SCI32: filtered background upscaling option in hi-res gfx mode
|Reported by:||HunterZ||Owned by:||sev-|
|Cc:||HunterZ||Game:||King's Quest 6|
2.2.0 (Sep 14 2020 23:43:32)
Sierra games such as King's Quest 6 that have the "Enable high-resolution graphics" option in ScummVM use nearest-neighbor scaling to upscale the backgrounds from the original 320x200 to 640x4?? when this option is selected, as per the original engine's Windows 3.1 implementation.
Unfortunately this also has the nasty side-effect of reducing the effectiveness of ScummVM's scaler/filtering features.
Given that ScummVM already lets you do many things not supported by the original games' engines, it would be nice if there were an option to perform at least a bilinear upscale of the backgrounds instead of only nearest-neighbor.
GOG or CD-ROM releases, DOS or Windows 3.1 flavors
Windows 10 Home x64 20H2 19042.804
Attach a save game if possible
N/A. Just start a new game and look at the background.
last version without the bug
N/A. This is an enhancement.