#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
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new
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sev-
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feature request
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high
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Ports
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#15190 |
CINE: Operation Stealth demo hangs on the DS
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new
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defect
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high
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Engine: Cine
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#15197 |
HUGO: Icon bar gets stuck with the DS port
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new
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defect
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high
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Engine: Hugo
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#15489 |
SAGA: IHNM fails to start on the 3DS
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new
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defect
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high
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Engine: SAGA
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#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
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new
|
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feature request
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normal
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Ports
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#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
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new
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|
defect
|
normal
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Port: Android
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#14159 |
GRIM: MD5 dialog can’t be cancelled in Grim Fandango
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pending
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defect
|
normal
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Common
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#14173 |
SCI: Support Cinepak dithering with QuickTime videos
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new
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feature request
|
normal
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Engine: SCI
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#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
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new
|
|
defect
|
normal
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Video
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#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
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neuromancer
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defect
|
normal
|
Engine: Hypno
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#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
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new
|
|
feature request
|
normal
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Engine: SCI
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#15156 |
SCUMM: Skipped dialogue in Full Throttle with the DS port
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new
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|
defect
|
normal
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Engine: SCUMM
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#15183 |
COMMON: Automatically handle RISC OS files with NFS extensions
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new
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|
feature request
|
normal
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Common
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#15192 |
CRYO: Mouse input doesn’t work well with touchscreens and controllers
|
new
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|
defect
|
normal
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Engine: Cryo
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#15194 |
BACKENDS: DS: Switching to an unsupported resolution should return an error
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new
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|
defect
|
normal
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Port: NDS
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#15196 |
DS: Limited virtual keyboard support
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new
|
|
feature request
|
normal
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Port: NDS
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#15199 |
MADS: Demos are not supported
|
new
|
|
feature request
|
normal
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Engine: MADS
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#15204 |
DS: Improve touch screen input
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new
|
|
feature request
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normal
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Port: NDS
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#15239 |
GRAPHICS: Support double height resolutions
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new
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|
feature request
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normal
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Graphics
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#15284 |
TOON: Support running in 320x200 modes
|
new
|
|
feature request
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normal
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Engine: Toon
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#15422 |
CRAB: Resolution option is non-functional
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new
|
|
feature request
|
normal
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Engine: CRAB
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#15493 |
BACKENDS: 3DS: Detection is very slow
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new
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|
defect
|
normal
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Port: 3DS
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#15494 |
DREAMCAST: Re-enable SCUMM v7 and v8 games?
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new
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|
feature request
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normal
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Port: Dreamcast
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#15499 |
TINYGL: Support paletted textures
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new
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|
feature request
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normal
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Graphics
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#15534 |
SCUMM: Support the Mac GUI in the demo version of Indy 4
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new
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|
feature request
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normal
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Engine: SCUMM
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#15540 |
WINTERMUTE: Shader renderer depends on fixed-function APIs
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new
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defect
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normal
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Engine: Wintermute
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#15541 |
IMGUI: Fails to compile without GLAD
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new
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defect
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normal
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Graphics
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#15542 |
DEMOS: Add The Watchmaker demo to the website
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new
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|
feature request
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normal
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Web
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#12537 |
AUDIO: Support hardware OPL on Windows
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new
|
|
feature request
|
low
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Audio
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#12674 |
CGE: Soltys demos are missing
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new
|
|
defect
|
low
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Engine: CGE
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#13938 |
RISCOS: Investigate support for building with EABI toolchains?
|
new
|
|
feature request
|
low
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Port: RISC OS
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#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
|
defect
|
low
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Engine: Grim
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#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
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|
feature request
|
low
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Common
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#14441 |
BACKENDS: Add abstraction for read/write locks
|
new
|
|
feature request
|
low
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Ports
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#15201 |
PARALLACTION: Use custom actions for the keymapper
|
new
|
|
defect
|
low
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Engine: Parallaction
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#15202 |
PARALLACTION: In-application help for the manual protection
|
new
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|
feature request
|
low
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Engine: Parallaction
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