bd921] by
- Fixed svn-id: r9718
- 08:55 Changeset [5ad330e] by
- Patch from roarin_elk to fix crash in German V2 Zak (talking to …
- 07:19 Changeset [78fba0a8] by
- Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver, and 1 for PC …
- 06:17 Changeset [4da3bf3a] by
- Fixed transpose/detune computations svn-id: r9715
- 06:01 Changeset [2750eabc] by
- Add a comment svn-id: r9714
- 05:45 Changeset [5a963767] by
- Fix subtitles colors in V1 maniac svn-id: r9713
- 01:40 Ticket #1158 (FOA: Game Crashes In Atlantis) created by
- […] […]
08/15/03:
- 17:40 Ticket #1157 (MI1: SFX crash regression with native midi) closed by
- fixed
- 16:40 Changeset [3b75fa8d] by
- Changed on_timer frequency in adlib so V3 SFX are correctly timed. …
- 15:17 Changeset [a892474] by
- Fix my fix svn-id: r9711
- 15:17 Changeset [2e38b49d] by
- Replaced printf()s with debug() and warning(). svn-id: r9710
- 15:10 Changeset [b82c80a0] by
- Typo svn-id: r9709
- 14:52 Ticket #1157 (MI1: SFX crash regression with native midi) created by
- […] […]
- 14:41 Changeset [7d11516c] by
- Fix monkey2 missing sfx regression svn-id: r9708
- 14:18 Changeset [7e611160] by
- * empty log message * svn-id: r9707
- 13:58 Changeset [f86a8cd] by
- implement the PCjr chunk 1 sounds. svn-id: r9706
- 12:48 Changeset [185d5636] by
- A different fix for Bugs item #788531. Allocate a 4th channel and map …
- 11:18 Changeset [9c378d2] by
- The imuse debugger commands now work with playerV2 too. svn-id: r9704
- 10:19 Changeset [e1bc6493] by
- Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible list of …
- 10:07 Changeset [f9aea767] by
- Correct comment svn-id: r9702
- 07:45 Changeset [6f50c852] by
- Fixed problem with Adlib sounds being generated when using -epcspk or …
- 07:13 Ticket #1154 (Indy3VGA - Access violation with PC Speaker "travel" music) closed by
- fixed
- 07:10 Changeset [c0730f6c] by
- Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker …
- 05:55 Changeset [3ddb5071] by
- Set v1 actor color to static for now, so actors can at least be seen …
- 05:35 Changeset [6b405587] by
- add hack for string resource idx numbers greater than max for …
- 04:16 Changeset [f76980af] by
- Restrict monkeyega/vga music stop hack to ADL and RO sound resources …
- 04:02 Ticket #1086 (ALL: Fullscreen and -F) closed by
- 03:15 Changeset [9d450bc9] by
- assert that string variable actually exists before we start doing …
- 02:38 Ticket #996 (FOA: Amiga version always crashes after a few minutes) closed by
- 01:25 Ticket #8268 (Improved Amiga V3 SFX support) closed by
- 01:21 Changeset [78b6cb41] by
- patch #788078 Improved Amiga V3 SFX support by Quietust svn-id: r9695
- 01:18 Changeset [c258337b] by
- No need for those brackets svn-id: r9694
- 01:16 Changeset [876383a9] by
- Don't confuse RO and ROL sound resources svn-id: r9693
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