#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
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new
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|
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defect
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normal
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#6050 |
AGOS: SIMON1 DOS French Animation glitch
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new
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|
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defect
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normal
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#12788 |
AGOS: Frozen character animation when skipping dialog
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new
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|
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defect
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normal
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#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
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new
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|
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defect
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normal
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#11707 |
AGOS: Feeble - Background color change
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new
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|
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defect
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normal
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#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
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new
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Kirben
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defect
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normal
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#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
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Kirben
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defect
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normal
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#5730 |
AGI: Winnie: Color flood fill issue
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new
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|
m-kiewitz
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defect
|
normal
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#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
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new
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|
|
defect
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normal
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#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
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new
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agi, hercules
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|
defect
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normal
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#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
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new
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iigs 2gs cycle
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|
defect
|
normal
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#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
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new
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|
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defect
|
normal
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#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
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new
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|
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defect
|
normal
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#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
|
new
|
kq3, mice
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|
defect
|
normal
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
new
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kq3, introduction text, cycles
|
|
defect
|
normal
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
KQ2, Dracula
|
|
defect
|
normal
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
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new
|
|
|
defect
|
normal
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#4388 |
AGI: Incorrect CGA palette
|
new
|
|
sev-
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defect
|
normal
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
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has-pull-request
|
|
patch
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normal
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#7793 |
AGI: Better mapping for mouse buttons
|
new
|
|
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feature request
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normal
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#7839 |
AGI: Add three voice MIDI with AGI games.
|
new
|
|
|
feature request
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normal
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#7569 |
AGI: Add the function keys to the keymap
|
new
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keymapper
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|
feature request
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normal
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#9725 |
AGI IIgs: shift key commands don't work
|
new
|
|
m-kiewitz
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defect
|
low
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#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
|
defect
|
low
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#11560 |
ADL: Unknown game variant for Ulyssey
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new
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unknown-game
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|
defect
|
normal
|
#14296 |
ACCESS: Amazon - add support for Super VGA
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new
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svga,supervga,super-vga
|
|
feature request
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normal
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
original
|
|
defect
|
low
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
3ds nintendo stream memory texture tinygl freescape grim myst3 stark tetraedge wintermute
|
|
feature request
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normal
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#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
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new
|
|
|
defect
|
normal
|
#12597 |
3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes
|
new
|
3ds, n3ds, mohawk, riven
|
|
defect
|
low
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
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blade runner 3ds n3ds video cutscenes
|
|
defect
|
normal
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
|
defect
|
normal
|