Timeline



03/06/21:

23:11 Changeset [49c8bc41] by dreammaster
AGS: Move global_dialog.cpp globals to Globals
23:11 Changeset [21e9dde4] by dreammaster
AGS: Move cc_error.cpp globals to Globals
23:11 Changeset [9b4f54cf] by dreammaster
AGS: Move file.cpp globals to Globals
23:11 Changeset [68e925ec] by dreammaster
AGS: Move interactions.cpp globals to Globals
23:11 Changeset [f07da658] by dreammaster
AGS: Move engine.cpp globals to Globals
23:11 Changeset [fd5c11f3] by dreammaster
AGS: Move debug globals to Globals
23:11 Changeset [e81f8776] by dreammaster
AGS: Remove deprecated code from AGSLinux
21:48 Changeset [63ca8cde] by digitall
PRIVATE: Fix GCC Unused Variable Warnings from Header Constants It is …
21:21 Changeset [e7d51b85] by criezy
AGS: Use AGSSpritePlugin variant for Kathy Rain and WoaM
21:21 Changeset [6c117d04] by criezy
AGS: Implement AGSSpriteFont plugin variant from Clifftop Games This …
21:21 Changeset [551d03a7] by criezy
AGS: Plug memory leak in SpriteFont plugin
21:21 Changeset [8491d62f] by criezy
AGS: Fix access to bitmaps in plugins In ScummVM bitmap data are …
21:21 Changeset [0f88911] by criezy
AGS: Do proper BITMAP class forward declaration for plugins
21:21 Changeset [65e70b82] by criezy
AGS: Remove useless C-style casts
21:05 Changeset [4ab52ae7] by Paweł Kołodziejski <aquadran@…>
ICB: Fixed drawing slideshows from Extras
20:57 Changeset [91cbd8fc] by Vladimir Menshakov <vladimir.menshakov@…>
GRAPHICS: Fix crash in blitFromInner if destRect is empty
20:03 Changeset [cfea90a2] by Peter Kohaut <peter.kohaut@…>
TINSEL: Fixed video palette glitch
19:59 Changeset [876a6a47] by Peter Kohaut <peter.kohaut@…>
TINSEL: Fixed resolution for NOIR
17:12 Changeset [b4cebc67] by Peter Kohaut <peter.kohaut@…>
TINSEL: Removed binary literals
16:50 Changeset [01b42e83] by Peter Kohaut <peter.kohaut@…>
TINSEL: Added video decoding for V3 Still no sound
16:46 Changeset [5b3a45ab] by Peter Kohaut <peter.kohaut@…>
TINSEL: Fixed polygon loading for V3
15:13 Ticket #12293 (ADL: Hi-Res Adventure #6: The Dark Crystal breaks to debug window) created by treloret
Using the Roberta Williams Anthology disk set, after the Sierra logo …
14:41 Ticket #12292 (Unknown game variant for ags) created by Termimad
The game in 'Lost in the tomb\' seems to be an unknown game variant. …
14:36 Ticket #12291 (Unknown game variant for ags) created by Termimad
The game in 'Quest for Infamy\' seems to be an unknown game variant. …
14:15 Changeset [0eafc580] by Paweł Kołodziejski <aquadran@…>
ICB: Remove async anim loading
14:04 Changeset [32c4ee55] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map POSTTAG
14:03 Ticket #12290 (Unknown game variant for ags) created by Termimad
The game in 'The Bum\' seems to be an unknown game variant. Please …
12:29 Changeset [0876f73e] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Fix off-by-one in RANDOM logging
12:28 Changeset [c4fbd14b] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map PRINTTAG
12:26 Changeset [5b2c2637] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map SHOWTAG
12:26 Changeset [89100165] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map CALLTAG
12:26 Changeset [d79d68f0] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map HIDETAG
12:25 Changeset [1ef7e5e4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.2% …
12:05 Changeset [c20f5b92] by Paweł Kołodziejski <aquadran@…>
ICB: Implemented handling configuration with ConfMan
12:02 Changeset [c96eed94] by Paweł Kołodziejski <aquadran@…>
ICB: Remove 'semitrans' option
11:36 Changeset [545d2ee7] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
11:31 Changeset [c05c413c] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.1% …
06:14 Changeset [d004929c] by mduggan
ULTIMA8: Lots of improvements to Crusader mover process. Makes it …
05:52 Changeset [07c005ff] by dreammaster
AGS: Remove unused LastOldFormatVersion
05:44 Changeset [3887515] by dreammaster
AGS: Further game.cpp globals to Globals
05:36 Changeset [94423aba] by dreammaster
AGS: Move usetup to Globals
04:14 Changeset [cd83601d] by dreammaster
AGS: Move route_finder_impl.cpp globals to Globals
04:14 Changeset [003d8909] by dreammaster
AGS: Move systemimports.cpp globals to Globals
04:14 Changeset [51f2cf25] by dreammaster
AGS: Move guitextbox.cpp globals to Globals
04:14 Changeset [d2ea2beb] by dreammaster
AGS: Move guislider.cpp globals to Globals
04:14 Changeset [fbf0c92] by dreammaster
AGS: Move guilistbox.cpp globals to Globals
04:14 Changeset [8989092c] by dreammaster
AGS: Move guilabel.cpp globals to Globals
04:14 Changeset [f1d34ab7] by dreammaster
AGS: Move guiinv.cpp globals to Globals
04:14 Changeset [0b899eba] by dreammaster
AGS: Move draw_software.cpp globals to Globals
03:06 Changeset [81fd1d52] by SupSuper
COMMON: Fix warnings on mingw build bits/os_defines.h has #define …
00:51 Changeset [d6db4c27] by criezy
AGS: Fix off by one error in clipping rect and drawing rect In …
00:44 Changeset [b7e4dfe6] by SupSuper
AGS: Fix plugin name typo blocking Whispers of a Machine WadjetUtil, …

03/05/21:

23:49 Changeset [f09620b4] by criezy
AGS: Remove workaround in source alpha blnder for fully transparent …
23:49 Changeset [1f5a068a] by criezy
AGS: Remove obsolete TODO We did need to skip transparent colors for …
23:49 Changeset [02761dfe] by criezy
AGS: Fix wrong alpha shift for 32 bit colors The color component …
22:20 Changeset [3b26e0c] by Le Philousophe <lephilousophe@…>
RISCOS: Fix internal compiler error in VFP build
19:33 Ticket #12289 (SCI32: filtered background upscaling option in hi-res gfx mode) created by HunterZ
= ScummVM version = 2.2.0 (Sep 14 2020 23:43:32) = Bug details = …
18:27 Changeset [7aee9459] by sev-
PRIVATE: JANITORIAL: Fix indentation
18:14 Changeset [fc234044] by sev-
PRIVATE: Plug memory leak
18:12 Changeset [b8807682] by sev-
PRIVATE: Avoid global constructors
18:09 Ticket #12288 (Unknown game variant for ags) created by FakeShemp
Space Quest II VGA Remake (Linux) …
17:33 Changeset [4a3ab29] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 77.0% …
16:37 Ticket #12287 (hand of fate italian version doesn't start anymore) closed by criezy
pending: Thank you for your report. This is tentatively fixed in commit …
16:34 Changeset [2553e852] by criezy
KYRA: Fix error when checking is subtitles setting is set This should …
16:00 Ticket #12287 (hand of fate italian version doesn't start anymore) created by theruler
[2021-03-05 16:43:14] ScummVM 2.3.0git13276-g30bf55c55f (Mar 5 2021 …
10:30 Changeset [62b181b6] by mduggan
PRIVATE: Const correctness for iterators
10:30 Changeset [346d1800] by mduggan
PRIVATE: Make some things static to reduce exported symbols
10:10 Changeset [ff202dc8] by digitall
DEVTOOLS: Fix GCC Warning in create_xeen The return type of the local …
08:04 Changeset [2473081c] by Le Philousophe <lephilousophe@…>
AGS: Fix build when detection is compiled as a plugin
04:33 Ticket #12286 (GLK: COMPREHEND: Second room in Oo-Topos problem) created by Digitsie
(Not sure if 'you hear a siren go off in the distance' is supposed to …
04:02 Ticket #12285 (Unknown game variant for glk) created by Digitsie
The game in 'Floatpoint\' seems to be an unknown game variant. Please …
03:44 Ticket #12284 (Unknown game variant for glk) created by Digitsie
The game in 'Ruins\' seems to be an unknown game variant. Please …
03:43 Ticket #12283 (Unknown game variant for glk) created by Digitsie
The game in 'The Tempest\' seems to be an unknown game variant. …
02:47 Ticket #12276 (Unknown game variant for ags) closed by dreammaster
fixed
02:47 Changeset [30bf55c5] by dreammaster
AGS: Added detection entry
02:39 Ticket #12279 (Unknown game variant for glk) closed by dreammaster
fixed
02:38 Changeset [e9acc37] by dreammaster
GLK: ZCODE: Added detection for Icebreaker
01:47 Ticket #12282 (WEB: Replace Engine Data downloads with source link) created by SupSuper
The list of Additional Game Engine Data in Downloads …
01:09 Changeset [0d7acd38] by sev-
AGS: Remove duplicate detection entry
01:07 Changeset [11c0e263] by sev-
AGS: Fix linking with plugins enabled
00:57 Ticket #12281 (Zork Liberation Fonts and subtitle patch added to Add-Ons for Games) created by Digitsie
The individual entries for Zork Nemesis and Zork Grand Inquisitor both …

03/04/21:

22:18 Ticket #12280 (GLK: Request for Apogee Text Adventures / Softporn Adventure PC versions) created by Digitsie
Apogee released Supernova and Beyond the Titanic (formerly …
21:05 Ticket #12279 (Unknown game variant for glk) created by Digitsie
The game in 'Icebreaker\' seems to be an unknown game variant. Please …
20:49 Ticket #12278 (SCUMM: Zak's positioning in the intro) created by GermanTribun
ScummVM: 2.2.0 System: Windows 7 Game Version: multiple In the game's …
20:40 Ticket #12277 (SCUMM: Music-behavior in cutscenes during alarm in NES-version) created by GermanTribun
ScummVM: 2.2.0 Game: Maniac Mansion NES System: Windows 7 In the …
19:45 Changeset [e59a470] by Peter Kohaut <peter.kohaut@…>
TINSEL: Updated addional drawing routines for v3 Implemented playing …
18:01 Ticket #12276 (Unknown game variant for ags) created by Termimad
The game in 'TFG - ZAK2\' seems to be an unknown game variant. Please …
16:22 Changeset [bc3424bb] by sev-
TWINE: Fix linking with plugins enabled
16:14 Changeset [e9183514] by sev-
ICB: Fix linking with plugins enabled
16:14 Changeset [f7371593] by sev-
GRIM: Fix linking with plugins enabled
15:51 Changeset [098a532] by SupSuper
PRIVATE: Fix compilation in MSVC
15:10 Changeset [9b2c3c59] by mgerhardy
PRIVATE: also open in file in release builds
15:10 Changeset [262e8a1d] by mgerhardy
PRIVATE: fixed invalid memory access
14:32 Changeset [9e65aad7] by mgerhardy
TWINE: reduced code duplication
14:32 Changeset [e9ee0ca] by mgerhardy
TWINE: previousAnimIdx might be -1 in Redraw::processDrawListShadows
14:06 Changeset [e052e45a] by mduggan
PRIVATE: Restore a memory leak until it can be fixed properly.
14:06 Changeset [fa95f28f] by mduggan
PRIVATE: Remove some more unnecessary copies
13:01 Changeset [b5c67b9a] by Le Philousophe <lephilousophe@…>
TINSEL: Fix build when MP3 decoding isn't available
12:28 Changeset [5d012605] by mduggan
PRIVATE: Remove struct initializers Older compilers don't like the = …
09:48 Changeset [a77181cd] by mduggan
PRIVATE: Remove Point memory leak
09:33 Changeset [14b44060] by mduggan
PRIVATE: Remove a Rect memory leak
09:27 Changeset [18199d87] by mduggan
PRIVATE: Remove some string memory leaks
09:24 Changeset [551ee85b] by mduggan
PRIVATE: Avoid some string copies
09:20 Changeset [bfc7365] by mduggan
PRIVATE: Avoid one array copy on function call
09:13 Changeset [9debfbb4] by mduggan
PRIVATE: Reduce string-based memory leaks, improve constness
09:03 Changeset [06e3537] by mduggan
PRIVATE: Reduce Datum copies slightly
08:17 Changeset [73df4773] by mduggan
PRIVATE: Fix cursor initialization for some compilers
08:13 Changeset [8612a954] by mduggan
PRIVATE: Fix compiler warnings
05:39 Tickets #12265,​12266,​12267,​12268,​12269,​12270,​12271,​12272,​12273 batch updated by dreammaster
fixed: Thanks for the report. Added in.
05:38 Changeset [1138dadc] by dreammaster
AGS: Added detection entries
05:25 Ticket #12274 ([AGS] missing/wrong GameID) closed by dreammaster
fixed
05:18 Changeset [800adbac] by dreammaster
AGS: Fix crash calling AGSCreditz plugin method The latest change to …
05:06 Ticket #12275 (MOHAWK: Missing Detection Entries for Two LB Games) created by RogerW123
There are two titles released under the "Little Ark Interactive" …
04:25 Changeset [07e998c9] by dreammaster
AGS: Fix drawing partially off-screen sprites
04:25 Changeset [de2881e2] by dreammaster
AGS: Move managedobjectpool.cpp globals to Globals
04:25 Changeset [a51a1863] by dreammaster
AGS: Moved guibutton.cpp globals to Globals
04:25 Changeset [ae99244e] by dreammaster
AGS: Move game_init.cpp globals to Globals
04:25 Changeset [e82070c] by dreammaster
AGS: Move dialog.cpp globals to Globals
04:17 Changeset [d1040441] by criezy
AGS: Fix drawing text on 16 bit surfaces The transparent color was …
01:06 Changeset [5b85ca0] by sev-
PRIVATE: added more detection rules
01:06 Changeset [f62f8893] by sev-
PRIVATE: fixes
01:06 Changeset [03d9efa5] by sev-
COMMON: renamed include guard in installshieldv3
01:06 Changeset [c46c9ded] by sev-
PRIVATE: class re-organization
01:06 Changeset [fb798eaa] by sev-
PRIVATE: class re-organization
01:06 Changeset [fbbee9b3] by sev-
PRIVATE: remove more pointers
01:06 Changeset [de9309bb] by sev-
PRIVATE: code convention fixes
01:06 Changeset [750eeeb8] by sev-
PRIVATE: removed screen locking
01:06 Changeset [817fc1ba] by sev-
COMMON: moved include guard to the top
01:06 Changeset [f29dc856] by sev-
PRIVATE: remove more pointers
01:06 Changeset [f1f9a1c] by sev-
PRIVATE: fixes
01:06 Changeset [82b331de] by sev-
PRIVATE: remove more pointers
01:06 Changeset [b089f423] by sev-
PRIVATE: remove pointers
01:06 Changeset [6b7f690] by sev-
PRIVATE: remove pointers
01:06 Changeset [0f9c86fe] by sev-
PRIVATE: remove pointers
01:06 Changeset [90b07f5f] by sev-
PRIVATE: remove pointers
01:06 Changeset [020aa0a8] by sev-
PRIVATE: fix memory leaks and added more stuff into the main class
01:06 Changeset [4d8144f3] by sev-
PRIVATE: code convention fixes
01:06 Changeset [1924abc1] by sev-
PRIVATE: stop all sounds when a game is loaded
01:06 Changeset [799343a9] by sev-
PRIVATE: fix memory leaks
01:06 Changeset [a65366ed] by sev-
PRIVATE: fix memory leaks
01:06 Changeset [d0e43c9] by sev-
PRIVATE: use more classes and avoid external
01:06 Changeset [570a38a] by sev-
PRIVATE: removed more extern
01:06 Changeset [21b9c93f] by sev-
PRIVATE: second step to use classes and avoid external
01:06 Changeset [0ba260ca] by sev-
PRIVATE: first step to use classes and avoid external
01:06 Changeset [bc1c212c] by sev-
PRIVATE: documented some code
01:06 Changeset [49b6e11f] by sev-
PRIVATE: refactored more strings code
01:06 Changeset [07ef9a9c] by sev-
PRIVATE: removed policeVideoIndex
01:06 Changeset [9067ecec] by sev-
PRIVATE: added hoc copyright
01:06 Changeset [ad0f4411] by sev-
PRIVATE: code convention fixes
01:06 Changeset [8e78365c] by sev-
PRIVATE: correct detection thanks to @sev
01:06 Changeset [b652a71b] by sev-
PRIVATE: added makefile rule to build lexer/grammar
01:06 Changeset [f283e033] by sev-
PRIVATE: refactor headers
01:06 Changeset [86f75d18] by sev-
PRIVATE: refactor headers
01:06 Changeset [6c4f52d0] by sev-
PRIVATE: refactor mask handling to avoid leaking memory
01:06 Changeset [491b4223] by sev-
PRIVATE: missing new line
01:06 Changeset [e14b415f] by sev-
PRIVATE: refactor string cmp handling to avoid leaking memory
01:06 Changeset [77abcaaf] by sev-
PRIVATE: refactor string cmp handling to avoid leaking memory
01:06 Changeset [b26c6d0] by sev-
PRIVATE: refactoring to avoid global constructors
01:06 Changeset [c14cecfe] by sev-
PRIVATE: refactor _diaryLocPrefix
01:06 Changeset [692ab5c2] by sev-
PRIVATE: use const string in getRandomPhoneClip
01:06 Changeset [f99d4c01] by sev-
PRIVATE: simplified code
01:06 Changeset [79e39874] by sev-
PRIVATE: removed console
01:06 Changeset [5c89526d] by sev-
PRIVATE: refactor sound handling to avoid leaking memory
01:06 Changeset [92fbf81] by sev-
PRIVATE: refactor sound handling to avoid leaking memory
01:06 Changeset [f63c30f4] by sev-
PRIVATE: refactor sound handling to avoid leaking memory
01:06 Changeset [c57939f3] by sev-
PRIVATE: fixed load game code to avoid leaking memory
01:06 Changeset [27b498b] by sev-
PRIVATE: code convention fixes
01:06 Changeset [fe4ae429] by sev-
PRIVATE: removed old file
01:06 Changeset [a106e8c1] by sev-
PRIVATE: missing line at the end
01:06 Changeset [087b2f7] by sev-
PRIVATE: code convention fixes
01:06 Changeset [54d2f034] by sev-
PRIVATE: refactor to avoid global constructors
01:06 Changeset [b7e55e5c] by sev-
PRIVATE: optimize screen drawing
01:06 Changeset [96a1f8ef] by sev-
PRIVATE: removed unused variables and refactor
01:06 Changeset [5ba17338] by sev-
PRIVATE: arithmetic code refactor
01:06 Changeset [2ef6c7a9] by sev-
PRIVATE: removed useless empty lines
01:06 Changeset [7ed834dd] by sev-
PRIVATE: removed useless empty lines
01:06 Changeset [c331703e] by sev-
PRIVATE: code convention on function names
01:06 Changeset [e459ad67] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [09a2d524] by sev-
PRIVATE: avoid confusion in nested if
01:06 Changeset [e89616a1] by sev-
PRIVATE: fixed in formating of module.mk
01:06 Changeset [4d7a70d5] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [216258ed] by sev-
PRIVATE: avoid global constructors in initCursors
01:06 Changeset [a238290c] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [f1fe50e] by sev-
PRIVATE: code convention on type casting
01:06 Changeset [31cc845] by sev-
PRIVATE: avoid name collisions using a prefix in the lexer and grammar
01:06 Changeset [87ac8509] by sev-
PRIVATE: change detection tables to use PVTEYE.Z
01:06 Changeset [17d3d6e2] by sev-
PRIVATE: reorganized bison and yacc files and removed tabs from them
01:06 Changeset [dbf7085a] by sev-
PRIVATE: clean up grammar.l to remove unused code and imports
01:06 Changeset [23fe6b9b] by sev-
PRIVATE: explicit conversion to bool
01:06 Changeset [b40e1e24] by sev-
PRIVATE: removed old debug code
01:06 Changeset [70256d3] by sev-
PRIVATE: added proper debug channels and fixed type assertions
01:06 Changeset [9304bb0e] by sev-
PRIVATE: fixed code convetions
01:06 Changeset [08fcf88a] by sev-
PRIVATE: removed tabs
01:06 Changeset [8d9ed3d8] by sev-
PRIVATE: fixes
01:06 Changeset [386c0714] by sev-
PRIVATE: fixes
01:06 Changeset [9618650] by sev-
PRIVATE: optimized use of screen
01:06 Changeset [ccd4c9a8] by sev-
PRIVATE: fixes and renamed installer_archive
01:06 Changeset [75e019b1] by sev-
PRIVATE: added copyright headers
01:06 Changeset [cbc8ca60] by sev-
PRIVATE: missing snprinft
01:06 Changeset [d65b3345] by sev-
PRIVATE: fixes
01:06 Changeset [28040b2a] by sev-
PRIVATE: astyle
01:06 Changeset [3b9ff10b] by sev-
PRIVATE: more fixes
01:06 Changeset [93617ca8] by sev-
PRIVATE: fixes
01:06 Changeset [1f3d8a52] by sev-
PRIVATE: fixes and new stuff
01:06 Changeset [b230e4d6] by sev-
PRIVATE: astyle
01:06 Changeset [760e06f4] by sev-
PRIVATE: implemented NoStopSounds
01:06 Changeset [e92e29bc] by sev-
PRIVATE: fixes and new stuff
01:06 Changeset [f6d7fa4e] by sev-
PRIVATE: fixes in sounds and memory management
01:06 Changeset [476cbb3] by sev-
PRIVATE: new features
01:06 Changeset [4e5f3c54] by sev-
PRIVATE: partial dossier browsing implementation
01:06 Changeset [27ddb348] by sev-
PRIVATE: police bust changes
01:06 Changeset [0f8c18d7] by sev-
PRIVATE: started to implement police bust
01:06 Changeset [b3d314e] by sev-
PRIVATE: more fixes
01:06 Changeset [e8994fd7] by sev-
PRIVATE: fixed frame memory leak
01:06 Changeset [fd0facc2] by sev-
PRIVATE: better detection tables + fixes
01:06 Changeset [f602fa6d] by sev-
PRIVATE: more astyle
01:06 Changeset [ab08b58e] by sev-
PRIVATE: fixes + astyle
01:06 Changeset [d0c4f950] by sev-
PRIVATE: improved save/load
01:06 Changeset [9115a5f1] by sev-
PRIVATE: phone calls + fixes
01:06 Changeset [89f95256] by sev-
PRIVATE: more code
01:06 Changeset [942addd3] by sev-
PRIVATE: adjusted origin point
01:06 Changeset [005c8fe4] by sev-
PRIVATE: more fixes
01:06 Changeset [f0108e6e] by sev-
PRIVATE: more fixes
01:06 Changeset [4ae90af4] by sev-
PRIVTE: more fixes
01:06 Changeset [dca4b7aa] by sev-
PRIVATE: basic save game support
01:06 Changeset [211c767] by sev-
PRIVATE: clean up and reorganization
01:06 Changeset [756efded] by sev-
PRIVATE: astyled the code again
01:06 Changeset [a1b27d43] by sev-
PRIVATE: added lex/bison generated files
01:06 Changeset [78febfb] by sev-
PRIVATE: fixed detection from assets without installing
01:06 Changeset [c912eed] by sev-
PRIVATE: more functions
01:06 Changeset [0c3a74fd] by sev-
PRIVATE: more stuff
01:06 Changeset [92a89200] by sev-
PRIVATE: implemented original cursors
01:06 Changeset [6fa9b847] by sev-
PRIVATE: clean-up
01:06 Changeset [03ed1ac9] by sev-
PRIVATE: astyled the code again
01:06 Changeset [c333492c] by sev-
PRIVATE: remove stuff from the event loop
01:06 Changeset [f2cb7899] by sev-
PRIVATE: more code
01:06 Changeset [f5c4e7e6] by sev-
PRIVATE: more code
01:06 Changeset [536fcd56] by sev-
PRIVATE: used astyle to improve code formatting
01:06 Changeset [5c480569] by sev-
PRIVATE: clean-up
01:06 Changeset [40b7bc29] by sev-
PRIVATE: added some data structure to hold exit information
01:06 Changeset [2a04c04c] by sev-
PRIVATE: some fixes and added debug functions
01:06 Changeset [695eae14] by sev-
PRIVATE: grammar fixes
01:06 Changeset [980ef278] by sev-
PRIVATE: improved data structures
01:06 Changeset [fc71730e] by sev-
PRIVATE: more functions and fixes
01:06 Changeset [68ad8f1a] by sev-
PRIVATE: simplified grammar and added some code for conditional handling
01:06 Changeset [baf7a442] by sev-
PRIVATE: fixed pallete colors with a hack
01:06 Changeset [ccef0fb7] by sev-
PRIVATE: some more functions implemented
01:06 Changeset [cae1b214] by sev-
PRIVATE: fixes + more functiions
01:06 Changeset [2ce4159f] by sev-
PRIVATE: more code
01:06 Changeset [638cf52e] by sev-
PRIVATE: handled all defines
01:06 Changeset [fcddf8aa] by sev-
PRIVATE: reorganized lexer and grammar code
01:06 Changeset [b95e920f] by sev-
PRIVATE: code to compare expr
01:06 Changeset [6a8adece] by sev-
PRIVATE: allocate a new stack for every setting
01:06 Changeset [939bf922] by sev-
PRIVATE: use Private namespace
01:06 Changeset [16a642cb] by sev-
PRIVATE: fixed linking
01:06 Changeset [7e1e52e5] by sev-
PRIVATE: moved more files to c++
01:06 Changeset [f8b16861] by sev-
PRIVATE: more code
01:06 Changeset [f1262c24] by sev-
PRIVATE: new prototype for code generation using hoc
01:06 Changeset [2ace9237] by sev-
PRIVATE: removed old grammar code
01:06 Changeset [7e2daba] by sev-
PRIVATE: grammar fixes
01:06 Changeset [bbd8d542] by sev-
PRIVATE: added flex/bison grammar
01:06 Changeset [84f7edd8] by sev-
PRIVATE: improved detection
01:06 Changeset [33de9528] by sev-
PRIVATE: fixes
01:06 Changeset [9e2ebc5e] by sev-
PRIVATE: fixed palette
01:06 Changeset [c6c9c05b] by sev-
PRIVATE: some code to decode videos
01:06 Changeset [c813fd25] by sev-
PRIVATE: private-eye skeleton engine
00:19 Changeset [6b08906f] by criezy
AGS: Remove hack to skip transparent color when blitting to screen …
00:19 Changeset [c1295f90] by criezy
AGS: Fix handling of transparency when drawing paletted sprites One …
00:19 Changeset [51c9a9eb] by criezy
AGS: Remove allegro blender functions Blending modes was …
00:19 Changeset [eccbde55] by criezy
AGS: Implement blender modes
00:19 Changeset [e55462f4] by criezy
AGS: Remove some unused allegro code

03/03/21:

22:03 Changeset [d9ba513] by SupSuper
AGS: Fix return type of plugin method calls
15:27 Changeset [fbd7619a] by sev-
DIRECTOR: implement colorQD builtin Normally, colorQD is a TheEntity. …
15:20 Changeset [3dc6137b] by sev-
GRAPHICS: MACGUI: Fix crash for first cursor undrawing
11:17 Changeset [88f68521] by SupSuper
COMMON: Don't use Win32 MIN/MAX since ScummVM provides its own
11:17 Changeset [a399be38] by SupSuper
COMMON: Modern MSVC has inttypes.h
11:13 Changeset [2d0a0fc9] by SupSuper
AGS: Add detection for new Blackwell Epiphany version
08:27 Ticket #12274 ([AGS] missing/wrong GameID) created by goodoldgeorge
Game: Herd is Coming, Steam Windows Free Demo. 'herdiscomingdemo' …
08:05 Changeset [befedb88] by Le Philousophe <lephilousophe@…>
VITA: Add SceAppUtil_stub library New SDL 2.0.14 uses it for …
06:16 Ticket #5307 (SCI: PQ3: channel volumes are wrong when using Adlib) closed by sluicebox
fixed: This sounds fixed to me. I compared the latest version to the 1.6.0 …
04:50 Ticket #12273 (Unknown game variant for ags) created by RogerW123
The game in 'Time Stone\' seems to be an unknown game variant. Please …
04:49 Ticket #12272 (Unknown game variant for ags) created by RogerW123
The game in 'Toffee Trouble\' seems to be an unknown game variant. …
04:48 Ticket #12271 (Unknown game variant for ags) created by RogerW123
The game in 'Knobbly Crook\' seems to be an unknown game variant. …
04:48 Ticket #12270 (Unknown game variant for ags) created by RogerW123
The game in 'Dinner for Pigeons\' seems to be an unknown game variant. …
04:47 Ticket #12269 (Unknown game variant for ags) created by RogerW123
The game in 'Heroine's Quest\' seems to be an unknown game variant. …
04:47 Ticket #12268 (Unknown game variant for ags) created by RogerW123
The game in 'Before the Dark Crystal II\' seems to be an unknown game …
04:46 Ticket #12267 (Unknown game variant for ags) created by RogerW123
The game in 'A Woman for All Seasons\' seems to be an unknown game …
04:45 Ticket #12266 (Unknown game variant for ags) created by RogerW123
The game in 'PISS\' seems to be an unknown game variant. Please …
04:44 Ticket #12265 (Unknown game variant for ags) created by RogerW123
The game in 'Less Than Three\' seems to be an unknown game variant. …
04:37 Ticket #9825 (SCI: KQ1 demo: Incorrect animation speed of characters) closed by sluicebox
fixed: Fixed in: 6841af484de6b96ca7b1caa0765c315d079e7958 Full details are …
04:31 Changeset [6841af4] by sluicebox <22204938+sluicebox@…>
SCI: Fix KQ1 Demo leprechaun dance speed Fixes bug #9825
03:59 Changeset [8c62ce9a] by dreammaster
AGS: Remove deprecated global_plugin.cpp
03:34 Changeset [7029b581] by dreammaster
AGS: Implemented skeleton AGSWadgetUtil plugin
03:22 Changeset [8f6884b2] by dreammaster
AGS: Implemented skeleton AGSJoy plugin
03:01 Changeset [6e92a0e7] by dreammaster
AGS: Remove deprecated builtin plugin array
02:53 Changeset [11ded31a] by dreammaster
AGS: Added detection entries
02:53 Changeset [1686b7e4] by dreammaster
AGS: Adding virtual destructors
02:53 Changeset [8b158629] by dreammaster
GLOBALS: Move audio.cpp globals to Globals
02:21 Tickets #12252,​12253,​12254,​12255,​12256,​12257,​12260,​12261,​12262 batch updated by dreammaster
fixed: Thanks. I've added it in.
01:27 Changeset [dfe7905] by Filippos Karapetis <bluegr@…>
SDL: Add implementation of OSystem::openUrl for SDL 2.0.14
00:15 Changeset [76bf73ff] by Filippos Karapetis <bluegr@…>
NEWS: Retroactively update old bug tracker numbers
00:15 Changeset [93eeffc8] by Filippos Karapetis <bluegr@…>
JANITORIAL: Update old bug tracker numbers

03/02/21:

22:19 Ticket #12264 (SCI: Unknown game variant for sci - Police Quest: SWAT) created by canuckflicks
I copied the files from my original Police Quest: Swat discs (the …
21:46 Ticket #12263 (The Longest Journey crash. "ERROR: Unknown key!") created by matsmith83
ScummVM version 2.3.0 git13055-gb8a6375067 Windows 64-bit I'm using …
21:03 Changeset [67e2f73f] by SupSuper
AGS: Add detection entries for updated Wadjet Eye Steam games
20:52 Changeset [14763566] by David Turner <547637+digitall@…>
SYMBIAN: fix misspelled SYMBIAN_DYNAMIC_PLUGIN
20:52 Changeset [bb27b5f9] by David Turner <547637+digitall@…>
SYMBIAN: fix conflict declaration for TKey struct between Lua and SDK …
20:05 Changeset [e54fe5d1] by Lothar Serra Mari <mail@…>
NEWS: Fix grammar in German NEWS file
19:33 Ticket #12262 (Unknown game variant for ags) created by Termimad
The game in 'Billy Masters Was Right' seems to be an unknown game …
19:31 Ticket #12261 (Unknown game variant for ags) created by Termimad
The game in 'Urban Witch Story' seems to be an unknown game variant. …
19:29 Changeset [1744cfd2] by Lothar Serra Mari <mail@…>
README: Fix broken links in Table of Contents
16:53 Changeset [6e01e76] by mgerhardy
TWINE: corrected angle in Collision::checkCollisionWithActors …
07:42 Ticket #12260 ([AGS] Unknown qfi Game variant) created by goodoldgeorge
The game in 'Games\' seems to be an unknown game variant. Please …
07:17 Changeset [b813ad1c] by mgerhardy
TWINE: flag the game demo with ADGF_DEMO
05:12 Changeset [3f62f198] by dreammaster
AGS: Move Lines global to Globals fontLines
04:52 Changeset [67d0560] by dreammaster
AGS: Move fonts.cpp globals to Globals
03:52 Changeset [acf3a6e0] by dreammaster
AGS: Move overlay.cpp globals to Globals
02:36 Changeset [b8a63750] by dreammaster
AGS: Implement draw clipping rect handling
02:36 Changeset [00472f09] by dreammaster
AGS: Remove deprecated assert

03/01/21:

22:07 Changeset [f7f59958] by David Turner <547637+digitall@…>
SYMBIAN: automatically build sources from main tree dirs: audio, base, …
21:32 Changeset [160f5297] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map PLAYSAMPLE, and set sample data to MP3 in Noir
21:17 Changeset [bd44a9d] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map RANDOM
21:15 Changeset [e31fbf67] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map ACTORPRIORITY
21:12 Changeset [ee57db6c] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Stub library function 217
21:09 Changeset [b9e4f24e] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Stub library function 225
21:06 Changeset [4320fff7] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Stub library function 228
21:04 Changeset [7543ee52] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map and partially implement FADEMUSIC
20:52 Changeset [497ff53c] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Map SHOWMENU
20:52 Changeset [483ead5] by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Implement music playback for Discworld Noir
18:54 Changeset [89f0b556] by mgerhardy
TWINE: use the translated scene names Some scenes have duplicate …
18:54 Changeset [9fd3ad17] by mgerhardy
TWINE: some holomap checks
18:43 Changeset [0de7b47a] by mgerhardy
TWINE: support the demo scenes without this the player just enters a …
18:28 Changeset [9a9e26cc] by mgerhardy
TWINE: replaced copyText with Common::strlcpy
18:17 Changeset [64f70759] by mgerhardy
TWINE: perform the entry amount calculation independently of the real …
18:12 Changeset [a2cdb8fb] by mgerhardy
TWINE: put the scene location name into the savegame header
18:03 Changeset [7176f94a] by mgerhardy
TWINE: put scene names into the savegames
17:53 Changeset [fdbab261] by mgerhardy
TWINE: replaced magic number with defines
17:39 Changeset [2733316a] by mgerhardy
TWINE: fixed valgrind report while loading blank sample hqr entries
17:26 Ticket #11480 (SCUMM: Loom (VGA) - Graphical glitches where some text appears over ...) closed by athrxx
fixed: Thanks for the help tracking down the bug and testing the fix.
17:02 Changeset [89804fb4] by mgerhardy
TWINE: try to reduce flipping
17:01 Changeset [16aca853] by mgerhardy
TWINE: activate the palette switch for the holomap
17:01 Changeset [1bbd2571] by mgerhardy
TWINE: holomap updates
16:58 Changeset [e84a7b8] by mgerhardy
TWINE: fixed boundary calculation
16:58 Changeset [f8b16991] by mgerhardy
TWINE: fixed dumpfile command
13:31 Ticket #12259 (SCUMM: Loom (EGA) - Path finding issues for Bobbin at Dragon's lair) created by antoniou79
I am labelling as a potential path-finding issue, but it could be …
04:55 Changeset [ef8825f8] by dreammaster
AGS: Move draw.cpp globals into Globals
00:42 Changeset [aeed52c4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
00:41 Changeset [b6dd9021] by dreammaster
AGS: Move script.cpp globals into Globals
00:41 Changeset [c3d96c39] by dreammaster
AGS: Move debug.cpp globals to Globals
00:40 Ticket #12258 (AGS: Buffer overflow in AdLib driver at the start of Black Cauldron) created by criezy
When starting Black Cauldron, when it reaches the title screen after …
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