#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
defect
|
normal
|
Port: Android
|
4 months
|
4 months
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
new
|
defect
|
normal
|
Ports
|
4 months
|
2 months
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
new
|
feature request
|
normal
|
Engine: AGS
|
4 months
|
3 months
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
defect
|
normal
|
Engine: AGS
|
3 months
|
3 months
|
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
new
|
feature request
|
normal
|
Engine: Mohawk
|
3 months
|
3 months
|
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
feature request
|
normal
|
Graphics
|
3 months
|
3 months
|
|
#14981 |
Unknown game variant for tinsel
|
pending
|
defect
|
normal
|
Engine: Tinsel
|
3 months
|
3 weeks
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
defect
|
normal
|
Graphics: Scalers
|
3 months
|
2 months
|
|
#14992 |
Application window GUI not resized on Linux
|
new
|
defect
|
normal
|
Port: Linux
|
2 months
|
2 months
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
defect
|
normal
|
GUI
|
2 months
|
2 months
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
defect
|
low
|
Engine: AGS
|
2 months
|
2 months
|
|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
new
|
defect
|
low
|
Engine: AGS
|
2 months
|
2 months
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
defect
|
normal
|
Port: Win64
|
2 months
|
2 months
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
defect
|
normal
|
Common
|
2 months
|
2 months
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
defect
|
normal
|
Audio: MT32
|
2 months
|
2 months
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
defect
|
normal
|
--Unset--
|
2 months
|
2 months
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
defect
|
normal
|
GUI
|
2 months
|
3 weeks
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
defect
|
normal
|
Engine: Plumbers
|
2 months
|
7 weeks
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
defect
|
normal
|
Engine: Mohawk
|
8 weeks
|
6 weeks
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
defect
|
normal
|
Engine: Director
|
8 weeks
|
5 weeks
|
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
defect
|
normal
|
Tools
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7 weeks
|
5 weeks
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
defect
|
normal
|
Engine: Mohawk
|
7 weeks
|
5 weeks
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
defect
|
high
|
Engine: Freescape
|
7 weeks
|
7 weeks
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
defect
|
high
|
Engine: Freescape
|
7 weeks
|
7 weeks
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
defect
|
normal
|
Engine: Freescape
|
7 weeks
|
7 weeks
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
defect
|
normal
|
Engine: Freescape
|
6 weeks
|
6 weeks
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
defect
|
normal
|
Port: Win64
|
6 weeks
|
5 weeks
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
defect
|
low
|
Port: Mac OS X
|
6 weeks
|
5 weeks
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
defect
|
normal
|
Audio
|
5 weeks
|
5 weeks
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
defect
|
normal
|
Port: Mac OS X
|
5 weeks
|
5 weeks
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
defect
|
normal
|
Engine: SCUMM
|
4 weeks
|
4 weeks
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
defect
|
normal
|
Engine: Director
|
3 weeks
|
3 weeks
|
|
#15078 |
Unknown game variant for director
|
new
|
defect
|
normal
|
Engine: Director
|
3 weeks
|
2 weeks
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
defect
|
normal
|
Engine: AGS
|
3 weeks
|
3 weeks
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
defect
|
high
|
Audio
|
3 weeks
|
2 weeks
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
defect
|
normal
|
Common
|
13 days
|
8 days
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
defect
|
low
|
Port: Win64
|
13 days
|
13 days
|
|
#15116 |
GLK ZCODE: Shogun fails to launch
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
2 days
|
2 days
|
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
2 days
|
2 days
|
|
#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
|
new
|
defect
|
normal
|
Engine: Director
|
2 days
|
21 hours
|
|