Timeline



06/07/14:

22:43 Changeset [ee894cfc] by dreammaster
MADS: Fix calculating frame delays for animated objects
22:10 Changeset [22220606] by criezy
I18N: Update translation files from source code There is no actual …
21:34 Changeset [9775135] by dreammaster
MADS: Fix incorrect frame usage for spinning inventory items
20:05 Ticket #6621 (Compilation warning : array subscript is above array bounds) created by SF/superzanac
[…] […]
19:35 Changeset [a62e0441] by uruk <koppirnyo@…>
CGE2: Keep on implementing Hero. Also add a couple of helping …
19:09 Changeset [f2a1d4f1] by uruk <koppirnyo@…>
CGE2: Implement walkTo() and snap() in Hero.
19:07 Changeset [0cad198] by uruk <koppirnyo@…>
CGE2: Remove unnecessary variable from System::touch().
18:33 Changeset [bb216eba] by uruk <koppirnyo@…>
CGE2: Implement System::touch().
18:14 Changeset [9c52f739] by dreammaster
MADS: Delete line that was removed in Nebular 8.49
18:10 Changeset [2b8820f3] by dreammaster
MADS: More setup code for the difficulty dialog
17:44 Changeset [acb81c5e] by uruk <koppirnyo@…>
CGE2: Fully implement caveUp(). Also implement connected parts of Hero.
17:40 Changeset [23d40712] by uruk <koppirnyo@…>
CGE2: Refine implementation of Queue::insert().
16:22 Changeset [1850523e] by dreammaster
NEWS: Add Voyeur to the list of new games
16:11 Changeset [d1a5ec96] by dreammaster
MADS: Fix door being open when entering scene 102
15:12 Changeset [e8ffcdc] by Strangerke
AVALANCHE: Janitorial - remove trailing spaces and tabs
15:05 Changeset [3f6d034c] by Strangerke
CRUISE: Add a safeguard, some minor rework in BackgroundIncrust
14:18 Changeset [21626c4a] by Matthew Hoops <clone2727@…>
ANDROID: Fix casting away const
14:05 Changeset [add9010d] by Strangerke
CRUISE: Add a couple of checks to avoid the use of negative indices in …
12:21 Changeset [aedb1095] by Strangerke
CRUISE: Some minor rework in script handler
11:47 Changeset [6d6f789] by Strangerke
CRUISE: Add some comments, remove some optional brackets
10:24 Changeset [2eb80dd8] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Remove unused variable
10:24 Changeset [ab01020e] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Silence GCC warning about non-virtual destructor
10:13 Changeset [52bcc9dd] by Strangerke
CRUISE: Fix a null pointer dereference
07:48 Changeset [701f7d5] by Strangerke
TEENAGENT: Remove dead code: s cannot be null at this point
07:13 Changeset [7c017cf] by sev-
FULLPIPE: Implement MovGraph2::getItemSubIndexByMGM()
00:04 Changeset [17cc86d1] by dreammaster
MADS: Refactoring and cleanup of the game startup code

06/06/14:

21:55 Ticket #6620 (RINGWORLD2: F5 to save doesn't work the first time) closed by eriktorbjorn
duplicate
21:51 Ticket #6620 (RINGWORLD2: F5 to save doesn't work the first time) created by eriktorbjorn
[…] […]
21:18 Changeset [3c1c080] by Strangerke
CRUISE: Fix some more CppCheck warnings
21:18 Changeset [3dcfa95] by Strangerke
Merge branch 'master' of github.com:scummvm/scummvm
21:11 Ticket #6619 (RINGWORLD2: Glitch when Nej rises/crouches after guard is stunned) created by eriktorbjorn
[…] […]
20:52 Ticket #6618 (RINGWORLD2: Game can hang when restoring savegame) created by eriktorbjorn
[…] […]
20:49 Changeset [8cb50b5] by Strangerke
CRUISE: Reduce the scope of some more variables
20:49 Ticket #6617 (RINGWORLD2: Pathfinding glitch when using the flute) created by eriktorbjorn
[…] […]
20:45 Changeset [23abf274] by Strangerke
CRUISE: Fix CppCheck warnings in gfxModule
20:41 Changeset [ec0d6b91] by Strangerke
CRUISE: Reduce the scope of several variables in processActorWalk()
20:40 Changeset [b830b849] by Strangerke
CRUISE: Disable a bit more efficiently some code in Op_Random() and …
20:26 Changeset [968f24af] by uruk <koppirnyo@…>
CGE2: Fix coord conversion in EventManager::poll().
20:20 Changeset [97bb1370] by uruk <koppirnyo@…>
CGE2: Reimplement the way of handling y coord. In CGE2, the top left …
20:07 Changeset [152d795] by uruk <koppirnyo@…>
CGE2: Implement InfoLine. Move initialization of _font, so it …
19:35 Changeset [9efb2ef1] by uruk <koppirnyo@…>
CGE2: Implement Talk.
15:19 Ticket #6616 (spelling-error-in-binary) closed by wjp
invalid
14:45 Changeset [63a15316] by uruk <koppirnyo@…>
CGE2: Implement Font.
14:29 Ticket #6616 (spelling-error-in-binary) created by SF/arm_in
[…] […]
12:57 Changeset [f2c00697] by uruk <koppirnyo@…>
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList. Update rest …
12:54 Changeset [113a2824] by sev-
FULLPIPE: Fix binary logic. CID 1216221
12:44 Changeset [8d160142] by sev-
FULLPIPE: Fix memory leak and missing results. CID 1216225
12:38 Changeset [89ab5f7f] by sev-
FULLPIPE: Add missing break. CID 1216226
12:19 Changeset [5c018d62] by sev-
FULLPIPE: Add additional sanity check. CID 1220154
12:13 Changeset [631d4cdc] by sev-
FULLPIPE: Remove extra null check. CID 1220155
12:12 Changeset [e4403eea] by sev-
FULLPIPE: Remove extra sizeof. CID 1220156
12:11 Changeset [6bf20229] by sev-
FULLPIPE: Fix potential null dereference. CID 1148380
12:09 Changeset [4457a967] by sev-
FULLPIPE: Initialize class variables. CID 1204256
10:00 Changeset [c6fd9bf8] by uruk <koppirnyo@…>
CGE2: Remove stub from Vga::update(). It was for displaying debug …
08:00 Changeset [22bcea1] by johndoe123 <john_doe@…>
NEVERHOOD: Update neverhood.dat
07:59 Changeset [9759b34] by johndoe123 <john_doe@…>
DEVTOOLS: Skip adding duplicate items in create_neverhood Some sub …
07:55 Changeset [59cd6d4b] by johndoe123 <john_doe@…>
DEVTOOLS: Remove duplicate table entry in create_neverhood
05:24 Changeset [09e3ddf5] by Strangerke
CRUISE: Reduce the scope of variables in fillpoly()
05:19 Changeset [ec17a7ec] by Strangerke
CRUISE: disable more efficiently some code
05:12 Changeset [2eaa78b5] by Strangerke
CRUISE: Fix a couple of CppCheck warnings in Volume
02:15 Changeset [9aee739a] by dreammaster
MADS: Implemented support methods for ScreenDialog base class

06/05/14:

23:28 Changeset [26a2a12] by dreammaster
MADS: Added setup code for difficulty dialog
17:51 Changeset [639a2df] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs") This …
17:50 Ticket #6480 (NEVERHOOD: Car glitches) closed by johndoe123
fixed
16:06 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) created by SF/boneosaurusrex
[…] […]
14:40 Changeset [10c5547d] by Johannes Schickel <lordhoto@…>
GUI: Allow any cased version of 'all' to toggle all debug flags. This …
14:35 Changeset [960e1600] by Johannes Schickel <lordhoto@…>
BASE: Allow 'all' to enable all debug channels via CLI too.
14:32 Changeset [559c10e9] by Johannes Schickel <lordhoto@…>
COMMON: Don't allow debug channel 'all' to be used.
14:27 Changeset [450924a] by Johannes Schickel <lordhoto@…>
Merge pull request #465 from digitall/debugRework Add "all" option …
06:06 Changeset [d76c375c] by Strangerke
CRUISE: Remove useless code in addAnimation()
06:02 Changeset [ef902a3f] by Strangerke
CRUISE: Remove logically dead code in Sound
05:53 Changeset [788eca3] by Strangerke
MADS: Fix an uninitialized variable in DialogsNebular
05:48 Changeset [b404455e] by Strangerke
MADS: remove a magic value, use _transparencyIndex
02:42 Changeset [c6a2d86b] by Johannes Schickel <lordhoto@…>
IPHONE: Scale input according to content scale factor. This hopefully …
02:32 Changeset [025556d9] by digitall
GROOVIE: Use debugC() and debugCN() functions directly in script …
02:01 Changeset [d8751516] by digitall
GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup. …
01:56 Changeset [01c18c8] by dreammaster
MADS: Fix restoring upper palette area when dialogs close
01:53 Changeset [643cbc6d] by dreammaster
MADS: Fix palette corruption when changing selected inventor item
01:36 Changeset [dc4b9b8] by Johannes Schickel <lordhoto@…>
GUI: Recreate default theme.
01:33 Changeset [eac2f78] by Johannes Schickel <lordhoto@…>
GUI: Use sorted file list in scummtheme.py. This will (hopefully) …
01:18 Changeset [1e6fe10e] by digitall
COMMON: Add "all" option to debugflag controls in GUI Debugger.
00:04 Changeset [81be074d] by Johannes Schickel <lordhoto@…>
NEWS: Fix wording in a few instances.

06/04/14:

22:45 Changeset [85d9e923] by uruk <koppirnyo@…>
CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() …
22:11 Changeset [7838852f] by uruk <koppirnyo@…>
CGE2: Stub buggy part of loadTab().
22:04 Changeset [26e545a9] by Strangerke
MADS: Fix typo in drawScroller()
21:43 Changeset [9460116d] by sev-
FULLPIPE: Fix more warnings
21:40 Changeset [49cb5ab5] by sev-
FULLPIPE: Fix warning
20:57 Changeset [26b7ecd2] by uruk <koppirnyo@…>
CGE2: Get rid of _spareQ. CGE2 uses an instance of Spare instead of it.
20:50 Changeset [58ee44ce] by uruk <koppirnyo@…>
CGE2: Remove unnecessary check from Sprite::step().
18:29 Changeset [698d8c98] by Johannes Schickel <lordhoto@…>
NEWS: Mention Loom+Indy3 AdLib improvements.
18:29 Changeset [709b74c2] by Johannes Schickel <lordhoto@…>
NEWS: Fix formatting.
18:22 Changeset [4bc07f63] by Johannes Schickel <lordhoto@…>
IPHONE: Remove superflous semicolon.
18:22 Changeset [a2828038] by Johannes Schickel <lordhoto@…>
IPHONE: Add supported orientations to Info.plist.
16:51 Changeset [4069f63] by Johannes Schickel <lordhoto@…>
SCUMM: Save/load music/sfx data in AD player. This makes sure that …
16:51 Changeset [eeed91c] by Johannes Schickel <lordhoto@…>
SCUMM: Implement simple seeking in AD player.
16:51 Changeset [f63d00d4] by Johannes Schickel <lordhoto@…>
SCUMM: Slightly refactor music playback in AD player.
16:51 Changeset [46b30f94] by Johannes Schickel <lordhoto@…>
SCUMM: Only forward declare Serializer in music.h.
16:51 Changeset [051034f8] by Johannes Schickel <lordhoto@…>
SCUMM: Simplify voice channel allocation in AD code.
16:51 Changeset [727cb766] by Johannes Schickel <lordhoto@…>
SCUMM: Fix typo in AD code.
13:35 Changeset [5a3d85e3] by dreammaster
MADS: Finally re-enable Rex waking up in the first game scene
13:30 Changeset [c551115b] by dreammaster
MADS: Fix memory corruption when dealing with monster in scene 703
09:24 Changeset [38b705a2] by sev-
FULLPIPE: Finish MctlLadder::doWalkTo() implementation
06:46 Changeset [61d16b6c] by sev-
FULLPIPE: More work on MctlLadder::doWalkTo()
05:10 Changeset [a0aa7df] by Strangerke
CGE2: Remove useless 'void'
02:27 Changeset [9dc2aabb] by dreammaster
MADS: Remove redundant Palette::close method
02:27 Changeset [72c91590] by dreammaster
MADS: Free the audio player when the game ends
01:54 Changeset [bdc44d30] by dreammaster
MADS: Fix removing items from inventory when they should be
01:33 Changeset [2a130a88] by dreammaster
MADS: Fix for getting bones in scene 752
01:33 Changeset [9e9bd02c] by dreammaster
MADS: Changed several values to constants in action setup
00:56 Changeset [f086b64b] by dreammaster
MADS: Fix drawing of background objects

06/03/14:

23:49 Changeset [5ad589d] by Johannes Schickel <lordhoto@…>
SCUMM: Fix music looping in AD player.
23:49 Changeset [efe5348] by Johannes Schickel <lordhoto@…>
SCUMM: Only stop music instead of all sounds in music handling of AD …
23:49 Changeset [46a95fa] by Johannes Schickel <lordhoto@…>
SCUMM: Make sound completely silent for volume level 0 in AD code.
23:49 Changeset [d18c31e2] by Johannes Schickel <lordhoto@…>
SCUMM: Fix volume levels when playing SFX and music at the same time …
23:49 Changeset [c281da66] by Johannes Schickel <lordhoto@…>
SCUMM: Only reset rhythm state when music is stopped.
23:49 Changeset [5ab61bce] by Johannes Schickel <lordhoto@…>
SCUMM: Allow music and sfx to be played at the same time in AD player.
23:49 Changeset [707cfd07] by Johannes Schickel <lordhoto@…>
SCUMM: Only stop music when requested in AD code.
23:49 Changeset [a6ec34f4] by Johannes Schickel <lordhoto@…>
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
23:49 Changeset [f78e12c] by Johannes Schickel <lordhoto@…>
SCUMM: Dynamically allocate hw channels for SFX in AD player.
23:49 Changeset [02f47dd4] by Johannes Schickel <lordhoto@…>
SCUMM: Allow multiple SFX to be played at once with AD. Actually, …
23:49 Changeset [b5ca6b01] by Johannes Schickel <lordhoto@…>
SCUMM: Clean up how SFX are stopped in the AD player.
23:49 Changeset [ecabaca] by Johannes Schickel <lordhoto@…>
SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
23:49 Changeset [99f97569] by Johannes Schickel <lordhoto@…>
SCUMM: Further cleanup in AD SFX code.
23:49 Changeset [7ad0e135] by Johannes Schickel <lordhoto@…>
SCUMM: Further refactor AD SFX code.
23:49 Changeset [c50f6af8] by Johannes Schickel <lordhoto@…>
SCUMM: Always work directly on Channel data in AD code.
23:49 Changeset [fa6779c] by Johannes Schickel <lordhoto@…>
SCUMM: Store hardware channel number explicitly in Channel structure …
23:49 Changeset [f95d28b7] by Johannes Schickel <lordhoto@…>
SCUMM: Replace some more constants with named enum values in AD code.
23:49 Changeset [7b96217c] by Johannes Schickel <lordhoto@…>
SCUMM: Fix sfx resource unlocking in AD player.
23:49 Changeset [a1d36da5] by Johannes Schickel <lordhoto@…>
SCUMM: Move notes into SFX channel structure in AD player.
23:49 Changeset [70789f39] by Johannes Schickel <lordhoto@…>
SCUMM: Further SFX note related cleanup in AD player.
23:49 Changeset [ffbd6a8] by Johannes Schickel <lordhoto@…>
SCUMM: Only keep music data variable for music around in AD code.
23:49 Changeset [13af131] by Johannes Schickel <lordhoto@…>
SCUMM: Introduce symbolic names for channel/note states in AD code.
23:49 Changeset [703f1eef] by Johannes Schickel <lordhoto@…>
SCUMM: Slight cleanup in SFX register code in AD player.
23:49 Changeset [e71c841c] by Johannes Schickel <lordhoto@…>
SCUMM: Small cleanup in SFX note setup in AD code.
23:48 Changeset [475d14ac] by dreammaster
MADS: Fix for reverse sprite cycles
23:08 Changeset [8d00ce6] by Strangerke
CGE2: Remove 2 useless stubs
23:03 Changeset [b6d8e2b2] by Strangerke
CGE2: Unstub some code used to move sprites
20:46 Changeset [c5072db] by Strangerke
CGE2: Fix remaining shadowed variables
20:42 Changeset [cebb3e34] by Martin Kiewitz <m_kiewitz@…>
SCI32: fix crash during gabriel knight intro
20:41 Changeset [516ad6e8] by Strangerke
CGE2: Reduce the scope of some variables
20:34 Changeset [aabe883d] by Strangerke
CGE2: Fix some more GCC warnings
20:12 Changeset [160edae] by Strangerke
CGE2: Silence some gcc and cppcheck warnings
18:18 Changeset [11ebdcb5] by Strangerke
CGE2: nullify some pointers
16:51 Ticket #6614 (SCI: HOYLE4 - textbox in wrong position) created by misterhands
[…] […]
15:39 Changeset [de8affde] by Strangerke
CGE2: Silence some gcc warnings
13:55 Changeset [4e27db88] by sev-
FULLPIPE: More worj on MctlLadder::doWalkTo()
09:39 Ticket #6613 (WME: Vsevolod (DEMO) - Assertion on taking the dagger) created by raziel-
[…] […]
09:35 Ticket #6612 (WME: Vsevolod (DEMO) - Assertion in Intro) created by raziel-
[…] […]
08:49 Ticket #6611 (WME: Vsevolod (DEMO) - Unknown version) created by raziel-
[…] […]
05:42 Changeset [7ef50960] by Strangerke
CGE2: USe an int for sex instead of a boolean
05:35 Changeset [46d93eb] by Strangerke
CGE2: Rework style in touch()
05:28 Changeset [41f9195f] by Strangerke
CGE2: Fix flags synchronization
05:12 Changeset [5d9e31c7] by Strangerke
CGE2: Fix rounding error, remove (original) debug code
04:49 Changeset [5e6e4fa] by Matthew Hoops <clone2727@…>
PEGASUS: Use KP7 and KP9 as alternative keys for the item drawers …

06/02/14:

21:09 Changeset [86b3a075] by digitall
GROOVIE: Add sanity checks and range limits to copyRect opcode param. …
19:09 Ticket #6610 (WME: Oknytt - Unknown version (v1.12)) created by raziel-
[…] […]
18:59 Changeset [23bfc2f] by Martin Kiewitz <m_kiewitz@…>
SCI: comment typo fix
18:57 Ticket #6486 (SCI: MUMG EGA - problems with game save/load) closed by m-kiewitz
fixed
18:51 Changeset [d4de84bf] by Martin Kiewitz <m_kiewitz@…>
SCI: fix saving in mother goose sci0 (bug #6486)
15:41 Changeset [215f5f9a] by sev-
WINTERMUTE: Speeding up blitting routines for TransparentSurface
12:46 Changeset [6d738704] by uruk <koppirnyo@…>
CGE2: Move then implement Sprite::touch(). Also add stubs for called …
12:38 Changeset [87db3d2d] by uruk <koppirnyo@…>
CGE2: Add _blinkSprite. This also fixes previously broken compilation …
12:37 Changeset [21513b44] by uruk <koppirnyo@…>
CGE2: Partially implement and use loadGame().
12:33 Changeset [0e62716] by uruk <koppirnyo@…>
CGE2: Add and use Spare::take().
11:58 Changeset [79ef0380] by uruk <koppirnyo@…>
CGE2: Implement CGE2Eninge::switchHero().
11:50 Changeset [562644db] by uruk <koppirnyo@…>
CGE2: Remove unnecessary void parameters in Hero.
11:43 Changeset [219f4f6] by uruk <koppirnyo@…>
CGE2: Implement Hero::setCurrent().
10:44 Changeset [98dbb807] by Matthew Hoops <clone2727@…>
GROOVIE: Only compile ROQ when groovie2 is enabled
08:03 Changeset [ff21b2d5] by uruk <koppirnyo@…>
CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.
07:36 Changeset [8bdf4e38] by sev-
FULLPIPE: Add missing parameter to Movement::calcSomeXY()
07:36 Changeset [8979b79e] by sev-
FULLPIPE: More work on MctlLadder::doWalkTo()
05:02 Changeset [8f16d1fc] by dreammaster
MADS: Implement actions for scene 804
03:41 Changeset [82b56efc] by dreammaster
MADS: Fix for dialog when getting vase
03:34 Changeset [05830e43] by dreammaster
MADS: Fix for climbing in penthouse window
03:30 Changeset [abb30381] by dreammaster
MADS: Fix for getting bottle
03:04 Changeset [f372a1ca] by dreammaster
MADS: Fix for getting Id card
03:03 Changeset [d2bf99b9] by dreammaster
MADS: Fix for getting fishing line
02:38 Changeset [c293611f] by Matthew Hoops <clone2727@…>
PEGASUS: Stop using num lock for a way to open the inventory drawer
02:36 Changeset [62e5fdc9] by dreammaster
MADS: Fixes for giving batteries to Hermin
02:08 Changeset [3c287aad] by Matthew Hoops <clone2727@…>
GROOVIE: Switch to 32bpp only in groovie2 Needed for alpha
02:08 Changeset [c0a172bc] by Matthew Hoops <clone2727@…>
GROOVIE: Fix various roq glitches They should now all decode correctly
02:08 Changeset [3638f119] by Matthew Hoops <clone2727@…>
GROOVIE: Switch roq decoding to do YUV decoding on codebook load
02:08 Changeset [5d4fd2e1] by Matthew Hoops <clone2727@…>
GROOVIE: Remove groovie2 8bpp mode It didn't work properly, it's not …
02:03 Changeset [72e7d55] by dreammaster
MADS: Fixes for recharging durafail batteries
01:21 Changeset [d1100ac5] by dreammaster
MADS: Fix calculating dimensions for dynamic hotspots
00:37 Changeset [0dddc205] by dreammaster
MADS: Use correct article for throwing items over fence
00:36 Changeset [2e587c5b] by dreammaster
MADS: Default new games to hard mode
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