Timeline



05/04/22:

23:47 Changeset [c70284c6] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
23:47 Changeset [39f46536] by Filippos Karapetis <bluegr@…>
DOCS: Minor syntax fixes for graphics settings page
21:40 Changeset [d836707b] by neuromancer
HYPNO: added another non-interactive demo for wet
21:39 Changeset [77f49961] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
19:42 Changeset [b79e1076] by neuromancer
HYPNO: added new demo variant for wet
14:26 Changeset [59d9c2cf] by neuromancer
HYPNO: clear the playerFrame list after arcade sequences
14:26 Changeset [dacd4ab9] by neuromancer
HYPNO: initial localization of some wet releases
14:26 Changeset [edce3ade] by neuromancer
HYPNO: reverted change in maxScanDepth and added better error messages …
14:26 Changeset [9c6655e7] by neuromancer
HYPNO: adjusted resolution during level transitions with images in wet
14:26 Changeset [99799a74] by neuromancer
HYPNO: corrected colors of the default cursor (again)
14:26 Changeset [877e3fb] by neuromancer
HYPNO: corrected colors of the default cursor
14:26 Changeset [12b68361] by neuromancer
HYPNO: renamed demo variant name and correct its language in wet
11:55 Ticket #13464 (SDL: In-game menu for 3D games shows no cursor on some systems) created by rsn8887
Systems such as Vita and Switch that don’t have a system cursor show …

05/03/22:

22:30 Ticket #13451 (Web: Hi-Res Adventure #1: Mystery House Screenshots) closed by Thunderforge
fixed: I've added them to https://www.scummvm.org/screenshots/sierra/hires/
21:36 Changeset [c5e39ab5] by Le Philousophe <lephilousophe@…>
AGS: Fix int vs int32 discrepancies
19:56 Changeset [9566706a] by neuromancer
HYPNO: wet is now in testing
19:55 Ticket #13458 (COMMON: Wrong game id detected during engine id upgrade) closed by sluicebox
fixed: Fixed in: …
19:43 Changeset [799a9eb9] by sluicebox <22204938+sluicebox@…>
BASE: Clear MD5 cache when upgrading to engine id Fixes assigning the …
18:29 Ticket #13463 (SCREENSHOTS: "Website screenshot" mode for taking screenshots ready ...) created by Thunderforge
As ScummVM has supported more and more games, there is a need for …
16:45 Ticket #13462 (SCUMM v7-8: DiMUSE: Large audio lag in 2.6git compared to 2.5.1) created by rsn8887
The audio lag in Full Throttle and probably in other imuse/dimuse …
16:31 Ticket #13062 (IRC Logs Timestamp Issue) closed by lotharsm
fixed
16:23 Changeset [e116a0ab] by rsn8887 <rsn8887@…>
SCUMM: Fix file handle leak during dialogs in FT
13:42 Changeset [d86a5baf] by neuromancer
HYPNO: properly deallocate player frames and separators after arcade …
10:37 Changeset [18feda3c] by neuromancer
HYPNO: fixes for extra ammo bar in some level of wet
08:28 Ticket #13322 (SCUMM: FT (demo): Two background music tracks playing at the same time ...) closed by AndywinXp
fixed
07:48 Changeset [22733f0] by neuromancer
HYPNO: added extra ammo bar in some level of wet
07:48 Changeset [e960959b] by neuromancer
HYPNO: better adjusted UI element rendering in wet
07:48 Changeset [53c8409] by neuromancer
HYPNO: minor improvements in UI rendering in wet
07:48 Changeset [6fa4da40] by neuromancer
HYPNO: added offsets to the fonts rendering in wet
07:09 Changeset [9ca1d464] by Lothar Serra Mari <mail@…>
NEWS: Mention Full Throttle fix in German NEWS file
06:08 Ticket #13419 (SCUMM: FT: Garbled graphics when Ripburger is running away) closed by eriktorbjorn
fixed: I've merged my pull request, so this should work now.
06:00 Changeset [3933ce0d] by Torbjörn Andersson <eriktorbjorn@…>
NEWS: Mention Full Throttle drawing fix
05:36 Changeset [195238f8] by eriktorbjorn
SCUMM: Fix Full Throttle drawing glitch (bug #13419) The drawObject() …
04:03 Changeset [6bdb93bc] by dreammaster
COMMON: Add cast methods and to SharedPtr and WeakPtr, and add …
02:04 Changeset [274500e0] by dreammaster
AGS: Compilation fixes

05/02/22:

22:11 Changeset [df48fa78] by rsn8887 <rsn8887@…>
PSP: Remove legacy Makefile
22:11 Changeset [9aa4485] by rsn8887 <rsn8887@…>
PSP: Update executable start position
22:11 Changeset [1202099d] by rsn8887 <rsn8887@…>
PSP: Remove legacy PSP_HEAP_SIZE_KB macro
22:11 Changeset [652846ca] by rsn8887 <rsn8887@…>
PSP: Remove standard libraries
15:19 Changeset [4376781] by digitall
AGS: Fix GCC Compiler Warnings
08:01 Changeset [ce979027] by Paweł Kołodziejski <aquadran@…>
TINYGL: Initialise _enableScissor for case when dirty rects are off.
06:30 Changeset [42623e13] by neuromancer
HYPNO: initialize _c33UseMouse in wet
00:23 Changeset [ebe2096a] by dreammaster
AGS: Call unload_game_file() in quit() From upstream …
00:23 Changeset [4cd0ca9a] by dreammaster
AGS: Removed DrawAsSeparateCharSprite walk-behind method From …
00:23 Changeset [3be37608] by dreammaster
AGS: Fixed potential division by zero in GUISlider From upstream …
00:23 Changeset [d9da1e3] by dreammaster
AGS: Don't try rendering gui controls with zero size From upstream …
00:23 Changeset [8ac8c037] by dreammaster
AGS: Use transform_sprite() with overlays for consistency From …
00:23 Changeset [d3f8627] by dreammaster
AGS: Refactored scale_and_flip_sprite() into transform_sprite() From …
00:23 Changeset [3b91a112] by dreammaster
AGS: Made internal BitmapFlip enum match the script, for convenience …
00:23 Changeset [87994139] by dreammaster
AGS: Tidied gui drawing code a little From upstream …
00:23 Changeset [f8402235] by dreammaster
AGS: Fixed GUI's background image with alpha channel From upstream …
00:23 Changeset [598acd02] by dreammaster
AGS: Updated build version (3.6.0.23) From upstream …
00:23 Changeset [a94adb59] by dreammaster
AGS: Fixed TextBox duplicating letter input From upstream …
00:23 Changeset [684463c9] by dreammaster
AGS: Implemented readonly Overlay.GraphicWidth & GraphicHeight From …
00:23 Changeset [b2d5b6e5] by dreammaster
AGS: Implemented Overlay.Width & Height working as scaling From …
00:23 Changeset [3b20393a] by dreammaster
AGS: Implemented gui control transparency in software mode From …
00:23 Changeset [8319217b] by dreammaster
AGS: Added GUIControl.Transparency From upstream …
00:23 Changeset [8b027e0d] by dreammaster
AGS: Support sprite batch's alpha From upstream …
00:23 Changeset [b9a9b009] by dreammaster
AGS: Graphic renderers use correct alpha as sprite transparency From …
00:23 Changeset [fbd328b0] by dreammaster
AGS: On changed or deleted dynamic sprite, also update sliders From …
00:23 Changeset [ec170ebd] by dreammaster
AGS: More strict MarkChanged use for gui controls, on changes only …
00:23 Changeset [d8d59307] by dreammaster
AGS: Don't MarkChanged guis changing Transparency or Visible flag …
00:23 Changeset [6ef504bb] by dreammaster
AGS: Store gui draw order in a std::vector From upstream …
00:23 Changeset [53e1c221] by dreammaster
AGS: Fixes for the updated sprite batch system From upstream …
00:23 Changeset [50b2b1a] by dreammaster
AGS: Replaced OnControlPositionChanged() with MarkControlsChanged() …
00:23 Changeset [d7375f07] by dreammaster
AGS: Fixed GUIObject::SetVisible(), should MarkChanged From upstream …
00:23 Changeset [211abe37] by dreammaster
AGS: Implemented HasAlphaChannel() in GuiButton and GuiSlider From …
00:23 Changeset [d52e2fb9] by dreammaster
AGS: Gui control textures are rendered as gui sub-batches From …
00:23 Changeset [fec8ab3] by dreammaster
AGS: Simplified DrawSpriteWithTransparency() a little From upstream …
00:23 Changeset [d0911733] by dreammaster
AGS: Removed obscure hack in DrawSpriteWithTransparency() From …
00:23 Changeset [2f558ae1] by dreammaster
AGS: Fixed 8-bit sprites unexpectedly converted on load From upstream …
00:23 Changeset [2b96f0ff] by dreammaster
AGS: Sprite batches may have parents From upstream …
00:23 Changeset [9fff1dc1] by dreammaster
AGS: Separate sprite lists and batch lists in renderers From upstream …
00:23 Changeset [a4768501] by dreammaster
AGS: Calculate visible graphic size of gui controls for textures From …
00:23 Changeset [2df62bdd] by dreammaster
AGS: Only redraw gui controls when they are marked as changed From …

05/01/22:

19:13 Changeset [86985fa0] by neuromancer
HYPNO: disable default autosave implementation for all hypno games
18:53 Changeset [8632b677] by neuromancer
HYPNO: implemented basic keyboard/joystick controls in c33 in wet
18:53 Changeset [33540528] by neuromancer
HYPNO: check for damage and produce static effecti c33 in wet
18:53 Changeset [56377efd] by neuromancer
HYPNO: improved controls in level c33 in wet
18:53 Changeset [ae7e800f] by neuromancer
HYPNO: mission objective UI fix in wet
18:53 Changeset [3fc4de9] by neuromancer
HYPNO: added more accurated target colors in wet
17:58 Ticket #13461 (SDL: Stretched in full screen) created by getaaron
Reproduction steps: 1. Install Escape from Monkey Island on ScummVM …
15:27 Changeset [083bb360] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Czech) Currently translated at 54.8% (944 …
12:59 Changeset [954cb53e] by David Turner <547637+digitall@…>
CONFIGURE: Avoid "file has no symbols" noise from ranlib on macOS
12:02 Changeset [3e4f6f4e] by David Turner <547637+digitall@…>
TEENAGENT: Add missing callback 0x7962 for spider
10:46 Changeset [4e214c4f] by Filippos Karapetis <bluegr@…>
SCI: add comment to SciMusic::pauseAll()
10:46 Changeset [c2975276] by Filippos Karapetis <bluegr@…>
SCI: fix music handling during auto-save
07:58 Ticket #13460 (SCUMM: DOTT: Incorrect MIDI pitch bending) created by AndywinXp
There appears to be an issue in the pitch bending range setting when …
03:19 Ticket #13459 (EMI: Crashes during cutscenes with subtitles on) created by getaaron
Crashes when cutscene movies are playing if movie subtitles are …
01:43 Ticket #13458 (COMMON: Wrong game id detected during engine id upgrade) created by TrivialBalderdash
When trying to play games previously assed to ScummVM, I get a "Game …

04/30/22:

18:19 Changeset [268a879] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
18:08 Changeset [4c9986a4] by GitHub <noreply@…>
SCUMM: Remove obsolete comment from o3_waitForSentence() I have …
17:51 Changeset [258cb51b] by neuromancer
HYPNO: improved shoot rendering in level c33 in wet
17:51 Changeset [97b6bee7] by neuromancer
HYPNO: correct palette when showing the briefing videos in wet
17:51 Changeset [035ef308] by neuromancer
HYPNO: added post stats video from level c61 in wet
17:51 Changeset [5fd855d6] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
16:20 Changeset [ac35ff29] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
16:12 Changeset [8ce2d9d4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
15:47 Changeset [824c0135] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
15:27 Changeset [1c1c2ee7] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
14:59 Changeset [e360cc29] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
12:32 Changeset [297b472] by neuromancer
HYPNO: added clock timeout in level c30 in wet
10:07 Ticket #13433 (SCUMM: Amiga Monkey2 color problem when using the stick with the dog ...) closed by bluegr
fixed
10:06 Changeset [e5c8043e] by Filippos Karapetis <bluegr@…>
SCUMM: Fix costume palette glitch in Amiga Monkey2 (bug #13433) As …
09:01 Changeset [369ef67d] by neuromancer
HYPNO: more UI fixes in wet to correctly place the ammo bar
09:01 Changeset [29d23c18] by neuromancer
HYPNO: more checks for hardcoded endings when missing certain targets …
09:01 Changeset [b865cb4] by neuromancer
HYPNO: fixed rare crash when shoots are deallocated during arcade sequences
09:01 Changeset [10dbdb0b] by neuromancer
HYPNO: added a barrier on the wrong path in level c40 in wet
09:01 Changeset [124eb0f1] by neuromancer
HYPNO: correct check of arcade objectives during level c40 in wet
09:01 Changeset [58564e81] by neuromancer
HYPNO: fixed assert in transition handling of wet
09:01 Changeset [b1b20482] by neuromancer
HYPNO: implemented more original cheats in wet
08:44 Changeset [0cf8a4e3] by Filippos Karapetis <bluegr@…>
SCUMM: Fix/improve detection of the French CD version of DOTT I own …
08:27 Ticket #13457 (GOB: Unknown game variant for gob (Playtoons: Far West, German big box)) created by laenion
The game in 'PLAYTOONS' seems to be an unknown game variant. Please …
05:28 Changeset [3b4c750b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (German) Currently translated at 100.0% …
05:20 Changeset [c768b94c] by dreammaster
AGS: Draw GUI Controls on separate textures From upstream …
05:20 Changeset [62ebde86] by dreammaster
AGS: Gui controls draw themselves at requested offset From upstream …
05:20 Changeset [673c8c24] by dreammaster
AGS: Split GUIMain::DrawAt into DrawSelf and DrawWithControls From …
05:20 Changeset [939d116f] by dreammaster
AGS: Fixed GUIMain::Poll(), only affect clickable controls From …
05:20 Changeset [40389295] by dreammaster
AGS: Removed ListBox::DrawItemsFix, add preview items externally From …
05:20 Changeset [ad599a64] by dreammaster
AGS: In gui clipping mode prevent listbox items drawn over scrollbar …
05:20 Changeset [2ab79853] by dreammaster
AGS: Revert "Engine: fixed AdjustBitmapForUseWithDisplayMode()" From …
05:20 Changeset [8d588c3a] by dreammaster
AGS: Fixed on_key_press not called all times From upstream …
05:20 Changeset [bf5a6493] by dreammaster
AGS: Managed wrapper for SpriteFileWriter From upstream …
05:20 Changeset [d2b03800] by dreammaster
AGS: Allow to place sounds on a crossfade channels for compatibility …
05:20 Changeset [6ee31a5] by dreammaster
AGS: Removed unnecessary ags_domouse() calls From upstream …
05:20 Changeset [4fa512da] by dreammaster
AGS: Fixed returning error from SpriteFile::LoadSprite/RawData() From …
05:20 Changeset [21ab95f5] by dreammaster
AGS: Remove RegisterGameWithGameExplorer() From upstream …
05:20 Changeset [99c97541] by dreammaster
AGS: Set current savegame version to 360beta This is a portion of …
05:20 Changeset [04902367] by dreammaster
AGS: Use old-style keycodes for internal engine commands From …
03:27 Changeset [315545ed] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Finnish) Currently translated at 100.0% …
01:49 Ticket #6872 (SCUMM: ZAK - 'I can't reach it" when using reservations terminal in ...) closed by athrxx
fixed: This has now been fixed. Thanks for your patience ;-)
01:45 Changeset [87fea610] by athrxx
SCUMM: (v1/2) - fix bug no. 6872 ('I can't reach it" when using …

04/29/22:

22:16 Changeset [7d912924] by Filippos Karapetis <bluegr@…>
DRACI: Remove scummvm_lround() workaround This was used for non-C99 …
18:29 Changeset [ffe8506e] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
18:29 Changeset [57abc6b8] by rsn8887 <rsn8887@…>
PSP: Remove .MIPS.abiflags* sections from plugins
11:23 Changeset [4b318344] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 100.0% …
11:23 Changeset [b4aecf4b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Ukrainian) Currently translated at 100.0% …
11:23 Changeset [52d04733] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Russian) Currently translated at 100.0% …
07:28 Ticket #13456 (SDL: No Mouse or Keyboard with SDL 2.20) created by eviltroooper
I use emuelec for scummvm, on the last version they use Scummvm 2.6.0 …
05:45 Changeset [eff82fdc] by Paweł Kołodziejski <aquadran@…>
ENGINES: Silence compiler warnings
05:44 Changeset [1362f14f] by Paweł Kołodziejski <aquadran@…>
MIDI: Silence compiler warning
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