Timeline
07/18/11:
- 23:48 Changeset [45f1f127] by
- COMMON: Document the BitStream a bit more
- 23:04 Changeset [6370984] by
- Merge pull request #50 from clone2727/bink Add support for Bink video …
- 21:40 Ticket #5800 (SCI: QFG1EGA inventory items truncated) closed by
- fixed
- 21:36 Changeset [85a056f3] by
- SCI: Fix kFormat's handling of %c with a 0 argument SSCI used a …
- 21:30 Changeset [46d15c52] by
- WINCE: Change keymapping for AGI and Simon 1 & 2
- 21:14 Changeset [17003d0e] by
- CGE: Fix name of showBak()
- 21:09 Changeset [b3f0e72e] by
- CGE: Remove useless fields in DebugText, add some more debugC
- 20:59 Changeset [599c0f4] by
- DREAMWEB: Gave a proper signature to gextnextword
- 20:59 Changeset [825e736a] by
- DREAMWEB: getnextword doesn't read one byte too far any more
- 20:59 Changeset [9072ecf7] by
- DREAMWEB: Blacklisted 'kernchars' and 'getnextword'
- 20:59 Changeset [7d9ff04f] by
- DREAMWEB: Added resilience to frameoutv to avoid memory stomping at …
- 20:59 Changeset [0eccad8] by
- DREAMWEB: doorway and widedoor have signatures
- 20:59 Changeset [0a6f8369] by
- DREAMWEB: aboutturn reversed
- 20:59 Changeset [b8cc90ad] by
- DREAMWEB: Reversed random sprite callback
- 20:59 Changeset [2fd19aee] by
- DREAMWEB: initman reversed
- 20:59 Changeset [3ce4f265] by
- DREAMWEB: walking blacklisted
- 20:59 Changeset [04d9db0] by
- DREAMWEB: mainman reversed
- 20:59 Changeset [40e5e03e] by
- DREAMWEB: Blacklisted liftsprite
- 20:59 Changeset [25528a56] by
- DREAMWEB: dodoor blacklisted
- 20:59 Changeset [3ff0cf2] by
- DREAMWEB: Sprite::b19 is Sprite::frame
- 20:59 Changeset [11917ad7] by
- DREAMWEB: steady and constant objects sprites callbacks
- 20:59 Changeset [c011bee0] by
- DREAMWEB: backobject reversed
- 20:59 Changeset [9f8036cd] by
- DREAMWEB: Blacklisted frameoutbh and frameoutfx
- 20:59 Changeset [880bcc69] by
- DREAMWEB: showframe blacklisted
- 20:59 Changeset [7af3cd56] by
- DREAMWEB: C++-isation of a part of the sprite subsystem
- 19:58 Changeset [b80129d] by
- COMPOSER: Move Button code around.
- 19:56 Changeset [7af0c51] by
- COMPOSER: Move scripting code into scripting.cpp.
- 19:52 Changeset [b8d081af] by
- COMPOSER: Move Pipe code into resource.cpp.
- 19:50 Changeset [c4e5cf96] by
- COMPOSER: Move graphics-related code into graphics.cpp.
- 19:47 Changeset [f884e57] by
- CGE: Remove a bunch of useless sound related menus
- 19:18 Changeset [e99f823] by
- COMPOSER: Remove outdated comments.
- 19:10 Changeset [06ca31d6] by
- COMPOSER: Only allow invalid-sized sprites if RLE.
- 19:09 Changeset [9cb4bd2a] by
- COMPOSER: Obey sound priorities.
- 18:13 Ticket #5801 (SCI: Freddie Pharkas - Engine Lockup at Title Background) closed by
- 16:05 Changeset [8aa4f739] by
- CGE: Add debug channels (WIP)
- 15:53 Changeset [26d15ce6] by
- COMMON: Fix comment
- 15:21 Changeset [cab48d5] by
- COMPOSER: Better field names/values.
- 15:04 Changeset [1e453e23] by
- COMPOSER: Fix the search direction in getButtonFor.
- 15:03 Changeset [8bf558a2] by
- COMPOSER: Try to fix contains() for kButtonEllipse.
- 15:03 Changeset [968db67] by
- COMPOSER: Fix Sprite::contains to check for non-transparent, not …
- 14:28 Changeset [87b4ef55] by
- COMMON: Update code from eos
- 14:21 Changeset [e6171fbb] by
- COMMON: Update class documentation to say they're now used by SCUMM
- 14:13 Changeset [c4d3a86] by
- COMMON: Remove USE_BINK checks from header files
- 13:39 Changeset [a49d07d9] by
- DOC: Fix typo
- 13:07 Changeset [3891e909] by
- COMPOSER: Send onChar event in onKeyDown.
- 13:07 Changeset [1c03c7d0] by
- COMPOSER: Fixes for getStreamForSprite.
- 13:06 Changeset [d176fb1a] by
- COMPOSER: Clip sprite drawing.
- 13:06 Changeset [305023ae] by
- COMPOSER: Various minor fixes.
- 13:05 Changeset [f5bac84] by
- COMPOSER: Implement saving/loading.
- 13:04 Changeset [7f2f38e5] by
- COMPOSER: Fix a couple of memory leaks spotted by digitall.
- 13:04 Changeset [f6cd3357] by
- COMPOSER: Some more sorting fixes.
- 13:03 Changeset [9babfcb8] by
- COMPOSER: Fix various stupid script bugs.
- 11:13 Changeset [b3a05ee0] by
- TSAGE: Bugfix to make Return to Launcher work correctly
- 08:31 Changeset [c378aad] by
- DREAMWEB: Fix Valgrind warning
- 07:37 Changeset [8b1ff572] by
- DOC: Added German translation of README (WIP by SimSaw)
- 07:33 Changeset [d0766858] by
- DOC: Updated German QuickStart (provided by SimSaw)
- 07:32 Changeset [5e7c44b7] by
- DOC: Renamed README template and translated versions to QuickStart
- 04:40 Ticket #5798 (Tinsel: Discworld II final scene bug) closed by
- outdated
07/17/11:
- 21:44 Changeset [2e89bd73] by
- COMPOSER: Implement kFuncLoadData.
- 21:44 Changeset [0366a982] by
- COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script …
- 21:04 Changeset [b9cd4e7e] by
- COMPOSER: Some processAnimFrame improvements.
- 21:03 Changeset [1608d5a2] by
- COMPOSER: Various additions/improvements to sprite/mouse code.
- 20:46 Changeset [a6d5d801] by
- WINCE: Move initialization of TimerManager to overloaded init() method.
- 19:45 Changeset [37669db8] by
- DOCS: Remove executable flag on (translated ) doc files.
- 19:12 Ticket #5801 (SCI: Freddie Pharkas - Engine Lockup at Title Background) created
- […] […]
- 18:59 Changeset [5b2e9050] by
- DC: Directory handling fixes * Include directory nodes in FSList sent …
- 13:10 Changeset [85df146a] by
- COMPOSER: Don't use memcpy for overlapping copies (fixes gaps in some …
- 12:38 Changeset [9096b3dc] by
- WINCE: Replace custom massadd with the global one (shows progress now) …
- 12:21 Changeset [6a93430d] by
- WINCE: Update port specific README
- 12:17 Changeset [26f5d57b] by
- WINCE: Change default values for "FM_high_quality" & …
- 12:12 Changeset [5d741212] by
- TEENAGENT: Allocate large buffers on the heap instead of the stack …
- 11:42 Changeset [4d4d3329] by
- DREAMWEB: The generator includes a file for custom structs and a file …
- 00:27 Changeset [69adb13c] by
- SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. …
07/16/11:
- 22:08 Changeset [8800794f] by
- SCUMM: Clarify PC Speaker style sound resource handling with a comment.
- 18:55 Changeset [1a9ec35] by
- COMPOSER: Try handling keyDown event.
- 18:55 Changeset [c7f1a87] by
- COMPOSER: Misc tweaks/fixes.
- 18:05 Changeset [6f80bce8] by
- COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy).
- 18:04 Changeset [1cf09e3f] by
- COMPOSER: Misc sprite changes.
- 18:04 Changeset [c95320b] by
- COMPOSER: Clear audio on new page.
- 18:03 Changeset [82102367] by
- COMPOSER: Improve stopping anims.
- 18:02 Changeset [aa52698] by
- COMPOSER: Fix z-ordering (properly, this time).
- 16:35 Ticket #5800 (SCI: QFG1EGA inventory items truncated) created by
- […] […]
- 14:03 Changeset [54f26b6c] by
- COMPOSER: Implement the rest of the script opcodes.
- 12:28 Changeset [e1df646a] by
- CGE: Set up a separate variable for the game tick speed, independent …
- 11:12 Changeset [00061bc5] by
- CGE: Added support for GMM save/load and launcher loading
- 09:07 Changeset [c7096367] by
- DREAMWEB: Clarify a comment in my previous commit slightly.
- 09:04 Changeset [d1fbf595] by
- DREAMWEB: Rewrote lockmon() to fix pausing/unpausing The original …
- 08:33 Changeset [ce070cdd] by
- CGE: Implemented basic savegame support I've slightly modified the …
- 06:23 Changeset [10627dcc] by
- CGE: Fix the selection of menu items to call appropriate dispatch method
- 05:44 Changeset [50d313a5] by
- CGE: Implement monochrome view mode button
- 05:30 Changeset [b957eda] by
- CGE: Map keypad Enter to be handled like the main Enter key
- 05:17 Changeset [c3f31201] by
- CGE: Cleaned up room preview handling code and fixed memory leak
07/15/11:
- 23:04 Changeset [ec77c2f] by
- COMPOSER: Don't complain about on-time animation ending.
- 22:59 Changeset [9e127a10] by
- COMPOSER: Don't die on missing/bad anims.
- 22:57 Changeset [70ae2c74] by
- COMPOSER: Handle loading/unloading pages properly.
- 22:57 Changeset [28d4aaf0] by
- COMPOSER: Fix z-ordering issues.
- 22:56 Changeset [acfd1363] by
- COMPOSER: Always handle multiple resource entries in pipes.
- 21:44 Changeset [97d7767e] by
- COMPOSER: Decompress sprites at load time.
- 21:43 Changeset [f396e77c] by
- COMPOSER: Fix removeSprite behaviour.
- 19:57 Ticket #5763 (WinCE: Nippon Safes: Objects didn't appear) closed by
- 19:10 Changeset [f8101088] by
- COMPOSER: Stub remaining script function calls.
- 18:36 Changeset [5a1d0ab7] by
- BUILD: Include localized readmes into win32 package
- 18:27 Changeset [95af0b82] by
- DOCS: move translated readmes one level up
- 18:26 Changeset [3ae2b6f2] by
- DOCS: Remove obsolete HE-related file lists
- 18:08 Ticket #5799 (SDL/OpenGL: Crash when switching renderer backend) created by
- […] […]
- 13:20 Changeset [78494667] by
- COMPOSER: Detect 'Liam Finds a Story' and the bundled demos.
- 13:19 Changeset [8517c17b] by
- COMPOSER: Handle single-directory games.
- 13:18 Changeset [add7129] by
- COMPOSER: Don't read off the end of pipes.
- 12:56 Changeset [453fbb74] by
- CGE: Bugfixes for loading the room preview shapes list
- 12:14 Changeset [4dd65c5] by
- CGE: Removed some commented out code from previous bugfix
- 12:12 Changeset [8c7130fd] by
- CGE: Fix display of in-game hotspot description
- 11:25 Changeset [b74e1b6a] by
- CGE: Pathfinder now works
- 10:43 Changeset [11fa6b9] by
- CGE: Fix some errors in the pathfinder setup
- 09:38 Changeset [c3bed46b] by
- CGE: Fix for all the game objects being draggable
07/14/11:
- 23:39 Changeset [6092b324] by
- WINCE: Change default values for "FM_high_quality" & …
- 22:02 Changeset [24ca79e7] by
- COMPOSER: Detect Gregory and the Hot Air Balloon.
- 21:36 Changeset [3935b3ed] by
- COMPOSER: Manage/render sprites.
- 20:55 Ticket #3985 (KYRA2: WinCE:Music on Menu freezes and goes to infinity) closed by
- 18:08 Changeset [40a6c232] by
- COMPOSER: Add a first attempt at an engine.
- 12:36 Changeset [f0d10b62] by
- CGE: In progress work on pathfinder
- 08:57 Ticket #5758 (WinCE: Pharkas: Sepia image doesn't change to full color) closed by
- 04:45 Ticket #5798 (Tinsel: Discworld II final scene bug) created by
- […] […]
07/13/11:
- 23:44 Ticket #5709 (INDY3: EGA version script bugs) closed by
- fixed
- 23:09 Changeset [482fcea8] by
- SCUMM: Add debug output in case the code tries to set up a …
- 22:53 Changeset [ed3fe437] by
- SCUMM: fix regression caused by recent sjis code changes
- 22:49 Changeset [f814dc97] by
- SCUMM: Handle default instrument set up in iMuse like the original.
- 22:49 Changeset [9565af1a] by
- SCUMM: Implement iMuse alloc part command closer to the original.
- 20:45 Ticket #5797 (SCI: LSL6: Crash loading savegames) closed by
- fixed
- 20:43 Changeset [3e38e6e] by
- SCI: Restore deleted LSL6 workaround for crash on loading This was …
- 20:30 Ticket #5797 (SCI: LSL6: Crash loading savegames) created by
- […] […]
- 18:55 Ticket #5796 (SCI: User-translated files are ignored) created by
- […] […]
- 16:08 Changeset [a50abde1] by
- BUILD: Allow for disabling Bink support
- 13:47 Changeset [5825ccc1] by
- BACKENDS: Fix spelling of 'Mac OS X'
- 13:43 Changeset [554dda70] by
- BACKENDS: Fix compilation on case-sensitive Mac OS X
- 13:30 Changeset [708f7739] by
- BACKENDS: Fix a typo
- 13:28 Changeset [7f58d62b] by
- BACKENDS: Remove unneeded define check
- 13:26 Changeset [cde3a3d9] by
- BACKENDS: Rename appMenu_osx.* to appmenu_osx.*
- 13:20 Changeset [19bb69c7] by
- BACKENDS: Fix compilation on Mac OS X without translation support
- 11:39 Changeset [79e08c68] by
- KYRA: Add detection for Russian versions of Kyra1 & LoL
- 11:33 Changeset [10536e2] by
- SCUMM: Fix bug #3306145: INDY3: EGA version script bugs Based on a …
- 11:04 Changeset [324ccb17] by
- CGE: Split pathfinding related code into walk.cpp
- 10:42 Changeset [c3c8032c] by
- CGE: Implemented Bitmap::xShow method
- 09:21 Changeset [9dc2cb87] by
- CGE: Fix array size in Spike class constructor
- 09:18 Changeset [6c971900] by
- CGE: Fixed initialising of _shadow that was crashing the intro sequence
- 06:44 Changeset [4d0f83b] by
- CGE: Rename some constants
Note:
See TracTimeline
for information about the timeline view.