| #16549 |
KYRA: EOB2: Minor visual glitch during intro [original bug]
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
| #16550 |
AGI: Christmas Card 1986 corrupt text [original bug]
|
new
|
|
defect
|
normal
|
Engine: AGI
|
| #16551 |
SCI: KQ6: Character walks backwards
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16553 |
MD5: DGDS: Heart of China Spanish version
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #16554 |
DIRECTOR: The Dark Eye - Old Man scene does not always play
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16555 |
DIRECTOR: The Dark Eye - all save games
|
new
|
|
patch
|
low
|
Engine: Director
|
| #16556 |
DIRECTOR: The Dark Eye - lingo syntax error END
|
new
|
|
defect
|
low
|
Engine: Director
|
| #16557 |
DIRECTOR: The Dark Eye - Egaeus, audio looping
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16558 |
DIRECTOR: Dark Eye Launch menu saved games listing issues including a memory leak
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16559 |
DIRECTOR: The Dark Eye - scenes sometimes play too fast
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16560 |
SCUMM: PUTTSFUNSHOP: Crash in image decoding
|
new
|
|
defect
|
normal
|
--Unset--
|
| #16561 |
DIRECTOR: Implement Trails Mode
|
new
|
|
defect
|
high
|
Engine: Director
|
| #16563 |
DIRECTOR: The Dark Eye - (ORIGINAL BUG) Music issue on main menu screen
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16564 |
ACCESS: Martian Memorandum - MT-32 channel mapping (original game bug)
|
new
|
|
feature request
|
normal
|
Engine: Access
|
| #16565 |
DIRECTOR: The Dark Eye - Wrong palette colors used after returning from main menu
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16566 |
WME: Ghost in the Sheet: Mouse cursor becomes a black square in the first puzzle when using Telekinesis
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #16569 |
System Time Check in Putt-Putt Joins the Parade
|
new
|
|
feature request
|
low
|
Engine: SCUMM
|
| #16574 |
When trying to add game or playing one, my system gets locked and I have to manually reboot it.
|
new
|
|
defect
|
high
|
Port: Win64
|
| #16575 |
AGS: KQ4 RETOLD VGA: Unable to Save Manually More than 10 Times
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16578 |
Unknown game variant for ags
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16579 |
FREESCAPE: moving between areas is buggy when flying in Driller/Dark Side
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
| #16582 |
AGS: Stargate Adventure: Unsupported videos
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16583 |
DGDS: Repeating / glitching cutscenes in Willy Beamish
|
new
|
|
defect
|
high
|
Engine: DGDS
|
| #16586 |
PHOENIXVR: NECRONOMICON: Steam English version detects an additional false positive
|
new
|
|
defect
|
normal
|
Engine: PhoenixVR
|
| #16587 |
PHOENIXVR: DETECTION: Unknown game variant for Necronomicon German version
|
new
|
|
defect
|
normal
|
Engine: PhoenixVR
|
| #16588 |
Unknown game variant for grim
|
new
|
|
defect
|
normal
|
Engine: Grim
|
| #16590 |
KYRA: EOB1: Incorrect compass
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
| #16591 |
BACKENDS: iOS: iPad Pro Air Play Black Screen
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #16592 |
DIRECTOR: L-Zone - Game crashes with "ERROR: readSpriteDataD2(): Miscomputed field position: -4:"
|
new
|
|
defect
|
high
|
Engine: Director
|
| #16593 |
ZGI: Saving a game while Zork Rocks candy are about to explode results in a soft-lock
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
| #16595 |
Support for Russian version of Eye of the Beholder 1.7
|
new
|
|
feature request
|
normal
|
Engine: Kyra
|
| #16596 |
Support for Russian version of Necronomicon: The Dawning of Darkness
|
new
|
|
feature request
|
normal
|
Engine: PhoenixVR
|
| #16597 |
Leisure Suit Larry VII [Fargus]: Crash after milking the beavers
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16599 |
Unknown game variant for access
|
new
|
|
defect
|
normal
|
--Other--
|
| #16600 |
GUI: Issues with key press navigation in List View on the launcher
|
new
|
|
defect
|
high
|
GUI
|
| #16601 |
Broken Sword 2: Crash during opening cutscene on Android
|
new
|
|
defect
|
normal
|
Port: Android
|
| #7564 |
FOTAQ code modifications (mostly for greek translation)
|
pending
|
sev-
|
feature request
|
normal
|
Engine: Queen
|
| #11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
pending
|
ccawley2011
|
feature request
|
normal
|
Graphics
|
| #11367 |
WEB: I18N and punctuation improvements
|
pending
|
|
feature request
|
normal
|
Web
|
| #11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
high
|
Engine: Grim
|
| #12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
| #12277 |
SCUMM: MM (NES) - Music-behavior in cutscenes during alarm
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
| #12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
pending
|
digitall
|
defect
|
normal
|
Engine: Mohawk
|
| #13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
defect
|
normal
|
Engine: Grim
|
| #13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
| #13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
| #13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
| #13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
| #13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
| #13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
| #14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
| #14159 |
GRIM: MD5 dialog can’t be cancelled in Grim Fandango
|
pending
|
|
defect
|
normal
|
Common
|
| #14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
pending
|
Begasus
|
defect
|
normal
|
Ports
|
| #14860 |
SCUMM: Remove continuity error in toupee scene in SAMNMAX
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
| #14919 |
M4: Orion Burger: Footstep Soundeffect missing
|
pending
|
afreickmann
|
defect
|
low
|
Engine: M4
|
| #15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
pending
|
bluegr
|
defect
|
normal
|
Engine: Tetraedge
|
| #15158 |
MYST3: Spider Spinner animation does not reset correctly
|
pending
|
antoniou79
|
defect
|
normal
|
Engine: Myst3
|
| #15168 |
GOB: Goblins Quest 3 (Amiga) - Unneeded "Please insert disk 2" message
|
pending
|
|
feature request
|
low
|
Engine: Gob
|
| #15195 |
INDY3: Restore content in German versions (dos/amiga ega and dos/vga)
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
| #15297 |
MYST3: Persistent video in scene is out of sync with end of full screen animation
|
pending
|
antoniou79
|
defect
|
normal
|
Engine: Myst3
|
| #15350 |
SCUMM: INDY3: atari st - no sound after modifying the resources for new translation
|
pending
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
| #15371 |
BACKENDS: PS3: Grim Fandango not running on PS3 build
|
pending
|
aquadran
|
defect
|
low
|
Engine: Grim
|
| #15410 |
TWINE: Little big adventure no menu music and a crash
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
| #15418 |
SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update
|
pending
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
| #15502 |
SCUMM: INDY3 Pink pixels at Irene's typewriter
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
| #15503 |
SCUMM: INDY3 Irene vanishes for a moment
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
| #15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
|
pending
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
| #15639 |
SCUMM: SAM: Strange dialogue line behavior in Bumpusville, German version
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
| #16070 |
M4: RIDDLE: Inventory visible + wrong music in credits from main menu
|
pending
|
afreickmann
|
defect
|
low
|
Engine: M4
|
| #16076 |
M4: RIDDLE: All cartoon sketches missing from Ripley’s notebook
|
pending
|
afreickmann
|
defect
|
low
|
Engine: M4
|
| #16077 |
M4: RIDDLE: Missing text in notebook page 2 – Riddle of Master Lu
|
pending
|
Strangerke
|
defect
|
low
|
Engine: M4
|
| #16084 |
M4: RIDDLE: Out-of-sync sequence after activating mechanism at crystal skeleton (Mocha Moche)
|
pending
|
afreickmann
|
defect
|
low
|
Engine: M4
|
| #16086 |
M4: RIDDLE: Item duplication and broken logic in Baron's Lab (Puzzle 2)
|
pending
|
afreickmann
|
defect
|
low
|
Engine: M4
|
| #16155 |
M4: Riddle of Master Lu big-endian crashes/bugs
|
pending
|
Strangerke
|
defect
|
normal
|
Engine: M4
|
| #16205 |
SCUMM: TTS can read text for buttons that are not currently active, or even no longer there
|
pending
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
| #16535 |
OSXPPC: OpenGL fullscreen glitches on old ATI Rage 128 cards
|
pending
|
dwatteau
|
defect
|
normal
|
Port: Mac OS X
|
| #16538 |
BACKENDS: MACOS: showFileBrowser crash on OSX 10.6 (SDL 2)
|
pending
|
barracuda156
|
defect
|
normal
|
Port: Mac OS X
|
| #16577 |
SHERLOCK: ROSETATTOO: Crash when starting darts game
|
pending
|
antoniou79
|
defect
|
normal
|
Engine: Sherlock
|
| #16580 |
SHERLOCK: ROSETATTOO: Game breaks when in Phrenologist's Studio
|
pending
|
antoniou79
|
defect
|
normal
|
Engine: Sherlock
|
| #16584 |
NANCY: nancy6+: Some sounds are too short
|
pending
|
flipkick
|
defect
|
normal
|
Engine: Nancy
|
| #16594 |
VORBIS: seek callback returns stream position instead of 0 or -1
|
pending
|
flipkick
|
defect
|
low
|
Audio
|
| #16598 |
NANCY: RippedLetterPuzzle crashes after save
|
pending
|
flipkick
|
defect
|
normal
|
Engine: Nancy
|