Custom Query (1132 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (1101 - 1132 of 1132)

2 3 4 5 6 7 8 9 10 11 12
Ticket Summary Status Keywords Owner Type Priority
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal
#12788 AGOS: Frozen character animation when skipping dialog new defect normal
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal
#11707 AGOS: Feeble - Background color change new defect normal
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new agi, hercules defect normal
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new iigs 2gs cycle defect normal
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal
#15130 AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken new kq3, mice defect normal
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new kq3, introduction text, cycles defect normal
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new KQ2, Dracula defect normal
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal
#4388 AGI: Incorrect CGA palette new sev- defect normal
#10444 AGI: Graphics glitch when reloading a savegame after dying new has-pull-request patch normal
#7793 AGI: Better mapping for mouse buttons new feature request normal
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal
#7569 AGI: Add the function keys to the keymap new keymapper feature request normal
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low
#9726 AGI IIgs: implement inventory/see object screen new defect low
#11560 ADL: Unknown game variant for Ulyssey new unknown-game defect normal
#14296 ACCESS: Amazon - add support for Super VGA new svga,supervga,super-vga feature request normal
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new original defect low
#14407 3DS: make use of linear heap to make resource-intensive games playable new 3ds nintendo stream memory texture tinygl freescape grim myst3 stark tetraedge wintermute feature request normal
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new 3ds, n3ds, mohawk, riven defect low
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new blade runner 3ds n3ds video cutscenes defect normal
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal
2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.