Timeline
02/16/14:
- 22:58 Ticket #7866 (No love for Accolade?) closed by
- 22:33 Ticket #6507 (RINGWORLD2: Can use objects that aren't yours) closed by
- 22:14 Changeset [3d1ac3cc] by
- FULLPIPE: Implement sceneHandler09_hangerStartCycle()
- 22:14 Changeset [a47bb52d] by
- MADS: Add some missing channel initialisation
- 22:02 Changeset [85e91386] by
- MADS: Renaming and fixes for loading sample data
- 21:57 Changeset [0657b7a0] by
- TSAGE: Fix again #6507 - Regression introduced in …
- 21:52 Changeset [591b38ed] by
- AVALANCHE: Silence warnings in MSVC
- 21:22 Changeset [9bc001da] by
- TSAGE: Fix F5 in Help screen
- 21:18 Ticket #6503 (RINGWORLD2: Scanner oddities) closed by
- 21:13 Changeset [dc3477b0] by
- AVALANCHE: Implement ShootEmUp::setup() and connected functions.
- 21:06 Ticket #6508 (RINGWORLD2: Communications dish goes back up when switching character) closed by
- 21:04 Ticket #6509 (RINGWORLD2: Topmost line of scene isn't drawn) closed by
- 21:03 Ticket #6519 (RINGWORLD2: Wrong cursor in Select Character dialog) closed by
- 20:51 Changeset [828baf96] by
- TSAGE: Fix bug #6509 - Topmost line of scene isn't drawn
- 20:22 Changeset [d4df315] by
- MADS: Initial implementation of Adlib sound driver
- 18:25 Changeset [a41db193] by
- TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menu
- 17:48 Changeset [f6a7e00] by
- FULLPIPE: Janitorial - Remove trailing spaces
- 17:45 Changeset [e370716c] by
- SWORD1: Janitorial - Remove trailing spaces
- 17:45 Changeset [0b63ea18] by
- ZVISION: Janitorial - Remove trailing spaces
- 17:41 Changeset [81f0a5d] by
- WINTERMUTE: Janitorial - Remove trailing spaces
- 17:39 Changeset [85b35268] by
- SCUMM: Janitorial - Remove trailing spaces
- 17:37 Changeset [b808d481] by
- NEVERHOOD: Janitorial - Remove trailing spaces
- 17:36 Changeset [c39f7d95] by
- DRACI: Janitorial - Remove trailing spaces
- 17:35 Changeset [54dbb677] by
- CGE: Janitorial - Remove trailing spaces
- 17:32 Changeset [0261045e] by
- TSAGE: Janitorial - Remove trailing spaces
- 17:24 Changeset [2bc174a3] by
- MORTEVIELLE: Janitorial - Remove trailing spaces
- 17:21 Changeset [7c53ba31] by
- AVALANCHE: Janitorial - Remove trailing spaces
- 16:33 Changeset [fc80f5a] by
- SDL: Move debugging code to output SDL video driver name to …
- 14:24 Changeset [9b51c60b] by
- Merge branch 'master' of https://github.com/scummvm/scummvm
- 14:24 Changeset [58296158] by
- AVALANCHE: Implement ShootEmUp::instructions(). Also implement …
- 13:39 Changeset [8df46608] by
- QUEEN: Silent some CppCheck warnings by reducing some variable scopes
- 03:18 Changeset [553843a] by
- IPHONE: Allow FreeType2 support. This moves the static library …
02/15/14:
- 23:37 Changeset [60848572] by
- BBVS: Make kAnimationsTbl and kObjKindAnimTables const in BBAnt minigame
- 23:28 Changeset [3aba8da1] by
- BBVS: Remove Point type and use BBPoint instead in BBAnt minigame
- 23:27 Changeset [882cf2f5] by
- BBVS: Fix const char string arrays
- 23:21 Changeset [f0acfd46] by
- BBVS: Use int16 instead of int in Rect struct
- 23:19 Changeset [2f226739] by
- BBVS: Remove unneccessary makeLoopingAudioStream in playSpeech and use …
- 23:12 Changeset [6078bf7e] by
- BBVS: Remove rectIntersection and use Rect::findIntersectingRect instead
- 22:53 Changeset [82bb55aa] by
- BBVS: Remove obsolete debug comments
- 22:48 Changeset [3847654b] by
- BBVS: Fix include guard and include guard name comments for endifs
- 22:43 Changeset [9263bb9e] by
- BBVS: Fix formatting (use tab instead of spaces)
- 22:39 Changeset [86b5192d] by
- BBVS: Use spaces instead of tabs for formatting
- 17:08 Changeset [9f4628c2] by
- QUEEN: Fix previous commit
- 17:02 Changeset [e0711361] by
- QUEEN: Add detection of French versions reported in bug #6534
- 16:54 Changeset [0a00f2c] by
- Merge pull request #432 from klusark/race ANDROID: Fix a race condition
- 15:25 Ticket #7868 (NEVERHOOD closes after pressing "ESC" key) created by
- […] […]
- 14:17 Changeset [f8cea0eb] by
- AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
- 10:38 Changeset [0d62136b] by
- FULLPIPE: Implement sceneHandler09_startAuntie()
02/14/14:
- 21:59 Changeset [f865899] by
- I18N: Update translation template from source code
- 21:47 Changeset [61e4e140] by
- FULLPIPE: Implement sceneHandler09_spitterClick()
- 19:48 Changeset [bc8542aa] by
- VOYEUR: Set private some DATA variables
- 19:13 Ticket #6539 (SCI: LB2 - text alignment issue in credits) created by
- […] […]
- 19:09 Changeset [94f7d018] by
- TOUCHE: Use keycodes for hotkey handling.
- 18:52 Ticket #6538 (SCI: LB2 French - palette issue in intro) created by
- […] […]
- 18:46 Ticket #6537 (SCI: JONES - save / restore game grayed in top menu) created by
- […] […]
- 18:45 Ticket #6536 (SCI: JONES - top menu empty after loading from launcher) created by
- […] […]
- 17:21 Changeset [4e290bf] by
- TOON: Use keycodes for hotkey handling.
- 17:21 Changeset [b91e96e2] by
- TOON: Ignore hotkeys when *any* modifier is used. This makes, for …
- 17:21 Changeset [f5a77e13] by
- TOON: Do not use KeyState::hasFlags when only presence of any flag …
- 16:34 Ticket #6535 (SCI: JONES - kSaveGame crash) created by
- […] […]
- 16:23 Ticket #6510 (SDL: Audio delay in daily builds) closed by
- 16:12 Changeset [616d9959] by
- AVALANCHE: Move/rename/implement SEU::titles().
- 15:55 Ticket #6534 (QUEEN: French versions MD5) created by
- […] […]
- 15:34 Changeset [c5e7aa8e] by
- SDL: Add warning if "waveout" driver is being used for audio. This …
- 12:31 Changeset [6d38d25a] by
- AVALANCHE: Add ShootEmUp's skeleton.
- 10:01 Ticket #6512 (NEVERHOOD: Demo closes after pressing "ESC" key) closed by
- invalid
- 04:09 Changeset [370e596] by
- AVALANCHE: Don't use cctype in Help anymore.
- 04:01 Changeset [b46224ef] by
- AVALANCHE: Get rid of continueHelp(), fix run(). It was unnecessary …
- 03:55 Changeset [5dbe676] by
- AVALANCHE: Implement mouse control in Help.
- 02:18 Changeset [c57e98ce] by
- AVALANCHE: Simplify continueHelp(), move keyboard control to it's own …
- 01:43 Changeset [3d528b51] by
- AVALANCHE: Use keycodes instead of ASCII values in Help.
- 01:20 Changeset [a4294118] by
- IPHONE: Don't link against private framework GraphicsServices. …
- 00:17 Changeset [2a97f13c] by
- VOYEUR: Set private some variables and functions
02/13/14:
- 20:53 Changeset [50c98d9e] by
- FULLPIPE: More initializations in scene09
- 20:47 Changeset [14590b4c] by
- FULLPIPE: Implement sceneHandler09_winArcade()
- 07:44 Changeset [0135224] by
- VOYEUR: Remove useless fields in Events, some renaming
- 07:14 Changeset [1949f451] by
- VOYEUR: Some renaming in Files
- 00:28 Ticket #6530 (WME: Alpha Polaris - WriteFiles not supported) closed by
- wontfix
- 00:26 Ticket #6517 (WME: Dirty Split - has broken dancer image in the VaVoom-bar.) closed by
- fixed
02/12/14:
- 23:40 Changeset [3bda1761] by
- NEWS: Fix typo
- 23:38 Changeset [2b405025] by
- HOPKINS: Fix bug that could cause the music to stop prematurely The …
- 23:01 Changeset [12e9c31f] by
- CGE: Add an option to toggle color blind mode from the launcher
- 22:50 Changeset [aaf9ebfd] by
- FULLPIPE: Enable scene09
- 22:50 Changeset [a1b7a36] by
- FULLPIPE: Implement sceneHandler09()
- 22:50 Changeset [f9ecd651] by
- FULLPIPE: Implement sceneHandler09_updateScreenCallback()
- 22:50 Changeset [2c5e338d] by
- FULLPIPE: Implement scene09_updateCursor()
- 22:50 Changeset [893667fc] by
- FULLPIPE: Plug scene09 in
- 22:50 Changeset [7c549a3e] by
- FULLPIPE: Further work on scene09_initScene()
- 22:50 Changeset [d48d4b3] by
- FULLPIPE: Implement scene09_setupGrit()
- 22:50 Changeset [417426a1] by
- FULLPIPE: Even more work on scene09_initScene()
- 22:50 Changeset [7d0dc056] by
- FULLPIPE: More work on scene09_initScene()
- 22:40 Changeset [d734e8fc] by
- AVALANCHE: Implement keyboard control in Help.
- 21:58 Changeset [e5281bc] by
- AVALANCHE: Made comments ASCII friendly The comments I introduced …
- 21:15 Changeset [243bb0de] by
- AVALANCHE: Silence GCC warnings Mainly, GCC complained about case …
- 20:39 Changeset [cb2b1d5c] by
- AVALANCHE: Rename/implement rest of getMe().
- 17:31 Changeset [24d2e246] by
- WINTERMUTE: Use game format for fallback font rendering. BDF fonts …
- 17:06 Changeset [5883f4c] by
- OPENGL/SDL: Default to RGBA8888 (memory layout). This makes sure the …
- 17:06 Changeset [5d78542] by
- OPENGL: Always support RGBA8888 (memory layout).
- 17:06 Changeset [2cab30e] by
- OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. …
- 16:15 Changeset [ac5907a8] by
- OPENGL: Use frac_t for cursor scaling.
- 16:15 Changeset [6576dd7] by
- OPENGL: Simplify shake offset application.
- 16:15 Changeset [17094868] by
- OPENGL: Use GLfloat for draw cooridnates in Texture.
- 16:15 Changeset [49dcd36e] by
- OPENGL: Use signed types for mouse coordinates. This adjusts for the …
- 16:15 Changeset [ddc70ed] by
- OPENGL: Properly use signed types for cursor hotspot.
- 12:11 Changeset [25892283] by
- SDL: Add debugging code to output SDL video driver name being used.
- 12:08 Changeset [a4ad32c5] by
- SDL: Add debugging code to output SDL audio driver name being used. …
- 06:54 Changeset [e7cc3fc4] by
- VOYEUR: Use American English instead of British English in several places
- 06:48 Changeset [82b4768d] by
- VOYEUR: Initialize some more variables
- 06:36 Changeset [1b7a4cf4] by
- VOYEUR: Initialize properly a couple of Bolt variables
- 02:07 Changeset [a456295c] by
- PEGASUS: Fix returning from Mars after destroying the robot's shuttle
02/11/14:
- 22:10 Changeset [6ffbbc8a] by
- AVALANCHE: Move/rename/implement Help::plotButton().
- 21:34 Changeset [db2baa6f] by
- AVALANCHE: Partially implement Help::getMe(). The drawing of the …
- 18:59 Changeset [62ad697] by
- AVALANCHE: Implement Help::run().
- 18:26 Changeset [45018981] by
- FULLPIPE: Initial code for scene09
- 17:09 Changeset [867efd47] by
- WINTERMUTE: Prevent scripts from setting invalid scroll times Scroll …
- 16:27 Ticket #6386 (PSP: Various game crashes on FW 6.60.) closed by
- 16:23 Ticket #6420 (TOON: Unable to play Wackman arcade game) closed by
- invalid
- 11:19 Changeset [abcadb5] by
- OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha …
- 10:10 Changeset [16898486] by
- OPENGL: Properly setup full game palette on video mode change if required.
- 10:10 Changeset [1f4638fe] by
- OPENGL: Refactor texture instantiation.
- 10:10 Changeset [00635684] by
- OPENGL: Rename notifyContextChange to notifyContextCreate.
- 10:10 Changeset [4d3eb4a4] by
- TIZEN: Notify OpenGL manager about context destruction.
- 10:10 Changeset [b5ca9f5f] by
- OPENGLSDL: Notify OpenGL manager about context destruction.
- 10:10 Changeset [8be41e4f] by
- OPENGL: Add notification function about context destruction.
- 10:10 Changeset [602d3034] by
- OPENGL: Release old texture name before creating a new one. This …
- 07:24 Changeset [0d994187] by
- VOYEUR: Some more renaming
- 07:21 Changeset [5cc1bd62] by
- VOYEUR: Remove unused function header
- 07:00 Changeset [1ed4ed4] by
- VOYEUR: Rename some fields related to fading
- 06:51 Changeset [e688cb50] by
- VOYEUR: Implement fadeIntFunc()
Note:
See TracTimeline
for information about the timeline view.