Timeline
02/22/15:
- 23:33 Changeset [c15ca5ca] by
- XEEN: Fix compiler warning
- 21:49 Changeset [bab1afa6] by
- BASE: Fix infinite loop upon trying to play a game and not finding the …
- 16:45 Changeset [3f27fd8] by
- XEEN: Fix horizontal positioning for flipped images
- 15:57 Changeset [6126d45b] by
- XEEN: Remove redundant comment from drawList method
- 03:11 Changeset [458bf830] by
- XEEN: Restrict sprite drawing to window bounds
- 00:43 Changeset [877474cd] by
- MADS: Allow text to scroll off screen before removing it For example …
02/21/15:
- 23:56 Changeset [85aecfa] by
- MADS: Fix animations of spider and vulture in witch doctor's hut scene
- 22:45 Changeset [076ce7e6] by
- MADS: Implement scroll wheel support for scrolling inventory
- 21:48 Changeset [c660119c] by
- MADS: Fix depth for seaweed in scene 104
- 21:24 Changeset [6ca8d22f] by
- WINTERMUTE: Fixed parentFolder name check when testing for …
- 21:14 Changeset [549b5d43] by
- MADS: Fix crash when trapping bouncy native in pit
- 20:52 Ticket #6809 (BASE: FSNode's getParent()->getName() is inconsistent.) created by
- […] […]
- 20:52 Changeset [df5742e] by
- MADS: Fix player animation when getting blown up by mine
- 19:41 Changeset [c99a901f] by
- XEEN: More code for dismiss dialog
- 19:34 Changeset [f49b1f9b] by
- XEEN: Implemented giveTreasure
- 15:43 Changeset [c5a98b00] by
- XEEN: Implement more combat methods
- 04:57 Changeset [b790e9ba] by
- XEEN: Implemented attack2
- 02:55 Changeset [917b143e] by
- XEEN: Implement attack method
- 01:08 Changeset [ebc134a2] by
- XEEN: Implement attackMonster and breakAllItems
02/20/15:
- 13:47 Changeset [caf7f376] by
- XEEN: Implemented monsterAttack
- 02:12 Changeset [b66bf1a8] by
- XEEN: Implemented stopAttack
02/19/15:
- 13:26 Changeset [7c3f373b] by
- XEEN: Fix selecting spells to cast in spells dialog
- 12:57 Changeset [e17d2582] by
- XEEN: Fix display of spell names in Spells dialog
- 03:11 Changeset [4c420a70] by
- XEEN: Fix drawing buttons in Spells dialog when switching character
- 03:05 Changeset [cd5bc0ec] by
- XEEN: Simplify use of addButton when setting up button lists
- 02:42 Changeset [aa89e602] by
- XEEN: Spell dialogs fixes for non-casters
- 02:17 Changeset [da368f5e] by
- XEEN: Add special case spell handling during combat
- 01:35 Changeset [0f78fb93] by
- XEEN: Implement extra code for passing active character to castSpell
02/18/15:
- 18:51 Ticket #6805 (SWORD25: no video in BS2.5) closed by
- invalid
- 15:44 Ticket #6808 (ZVISION: Sound distortion in Zork Nemesis end credits) created by
- […] […]
- 15:12 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) closed by
- 13:11 Changeset [6a7fd195] by
- XEEN: Fixes for display of Spells dialog
- 08:33 Changeset [4f6f0fb1] by
- SCI: Fix digital audio Regression from 5028487038fd, where I assumed …
- 04:24 Changeset [71cc9e41] by
- WINCE: Fix compilation.
- 02:57 Changeset [1d5d98e] by
- XEEN: Fix display of buttons in Cast Spell window
- 02:47 Changeset [7b3c10b0] by
- XEEN: Implemented Cast Spell dialog
- 01:15 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) created by
- […] […]
02/17/15:
- 18:58 Changeset [fdc09c2c] by
- SCI: Add alternative version of QfG3 "Woo" dialog patch The GOG …
- 04:56 Ticket #6799 (HUGO: Silent quit when using inventory) closed by
- fixed
- 02:52 Ticket #6806 (SCI: QFG3: Dialog Crash about Leopard women's marriage.) created by
- […] […]
- 00:58 Changeset [c045ada] by
- XEEN: Implementing more combat logic
Note:
See TracTimeline
for information about the timeline view.