Timeline
02/27/11:
- 23:59 Changeset [1b16b482] by
- HUGO: Remove forgotten debug message
- 23:58 Changeset [a4d4dc8] by
- HUGO: rewrite saveEvents() and restoreEvents() in order to be endian …
- 23:06 Changeset [1dcce444] by
- SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107 …
- 22:19 Ticket #5503 (QFG3: Crash when saving outside palace) closed by
- fixed
- 22:18 Changeset [c7bfbc31] by
- SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace" …
- 22:15 Changeset [4d339234] by
- SCI: Cleanup of the save/load dialog patching code and the lofs type …
- 20:32 Changeset [d90c7a83] by
- TOON: Avoid hiding overloaded virtual methods
- 19:25 Changeset [ee3e08bb] by
- AGOS: Avoid hiding overloaded virtual methods
- 17:27 Ticket #5604 (SQ3 Game crashes on end scene) closed by
- fixed
- 17:17 Changeset [d17a8894] by
- SCI: Fix negative window origin alignment. SSCI does a shr 1; shl 1 …
- 16:10 Ticket #5604 (SQ3 Game crashes on end scene) created by
- […] […]
- 14:55 Changeset [332abb91] by
- SCI: Fixed GUI option flags for PQ:SWAT
- 14:52 Changeset [d7112b5b] by
- SCI: Remove kDoBresen special case for SCI_VERSION_1_EGA_ONLY …
- 14:48 Changeset [72f65b39] by
- SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY This …
- 14:20 Changeset [65b9e178] by
- SCI: Detect the version of PQ SWAT from gog.com
- 14:15 Changeset [37d610e] by
- SCI: Improved the readability of the kDoBresen code a bit
- 13:52 Changeset [db89e9a4] by
- SCI: Don't set b_movCnt to moveSpeed while walking This fixes …
- 13:15 Changeset [24a332bd] by
- ANDROID: Prevent AudioTrack unpause on startup
- 13:15 Changeset [72889ee2] by
- ANDROID: Remove dead code
- 12:25 Ticket #9284 (TOON: Cache recently used resources, rather than preloading) created by
- […] […]
- 11:52 Changeset [2a2a33a1] by
- TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
- 10:42 Changeset [b702cd0] by
- TSAGE: Implemented Scene #1500 - Ringworld Space-port
- 10:10 Changeset [02e51f9d] by
- HUGO: Set all the palette instead of only one color in remapPal. This …
- 09:42 Changeset [685c47f6] by
- TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem …
- 09:41 Changeset [2fd68087] by
- TSAGE: Bugfix for loading scenes without a palette
- 09:13 Changeset [aa2a2e04] by
- SWORD2: Reduce overhead
- 09:10 Changeset [1c95d47c] by
- SWORD2: Respect screen pitch while postprocessing Fixes subtitles on …
- 08:04 Changeset [a73b2ec9] by
- ANDROID: Remove unnecessary code
- 08:04 Changeset [d4c0501d] by
- ANDROID: Check audio buffer for silence Most games register a music …
- 08:04 Changeset [0e869a5c] by
- ANDROID: Pause the AudioTrack when possible Only works in situations …
- 08:04 Changeset [bea57f6] by
- AUDIO: Make mixCallback return the sample count The …
- 08:04 Changeset [25d895b8] by
- ANDROID: Rework audio system Move the audio thread to the bright side
- 08:04 Changeset [d50482d9] by
- TSAGE: Bugfix for correctly setting object frame numbers
- 08:04 Changeset [983e16b3] by
- ANDROID: Formatting
- 08:04 Changeset [6b1c575] by
- ANDROID: Remove another weird workaround
- 08:04 Changeset [7e595d0] by
- TSAGE: Added Scene 1001 (Fleeing Planet)
- 05:46 Changeset [e7ca134b] by
- TSAGE: Separated Scene 1000 into a seaprate code file This is …
- 05:29 Changeset [2f3831d] by
- TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
- 05:28 Changeset [ee87c69a] by
- TSAGE: Fixed bug with scene mode being used incorrectly as the scene …
- 00:04 Changeset [a99b394] by
- HUGO: Better fix for graphics glitches in DOS versions, fix H3 ending …
02/26/11:
- 19:22 Changeset [da62869b] by
- SCI: Avoid hiding overloaded virtual methods
- 18:25 Changeset [765540a5] by
- GOB: Avoid hiding overloaded virtual methods
- 17:10 Changeset [9bd5e8ff] by
- SCI: Cleanup
- 17:07 Changeset [fe04339] by
- SCI: Removed the SCI32 version of kernelDrawCel() and placed its code …
- 16:47 Changeset [ab256842] by
- SCI: Added a TODO concerning the workaround for SQ1EGA, as we don't …
- 15:16 Ticket #5603 (SQ3: Mouse cursor invisible) closed by
- invalid
- 14:30 Changeset [49f3f5e1] by
- SCI: Fixed a memory leak. Thanks to digitall for finding this using …
- 13:28 Changeset [0cd4b885] by
- TSAGE: Fix for inflinite loop setting scene zoom percents
- 13:27 Changeset [88235cee] by
- SCI: Some slight fixes for the code that reads the LSL2 early MT32.DLL …
- 13:16 Changeset [033747ce] by
- TSAGE: Bugfix to enable palette rotation
- 13:06 Changeset [756a343c] by
- HUGO: Fix graphic glitches in DOS versions
- 12:51 Changeset [5a606d86] by
- TSAGE: Bugfix for credits animations in Scene 1000
- 12:42 Ticket #5603 (SQ3: Mouse cursor invisible) created by
- […] […]
- 11:15 Changeset [3a601812] by
- TSAGE: Bugfixes for drawing objects in wide screen areas
- 10:58 Changeset [bd191e17] by
- AGOS: Respect the screen pitch for movies Fixes DXA and Smacker …
- 10:20 Changeset [3fb85835] by
- ANDROID: Allow softkeybd on all devices
- 10:18 Changeset [f78f2dff] by
- MOHAWK: Correction for uninitialized read in Myst Cabin Door State.
- 09:55 Changeset [8add05f9] by
- BASEBACKEND: Remove resetGraphicsScale() hack All backends that …
- 07:56 Changeset [f26707e3] by
- OPENGL: Fix 16bit cursors
- 07:23 Ticket #9283 (AMIGAOS4: Typo in configure) created by
- […] […]
- 04:13 Changeset [85710837] by
- SCI2+: Mention that the actual problem with text wrapping happens …
- 03:24 Ticket #5602 (LSL2: Error reading MT32.DRV) closed by
- fixed
- 03:22 Changeset [318c51a2] by
- SCI: Added support for reading data off the MT32.DRV driver found in …
- 03:19 Changeset [67aee1eb] by
- SCI: Slight cleanup in the animate code
02/25/11:
- 21:00 Ticket #5602 (LSL2: Error reading MT32.DRV) created by
- […] […]
- 19:49 Changeset [a441069a] by
- OPENGL: Reset the scale on mode changes Resets defaultTo1XScaler when …
- 19:49 Changeset [93fdcbf] by
- ENGINES: We have resetGraphicsScale(), lets use it If highres games …
- 19:48 Ticket #5601 (LSL6: Hanging when talking to/looking at the receptionist) closed by
- fixed
- 19:45 Changeset [8024f406] by
- SCI: Changed the fix for the intro of Longbow (bug #3044844) into a …
- 10:24 Ticket #5601 (LSL6: Hanging when talking to/looking at the receptionist) created by
- […] […]
- 03:04 Changeset [63cc9de1] by
- OPENGL: Cleanup cursor refresh code a bit.
- 03:01 Changeset [f1b16fe0] by
- OPENGL: Implement support for non CLUT8 cursor. Currently all the …
- 02:36 Changeset [4f3a244f] by
- OPENGLSDL: Add RGB555 to the supported format list.
- 02:35 Changeset [972cdaea] by
- OPENGL: Add support for RGB555 output format.
02/24/11:
- 23:10 Changeset [e06b743] by
- ANDROID: Remove weird workaround in clearScreen() This resulted in …
- 23:08 Changeset [ff11ab28] by
- Revert "GUI: Properly clear the screen buffer" This reverts commit …
- 22:18 Changeset [a017cb3d] by
- GUI: Fix two-step rendering This is used when changing directories in …
- 22:18 Changeset [c8551b80] by
- GUI: Properly clear the screen buffer Don't operate on the overlay, …
- 22:18 Changeset [a636d41c] by
- ANDROID: Check thread origin when debugging GL
- 22:18 Changeset [3613544] by
- ANDROID: Disable zoning for now
- 22:18 Changeset [d8acbc03] by
- ANDROID: Deuglify overlay gfx Use the native surface resolution of …
- 22:18 Changeset [867fa269] by
- ANDROID: Let's not do that on the stack
- 22:18 Changeset [50a682e7] by
- GUI: Make the ThemeParser less dumb Instead of running into assert()s …
- 22:18 Changeset [0e9b4f3c] by
- ANDROID: We are not a text editor This was probably set to ensure …
- 22:18 Changeset [53b5808] by
- ANDROID: Move rest of everything JNI
- 22:18 Changeset [f80d9938] by
- ANDROID: Wrap JNI code in a class
- 22:18 Changeset [c4706733] by
- ANDROID: Move the global back reference to jni.cpp
- 22:18 Changeset [4af28f96] by
- ANDROID: Remove unused jmethod Object.wait()
- 22:18 Changeset [25791367] by
- ANDROID: Split code into multiple files And get rid of unnecessary …
- 22:04 Changeset [f3ea868c] by
- SDL: Prevent graphics manager hotswapping on startup. (This time for real)
- 19:56 Ticket #5168 (QFG3: Music fails to stop/loop in certain areas) closed by
- fixed
- 19:27 Changeset [e0ce5a6] by
- SCI: Added an initial implementation of RemapByPercent, which fixes …
- 19:27 Changeset [f890c1b6] by
- SCI: Fixed video playing in the PQ:SWAT demo
- 19:24 Changeset [273a324a] by
- SDL: Prevent unnecessary gfx manager hotswap
- 19:04 Changeset [2e1497d8] by
- GIT: Simplify and improve filters for MSVC
- 18:59 Changeset [fbf41fc] by
- HUGO: - Increase savegame version, as it has changed due to RGBa->RGB …
- 18:26 Ticket #5600 (AGI: Erroneous description on King's Quest 2 Amiga detection) created by
- […] […]
- 17:55 Changeset [3194d2da] by
- SYMBIAN: Changed sound path to audio. Signed-off-by: anotherguest
- 17:36 Changeset [020a4132] by
- OPENGL: Set _gameTexture to 0 after deleting it. This fixes a …
- 16:10 Changeset [d81bb979] by
- OPENGL: Prefer single operation texture updates. When doing …
- 14:36 Ticket #5233 (SQ1EGA: Skimmer-Buyer Dialogue Portrait Backwards Anim) closed by
- fixed
- 14:35 Changeset [8bd01f6] by
- SCI: Added a workaround for script bug #3044500 - "SQ1EGA: …
- 12:58 Ticket #4472 (DW German: Enhanced music doesn't work) closed by
- fixed
- 12:56 Changeset [9748e23] by
- NEWS: Added news entry for the enhanced music support in the DW1 …
- 12:54 Changeset [a796f784] by
- TINSEL: Added enhanced music support for the German CD "Neon Edition" …
- 11:24 Changeset [597984ab] by
- TSAGE: Bugfixes for Scene 60 - Flycycle Controls
- 07:36 Changeset [87a6398f] by
- TSAGE: Standardised class naming for game scene logic
- 04:11 Changeset [f5e10f3] by
- OPENGL: Properly setup pixel data alignment. If we do not do this, we …
- 03:24 Changeset [e04d983f] by
- SDL: Use the SDL_Surface's pitch in copyRectToScreen. This fixes …
- 00:20 Ticket #5078 (KQ5: Music not fading when brigands leave temple) closed by
- 00:20 Ticket #5239 (LONGBOW: Intro skips each first verse of song) closed by
- fixed
- 00:19 Changeset [7f139f8d] by
- SDL: Output a warning in case the focus rect does not fit inside the …
- 00:17 Changeset [9ad4ad1a] by
- SCI: Fixed two bugs related to music fading - bug #3037594: "KQ5: …
- 00:15 Changeset [87f260a6] by
- SDL: Add config file variable to enable the focus rect debug code. …
- 00:11 Changeset [46603044] by
- SDL: Add a debug focus rect implementation. This implementation …
02/23/11:
- 23:09 Changeset [e2aafb60] by
- SDL: Move focus rectangle dummy implementations to .cpp file.
- 22:14 Ticket #4955 (KQ6CD: Missing speech) closed by
- fixed
- 22:10 Changeset [0f9ad1a5] by
- SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech"
- 19:43 Changeset [550cff84] by
- GRAPHICS: Add support for PE FON files This hopefully will work out …
- 18:27 Changeset [89986edf] by
- HAIKU: Remove -fhuge-objects. Not required anymore, patch by Begasus
- 18:27 Changeset [0032db14] by
- ANDROID: Sync toolchain flags with NDK r5b.
- 18:01 Changeset [3361869] by
- SCI: Don't name a variable the same as its function Silences a gcc warning
- 12:07 Changeset [3a39af76] by
- TSAGE: Added missing death sequence in scene 20
- 12:06 Changeset [04915a1] by
- TSAGE: Added code to the sound handler stub methods to properly flag …
- 11:39 Ticket #5040 (HOYLE3 Demo: Bad Dialog Priorities) closed by
- fixed
- 11:37 Changeset [03942da7] by
- TSAGE: Reworked code to separate Ringworld specific code from core …
- 11:36 Changeset [5c9b1e6] by
- SCI: Added a workaround for bug #3036763 - "HOYLE3 Demo: Bad Dialog …
- 11:28 Changeset [a01395bb] by
- SCI: Cleaned up and segmented the animate code in order to make it a …
- 11:16 Changeset [7a5b633b] by
- TSAGE: Added proper cursor showing when the scene changes
- 08:58 Ticket #5599 (CRUISE: Some texts are invisible in the intro.) closed by
- fixed
- 08:47 Changeset [0d6069e5] by
- CRUISE: Bugfix for #3188309 - black text at end of introduction
- 01:11 Changeset [e053373d] by
- COMMON: Add a key color field to NECursor
- 01:03 Changeset [a2a0b13] by
- COMMON: Begin to merge some NE/PE code The ID classes are now common …
02/22/11:
- 23:50 Ticket #5278 (MOTHERGOOSE CD: Tommy Tucker lock-up) closed by
- fixed
- 23:49 Changeset [db7dea36] by
- SCI: Fixed bug #3049515 - "MOTHERGOOSE CD: Tommy Tucker lock-up"
- 19:38 Changeset [285d33d] by
- MOHAWK: Implement Mechanical elevator top movie
- 19:38 Changeset [e5071154] by
- MOHAWK: Implement Mechanical elevator movies
- 19:38 Changeset [bc39d327] by
- MOHAWK: Implement Mechanical elevator rotation
- 17:33 Changeset [3a3fd9f] by
- SCUMM: Use the new PEResources class for HE cursors Putt-Putt Saves …
- 17:33 Changeset [3995610c] by
- COMMON: Add a convenience function to ignore the language field
- 17:11 Changeset [a9620d9] by
- SCI: Some work on kRemapColors, and added a note that it operates on …
- 17:06 Changeset [8e7178a5] by
- SCI: Fixed the detection entries for PQ4CD and QFG4CD
- 16:52 Changeset [cf904b11] by
- SCI: Added code to aid in detecting infinite loops in scripts When …
- 12:06 Changeset [814678b2] by
- TSAGE: Initial implementation of more game scenes and support classes
- 07:17 Changeset [07c054d6] by
- CRUISE: Reinstate Copy Protection errorneously disabled in r51834. …
- 07:02 Changeset [d5c494a] by
- COMMON: Add default Windows PE types
- 06:47 Changeset [91287b2e] by
- COMMON: Add basic PE EXE parser Much thanks to fuzzie for her assistance
- 01:32 Changeset [6db22dde] by
- SCI: Fixed freddy's Mac icon bar palettes (hopefully for good now)
- 01:32 Changeset [4402153a] by
- SCI: Fix disabled Mac icon pseudo-shading
Note:
See TracTimeline
for information about the timeline view.