Timeline
06/06/14:
- 21:55 Ticket #6620 (RINGWORLD2: F5 to save doesn't work the first time) closed by
- duplicate
- 21:51 Ticket #6620 (RINGWORLD2: F5 to save doesn't work the first time) created by
- […] […]
- 21:18 Changeset [3c1c080] by
- CRUISE: Fix some more CppCheck warnings
- 21:18 Changeset [3dcfa95] by
- Merge branch 'master' of github.com:scummvm/scummvm
- 21:11 Ticket #6619 (RINGWORLD2: Glitch when Nej rises/crouches after guard is stunned) created by
- […] […]
- 20:52 Ticket #6618 (RINGWORLD2: Game can hang when restoring savegame) created by
- […] […]
- 20:49 Changeset [8cb50b5] by
- CRUISE: Reduce the scope of some more variables
- 20:49 Ticket #6617 (TSAGE: Ringworld2 - Pathfinding glitch when using the flute) created by
- […] […]
- 20:45 Changeset [23abf274] by
- CRUISE: Fix CppCheck warnings in gfxModule
- 20:41 Changeset [ec0d6b91] by
- CRUISE: Reduce the scope of several variables in processActorWalk()
- 20:40 Changeset [b830b849] by
- CRUISE: Disable a bit more efficiently some code in Op_Random() and …
- 20:26 Changeset [968f24af] by
- CGE2: Fix coord conversion in EventManager::poll().
- 20:20 Changeset [97bb1370] by
- CGE2: Reimplement the way of handling y coord. In CGE2, the top left …
- 20:07 Changeset [152d795] by
- CGE2: Implement InfoLine. Move initialization of _font, so it …
- 19:35 Changeset [9efb2ef1] by
- CGE2: Implement Talk.
- 15:19 Ticket #6616 (spelling-error-in-binary) closed by
- invalid
- 14:45 Changeset [63a15316] by
- CGE2: Implement Font.
- 14:29 Ticket #6616 (spelling-error-in-binary) created by
- […] […]
- 12:57 Changeset [f2c00697] by
- CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList. Update rest …
- 12:54 Changeset [113a2824] by
- FULLPIPE: Fix binary logic. CID 1216221
- 12:44 Changeset [8d160142] by
- FULLPIPE: Fix memory leak and missing results. CID 1216225
- 12:38 Changeset [89ab5f7f] by
- FULLPIPE: Add missing break. CID 1216226
- 12:19 Changeset [5c018d62] by
- FULLPIPE: Add additional sanity check. CID 1220154
- 12:13 Changeset [631d4cdc] by
- FULLPIPE: Remove extra null check. CID 1220155
- 12:12 Changeset [e4403eea] by
- FULLPIPE: Remove extra sizeof. CID 1220156
- 12:11 Changeset [6bf20229] by
- FULLPIPE: Fix potential null dereference. CID 1148380
- 12:09 Changeset [4457a967] by
- FULLPIPE: Initialize class variables. CID 1204256
- 10:00 Changeset [c6fd9bf8] by
- CGE2: Remove stub from Vga::update(). It was for displaying debug …
- 08:00 Changeset [22bcea1] by
- NEVERHOOD: Update neverhood.dat
- 07:59 Changeset [9759b34] by
- DEVTOOLS: Skip adding duplicate items in create_neverhood Some sub …
- 07:55 Changeset [59cd6d4b] by
- DEVTOOLS: Remove duplicate table entry in create_neverhood
- 05:24 Changeset [09e3ddf5] by
- CRUISE: Reduce the scope of variables in fillpoly()
- 05:19 Changeset [ec17a7ec] by
- CRUISE: disable more efficiently some code
- 05:12 Changeset [2eaa78b5] by
- CRUISE: Fix a couple of CppCheck warnings in Volume
- 02:15 Changeset [9aee739a] by
- MADS: Implemented support methods for ScreenDialog base class
06/05/14:
- 23:28 Changeset [26a2a12] by
- MADS: Added setup code for difficulty dialog
- 17:51 Changeset [639a2df] by
- NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs") This …
- 17:50 Ticket #6480 (NEVERHOOD: Car glitches) closed by
- fixed
- 16:06 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) created by
- […] […]
- 14:40 Changeset [10c5547d] by
- GUI: Allow any cased version of 'all' to toggle all debug flags. This …
- 14:35 Changeset [960e1600] by
- BASE: Allow 'all' to enable all debug channels via CLI too.
- 14:32 Changeset [559c10e9] by
- COMMON: Don't allow debug channel 'all' to be used.
- 14:27 Changeset [450924a] by
- Merge pull request #465 from digitall/debugRework Add "all" option …
- 06:06 Changeset [d76c375c] by
- CRUISE: Remove useless code in addAnimation()
- 06:02 Changeset [ef902a3f] by
- CRUISE: Remove logically dead code in Sound
- 05:53 Changeset [788eca3] by
- MADS: Fix an uninitialized variable in DialogsNebular
- 05:48 Changeset [b404455e] by
- MADS: remove a magic value, use _transparencyIndex
- 02:42 Changeset [c6a2d86b] by
- IPHONE: Scale input according to content scale factor. This hopefully …
- 02:32 Changeset [025556d9] by
- GROOVIE: Use debugC() and debugCN() functions directly in script …
- 02:01 Changeset [d8751516] by
- GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup. …
- 01:56 Changeset [01c18c8] by
- MADS: Fix restoring upper palette area when dialogs close
- 01:53 Changeset [643cbc6d] by
- MADS: Fix palette corruption when changing selected inventor item
- 01:36 Changeset [dc4b9b8] by
- GUI: Recreate default theme.
- 01:33 Changeset [eac2f78] by
- GUI: Use sorted file list in scummtheme.py. This will (hopefully) …
- 01:18 Changeset [1e6fe10e] by
- COMMON: Add "all" option to debugflag controls in GUI Debugger.
- 00:04 Changeset [81be074d] by
- NEWS: Fix wording in a few instances.
06/04/14:
- 22:45 Changeset [85d9e923] by
- CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() …
- 22:11 Changeset [7838852f] by
- CGE2: Stub buggy part of loadTab().
- 22:04 Changeset [26e545a9] by
- MADS: Fix typo in drawScroller()
- 21:43 Changeset [9460116d] by
- FULLPIPE: Fix more warnings
- 21:40 Changeset [49cb5ab5] by
- FULLPIPE: Fix warning
- 20:57 Changeset [26b7ecd2] by
- CGE2: Get rid of _spareQ. CGE2 uses an instance of Spare instead of it.
- 20:50 Changeset [58ee44ce] by
- CGE2: Remove unnecessary check from Sprite::step().
- 18:29 Changeset [698d8c98] by
- NEWS: Mention Loom+Indy3 AdLib improvements.
- 18:29 Changeset [709b74c2] by
- NEWS: Fix formatting.
- 18:22 Changeset [4bc07f63] by
- IPHONE: Remove superflous semicolon.
- 18:22 Changeset [a2828038] by
- IPHONE: Add supported orientations to Info.plist.
- 16:51 Changeset [4069f63] by
- SCUMM: Save/load music/sfx data in AD player. This makes sure that …
- 16:51 Changeset [eeed91c] by
- SCUMM: Implement simple seeking in AD player.
- 16:51 Changeset [f63d00d4] by
- SCUMM: Slightly refactor music playback in AD player.
- 16:51 Changeset [46b30f94] by
- SCUMM: Only forward declare Serializer in music.h.
- 16:51 Changeset [051034f8] by
- SCUMM: Simplify voice channel allocation in AD code.
- 16:51 Changeset [727cb766] by
- SCUMM: Fix typo in AD code.
- 13:35 Changeset [5a3d85e3] by
- MADS: Finally re-enable Rex waking up in the first game scene
- 13:30 Changeset [c551115b] by
- MADS: Fix memory corruption when dealing with monster in scene 703
- 09:24 Changeset [38b705a2] by
- FULLPIPE: Finish MctlLadder::doWalkTo() implementation
- 06:46 Changeset [61d16b6c] by
- FULLPIPE: More work on MctlLadder::doWalkTo()
- 05:10 Changeset [a0aa7df] by
- CGE2: Remove useless 'void'
- 02:27 Changeset [9dc2aabb] by
- MADS: Remove redundant Palette::close method
- 02:27 Changeset [72c91590] by
- MADS: Free the audio player when the game ends
- 01:54 Changeset [bdc44d30] by
- MADS: Fix removing items from inventory when they should be
- 01:33 Changeset [2a130a88] by
- MADS: Fix for getting bones in scene 752
- 01:33 Changeset [9e9bd02c] by
- MADS: Changed several values to constants in action setup
- 00:56 Changeset [f086b64b] by
- MADS: Fix drawing of background objects
06/03/14:
- 23:49 Changeset [5ad589d] by
- SCUMM: Fix music looping in AD player.
- 23:49 Changeset [efe5348] by
- SCUMM: Only stop music instead of all sounds in music handling of AD …
- 23:49 Changeset [46a95fa] by
- SCUMM: Make sound completely silent for volume level 0 in AD code.
- 23:49 Changeset [d18c31e2] by
- SCUMM: Fix volume levels when playing SFX and music at the same time …
- 23:49 Changeset [c281da66] by
- SCUMM: Only reset rhythm state when music is stopped.
- 23:49 Changeset [5ab61bce] by
- SCUMM: Allow music and sfx to be played at the same time in AD player.
- 23:49 Changeset [707cfd07] by
- SCUMM: Only stop music when requested in AD code.
- 23:49 Changeset [a6ec34f4] by
- SCUMM: Let music in AD code use the same HW channel allocation as SFX.
- 23:49 Changeset [f78e12c] by
- SCUMM: Dynamically allocate hw channels for SFX in AD player.
- 23:49 Changeset [02f47dd4] by
- SCUMM: Allow multiple SFX to be played at once with AD. Actually, …
- 23:49 Changeset [b5ca6b01] by
- SCUMM: Clean up how SFX are stopped in the AD player.
- 23:49 Changeset [ecabaca] by
- SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
- 23:49 Changeset [99f97569] by
- SCUMM: Further cleanup in AD SFX code.
- 23:49 Changeset [7ad0e135] by
- SCUMM: Further refactor AD SFX code.
- 23:49 Changeset [c50f6af8] by
- SCUMM: Always work directly on Channel data in AD code.
- 23:49 Changeset [fa6779c] by
- SCUMM: Store hardware channel number explicitly in Channel structure …
- 23:49 Changeset [f95d28b7] by
- SCUMM: Replace some more constants with named enum values in AD code.
- 23:49 Changeset [7b96217c] by
- SCUMM: Fix sfx resource unlocking in AD player.
- 23:49 Changeset [a1d36da5] by
- SCUMM: Move notes into SFX channel structure in AD player.
- 23:49 Changeset [70789f39] by
- SCUMM: Further SFX note related cleanup in AD player.
- 23:49 Changeset [ffbd6a8] by
- SCUMM: Only keep music data variable for music around in AD code.
- 23:49 Changeset [13af131] by
- SCUMM: Introduce symbolic names for channel/note states in AD code.
- 23:49 Changeset [703f1eef] by
- SCUMM: Slight cleanup in SFX register code in AD player.
- 23:49 Changeset [e71c841c] by
- SCUMM: Small cleanup in SFX note setup in AD code.
- 23:48 Changeset [475d14ac] by
- MADS: Fix for reverse sprite cycles
- 23:08 Changeset [8d00ce6] by
- CGE2: Remove 2 useless stubs
- 23:03 Changeset [b6d8e2b2] by
- CGE2: Unstub some code used to move sprites
- 20:46 Changeset [c5072db] by
- CGE2: Fix remaining shadowed variables
- 20:42 Changeset [cebb3e34] by
- SCI32: fix crash during gabriel knight intro
- 20:41 Changeset [516ad6e8] by
- CGE2: Reduce the scope of some variables
- 20:34 Changeset [aabe883d] by
- CGE2: Fix some more GCC warnings
- 20:12 Changeset [160edae] by
- CGE2: Silence some gcc and cppcheck warnings
- 18:18 Changeset [11ebdcb5] by
- CGE2: nullify some pointers
- 16:51 Ticket #6614 (SCI: HOYLE4 - textbox in wrong position) created by
- […] […]
- 15:39 Changeset [de8affde] by
- CGE2: Silence some gcc warnings
- 13:55 Changeset [4e27db88] by
- FULLPIPE: More worj on MctlLadder::doWalkTo()
- 09:39 Ticket #6613 (WME: Vsevolod (DEMO) - Assertion on taking the dagger) created by
- […] […]
- 09:35 Ticket #6612 (WME: Vsevolod (DEMO) - Crash in Intro) created by
- […] […] Edit: The assertion changed into a full-blown crash, …
- 08:49 Ticket #6611 (WME: Vsevolod (DEMO) - Unknown version) created by
- […] […]
- 05:42 Changeset [7ef50960] by
- CGE2: USe an int for sex instead of a boolean
- 05:35 Changeset [46d93eb] by
- CGE2: Rework style in touch()
- 05:28 Changeset [41f9195f] by
- CGE2: Fix flags synchronization
- 05:12 Changeset [5d9e31c7] by
- CGE2: Fix rounding error, remove (original) debug code
- 04:49 Changeset [5e6e4fa] by
- PEGASUS: Use KP7 and KP9 as alternative keys for the item drawers …
06/02/14:
- 21:09 Changeset [86b3a075] by
- GROOVIE: Add sanity checks and range limits to copyRect opcode param. …
- 19:09 Ticket #6610 (WME: Oknytt - Unknown version (v1.12)) created by
- […] […]
- 18:59 Changeset [23bfc2f] by
- SCI: comment typo fix
- 18:57 Ticket #6486 (SCI: MUMG EGA - problems with game save/load) closed by
- fixed
- 18:51 Changeset [d4de84bf] by
- SCI: fix saving in mother goose sci0 (bug #6486)
- 15:41 Changeset [215f5f9a] by
- WINTERMUTE: Speeding up blitting routines for TransparentSurface
- 12:46 Changeset [6d738704] by
- CGE2: Move then implement Sprite::touch(). Also add stubs for called …
- 12:38 Changeset [87db3d2d] by
- CGE2: Add _blinkSprite. This also fixes previously broken compilation …
- 12:37 Changeset [21513b44] by
- CGE2: Partially implement and use loadGame().
- 12:33 Changeset [0e62716] by
- CGE2: Add and use Spare::take().
- 11:58 Changeset [79ef0380] by
- CGE2: Implement CGE2Eninge::switchHero().
- 11:50 Changeset [562644db] by
- CGE2: Remove unnecessary void parameters in Hero.
- 11:43 Changeset [219f4f6] by
- CGE2: Implement Hero::setCurrent().
- 10:44 Changeset [98dbb807] by
- GROOVIE: Only compile ROQ when groovie2 is enabled
- 08:03 Changeset [ff21b2d5] by
- CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.
- 07:36 Changeset [8bdf4e38] by
- FULLPIPE: Add missing parameter to Movement::calcSomeXY()
- 07:36 Changeset [8979b79e] by
- FULLPIPE: More work on MctlLadder::doWalkTo()
- 05:02 Changeset [8f16d1fc] by
- MADS: Implement actions for scene 804
- 03:41 Changeset [82b56efc] by
- MADS: Fix for dialog when getting vase
- 03:34 Changeset [05830e43] by
- MADS: Fix for climbing in penthouse window
- 03:30 Changeset [abb30381] by
- MADS: Fix for getting bottle
- 03:04 Changeset [f372a1ca] by
- MADS: Fix for getting Id card
- 03:03 Changeset [d2bf99b9] by
- MADS: Fix for getting fishing line
- 02:38 Changeset [c293611f] by
- PEGASUS: Stop using num lock for a way to open the inventory drawer
- 02:36 Changeset [62e5fdc9] by
- MADS: Fixes for giving batteries to Hermin
- 02:08 Changeset [3c287aad] by
- GROOVIE: Switch to 32bpp only in groovie2 Needed for alpha
- 02:08 Changeset [c0a172bc] by
- GROOVIE: Fix various roq glitches They should now all decode correctly
- 02:08 Changeset [3638f119] by
- GROOVIE: Switch roq decoding to do YUV decoding on codebook load
- 02:08 Changeset [5d4fd2e1] by
- GROOVIE: Remove groovie2 8bpp mode It didn't work properly, it's not …
- 02:03 Changeset [72e7d55] by
- MADS: Fixes for recharging durafail batteries
- 01:21 Changeset [d1100ac5] by
- MADS: Fix calculating dimensions for dynamic hotspots
- 00:37 Changeset [0dddc205] by
- MADS: Use correct article for throwing items over fence
- 00:36 Changeset [2e587c5b] by
- MADS: Default new games to hard mode
06/01/14:
- 23:37 Changeset [c1e895d7] by
- SCI: fix regression introduced by 480x300 commit fix EGA graphic …
- 23:30 Ticket #6061 (SOLTYS: text line too long) closed by
- 23:23 Changeset [8c7dc6c] by
- MADS: Fix for native disappearing in scene 205
- 23:19 Ticket #6254 (Android - EOB -Game crashes on loading) closed by
- 23:04 Changeset [4c56fe4] by
- MADS: Fix teleporters to correctly show code rather than room number
- 23:00 Changeset [4c716539] by
- COMMON: Use float constants in DCT code. Makes the DCT code use …
- 23:00 Changeset [2bd2db10] by
- SCI: Silence double to float conversion warning.
- 23:00 Changeset [bab02dd4] by
- COMMON: Some formatting fixes in RDFT code.
- 23:00 Changeset [3c0c64f8] by
- COMMON: Use float constants in RDFT code. We use float types in …
- 23:00 Changeset [ec6f00ed] by
- COMMON: Make Rad<->Deg conversion use float constants. Since we take …
- 23:00 Changeset [59d0874c] by
- SWORD25: Use float constant values in expressions which result in …
- 23:00 Changeset [7b32db3b] by
- MOHAWK: Use float constants in Myst code. This silences some float …
- 23:00 Changeset [703cfa53] by
- AVALANCHE: Make GraphicManager::drawArc code consistently use float. …
- 23:00 Changeset [f2685a8] by
- BBVS: Use floating point constants of type float.
- 23:00 Changeset [3630c588] by
- BBVS: Silence double->float conversion warning. This might not be …
- 22:56 Changeset [2aab6732] by
- SCI: Add missed usage of AD_LISTEND in detection entry.
- 22:48 Changeset [b01e045e] by
- SCI: Add Ecoquest I detection entry from bug #6599.
- 22:45 Changeset [926249b5] by
- MADS: Fix for making explosives in room 411
- 22:45 Ticket #6599 (SCI: ECOQUEST1 DOS MD5) closed by
- fixed
- 22:33 Changeset [d395b3b8] by
- SCI: Add Hoyle 2 DOS detection entry from bug #6598.
- 22:31 Ticket #6598 (SCI: HOYLE2 DOS MD5) closed by
- fixed
- 22:21 Changeset [f69a1fe2] by
- MADS: Show correct article when using items on items
- 22:18 Changeset [c0b8a94a] by
- SCI: Add Mixed Up Fairy Tales EGA detection entry from bug #6596.
- 22:15 Ticket #6596 (SCI: Mixed-up Fairy Tales DOS EGA MD5) closed by
- fixed
- 21:34 Ticket #6604 (SCI: HOYLE4 - kDeleteKey error) closed by
- fixed
- 21:33 Changeset [d7f26886] by
- SCI: more hoyle 4 workarounds (bug #6604)
- 21:28 Changeset [379aadb8] by
- MADS: Silence gcc conversion warnings
- 21:28 Changeset [d5b5d4b5] by
- BBVS: Silence gcc conversion warnings
- 21:28 Changeset [a83ce704] by
- SCI: Silence a gcc conversion warning
- 21:21 Ticket #6603 (SCI: HOYLE4 - Uninitialized read when using ENTER key) closed by
- fixed
- 21:20 Changeset [460a9113] by
- SCI: another workaround for hoyle 4 (bug #6598)
- 21:02 Changeset [7af36e97] by
- BACKENDS: Fix invalid buffer size in CFStringGetCString call
- 21:02 Ticket #6601 (SCI: HOYLE4 - Uninitialized read in Bridge) closed by
- fixed
- 21:01 Changeset [00f23b26] by
- SCI: hoyle 4 workaround entry (bug #6601)
- 20:58 Changeset [9003ce51] by
- AUDIO: Support 96kHz audio rates in ARM assembler rate conversion. …
- 20:29 Changeset [6d9ff6c] by
- MADS: Fix Rex's moonwalking
- 20:18 Changeset [f60ecc1f] by
- MADS: Revert no longer needed sprite transparency index calculations
- 19:59 Changeset [aaf9c35d] by
- CRUISE: More rework and renaming on the decompiler
- 19:56 Ticket #6609 (GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using ...) created by
- […] […]
- 19:54 Changeset [4207d747] by
- MADS: Fix selecting inventory items when inventory is scrolled
- 19:44 Changeset [8eb6a4d] by
- CGE2: Add display of mouse cursor. The actual click-handling is not …
- 19:33 Changeset [8de9a3ff] by
- SCI: adding undither flag for a few more games
- 19:28 Changeset [235725ac] by
- SCI: added undither flags for 2x sq3 + hoyle 1
- 19:18 Ticket #6597 (SCI: HOYLE1 DOS MD5) closed by
- 19:18 Changeset [7329fbbc] by
- Merge branch 'master' of github.com:scummvm/scummvm
- 19:17 Changeset [72b69c1] by
- SCI: added hoyle1 dos (bug #6597
- 19:15 Changeset [22e8a27b] by
- MADS: Fix leaving scene 413 to the south
- 18:43 Changeset [69d6e72f] by
- MADS: Fix dynamic hotspots in scenes with multiple such hotspots
- 18:42 Ticket #6543 (SCI: LB2 DOS Floppy MD5) closed by
- 18:41 Changeset [d42317b3] by
- SCI: detection for lb2 dos floppy v1.1 (bug #6543)
- 18:03 Ticket #6608 (SCI Parser - apostrophes not recognized) created by
- […] […]
- 18:02 Ticket #6607 (SCI: Parser: pronouns not recognized) created by
- […] […]
- 17:58 Ticket #6605 (SCI: HOYLE4 - year is wrong in Time menu) closed by
- fixed
- 17:58 Changeset [058fc232] by
- SCI: fix kGetTime, fixes bug #6605 current year part wasn't …
- 16:08 Ticket #6606 (SCI: HOYLE1 - About menu displayed too high) created by
- […] […]
- 15:53 Ticket #6605 (SCI: HOYLE4 - year is wrong in Time menu) created by
- […] […]
- 15:48 Changeset [374bd9af] by
- MADS: Add missing sprites removal from resetScene
- 15:48 Changeset [f16dd2a] by
- MADS: Minor fixes for sprite asset flags passing
- 15:45 Ticket #6604 (SCI: HOYLE4 - kDeleteKey error) created by
- […] […]
- 15:18 Ticket #6603 (SCI: HOYLE4 - Uninitialized read when using ENTER key) created by
- […] […]
- 15:01 Ticket #6602 (SCI: HOYLE4 - Uninitialized read in Euchre) created by
- […] […]
- 14:57 Ticket #6601 (SCI: HOYLE4 - Uninitialized read in Bridge) created by
- […] […]
- 14:45 Ticket #6600 (SCI: Castle of Dr Brain - kUnLoad error after loading a game) created by
- […] […]
- 14:16 Ticket #6599 (SCI: ECOQUEST1 DOS MD5) created by
- […] […]
- 14:06 Ticket #6598 (SCI: HOYLE2 DOS MD5) created by
- […] […]
- 14:00 Ticket #6597 (SCI: HOYLE1 DOS MD5) created by
- […] […]
- 13:53 Ticket #6596 (SCI: Mixed-up Fairy Tales DOS EGA MD5) created by
- […] […]
- 13:49 Changeset [7227d723] by
- FULLPIPE: Started implmentation of MctlLadder::doWalkTo()
- 13:49 Changeset [913947c] by
- FULLPIPE: Rename class variable to avoid confusion
- 13:10 Changeset [7ab00631] by
- MADS: Add enum for sprite asset loading flags
- 12:21 Ticket #6484 (SCI: SQ3 MAC MD5) closed by
- 12:21 Changeset [01e61a28] by
- SCI: add detection for sq3 mac (bug #6484)
- 12:18 Changeset [03619f88] by
- MADS: Add enums for the statuses of the car and the dog in section 6
- 12:18 Changeset [6d6afda] by
- MADS: Properly set the scene revisited flag when loading a saved game
- 11:41 Changeset [94160a28] by
- SCI: work on SCI0/01 Mac 480x300 scaling
- 10:44 Changeset [3e2acf35] by
- MADS: Bugfixes for scene 411 (lab)
- 10:44 Changeset [4cf72ee] by
- MADS: Use friendly names for the screen input mode
- 09:50 Changeset [0b4beb59] by
- CRUISE: Start renaming opcodes in the Decompiler, some rework
- 09:50 Changeset [6b8348a6] by
- CRUISE: Fix a CppCheck error in decompiler
- 09:50 Changeset [094b9d18] by
- CRUISE: Fix a bug in the decompiler
- 09:50 Changeset [7f19bbb2] by
- CRUISE: Reduce the scope of a variable, remove a useless increment
- 09:50 Changeset [a6ead6b] by
- CRUISE: Comment out some useless code
- 09:50 Changeset [c15f211] by
- CRUISE: Reduce the scope of some variables in actor and cruise_main
- 08:06 Ticket #6595 (WME: Oknytt - Unknown version) created by
- […] […]
- 05:33 Changeset [5e5a37e9] by
- MADS: Fix sitting on the bar stool in scene 402 (bar)
- 05:33 Changeset [0c1c83e5] by
- MADS: Bugfixes for scene 352
- 01:10 Changeset [8f20ebb] by
- MADS: Fix positioning and clipping of flipped scaled images
Note:
See TracTimeline
for information about the timeline view.