Timeline
02/16/20:
- 23:44 Changeset [c3c0d04d] by
- MOHAWK: Hook Myst & Riven into SaveStateDescriptor autosave flag
- 23:44 Changeset [1c8443ca] by
- NEWS: Add line for better autosave support
- 23:44 Changeset [de5e3e34] by
- NUVIE: Pass autosave flag to extended savegame header when saving
- 23:44 Changeset [52b87e76] by
- ENGINES: Add an autosave flag to the extended savegame data
- 23:44 Changeset [0b81eaab] by
- ENGINES: Abstract autosave check into SaveStateDescriptor
- 23:44 Changeset [233614a] by
- MOHAWK: Re-add missing isAutoSaveAllowed call
- 23:44 Changeset [4f26f2c7] by
- ENGINES: Autosave won't save over a custom save in it's slot
- 23:44 Changeset [91801a9c] by
- ULTIMA: Refactor out use of meta engine pointer
- 23:44 Changeset [e8abfaf9] by
- ENGINES: Added OSD messages for failed autosaves or savegames
- 23:44 Changeset [5108184] by
- ENGINES: If an autosave can't be created, try again in 5 minutes
- 23:44 Changeset [1687427e] by
- ENGINES: Mark autosave slots as write protected If the autosave slot …
- 23:44 Changeset [9f175c4] by
- ENGINES: Cleanup of savegame filenames generation This removes …
- 23:44 Changeset [c40adffb] by
- SCUMM: Disable base engine autosave code in favour of engine's …
- 23:44 Changeset [8288e957] by
- ULTIMA: Remove autosave code
- 23:44 Changeset [37c397f] by
- ZVISION: Remove autosave code
- 23:44 Changeset [6a3aac14] by
- XEEN: Remove autosave code
- 23:44 Changeset [6c187db] by
- TUCKER: Changing autosave to work with common Engine code
- 23:44 Changeset [958cb052] by
- SKY: Removed bulk of engine-specific autosave code There's still some …
- 23:44 Changeset [1c5cbbb1] by
- QUEEN: Remove autosave code
- 23:44 Changeset [d9794985] by
- MOHAWK: Re-add saving autosave for Myst on quit I haven't figured out …
- 23:44 Changeset [a2a8229a] by
- ENGINES: Do an autosave before loading a new game Unfortunately, this …
- 23:44 Changeset [d35d91e6] by
- MOHAWK: Remove autosave code
- 23:44 Changeset [429cfd1c] by
- KYRA: Remove autosave code
- 23:44 Changeset [b1197cf2] by
- COMPOSER: Remove autosave code
- 23:44 Changeset [128bd500] by
- AGI: Remove autosave code
- 23:44 Changeset [af265a12] by
- GRIFFON: Remove autosave code
- 23:44 Changeset [30d34fa6] by
- ENGINES: Implement autosaving in the Engine base class
- 23:44 Changeset [a00e44ba] by
- ENGINES: Merge saveGameState virtual methods into a single one
- 19:20 Changeset [1bc068de] by
- CRYOMNI3D: Fix Coverity warnings - Add initializations to …
- 17:22 Ticket #11310 (ScummVM and Xeen - Talkie Recognition) closed by
- 17:20 Ticket #11346 (Dune II the building of Dinasty) closed by
- wontfix
- 15:54 Changeset [41e1dc00] by
- Fix building when selected engines don't have their own debugger In …
- 15:34 Ticket #11358 (BACKENDS: 3DS - Blurry text in KQ6) created by
- The 3DS port plays KQVI masterfully. However, from time to time the …
- 14:35 Changeset [e069f25e] by
- KEYMAPPER: Remove the debugger standard action It is no longer used
- 14:35 Changeset [06e61762] by
- PEGASUS: Remove the debugger keymapper action Opening the debugger is …
- 14:35 Changeset [60ab1dc2] by
- MOHAWK: Remove the debugger keymapper action Opening the debugger is …
- 13:53 Changeset [988daefa] by
- GRAPHICS: MACGUI: Parse slant in extra fonts too
- 13:53 Changeset [8df4d8a3] by
- GRAPHICS: MACGUI: Proper processing of font slant names
- 13:53 Changeset [0f3b1882] by
- GRAPHICS: MACGUI: Fix double Geneva font ids
- 11:33 Changeset [c646bda0] by
- KYRA: Add debug level to GS drumkit log message
- 11:33 Changeset [3628986b] by
- KYRA: Add debug message for GS drumkits
- 11:33 Changeset [18acefa6] by
- KYRA: Apply correction for invalid GS drumkits Lands of Lore sends …
- 11:33 Changeset [b2468d94] by
- SCI/MIDI: GS drumkits - comments and re-usability - Move the GS …
- 11:33 Changeset [65f85a23] by
- SCI: Add support for Roland GS drumkits This adds support for the …
- 11:32 Changeset [b5bd7f4b] by
- CRYOMNI3D: Fix two Coverity issues - memory leak in loadHLZ when file …
- 11:07 Changeset [ba147f5a] by
- SCI: Refactor to use Engine debugger
- 11:07 Changeset [818d9bab] by
- ENGINES: Change debugger trigger to Ctrl+Alt+D using keymapper
- 11:07 Changeset [b76b6d0e] by
- NEWS: Add line for error display in debugger
- 11:07 Changeset [98f9c4f2] by
- ENGINES: Create a default debugger when needed if none is yet set
- 11:07 Changeset [73f17c2a] by
- MUTATIONOFJB: Refactor to use Engine debugger
- 11:07 Changeset [0d0191fb] by
- SWORD25: Refactor to use Engine debugger
- 11:07 Changeset [03ca59c1] by
- MOHAWK: Refactor to use Engine debugger
- 11:07 Changeset [c44a028a] by
- ZVISION: Refactor to use Engine debugger
- 11:07 Changeset [528d6293] by
- XEEN: Refactor to use Engine debugger
- 11:07 Changeset [848cb075] by
- WINTERMUTE: Refactor to use Engine debugger
- 11:07 Changeset [81322609] by
- WAGE: Refactor to use Engine debugger
- 11:07 Changeset [11dd04aa] by
- VOYEUR: Refactor to use Engine debugger
- 11:07 Changeset [c811d4c6] by
- ULTIMA: Refactor to use Engine debugger
- 11:07 Changeset [85b469ff] by
- TUCKER: Refactor to use Engine debugger
- 11:07 Changeset [0107aace] by
- TSAGE: Refactor to use Engine debugger
- 11:07 Changeset [6b096f3a] by
- TOUCHE: Refactor to use Engine debugger
- 11:07 Changeset [ed71bef8] by
- TOON: Refactor to use Engine debugger
- 11:07 Changeset [5a18e495] by
- TONY: Refactor to use Engine debugger
- 11:07 Changeset [b97f66ba] by
- TOLTECS: Refactor to use Engine debugger
- 11:07 Changeset [7f90c4e] by
- TITANIC: Refactor to use Engine debugger
- 11:07 Changeset [17dc909e] by
- TINSEL: Refactor to use Engine debugger
- 11:07 Changeset [7d57569d] by
- TEENAGENT: Refactor to use Engine debugger
- 11:07 Changeset [0d0ea44] by
- SWORD2: Refactor to use Engine debugger
- 11:07 Changeset [46a1f92e] by
- SWORD1: Refactor to use Engine debugger
- 11:07 Changeset [3da28a4c] by
- SUPERNOVA: Refactor to use Engine debugger
- 11:07 Changeset [bd381ae8] by
- STARTREK: Refactor to use Engine debugger
- 11:07 Changeset [b663004] by
- SLUDGE: Refactor to use Engine debugger
- 11:07 Changeset [b396e56b] by
- SKY: Refactor to use Engine debugger
- 11:07 Changeset [9e15215b] by
- SHERLOCK: Refactor to use Engine debugger
- 11:07 Changeset [45cda9db] by
- SCUMM: Refactor to use Engine debugger
- 11:07 Changeset [00848cff] by
- SAGA: Refactor to use Engine debugger
- 11:07 Changeset [7243eaf9] by
- QUEEN: Refactor to use Engine debugger
- 11:07 Changeset [edcf6b91] by
- PRINCE: Refactor to use Engine debugger
- 11:07 Changeset [ed7852f8] by
- PLUMBERS: Refactor to use Engine debugger
- 11:07 Changeset [4b093757] by
- PINK: Refactor to use Engine debugger
- 11:07 Changeset [118e024b] by
- PEGASUS: Refactor to use Engine debugger
- 11:07 Changeset [e8dc9b37] by
- PARALLACTION: Refactor to use Engine debugger
- 11:07 Changeset [7a2dc70d] by
- NEVERHOOD: Refactor to use Engine debugger
- 11:07 Changeset [3a66feb5] by
- MORTEVIELLE: Refactor to use Engine debugger
- 11:07 Changeset [3487af4b] by
- MADS: Refactor to use Engine debugger
- 11:07 Changeset [87406e66] by
- MADE: Refactor to use Engine debugger
- 11:07 Changeset [0b46eaf9] by
- MACVENTURE: Refactor to use Engine debugger
- 11:07 Changeset [83d7030d] by
- LURE: Refactor to use Engine debugger
- 11:07 Changeset [afa27aa7] by
- LILLIPUT: Refactor to use Engine debugger
- 11:07 Changeset [d3e88f72] by
- LASTEXPRESS: Refactor to use Engine debugger
- 11:07 Changeset [72d0d84b] by
- LAB: Refactor to use Engine debugger
- 11:07 Changeset [ce9bf175] by
- KYRA: Refactor to use Engine debugger
- 11:07 Changeset [f1b47670] by
- HUGO: Refactor to use Engine debugger
- 11:07 Changeset [22d7c1c] by
- HOPKINS: Refactor to use Engine debugger
- 11:07 Changeset [be402cfa] by
- GROOVIE: Refactor to use Engine debugger
- 11:07 Changeset [d91ec90d] by
- GRIFFON: Refactor to use Engine debugger
- 11:07 Changeset [c99c1879] by
- GOB: Refactor to use Engine debugger
- 11:07 Changeset [fb9d51be] by
- GNAP: Refactor to use Engine debugger
- 11:07 Changeset [a54b1997] by
- GLK: Refactor to use Engine debugger
- 11:07 Changeset [8c32bb6c] by
- FULLPIPE: Refactor to use Engine debugger
- 11:07 Changeset [f21ffdca] by
- DREAMWEB: Refactor to use Engine debugger
- 11:07 Changeset [71a517d] by
- DRASCULA: Refactor to use Engine debugger
- 11:07 Changeset [a9ea15fe] by
- DRACI: Refactor to use Engine debugger
- 11:07 Changeset [cefb7cfd] by
- DM: Refactor to use Engine debugger
- 11:07 Changeset [e86c2135] by
- CRYO: Refactor to use Engine debugger
- 11:07 Changeset [35f615e] by
- CRUISE: Refactor to use Engine debugger
- 11:07 Changeset [3ed59e4] by
- COMPOSER: Refactor to use Engine debugger
- 11:07 Changeset [21dd3be4] by
- CINE: Refactor to use Engine debugger
- 11:07 Changeset [0e8e735c] by
- CHEWEY: Refactor to use Engine debugger
- 11:07 Changeset [bef176fb] by
- CGE2: Refactor to use Engine debugger
- 11:07 Changeset [5b25e3ec] by
- CGE: Refactor to use Engine debugger
- 11:07 Changeset [e7089069] by
- BLADERUNNER: Refactor to use Engine debugger
- 11:07 Changeset [43f49b73] by
- AVALANCHE: Refactor to use Engine debugger
- 11:07 Changeset [644a7144] by
- AGOS: Refactor to use Engine debugger
- 11:07 Changeset [f603a695] by
- AGI: Refactor to use Engine debugger
- 11:07 Changeset [19bf2b7b] by
- ADL: Refactor to use Engine debugger
- 11:07 Changeset [35c30cda] by
- ACCESS: Refactor to use Engine debugger
- 11:07 Changeset [7b721eaa] by
- ENGINES: Adding debugger to base Engine class
- 06:01 Changeset [a369a13] by
- ULTIMA: Fix incorrect assignment
- 05:59 Changeset [84505848] by
- DIRECTOR: LINGO: Check score for presense. Makes tests passable again
- 05:39 Changeset [c9f59c8] by
- ULTIMA8: Miscellaneous graphics and gumps field changes
- 05:39 Changeset [ee1417a6] by
- ULTIMA8: Renaming filesys folder class fields
- 05:39 Changeset [d37b0bed] by
- ULTIMA8: Renaming usecode folder class fields
- 05:39 Changeset [53acfaa5] by
- ULTIMA8: Renaming misc folder class fields
- 05:39 Changeset [17c6ce41] by
- ULTIMA8: Renaming kernel class fields
- 05:39 Changeset [4f0cda07] by
- ULTIMA8: More field renaming of gump classes
- 05:39 Changeset [962c7967] by
- ULTIMA8: Field renaming for Gump classes
- 05:32 Ticket #7075 (SCI: Music does not play correctly.) closed by
- outdated: I'm closing this bug report simply on the grounds of it being poorly …
- 05:16 Ticket #11357 (SCI: KQ6CD script hangs in catacombs) created by
- In the catacombs if you direct Alexander to throw the skull into the …
- 02:03 Ticket #10164 (SCI: PHANT2: In-game volume slider plus/minus buttons don't work very well) closed by
- fixed: Fixed in 11061948acaef6e0cce9889dc33568c2c2f3df7a
- 01:59 Changeset [11061948] by
- SCI32: Fix PHANT2 volume scrollbar arrows Fixes bug #10164
- 01:32 Changeset [6da00107] by
- DIRECTOR: LINGO: Fix compiler warning
02/15/20:
- 23:34 Ticket #11356 (SCI: LSL6 Mac (floppy) requires native Mac menubar) created by
- The dropdown menus don't appear when clicking on the top game bar, it …
- 23:33 Changeset [8030bbc3] by
- BLADERUNNER: Use speech volume for VQA videos As in original game
- 23:33 Changeset [6b48e046] by
- BLADERUNNER: Only include relevant header files in vqa_decoder
- 23:12 Ticket #10374 (SCI: Backend assertion failure sending data to closed MIDI driver on exit) closed by
- fixed: Fixed in 1e3bd598ba7247fcf64cf1a3c5ab4d1613540743 Details in …
- 23:10 Changeset [1e3bd598] by
- SCI: Remove MIDI driver timer before closing Fixes bug #10374
- 22:41 Changeset [a2692be] by
- SKY: Play intro music (Adlib emulator) at proper volume
- 21:22 Changeset [77461e63] by
- DIRECTOR: LINGO: Implement advice from Sev. - loop_var is out of the …
- 21:22 Changeset [391335f0] by
- DIRECTOR: LINGO: Implement repeat with var in array Lingo implements …
- 21:07 Changeset [b1d20e4b] by
- COMMON: Add find() method for character to U32String This is like …
- 21:06 Changeset [e8952963] by
- ENGINES: Fix incoherent buffer size
- 21:05 Changeset [9131701a] by
- PINK: Rename _item to _currentItem to make its use clearer.
- 21:05 Changeset [5b4616e8] by
- PINK: make LeadActor::isInteractingWith const
- 21:05 Changeset [36294153] by
-
PINK: make
toConsole
const - 21:05 Changeset [37e405c9] by
- PINK: Flag a lot of stuff as const
- 21:04 Changeset [6c9aefe5] by
- DIRECTOR: LINGO: Remove ARRAY from print Adviced by Sev in the …
- 21:04 Changeset [cac2124d] by
- DIRECTOR: LINGO: Pass by reference.
- 21:04 Changeset [90020ebd] by
- DIRECTOR: LINGO: Implemented ARRAY variable. Arrays can be assigned …
- 15:11 Changeset [a394d2da] by
- DIRECTOR: LINGO: Debug print before string fix
- 15:09 Changeset [ff6617fc] by
- PRINCE: I18N: Update translation (English) Currently translated at …
- 15:09 Changeset [55ab26ed] by
- PRINCE: I18N: Update translation (German) Currently translated at …
- 07:27 Changeset [d81b51a0] by
- ULTIMA: Make OSD message regarding missing ultima.dat translateable
- 05:40 Changeset [ca9d48f1] by
- ULTIMA8: Simplifying savegame code
- 05:40 Changeset [11992f04] by
- ULTIMA8: Make u8 save gump strings translatable
- 05:01 Ticket #11350 (Unknown game variant for Wintermute - J.U.L.I.E.) closed by
- fixed: Thanks, added in 7e818270d8216d4f314ea71ba5a572d4f3ca10cd …
- 05:00 Ticket #11349 (Unknown game variant for Wintermute - Face Noir) closed by
- outdated
- 04:54 Changeset [7e818270] by
- WINTERMUTE: Add detection for an alternative variant of J.U.L.I.A. …
02/14/20:
- 21:58 Ticket #11355 (PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset) created by
- ScummVM version 2.1.1a: If I start the game with Doug or Donna Fatale …
- 18:30 Changeset [29dd15af] by
- KEYMAPPER: Enable remapping the keyboard modifier keys
- 08:03 Changeset [73bc139] by
- I18N: Update translation (German) Currently translated at 100.0% …
- 07:08 Changeset [b149126c] by
- I18N: Update translation (Dutch) Currently translated at 100.0% (1154 …
- 05:21 Changeset [e1358b96] by
- 3DS: Defer texture updates when the palette changes Fixes a …
- 00:28 Ticket #11354 (SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle) created by
- The audio effects that play while the hourglasses are running is …
02/13/20:
- 21:42 Changeset [ac87c018] by
- SCI: debugger: disasm - added 'bcc' parameter, to use in C code 'bcc' …
- 21:41 Changeset [463192aa] by
- PINK: remove member function arguments in favor of using the existing …
- 07:59 Changeset [f302cd7c] by
- PINK: File scheme still requires a hostname, even if it's the empty string
- 07:59 Changeset [ada7ed71] by
- PINK: Mark openLocalWebPage as const
- 07:59 Changeset [77a4ab29] by
- PINK: Implement openLocalWebPage for real
- 07:59 Changeset [3133cf1c] by
- PINK: Dispatch webpage menu items to a stub function
- 06:57 Changeset [6218028f] by
- 3DS: Add a note in the readme about using an older version of freetype2
- 06:57 Changeset [fbc938f4] by
- KEYMAPPER: Fix remapping keys with multiple modifiers pressed
- 04:38 Changeset [8511d752] by
- NUVIE: Beginnings of method for transfer character
02/12/20:
- 23:10 Ticket #9752 (SCI: Save screenshots blocked by menu) closed by
- fixed: Fixed with PR #2053: https://github.com/scummvm/scummvm/pull/2053
- 23:09 Changeset [190e47be] by
- SCI32: fix bug #2053 - refresh the screen before saving the game
- 17:04 Changeset [6e9d0faf] by
- SCI32: Use Mac cursor palettes Fixes cursor colors in SCI32 Mac games …
- 12:48 Changeset [6df82d33] by
- DIRECTOR: LINGO: Fix compiler warning
- 05:06 Ticket #11353 (SCI: Hangs on Load of GK2 with subtitles patch on 3DS) created by
- The excellent 3DS port runs GK2 fine (meaningful delay on first boot …
02/11/20:
- 23:40 Changeset [8ef2700] by
- SCI: Fix compilation on platforms without RGB colors
- 23:28 Changeset [c2778705] by
- SCI: Fix compilation
- 21:35 Changeset [fcb24428] by
- TESTBED: Set the NOLAUNCHLOAD GUI option
- 17:42 Ticket #11352 (BACKENDS: Android - Loss of right click functionality from Galaxy Tab ...) created by
- I recently updated the version of SCUMMVM running on my Galaxy Tab S4 …
- 05:28 Ticket #11351 (3DS: Attempting to apply GUI themes besides the default one causes a ...) closed by
- invalid
Note:
See TracTimeline
for information about the timeline view.