Timeline



03/09/21:

16:36 Changeset [19bf58f8] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
16:35 Changeset [2a02d999] by criezy
AGS: Fix unresolved import 'Mouse::xxx' errors when starting games
16:12 Ticket #12301 (PARALLACTION: Unknown game variant for parallaction (Nippon Safes, Inc.)) created by TimEMaki
The game in 'Nippon Safes Inc\' seems to be an unknown game variant. …
11:33 Changeset [736c2c29] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
11:32 Changeset [6ef406ac] by criezy
AUDIO: Fix compilation with Fluidsynth2
07:18 Changeset [cbaae387] by Paweł Kołodziejski <aquadran@…>
EVENTS: Fix mouse position outside active area Fixes regression …
05:12 Changeset [fd7116d3] by dreammaster
AGS: Move mousew32.cpp globals to Globals
05:12 Changeset [804158fb] by dreammaster
AGS: Refactor Mouse namespace to be a struct
05:12 Changeset [462f408b] by dreammaster
AGS: Move some global strings to statics
05:12 Changeset [bb488f2d] by dreammaster
AGS: Move dynamicsprite.cpp globals to Globals
05:11 Changeset [5d2d8b2a] by dreammaster
AGS: Move cc_serializer.cpp globals to Globals
05:00 Changeset [a3bc5d64] by sluicebox <22204938+sluicebox@…>
FLUIDSYNTH: Fix build
04:06 Changeset [5a6b282c] by dreammaster
AGS: Move engine_setup.cpp globals to Globals
04:03 Changeset [76427184] by dreammaster
AGS: Move global_object globals to Globals
03:22 Changeset [81976cb9] by dreammaster
AGS: Move dialog.cpp globals to Globals
03:04 Changeset [dc019af] by dreammaster
AGS: Move character.cpp globals to Globals
02:41 Changeset [f05ad883] by dreammaster
AGS: Move gui.cpp globals to Globals
02:29 Changeset [d12bb694] by dreammaster
AGS: Move event.cpp globals to Globals

03/08/21:

22:21 Changeset [484ebd76] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
22:18 Changeset [01bcf528] by neuromancer
PRIVATE: save and restore VSPicture
22:18 Changeset [dd3e3f18] by neuromancer
PRIVATE: better pause handling when a movie is playing
22:04 Changeset [ef8a373a] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
22:04 Changeset [21d65ced] by criezy
FLUIDSYNTH: Swapped debug levels for FLUID_WARN and FLUID_INFO If …
22:04 Changeset [08b54f48] by criezy
FLUIDSYNTH: Make FluidSynth logging less noisy by default
22:03 Changeset [040ab7f6] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map STAND
22:03 Changeset [bb4ce21] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map HAVE
21:44 Changeset [2861b069] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
21:43 Changeset [ae60814d] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map TALKVIA
19:14 Changeset [dc5a0154] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
19:14 Changeset [1a8e6a3] by mgerhardy
TWINE: use AnimData methods
18:06 Changeset [1f35872f] by Paweł Kołodziejski <aquadran@…>
ICB: Restore previous change and fix variable type to get 'while' …
15:29 Changeset [be4c4ec5] by Le Philousophe <lephilousophe@…>
ICB: int -> int32 fixes
15:10 Changeset [6085ad7] by Paweł Kołodziejski <aquadran@…>
ICB: int -> int32
13:44 Ticket #12300 (TOON: Unknown game variant) created by Philtros
The game in 'D:\' seems to be an unknown game variant. Please report …
13:43 Ticket #12299 (Unknown game variant for toon) created by Philtros
The game in 'D:\' seems to be an unknown game variant. Please report …
12:16 Changeset [086ce0be] by Le Philousophe <lephilousophe@…>
ULTIMA8: Fix int vs. int32 discrepancy
11:29 Changeset [1b20c6b1] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
11:29 Changeset [95d581e] by Paweł Kołodziejski <aquadran@…>
ICB: int -> int32 fixes
11:24 Changeset [a8ac15e2] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 79.0% …
11:09 Ticket #12298 (AGS: Pre 2.5 engine version games support (DOS, 3.11)) created by necros2k7
subj
09:57 Changeset [58e921eb] by Filippos Karapetis <bluegr@…>
SCUMM: Fix wrong rect for verbs on Hebrew The value of left is …
09:00 Changeset [ed4ae570] by Paweł Kołodziejski <aquadran@…>
ICB: Fixed several compiler warnings
08:27 Changeset [ba2a57af] by Paweł Kołodziejski <aquadran@…>
README: Update link to MinGW build instructions
07:09 Changeset [ce1bc787] by Paweł Kołodziejski <aquadran@…>
ICB: Added safe check for setKeyState too
07:01 Changeset [21403f79] by Filippos Karapetis <bluegr@…>
BUILD: Avoid passing -lfribidi twice to the linker
07:00 Changeset [6585310a] by Paweł Kołodziejski <aquadran@…>
ICB: Cleanup input code a bit
06:55 Changeset [2ab0a909] by Paweł Kołodziejski <aquadran@…>
ICB: Added range check for input key code
05:48 Changeset [b06aabc] by Paweł Kołodziejski <aquadran@…>
ICB: Fixed few compiler warnings
05:20 Changeset [bcd1db86] by Paweł Kołodziejski <aquadran@…>
ICB: int -> int32
03:23 Changeset [37b563ef] by dreammaster
AGS: Move game globals to Globals
00:54 Changeset [26a69e12] by dreammaster
AGS: Move button.cpp globals to Globals

03/07/21:

23:54 Changeset [3fb4b083] by dreammaster
AGS: Move audio globals to Globals
22:27 Changeset [f0604081] by dreammaster
AGS: Move palettes into Globals
22:21 Ticket #12297 (HUGO compatibility issue with games using sound and/or music) created by Digitsie
HUGO seems to develop certain issues with sound and music - starting …
22:16 Ticket #12296 (GLK: Quest compatibility issues) created by Digitsie
Haven't been able to get any quest game I've got working. My guess, …
21:55 Changeset [cff28b3] by neuromancer
PRIVATE: refactored code using decodeImage and removed old comments
21:47 Changeset [6d4b001b] by neuromancer
PRIVATE: saving now uses VSPictures instead of screenshots
21:11 Changeset [9273cfba] by Paweł Kołodziejski <aquadran@…>
ICB: Corrected relative method logic
20:57 Changeset [ae7fbcec] by Paweł Kołodziejski <aquadran@…>
ICB: Set config defaults for engine
20:57 Changeset [4628ab3f] by Paweł Kołodziejski <aquadran@…>
ICB: Allow change control method
20:56 Changeset [ef38ef4f] by Paweł Kołodziejski <aquadran@…>
ICB: More cleanup int->int32
20:44 Changeset [98301cc] by mgerhardy
AGS: added achivement entries for a lot of steam games
20:10 Changeset [0d164192] by mgerhardy
TWINE: don't set unused fields of drawlist struct
20:06 Changeset [2597018b] by mgerhardy
TWINE: removed shadeAngleTab3 pointer
20:06 Changeset [675711b8] by mgerhardy
TWINE: reduced array size for projected holomap surface vectors
20:06 Changeset [a56d9190] by mgerhardy
TWINE: fixed debug menu text rendering
20:06 Changeset [a69702f] by mgerhardy
TWINE: show mouse cursor in debug window
20:06 Changeset [cdd8276d] by mgerhardy
TWINE: use SWAP in sortDrawingList
20:06 Changeset [c0886d1] by mgerhardy
TWINE: minor optimization in baseMatrixTranspose
19:58 Changeset [2da0a3e9] by criezy
GRIM: Fix unknown key error when loading savegame
19:33 Changeset [f8d56a5a] by Le Philousophe <lephilousophe@…>
ICB: Fix another uint/uint32 discrepancy
19:30 Changeset [69fd794b] by criezy
PETKA: Fix static assert trying to delete imcomplete Walk type The …
19:30 Changeset [50932ffb] by criezy
BUILD: Fix building with c++11 on systems without std::nullptr_t
19:30 Changeset [93859f25] by criezy
AGS: Ensure clip rect is within the bitmap This is consistent with …
19:28 Changeset [67bd9110] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
19:28 Changeset [9c96c353] by Paweł Kołodziejski <aquadran@…>
ICB: Remove '/' from path if exists
17:34 Changeset [7eabb39f] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
17:34 Changeset [ae4da8bc] by dreammaster
ENGINES: Make creation of savegame thumbnails an overrideable method
17:31 Changeset [58239a7c] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
17:31 Changeset [99f1c88] by Paweł Kołodziejski <aquadran@…>
ICB: Remove not used code
17:18 Changeset [a4761d92] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.9% …
16:52 Changeset [8a90168] by dreammaster
AGS: Move remainder of Allegro globals to Globals
16:52 Changeset [ab84798f] by dreammaster
AGS: Removing unneeded Allegro driver classes
16:52 Changeset [0a98eb1f] by dreammaster
AGS: Moving more Allegro globals to Globals
16:52 Changeset [3a3f31cd] by dreammaster
AGS: Move Allegro color.cpp globals to Globals
15:59 Changeset [8beec5ae] by Paweł Kołodziejski <aquadran@…>
ICB: Fixed regression GFX glitch by properly fixing variable shadowing
15:52 Changeset [0eca2dcc] by neuromancer
PRIVATE: re-enabled sound areas and fail if they are invalid
14:51 Changeset [b1e1494] by neuromancer
PRIVATE: fixed two more memory leaks
14:50 Ticket #9746 (SCI: Shivers: Wood Ixupi theme just wont stop) closed by bluegr
worksforme: Since there has been no feedback from the OP, I'm closing this as …
14:47 Ticket #12281 (Zork Liberation Fonts and subtitle patch added to Add-Ons for Games) closed by bluegr
outdated: These are actually old instructions, and the issue has been resolved …
14:11 Ticket #12295 (Unknown game variant for ags) created by Termimad
The game in 'john-sinclair\' seems to be an unknown game variant. …
13:04 Changeset [98d8ea0f] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
13:03 Changeset [49cfb436] by mgerhardy
TWINE: holomap surface pos rotation reversed
13:03 Changeset [a43c19c] by mgerhardy
TWINE: converted HolomapProjectedPos unk1 and unk2 to signed short
13:03 Changeset [bafabc49] by mgerhardy
TWINE: comments
13:03 Changeset [7a298a40] by mgerhardy
TWINE: holomap only needs x and y projected to the screen
13:03 Changeset [a1e76d8e] by mgerhardy
TWINE: fixed TwinEEngine::unlockAchievement
13:03 Changeset [c6b64951] by mgerhardy
TWINE: use Vec3 variant of projectPositionOnScreen
12:24 Changeset [d8be049d] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.5% …
12:24 Changeset [14c2b708] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Korean) Currently translated at 85.3% (1351 …
11:17 Ticket #10790 (SCI: Hoyle4 - Sample is cut short in Crazy Eights / incorrect game pacing) closed by sluicebox
fixed: Fixed in: …
11:11 Changeset [318e18fd] by sluicebox <22204938+sluicebox@…>
SCI: Fix HOYLE4 Crazy Eights transition sound Fixes bug #10790
11:07 Changeset [fc20dd9a] by Le Philousophe <lephilousophe@…>
ICB: Fix uint/uint32 discrepancies
10:37 Changeset [cb49b7a4] by mgerhardy
TWINE: activate achievement LBA_ACH_005
09:59 Changeset [3d5ed0bf] by Le Philousophe <lephilousophe@…>
AGS: Don't use initializer list for a string constant Old GCC don't …
09:48 Changeset [8e4655a3] by Paweł Kołodziejski <aquadran@…>
DOCS: Fix link to the iOS Libraries
09:25 Changeset [374fa81f] by Le Philousophe <lephilousophe@…>
AGS: Fix unsigned int/uint32 discrepancies
09:14 Changeset [c82c690] by mduggan
PRIVATE: Fix some coverity issues
09:13 Changeset [8074297] by mduggan
ULTIMA8: Switch cheat mover keymap from Alt to Meta Alt interferes …
09:13 Changeset [c3e21d27] by mduggan
ULTIMA8: Fix Crusader explosion damage slightly
09:13 Changeset [20d43803] by mduggan
ULTIMA8: Fix some coverity issues
08:56 Changeset [a18e803e] by Paweł Kołodziejski <aquadran@…>
ICB: Cleanup types
06:58 Ticket #12294 (Unknown game variant for glk) created by Digitsie
The game in 'game\' seems to be an unknown game variant. Please …
05:04 Changeset [64631108] by dreammaster
AGS: added debug message about unsupported plugin
05:03 Ticket #12285 (Unknown game variant for glk) closed by dreammaster
fixed
05:02 Ticket #12283 (Unknown game variant for glk) closed by dreammaster
fixed
05:02 Ticket #12284 (Unknown game variant for glk) closed by dreammaster
fixed
05:02 Changeset [9cae7c41] by dreammaster
GLK: ZCODE: Added detection entries
05:02 Changeset [b83f956] by dreammaster
GLK: GLULX: Add detection entries
04:44 Tickets #12288,​12290,​12291,​12292 batch updated by dreammaster
fixed: Thanks. Added in
04:44 Changeset [fa940bec] by dreammaster
AGS: Added detection entries
04:34 Changeset [28bd2fff] by dreammaster
AGS: Janitorial
04:19 Changeset [07ec2179] by dreammaster
AGS: Refactor out global Strings in multifilelib.cpp
04:15 Changeset [497ef2df] by dreammaster
AGS: Move lzw.cpp globals to Globals
04:07 Changeset [1e327a63] by dreammaster
AGS: Move cc_script.cpp globals to Globals
04:02 Changeset [dfbcfd21] by dreammaster
AGS: Move cc_options.cpp globals to Globals
03:51 Changeset [354441a8] by dreammaster
AGS: Remove deprecated assert.h
03:43 Changeset [77bab475] by dreammaster
AGS: Read legacy resolution config & detect upscale mode
03:43 Changeset [34c86ce1] by dreammaster
AGS: Removal of commented out includes
03:42 Changeset [1e7cce8] by dreammaster
AGS: Move graphics_mode.cpp globals to Globals
01:08 Changeset [1217a1eb] by mduggan
ULTIMA8: Update SuperSpriteProcess to more closely match original
01:08 Changeset [5a8740c7] by mduggan
ULTIMA8: Update Crudader fireWeapon to closer match original
01:08 Changeset [f09cca7a] by criezy
AGS: Fix issues with BITMAP clipping rect Allegro API to set or get …
00:34 Ticket #11919 (TTS/screenreader support) closed by sev-
invalid: Closing as invalid, this is not a bug. If you would like to follow the …

03/06/21:

23:11 Changeset [49c8bc41] by dreammaster
AGS: Move global_dialog.cpp globals to Globals
23:11 Changeset [21e9dde4] by dreammaster
AGS: Move cc_error.cpp globals to Globals
23:11 Changeset [9b4f54cf] by dreammaster
AGS: Move file.cpp globals to Globals
23:11 Changeset [68e925ec] by dreammaster
AGS: Move interactions.cpp globals to Globals
23:11 Changeset [f07da658] by dreammaster
AGS: Move engine.cpp globals to Globals
23:11 Changeset [fd5c11f3] by dreammaster
AGS: Move debug globals to Globals
23:11 Changeset [e81f8776] by dreammaster
AGS: Remove deprecated code from AGSLinux
21:48 Changeset [63ca8cde] by digitall
PRIVATE: Fix GCC Unused Variable Warnings from Header Constants It is …
21:21 Changeset [e7d51b85] by criezy
AGS: Use AGSSpritePlugin variant for Kathy Rain and WoaM
21:21 Changeset [6c117d04] by criezy
AGS: Implement AGSSpriteFont plugin variant from Clifftop Games This …
21:21 Changeset [551d03a7] by criezy
AGS: Plug memory leak in SpriteFont plugin
21:21 Changeset [8491d62f] by criezy
AGS: Fix access to bitmaps in plugins In ScummVM bitmap data are …
21:21 Changeset [0f88911] by criezy
AGS: Do proper BITMAP class forward declaration for plugins
21:21 Changeset [65e70b82] by criezy
AGS: Remove useless C-style casts
21:05 Changeset [4ab52ae7] by Paweł Kołodziejski <aquadran@…>
ICB: Fixed drawing slideshows from Extras
20:57 Changeset [91cbd8fc] by Vladimir Menshakov <vladimir.menshakov@…>
GRAPHICS: Fix crash in blitFromInner if destRect is empty
20:03 Changeset [cfea90a2] by Peter Kohaut <peter.kohaut@…>
TINSEL: Fixed video palette glitch
19:59 Changeset [876a6a47] by Peter Kohaut <peter.kohaut@…>
TINSEL: Fixed resolution for NOIR
17:12 Changeset [b4cebc67] by Peter Kohaut <peter.kohaut@…>
TINSEL: Removed binary literals
16:50 Changeset [01b42e83] by Peter Kohaut <peter.kohaut@…>
TINSEL: Added video decoding for V3 Still no sound
16:46 Changeset [5b3a45ab] by Peter Kohaut <peter.kohaut@…>
TINSEL: Fixed polygon loading for V3
15:13 Ticket #12293 (ADL: Hi-Res Adventure #6: The Dark Crystal breaks to debug window) created by treloret
Using the Roberta Williams Anthology disk set, after the Sierra logo …
14:41 Ticket #12292 (Unknown game variant for ags) created by Termimad
The game in 'Lost in the tomb\' seems to be an unknown game variant. …
14:36 Ticket #12291 (Unknown game variant for ags) created by Termimad
The game in 'Quest for Infamy\' seems to be an unknown game variant. …
14:15 Changeset [0eafc580] by Paweł Kołodziejski <aquadran@…>
ICB: Remove async anim loading
14:04 Changeset [32c4ee55] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map POSTTAG
14:03 Ticket #12290 (Unknown game variant for ags) created by Termimad
The game in 'The Bum\' seems to be an unknown game variant. Please …
12:29 Changeset [0876f73e] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Fix off-by-one in RANDOM logging
12:28 Changeset [c4fbd14b] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map PRINTTAG
12:26 Changeset [5b2c2637] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map SHOWTAG
12:26 Changeset [89100165] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map CALLTAG
12:26 Changeset [d79d68f0] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map HIDETAG
12:25 Changeset [1ef7e5e4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.2% …
12:05 Changeset [c20f5b92] by Paweł Kołodziejski <aquadran@…>
ICB: Implemented handling configuration with ConfMan
12:02 Changeset [c96eed94] by Paweł Kołodziejski <aquadran@…>
ICB: Remove 'semitrans' option
11:36 Changeset [545d2ee7] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
11:31 Changeset [c05c413c] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.1% …
06:14 Changeset [d004929c] by mduggan
ULTIMA8: Lots of improvements to Crusader mover process. Makes it …
05:52 Changeset [07c005ff] by dreammaster
AGS: Remove unused LastOldFormatVersion
05:44 Changeset [3887515] by dreammaster
AGS: Further game.cpp globals to Globals
05:36 Changeset [94423aba] by dreammaster
AGS: Move usetup to Globals
04:14 Changeset [cd83601d] by dreammaster
AGS: Move route_finder_impl.cpp globals to Globals
04:14 Changeset [003d8909] by dreammaster
AGS: Move systemimports.cpp globals to Globals
04:14 Changeset [51f2cf25] by dreammaster
AGS: Move guitextbox.cpp globals to Globals
04:14 Changeset [d2ea2beb] by dreammaster
AGS: Move guislider.cpp globals to Globals
04:14 Changeset [fbf0c92] by dreammaster
AGS: Move guilistbox.cpp globals to Globals
04:14 Changeset [8989092c] by dreammaster
AGS: Move guilabel.cpp globals to Globals
04:14 Changeset [f1d34ab7] by dreammaster
AGS: Move guiinv.cpp globals to Globals
04:14 Changeset [0b899eba] by dreammaster
AGS: Move draw_software.cpp globals to Globals
03:06 Changeset [81fd1d52] by SupSuper
COMMON: Fix warnings on mingw build bits/os_defines.h has #define …
00:51 Changeset [d6db4c27] by criezy
AGS: Fix off by one error in clipping rect and drawing rect In …
00:44 Changeset [b7e4dfe6] by SupSuper
AGS: Fix plugin name typo blocking Whispers of a Machine WadjetUtil, …

03/05/21:

23:49 Changeset [f09620b4] by criezy
AGS: Remove workaround in source alpha blnder for fully transparent …
23:49 Changeset [1f5a068a] by criezy
AGS: Remove obsolete TODO We did need to skip transparent colors for …
23:49 Changeset [02761dfe] by criezy
AGS: Fix wrong alpha shift for 32 bit colors The color component …
22:20 Changeset [3b26e0c] by Le Philousophe <lephilousophe@…>
RISCOS: Fix internal compiler error in VFP build
19:33 Ticket #12289 (SCI32: filtered background upscaling option in hi-res gfx mode) created by HunterZ
= ScummVM version = 2.2.0 (Sep 14 2020 23:43:32) = Bug details = …
18:27 Changeset [7aee9459] by sev-
PRIVATE: JANITORIAL: Fix indentation
18:14 Changeset [fc234044] by sev-
PRIVATE: Plug memory leak
18:12 Changeset [b8807682] by sev-
PRIVATE: Avoid global constructors
18:09 Ticket #12288 (Unknown game variant for ags) created by FakeShemp
Space Quest II VGA Remake (Linux) …
17:33 Changeset [4a3ab29] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.0% …
16:37 Ticket #12287 (hand of fate italian version doesn't start anymore) closed by criezy
pending: Thank you for your report. This is tentatively fixed in commit …
16:34 Changeset [2553e852] by criezy
KYRA: Fix error when checking is subtitles setting is set This should …
16:00 Ticket #12287 (hand of fate italian version doesn't start anymore) created by theruler
[2021-03-05 16:43:14] ScummVM 2.3.0git13276-g30bf55c55f (Mar 5 2021 …
10:30 Changeset [62b181b6] by mduggan
PRIVATE: Const correctness for iterators
10:30 Changeset [346d1800] by mduggan
PRIVATE: Make some things static to reduce exported symbols
10:10 Changeset [ff202dc8] by digitall
DEVTOOLS: Fix GCC Warning in create_xeen The return type of the local …
08:04 Changeset [2473081c] by Le Philousophe <lephilousophe@…>
AGS: Fix build when detection is compiled as a plugin
04:33 Ticket #12286 (GLK: COMPREHEND: Second room in Oo-Topos problem) created by Digitsie
(Not sure if 'you hear a siren go off in the distance' is supposed to …
04:02 Ticket #12285 (Unknown game variant for glk) created by Digitsie
The game in 'Floatpoint\' seems to be an unknown game variant. Please …
03:44 Ticket #12284 (Unknown game variant for glk) created by Digitsie
The game in 'Ruins\' seems to be an unknown game variant. Please …
03:43 Ticket #12283 (Unknown game variant for glk) created by Digitsie
The game in 'The Tempest\' seems to be an unknown game variant. …
02:47 Ticket #12276 (Unknown game variant for ags) closed by dreammaster
fixed
02:47 Changeset [30bf55c5] by dreammaster
AGS: Added detection entry
02:39 Ticket #12279 (Unknown game variant for glk) closed by dreammaster
fixed
02:38 Changeset [e9acc37] by dreammaster
GLK: ZCODE: Added detection for Icebreaker
01:47 Ticket #12282 (WEB: Replace Engine Data downloads with source link) created by SupSuper
The list of Additional Game Engine Data in Downloads …
01:09 Changeset [0d7acd38] by sev-
AGS: Remove duplicate detection entry
01:07 Changeset [11c0e263] by sev-
AGS: Fix linking with plugins enabled
00:57 Ticket #12281 (Zork Liberation Fonts and subtitle patch added to Add-Ons for Games) created by Digitsie
The individual entries for Zork Nemesis and Zork Grand Inquisitor both …

03/04/21:

22:18 Ticket #12280 (GLK: Request for Apogee Text Adventures / Softporn Adventure PC versions) created by Digitsie
Apogee released Supernova and Beyond the Titanic (formerly …
21:05 Ticket #12279 (Unknown game variant for glk) created by Digitsie
The game in 'Icebreaker\' seems to be an unknown game variant. Please …
20:49 Ticket #12278 (SCUMM: Zak's positioning in the intro) created by GermanTribun
ScummVM: 2.2.0 System: Windows 7 Game Version: multiple In the game's …
20:40 Ticket #12277 (SCUMM: Music-behavior in cutscenes during alarm in NES-version) created by GermanTribun
ScummVM: 2.2.0 Game: Maniac Mansion NES System: Windows 7 In the …
19:45 Changeset [e59a470] by Peter Kohaut <peter.kohaut@…>
TINSEL: Updated addional drawing routines for v3 Implemented playing …
18:01 Ticket #12276 (Unknown game variant for ags) created by Termimad
The game in 'TFG - ZAK2\' seems to be an unknown game variant. Please …
16:22 Changeset [bc3424bb] by sev-
TWINE: Fix linking with plugins enabled
16:14 Changeset [e9183514] by sev-
ICB: Fix linking with plugins enabled
16:14 Changeset [f7371593] by sev-
GRIM: Fix linking with plugins enabled
15:51 Changeset [098a532] by SupSuper
PRIVATE: Fix compilation in MSVC
15:10 Changeset [9b2c3c59] by mgerhardy
PRIVATE: also open in file in release builds
15:10 Changeset [262e8a1d] by mgerhardy
PRIVATE: fixed invalid memory access
14:32 Changeset [9e65aad7] by mgerhardy
TWINE: reduced code duplication
14:32 Changeset [e9ee0ca] by mgerhardy
TWINE: previousAnimIdx might be -1 in Redraw::processDrawListShadows
14:06 Changeset [e052e45a] by mduggan
PRIVATE: Restore a memory leak until it can be fixed properly.
14:06 Changeset [fa95f28f] by mduggan
PRIVATE: Remove some more unnecessary copies
13:01 Changeset [b5c67b9a] by Le Philousophe <lephilousophe@…>
TINSEL: Fix build when MP3 decoding isn't available
12:28 Changeset [5d012605] by mduggan
PRIVATE: Remove struct initializers Older compilers don't like the = …
09:48 Changeset [a77181cd] by mduggan
PRIVATE: Remove Point memory leak
09:33 Changeset [14b44060] by mduggan
PRIVATE: Remove a Rect memory leak
09:27 Changeset [18199d87] by mduggan
PRIVATE: Remove some string memory leaks
09:24 Changeset [551ee85b] by mduggan
PRIVATE: Avoid some string copies
09:20 Changeset [bfc7365] by mduggan
PRIVATE: Avoid one array copy on function call
09:13 Changeset [9debfbb4] by mduggan
PRIVATE: Reduce string-based memory leaks, improve constness
09:03 Changeset [06e3537] by mduggan
PRIVATE: Reduce Datum copies slightly
08:17 Changeset [73df4773] by mduggan
PRIVATE: Fix cursor initialization for some compilers
08:13 Changeset [8612a954] by mduggan
PRIVATE: Fix compiler warnings
05:39 Tickets #12265,​12266,​12267,​12268,​12269,​12270,​12271,​12272,​12273 batch updated by dreammaster
fixed: Thanks for the report. Added in.
05:38 Changeset [1138dadc] by dreammaster
AGS: Added detection entries
05:25 Ticket #12274 ([AGS] missing/wrong GameID) closed by dreammaster
fixed
05:18 Changeset [800adbac] by dreammaster
AGS: Fix crash calling AGSCreditz plugin method The latest change to …
05:06 Ticket #12275 (MOHAWK: Missing Detection Entries for Two LB Games) created by RogerW123
There are two titles released under the "Little Ark Interactive" …
04:25 Changeset [07e998c9] by dreammaster
AGS: Fix drawing partially off-screen sprites
04:25 Changeset [de2881e2] by dreammaster
AGS: Move managedobjectpool.cpp globals to Globals
04:25 Changeset [a51a1863] by dreammaster
AGS: Moved guibutton.cpp globals to Globals
04:25 Changeset [ae99244e] by dreammaster
AGS: Move game_init.cpp globals to Globals
04:25 Changeset [e82070c] by dreammaster
AGS: Move dialog.cpp globals to Globals
04:17 Changeset [d1040441] by criezy
AGS: Fix drawing text on 16 bit surfaces The transparent color was …
01:06 Changeset [5b85ca0] by sev-
PRIVATE: added more detection rules
01:06 Changeset [f62f8893] by sev-
PRIVATE: fixes
01:06 Changeset [03d9efa5] by sev-
COMMON: renamed include guard in installshieldv3
01:06 Changeset [c46c9ded] by sev-
PRIVATE: class re-organization
01:06 Changeset [fb798eaa] by sev-
PRIVATE: class re-organization
01:06 Changeset [fbbee9b3] by sev-
PRIVATE: remove more pointers
01:06 Changeset [de9309bb] by sev-
PRIVATE: code convention fixes
01:06 Changeset [750eeeb8] by sev-
PRIVATE: removed screen locking
01:06 Changeset [817fc1ba] by sev-
COMMON: moved include guard to the top
01:06 Changeset [f29dc856] by sev-
PRIVATE: remove more pointers
01:06 Changeset [f1f9a1c] by sev-
PRIVATE: fixes
01:06 Changeset [82b331de] by sev-
PRIVATE: remove more pointers
01:06 Changeset [b089f423] by sev-
PRIVATE: remove pointers
01:06 Changeset [6b7f690] by sev-
PRIVATE: remove pointers
01:06 Changeset [0f9c86fe] by sev-
PRIVATE: remove pointers
01:06 Changeset [90b07f5f] by sev-
PRIVATE: remove pointers
01:06 Changeset [020aa0a8] by sev-
PRIVATE: fix memory leaks and added more stuff into the main class
01:06 Changeset [4d8144f3] by sev-
PRIVATE: code convention fixes
01:06 Changeset [1924abc1] by sev-
PRIVATE: stop all sounds when a game is loaded
01:06 Changeset [799343a9] by sev-
PRIVATE: fix memory leaks
01:06 Changeset [a65366ed] by sev-
PRIVATE: fix memory leaks
01:06 Changeset [d0e43c9] by sev-
PRIVATE: use more classes and avoid external
01:06 Changeset [570a38a] by sev-
PRIVATE: removed more extern
01:06 Changeset [21b9c93f] by sev-
PRIVATE: second step to use classes and avoid external
01:06 Changeset [0ba260ca] by sev-
PRIVATE: first step to use classes and avoid external
01:06 Changeset [bc1c212c] by sev-
PRIVATE: documented some code
01:06 Changeset [49b6e11f] by sev-
PRIVATE: refactored more strings code
01:06 Changeset [07ef9a9c] by sev-
PRIVATE: removed policeVideoIndex
01:06 Changeset [9067ecec] by sev-
PRIVATE: added hoc copyright
01:06 Changeset [ad0f4411] by sev-
PRIVATE: code convention fixes
01:06 Changeset [8e78365c] by sev-
PRIVATE: correct detection thanks to @sev
01:06 Changeset [b652a71b] by sev-
PRIVATE: added makefile rule to build lexer/grammar
01:06 Changeset [f283e033] by sev-
PRIVATE: refactor headers
01:06 Changeset [86f75d18] by sev-
PRIVATE: refactor headers
01:06 Changeset [6c4f52d0] by sev-
PRIVATE: refactor mask handling to avoid leaking memory
01:06 Changeset [491b4223] by sev-
PRIVATE: missing new line
01:06 Changeset [e14b415f] by sev-
PRIVATE: refactor string cmp handling to avoid leaking memory
01:06 Changeset [77abcaaf] by sev-
PRIVATE: refactor string cmp handling to avoid leaking memory
01:06 Changeset [b26c6d0] by sev-
PRIVATE: refactoring to avoid global constructors
01:06 Changeset [c14cecfe] by sev-
PRIVATE: refactor _diaryLocPrefix
01:06 Changeset [692ab5c2] by sev-
PRIVATE: use const string in getRandomPhoneClip
01:06 Changeset [f99d4c01] by sev-
PRIVATE: simplified code
01:06 Changeset [79e39874] by sev-
PRIVATE: removed console
01:06 Changeset [5c89526d] by sev-
PRIVATE: refactor sound handling to avoid leaking memory
01:06 Changeset [92fbf81] by sev-
PRIVATE: refactor sound handling to avoid leaking memory
01:06 Changeset [f63c30f4] by sev-
PRIVATE: refactor sound handling to avoid leaking memory
01:06 Changeset [c57939f3] by sev-
PRIVATE: fixed load game code to avoid leaking memory
01:06 Changeset [27b498b] by sev-
PRIVATE: code convention fixes
01:06 Changeset [fe4ae429] by sev-
PRIVATE: removed old file
01:06 Changeset [a106e8c1] by sev-
PRIVATE: missing line at the end
01:06 Changeset [087b2f7] by sev-
PRIVATE: code convention fixes
01:06 Changeset [54d2f034] by sev-
PRIVATE: refactor to avoid global constructors
01:06 Changeset [b7e55e5c] by sev-
PRIVATE: optimize screen drawing
01:06 Changeset [96a1f8ef] by sev-
PRIVATE: removed unused variables and refactor
01:06 Changeset [5ba17338] by sev-
PRIVATE: arithmetic code refactor
01:06 Changeset [2ef6c7a9] by sev-
PRIVATE: removed useless empty lines
01:06 Changeset [7ed834dd] by sev-
PRIVATE: removed useless empty lines
01:06 Changeset [c331703e] by sev-
PRIVATE: code convention on function names
01:06 Changeset [e459ad67] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [09a2d524] by sev-
PRIVATE: avoid confusion in nested if
01:06 Changeset [e89616a1] by sev-
PRIVATE: fixed in formating of module.mk
01:06 Changeset [4d7a70d5] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [216258ed] by sev-
PRIVATE: avoid global constructors in initCursors
01:06 Changeset [a238290c] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [f1fe50e] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [31cc845] by sev-
PRIVATE: avoid name collisions using a prefix in the lexer and grammar
01:06 Changeset [87ac8509] by sev-
PRIVATE: change detection tables to use PVTEYE.Z
01:06 Changeset [17d3d6e2] by sev-
PRIVATE: reorganized bison and yacc files and removed tabs from them
01:06 Changeset [dbf7085a] by sev-
PRIVATE: clean up grammar.l to remove unused code and imports
01:06 Changeset [23fe6b9b] by sev-
PRIVATE: explicit conversion to bool
01:06 Changeset [b40e1e24] by sev-
PRIVATE: removed old debug code
01:06 Changeset [70256d3] by sev-
PRIVATE: added proper debug channels and fixed type assertions
01:06 Changeset [9304bb0e] by sev-
PRIVATE: fixed code convetions
01:06 Changeset [08fcf88a] by sev-
PRIVATE: removed tabs
01:06 Changeset [8d9ed3d8] by sev-
PRIVATE: fixes
01:06 Changeset [386c0714] by sev-
PRIVATE: fixes
01:06 Changeset [9618650] by sev-
PRIVATE: optimized use of screen
01:06 Changeset [ccd4c9a8] by sev-
PRIVATE: fixes and renamed installer_archive
01:06 Changeset [75e019b1] by sev-
PRIVATE: added copyright headers
01:06 Changeset [cbc8ca60] by sev-
PRIVATE: missing snprinft
01:06 Changeset [d65b3345] by sev-
PRIVATE: fixes
01:06 Changeset [28040b2a] by sev-
PRIVATE: astyle
01:06 Changeset [3b9ff10b] by sev-
PRIVATE: more fixes
01:06 Changeset [93617ca8] by sev-
PRIVATE: fixes
01:06 Changeset [1f3d8a52] by sev-
PRIVATE: fixes and new stuff
01:06 Changeset [b230e4d6] by sev-
PRIVATE: astyle
01:06 Changeset [760e06f4] by sev-
PRIVATE: implemented NoStopSounds
01:06 Changeset [e92e29bc] by sev-
PRIVATE: fixes and new stuff
01:06 Changeset [f6d7fa4e] by sev-
PRIVATE: fixes in sounds and memory management
01:06 Changeset [476cbb3] by sev-
PRIVATE: new features
01:06 Changeset [4e5f3c54] by sev-
PRIVATE: partial dossier browsing implementation
01:06 Changeset [27ddb348] by sev-
PRIVATE: police bust changes
01:06 Changeset [0f8c18d7] by sev-
PRIVATE: started to implement police bust
01:06 Changeset [b3d314e] by sev-
PRIVATE: more fixes
01:06 Changeset [e8994fd7] by sev-
PRIVATE: fixed frame memory leak
01:06 Changeset [fd0facc2] by sev-
PRIVATE: better detection tables + fixes
01:06 Changeset [f602fa6d] by sev-
PRIVATE: more astyle
01:06 Changeset [ab08b58e] by sev-
PRIVATE: fixes + astyle
01:06 Changeset [d0c4f950] by sev-
PRIVATE: improved save/load
01:06 Changeset [9115a5f1] by sev-
PRIVATE: phone calls + fixes
01:06 Changeset [89f95256] by sev-
PRIVATE: more code
01:06 Changeset [942addd3] by sev-
PRIVATE: adjusted origin point
01:06 Changeset [005c8fe4] by sev-
PRIVATE: more fixes
01:06 Changeset [f0108e6e] by sev-
PRIVATE: more fixes
01:06 Changeset [4ae90af4] by sev-
PRIVTE: more fixes
01:06 Changeset [dca4b7aa] by sev-
PRIVATE: basic save game support
01:06 Changeset [211c767] by sev-
PRIVATE: clean up and reorganization
01:06 Changeset [756efded] by sev-
PRIVATE: astyled the code again
01:06 Changeset [a1b27d43] by sev-
PRIVATE: added lex/bison generated files
01:06 Changeset [78febfb] by sev-
PRIVATE: fixed detection from assets without installing
01:06 Changeset [c912eed] by sev-
PRIVATE: more functions
01:06 Changeset [0c3a74fd] by sev-
PRIVATE: more stuff
01:06 Changeset [92a89200] by sev-
PRIVATE: implemented original cursors
01:06 Changeset [6fa9b847] by sev-
PRIVATE: clean-up
01:06 Changeset [03ed1ac9] by sev-
PRIVATE: astyled the code again
01:06 Changeset [c333492c] by sev-
PRIVATE: remove stuff from the event loop
01:06 Changeset [f2cb7899] by sev-
PRIVATE: more code
01:06 Changeset [f5c4e7e6] by sev-
PRIVATE: more code
01:06 Changeset [536fcd56] by sev-
PRIVATE: used astyle to improve code formatting
01:06 Changeset [5c480569] by sev-
PRIVATE: clean-up
01:06 Changeset [40b7bc29] by sev-
PRIVATE: added some data structure to hold exit information
01:06 Changeset [2a04c04c] by sev-
PRIVATE: some fixes and added debug functions
01:06 Changeset [695eae14] by sev-
PRIVATE: grammar fixes
01:06 Changeset [980ef278] by sev-
PRIVATE: improved data structures
01:06 Changeset [fc71730e] by sev-
PRIVATE: more functions and fixes
01:06 Changeset [68ad8f1a] by sev-
PRIVATE: simplified grammar and added some code for conditional handling
01:06 Changeset [baf7a442] by sev-
PRIVATE: fixed pallete colors with a hack
01:06 Changeset [ccef0fb7] by sev-
PRIVATE: some more functions implemented
01:06 Changeset [cae1b214] by sev-
PRIVATE: fixes + more functiions
01:06 Changeset [2ce4159f] by sev-
PRIVATE: more code
01:06 Changeset [638cf52e] by sev-
PRIVATE: handled all defines
01:06 Changeset [fcddf8aa] by sev-
PRIVATE: reorganized lexer and grammar code
01:06 Changeset [b95e920f] by sev-
PRIVATE: code to compare expr
01:06 Changeset [6a8adece] by sev-
PRIVATE: allocate a new stack for every setting
01:06 Changeset [939bf922] by sev-
PRIVATE: use Private namespace
01:06 Changeset [16a642cb] by sev-
PRIVATE: fixed linking
01:06 Changeset [7e1e52e5] by sev-
PRIVATE: moved more files to c++
01:06 Changeset [f8b16861] by sev-
PRIVATE: more code
01:06 Changeset [f1262c24] by sev-
PRIVATE: new prototype for code generation using hoc
01:06 Changeset [2ace9237] by sev-
PRIVATE: removed old grammar code
01:06 Changeset [7e2daba] by sev-
PRIVATE: grammar fixes
01:06 Changeset [bbd8d542] by sev-
PRIVATE: added flex/bison grammar
01:06 Changeset [84f7edd8] by sev-
PRIVATE: improved detection
01:06 Changeset [33de9528] by sev-
PRIVATE: fixes
01:06 Changeset [9e2ebc5e] by sev-
PRIVATE: fixed palette
01:06 Changeset [c6c9c05b] by sev-
PRIVATE: some code to decode videos
01:06 Changeset [c813fd25] by sev-
PRIVATE: private-eye skeleton engine
00:19 Changeset [6b08906f] by criezy
AGS: Remove hack to skip transparent color when blitting to screen …
00:19 Changeset [c1295f90] by criezy
AGS: Fix handling of transparency when drawing paletted sprites One …
00:19 Changeset [51c9a9eb] by criezy
AGS: Remove allegro blender functions Blending modes was …
00:19 Changeset [eccbde55] by criezy
AGS: Implement blender modes
00:19 Changeset [e55462f4] by criezy
AGS: Remove some unused allegro code
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