#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
high
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
new
|
fuzzie
|
defect
|
Engine: Mohawk
|
high
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
defect
|
Engine: Wintermute
|
high
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
Engine: ZVision
|
high
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
|
feature request
|
Engine: Grim
|
high
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
Engine: Chewy
|
high
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
defect
|
Engine: MADE
|
high
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
defect
|
Port: Android
|
high
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
|
defect
|
Engine: Grim
|
high
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
new
|
|
defect
|
Engine: Tinsel
|
high
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
Engine: Tetraedge
|
high
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
Engine: Mohawk
|
high
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
Engine: Mohawk
|
high
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
|
defect
|
Engine: Grim
|
high
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
Engine: Stark
|
high
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
defect
|
Port: PSP
|
high
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
defect
|
Ports
|
high
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
Engine: AGS
|
high
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
Engine: CGE2
|
high
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
defect
|
Engine: Buried
|
high
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
defect
|
Engine: Tetraedge
|
high
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
high
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
defect
|
Engine: Sword2
|
high
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
|
neuromancer
|
feature request
|
Engine: Private
|
high
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
defect
|
Engine: AGOS
|
high
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
new
|
|
defect
|
Engine: Nancy
|
high
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
high
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
high
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
defect
|
Audio
|
high
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
new
|
|
defect
|
Engine: Cine
|
high
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
new
|
|
defect
|
Engine: Drascula
|
high
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
new
|
|
defect
|
Engine: Hugo
|
high
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog
|
new
|
|
defect
|
GUI
|
high
|
#15287 |
SWORD2: USA 2CD Full game detected as demo
|
new
|
|
defect
|
Engine: Sword2
|
high
|
#15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
new
|
|
feature request
|
Engine: AGS
|
high
|
#15341 |
GOB2: footsteps sound issues
|
new
|
Antonin-Carette-RedArtGames
|
defect
|
Engine: Gob
|
high
|
#15394 |
PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
defect
|
Port: PSP
|
high
|